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Nov 1st, 2014
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C 0.64 KB | None | 0 0
  1. void
  2. saveMap(int** gameField,int m, int n,int spX, int spY, int fpX, int fpY)
  3. {
  4.     char buffer[100];
  5.     int i,j;
  6.     FILE* map;
  7.     printf("Enter the name of the file:\n");
  8.     gets(buffer);
  9.     char* name = strdup(buffer);
  10.     name = (char*)realloc(name,sizeof(name)+3);
  11.     strcat(name,".lab");
  12.     map = fopen(name,"wb");
  13.     fwrite(&spX, sizeof(int), 1, map);
  14.     fwrite(&spY, sizeof(int), 1, map);
  15.     fwrite(&fpX, sizeof(int), 1, map);
  16.     fwrite(&fpY, sizeof(int), 1, map);
  17.     fwrite(&m,sizeof(int),1,map);
  18.     fwrite(&n,sizeof(int),1,map);
  19.     for(i=0; i< m; i++)
  20.     {
  21.         for(j = 0; j <n; j++)
  22.         {
  23.             fwrite(&gameField[i][j],sizeof(int),1,map);
  24.         }
  25.     }
  26.  
  27.     fclose(map);
  28. }
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