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simulation_rules.h

May 25th, 2012
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  1. #ifndef SIMULATION_H
  2. #define SIMULATION_H
  3.  
  4. #include "board.h"
  5.  
  6. class Timer;
  7.  
  8. class Simulation_Rules
  9. {
  10. private:
  11.    
  12. public:
  13.     Simulation_Rules();
  14.     void SimulateTurn(Board &aBoardObject, Timer &Time);
  15.  
  16.     void SimulateRuleOne(Board &aBoardObject);
  17.     void SimulateRuleTwo(Board &aBoardObject);
  18.     void SimulateRuleThree(Board &aBoardObject);
  19.     void SimulateRuleFour(Board &aBoardObject);
  20. };
  21. #endif
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