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  1. [ParseCmdLine] command-line args: "C:\Users\Schweller\Documents\My Games\Spring\engine\96.0\spring.exe C:\Users\Schweller\AppData\Roaming\springlobby\script.txt"
  2. Using configuration source: "C:\Users\Schweller\Documents\My Games\Spring\springsettings.cfg"
  3. Available log sections: KeyBindings, AutohostInterface, Net, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Shader, Texture, Font, GroundMoveType, Path, UnitScript, CregSerializer, ArchiveScanner, VFS, Sound, LuaSocket
  4. Enabled log sections: Sound(LOG_LEVEL_INFO)
  5. Enable or disable log sections using the LogSections configuration key
  6. or the SPRING_LOG_SECTIONS environment variable (both comma separated).
  7. Use "none" to disable the default log sections.
  8. LogOutput initialized.
  9. Spring 96.0
  10. Build date/time: Jan 3 2014 14:01:37
  11. Build environment: boost-105300, GNU libstdc++ version 20130531
  12. Compiler: gcc-4.8.1
  13. OS: Microsoft Windows
  14. Microsoft Windows 7 Business Edition, 64-bit Service Pack 1 (build 7601)
  15. AMD A10-6800K APU with Radeon(tm) HD Graphics ; 31955MB RAM, 63908MB pagefile
  16. OS: emulated 32bit mode
  17. [CMyMath::Init] CPU SSE mask: 1023, flags:
  18. SSE 1.0: 1, SSE 2.0: 1
  19. SSE 3.0: 1, SSSE 3.0: 1
  20. SSE 4.1: 1, SSE 4.2: 1
  21. SSE 4.0A: 1, SSE 5.0A: 1
  22. using streflop SSE FP-math mode, CPU supports SSE instructions
  23. Supported Video modes: 1920x1080, 1776x1000, 1680x1050, 1600x1200, 1600x900, 1440x900, 1366x768, 1360x1024, 1360x768, 1280x1024, 1280x960, 1280x800, 1280x768, 1280x720, 1152x864, 1152x648, 1024x768, 800x600, 720x576, 720x480, 640x480
  24. [SetSDLVideoMode] video mode set to 1920x1080/32bit
  25. [WatchDogInstall] Installed (HangTimeout: 10sec)
  26. [ThreadPool::SetThreadCount][1] #wanted=4 #current=1
  27. [ThreadPool::SetThreadCount][2] #threads=3
  28. Using read-write data directory: C:\Users\Schweller\Documents\My Games\Spring\
  29. Using read-only data directory: C:\Users\Schweller\Documents\My Games\Spring\engine\96.0\
  30. Scanning: C:\Users\Schweller\Documents\My Games\Spring\engine\96.0\base
  31. Scanning: C:\Users\Schweller\Documents\My Games\Spring\maps
  32. Scanning: C:\Users\Schweller\Documents\My Games\Spring\games
  33. Scanning: C:\Users\Schweller\Documents\My Games\Spring\packages
  34. [ThreadPool::SetThreadCount][1] #wanted=3 #current=4
  35. [ThreadPool::SetThreadCount][2] #threads=2
  36. [Threading] Main thread CPU affinity not set
  37. [f=0000000] SDL version: 1.2.10
  38. [f=0000000] GL version: 4.5.13399 Compatibility Profile Context 15.200.1062.0
  39. [f=0000000] GL vendor: ATI Technologies Inc.
  40. [f=0000000] GL renderer: AMD Radeon R9 200 Series
  41. [f=0000000] GLSL version: 4.40
  42. [f=0000000] GLEW version: 1.5.8
  43. [f=0000000] Video RAM: unknown
  44. [f=0000000] GL info:
  45. haveARB: 1, haveGLSL: 1, ATI hacks: 1
  46. FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 0
  47. maximum texture size: 16384, compress MIP-map textures: 0
  48. maximum SmoothPointSize: 63, maximum vec4 varying/attributes: 32/29
  49. maximum drawbuffers: 8, maximum recommended indices/vertices: 16777215/2147483647
  50. number of UniformBufferBindings: 90 (559236kB)
  51. [f=0000000] VSync disabled
  52. [f=0000000] Joysticks found: 0
  53. [f=0000000] Warning: Joystick 0 not found
  54. [f=0000000] [Initialize] CPU Clock: win32::TimeGetTime
  55. [f=0000000] [Initialize] CPU Cores: 4
  56. [f=0000000] [Startup] loading startscript from: C:\Users\Schweller\AppData\Roaming\springlobby\script.txt
  57. [f=0000000] Connecting to 67.168.136.102:25565 using name Develop__XD
  58. [f=0000000] [Sound] OpenAL info:
  59. [f=0000000] [Sound] Available Devices:
  60. [f=0000000] [Sound] DirectSound Software
  61. [f=0000000] [Sound] Device: DirectSound Software
  62. [f=0000000] [Sound] Vendor: OpenAL Community
  63. [f=0000000] [Sound] Version: 1.1 ALSOFT 1.11.753
  64. [f=0000000] [Sound] Renderer: OpenAL Soft
  65. [f=0000000] [Sound] AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
  66. [f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
  67. [f=0000000] [Sound] EFX Enabled: yes
  68. [f=0000000] [Sound] Max Sounds: 128
  69. [f=0000000] Using map: EpicShore2
  70. [f=0000000] Using game: Robot Defense v2.34.7
  71. [f=0000000] Using game archive: 26da8503c0e45e6fe42d3b72f2e47020.sdp
  72. [f=0000000] recording demo: demos/20150803_182359_EpicShore2_96.sdf
  73. [f=0000000] PreGame::GameDataReceived: 38 ms
  74. [f=0000000] [PreGame::UpdateClientNet] user number 1 (team 2, allyteam 0)
  75. [f=0000000] 0 OLIOLIO
  76. [f=0000000] [LuaIntro] Searching for new Widgets
  77. [f=0000000] [LuaIntro] Scanning: LuaIntro/Addons/
  78. [f=0000000] [LuaIntro] Scanning: LuaIntro/Widgets/
  79. [f=0000000] [LuaIntro] Scanning: LuaIntro/SystemAddons/
  80. [f=0000000] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
  81. [f=0000000] [LuaIntro] Scanning: LuaIntro/chili/
  82. [f=0000000] [LuaIntro] Found new widget "SpringLogo"
  83. [f=0000000] [LuaIntro] Found new widget "LoadTexture"
  84. [f=0000000] [LuaIntro] Found new widget "LoadProgress"
  85. [f=0000000] [LuaIntro] Found new widget "Main"
  86. [f=0000000] [LuaIntro] Found new widget "Music"
  87. [f=0000000] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown
  88. [f=0000000] [LuaIntro] Loading widget: Engine Taskbar Stuff <engine_taskbar_control.lua>
  89. [f=0000000] [LuaIntro] Loading widget: LoadProgress <loadprogress.lua>
  90. [f=0000000] [LuaIntro] Loading widget: Main <main.lua>
  91. [f=0000000] [LuaIntro] Loading widget: Music <music.lua>
  92. [f=0000000] [LuaIntro] Loading widget: LoadTexture <bg_texture.lua>
  93. [f=0000000] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
  94. [f=0000000] Parsing Map Information
  95. [f=0000000] Loading SMF
  96. [f=0000000] Loading Map (155 MB)
  97. [f=0000000] Loading Radar Icons
  98. [f=0000000] Loading GameData Definitions
  99. [f=0000000] Loading all definitions: 0.835000
  100. [f=0000000] Game::LoadDefs (GameData): 977 ms
  101. [f=0000000] Loading Sound Definitions
  102. [f=0000000] [Sound] parsed 31 sounds from gamedata/sounds.lua
  103. [f=0000000] Game::LoadDefs (Sound): 3 ms
  104. [f=0000000] Creating Smooth Height Mesh
  105. [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 116 ms
  106. [f=0000000] Creating QuadField & CEGs
  107. [f=0000000] [CDamageArrayHandler] number of ArmorDefs: 20
  108. [f=0000000] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;
  109. [f=0000000] Creating Unit Textures
  110. [f=0000000] Creating Sky
  111. [f=0000000] FBO::maxSamples: 8
  112. [f=0000000] Loading Weapon Definitions
  113. [f=0000000] Loading Unit Definitions
  114. [f=0000000] Warning: too many unit categories (32), skipping antiflame
  115. [f=0000000] Loading Feature Definitions
  116. [f=0000000] Reading Estimate PathCosts [8]
  117. [f=0000000] Reading Estimate PathCosts [32]
  118. [f=0000000] [CPathManager] pathing data checksum: 5f0cff2a
  119. [f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
  120. [f=0000000] Initializing Map Features
  121. [f=0000000] Creating ShadowHandler & DecalHandler
  122. [f=0000000] Creating GroundDrawer
  123. [f=0000000] Loading Map Tiles
  124. [f=0000000] Loading Square Textures
  125. [f=0000000] CSMFGroundTextures::ConvolveHeightMap: 9 ms
  126. [f=0000000] Switching to ROAM Mesh Rendering
  127. [f=0000000] Creating TreeDrawer
  128. [f=0000000] Creating ProjectileDrawer & UnitDrawer
  129. [f=0000000] Creating Projectile Textures
  130. [f=0000000] Warning: [CCEG::Load] table for CEG "BRAIN_SPHERE_EMIT" invalid (parse errors?)
  131. [f=0000000] Creating Water
  132. [f=0000000] Game::LoadInterface (Camera&Mouse): 192 ms
  133. [f=0000000] Game::LoadInterface (Console): 21 ms
  134. [f=0000000] Loading LuaRules
  135. [f=0000000] debug working
  136. [f=0000000] Jump Jet Defs checking begining...
  137. [f=0000000] .. Jump Jet Defs checking complete
  138. [f=0000000] Error: Failed to load: unit_prevent_share_selfd.lua (duplicate name)
  139. [f=0000000] unitname := armshock1
  140. [f=0000000] unitname := cormist1
  141. [f=0000000] unitname := cormort
  142. [f=0000000] unitname := fh_chickenqr
  143. [f=0000000] unitname := armraven
  144. [f=0000000] unitname := armsam1
  145. [f=0000000] unitname := armthund
  146. [f=0000000] unitname := corcrw
  147. [f=0000000] unitname := armflea
  148. [f=0000000] unitname := cdevastator
  149. [f=0000000] unitname := marauder
  150. [f=0000000] unitname := corkrog
  151. [f=0000000] unitname := irritator
  152. [f=0000000] unitname := corhurc
  153. [f=0000000] unitname := armjag
  154. [f=0000000] unitname := armflash1
  155. [f=0000000] unitname := ve_chickenqr
  156. [f=0000000] unitname := armmerl
  157. [f=0000000] unitname := corgala
  158. [f=0000000] unitname := armsam
  159. [f=0000000] unitname := monkeylord
  160. [f=0000000] unitname := armlaspd
  161. [f=0000000] unitname := armorion
  162. [f=0000000] unitname := armfast
  163. [f=0000000] unitname := armspid
  164. [f=0000000] unitname := armcybr
  165. [f=0000000] unitname := cordem
  166. [f=0000000] unitname := armstump
  167. [f=0000000] unitname := arm_furie
  168. [f=0000000] unitname := vh_chickenqr
  169. [f=0000000] unitname := armzeus
  170. [f=0000000] unitname := abroadside
  171. [f=0000000] unitname := corrag
  172. [f=0000000] unitname := corprot
  173. [f=0000000] unitname := corgol
  174. [f=0000000] unitname := armraven1
  175. [f=0000000] unitname := armaak
  176. [f=0000000] unitname := anvil
  177. [f=0000000] unitname := tllvaliant
  178. [f=0000000] unitname := tllsham
  179. [f=0000000] unitname := n_chickenqr
  180. [f=0000000] unitname := armflash
  181. [f=0000000] unitname := taipan
  182. [f=0000000] unitname := e_chickenqr
  183. [f=0000000] unitname := cortotal
  184. [f=0000000] unitname := h_chickenqr
  185. [f=0000000] unitname := corsumo
  186. [f=0000000] unitname := krogtaar
  187. [f=0000000] unitname := armblz
  188. [f=0000000] unitname := heavyimpact
  189. [f=0000000] unitname := armjanus1
  190. [f=0000000] unitname := corpyro
  191. [f=0000000] unitname := corkarg
  192. [f=0000000] unitname := clb
  193. [f=0000000] unitname := corspec
  194. [f=0000000] unitname := armzeus1
  195. [f=0000000] unitname := airwolf3g
  196. [f=0000000] unitname := armcyclone
  197. [f=0000000] unitname := trem
  198. [f=0000000] unitname := hyperion
  199. [f=0000000] unitname := tllgrim
  200. [f=0000000] unitname := armbull
  201. [f=0000000] unitname := corthud
  202. [f=0000000] unitname := armcrabe
  203. [f=0000000] unitname := aexxec
  204. [f=0000000] unitname := corcrash
  205. [f=0000000] unitname := armrectr
  206. [f=0000000] unitname := cormonsta
  207. [f=0000000] unitname := armsnipe
  208. [f=0000000] unitname := armtigre2
  209. [f=0000000] unitname := corkarg1
  210. [f=0000000] unitname := gorg
  211. [f=0000000] unitname := corhrk
  212. [f=0000000] unitname := armfboy
  213. [f=0000000] unitname := tllprob
  214. [f=0000000] unitname := corthud1
  215. [f=0000000] unitname := cormist
  216. [f=0000000] unitname := armpraet
  217. [f=0000000] unitname := corsumo1
  218. [f=0000000] unitname := tankanotor
  219. [f=0000000] unitname := armsonic
  220. [f=0000000] unitname := armhdpw
  221. [f=0000000] unitname := armmart
  222. [f=0000000] unitname := tllblind
  223. [f=0000000] unitname := tlllongshot
  224. [f=0000000] unitname := tllcrawlb
  225. [f=0000000] Loaded SYNCED gadget: Metalspot Finder Gadget <mex_spot_finder.lua>
  226. [f=0000000] Loaded SYNCED gadget: Rez Exp <unit_rez_exp.lua>
  227. [f=0000000] Loaded SYNCED gadget: CobButton <unit_cobbutton.lua>
  228. [f=0000000] Loaded SYNCED gadget: No Self-D <unit_noselfd.lua>
  229. [f=0000000] "Tech Trees" gadget managing the technologies: battle commander, t1 factory, t2 factory, star commander, jumpjet, advanced t3 unit research centre, t3 factory, t4 factory, assault commander, advanced t2 unit research centre, supreme commander, advanced t4 unit research centre, advanced t1 unit research centre.
  230. [f=0000000] Loaded SYNCED gadget: Tech Trees <multi_tech.lua>
  231. [f=0000000] Loaded SYNCED gadget: CameraBroadcast <camera_lockcamera.lua>
  232. [f=0000000] Loaded SYNCED gadget: UnitMorph <unit_morph.lua>
  233. [f=0000000] Loaded SYNCED gadget: gfx_dynamic_lighting.lua <gfx_dynamic_lighting.lua>
  234. [f=0000000] Loaded SYNCED gadget: Anti Stock <unit_antistock.lua>
  235. [f=0000000] Loaded SYNCED gadget: BA Chicken Spawner <unit_spawner_defense.lua>
  236. [f=0000000] Loaded SYNCED gadget: Best Total Damage <gui_best_damage.lua>
  237. [f=0000000] Loaded SYNCED gadget: COB Tidal Speed Control <unit_tidal_rock_control.lua>
  238. [f=0000000] Loaded SYNCED gadget: Chicken Overseer <chicken_overseer.lua>
  239. [f=0000000] Loaded SYNCED gadget: Chicken Special Damage <chicken_special_damage.lua>
  240. [f=0000000] Loaded SYNCED gadget: Cursor Broadcast <cmd_mouse_pos_broadcast.lua>
  241. [f=0000000] Loaded SYNCED gadget: DGun CmdType Fix <unit_dgun_cmdtype_fix.lua>
  242. [f=0000000] Loaded SYNCED gadget: Debris Damage <unit_debris_damage.lua>
  243. [f=0000000] Loaded SYNCED gadget: DirectControl <unit_direct_control.lua>
  244. [f=0000000] Loaded SYNCED gadget: Draw Manager Api <api_draw_manager.lua>
  245. [f=0000000] Loaded SYNCED gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
  246. [f=0000000] Loaded SYNCED gadget: Energy Conversion <game_energy_conversion.lua>
  247. [f=0000000] Loaded SYNCED gadget: FinishedBuilding <unit_finished_building.lua>
  248. [f=0000000] Loaded SYNCED gadget: Game End <game_end.lua>
  249. [f=0000000] Loaded SYNCED gadget: Initial Spawn <game_initial_spawn.lua>
  250. [f=0000000] Loaded SYNCED gadget: Jumpjets <unit_jumpjets.lua>
  251. [f=0000000] Loaded SYNCED gadget: LOL <unit_commander_taunt.lua>
  252. [f=0000000] Loaded SYNCED gadget: Lightning Spash Damage <unit_lightning_splash_dmg.lua>
  253. [f=0000000] Loaded SYNCED gadget: Lua unit script framework <unit_script.lua>
  254. [f=0000000] Loaded SYNCED gadget: Lups Flamethrower Jitter <lups_flame_jitter.lua>
  255. [f=0000000] Loaded SYNCED gadget: Maverick Exp <unit_maverick_exp.lua>
  256. [f=0000000] Loaded SYNCED gadget: Nano Boost <unit_nanoboost.lua>
  257. [f=0000000] Loaded SYNCED gadget: Napalm and More <lups_napalm_and_more.lua>
  258. [f=0000000] Loaded SYNCED gadget: No Land Damage <unit_no_land_damage.lua>
  259. [f=0000000] Loaded SYNCED gadget: No Self Pwn <unit_noselfpwn.lua>
  260. [f=0000000] Loaded SYNCED gadget: NoCost <cmd_nocost.lua>
  261. [f=0000000] Loaded SYNCED gadget: Nonblocking mines <unit_nonblocking_mines.lua>
  262. [f=0000000] Loaded SYNCED gadget: Passive Builders v3 <unit_passive_builders.lua>
  263. [f=0000000] Loaded SYNCED gadget: Prevent Excessive Share <game_prevent_excessive_share.lua>
  264. [f=0000000] Loaded SYNCED gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua>
  265. [f=0000000] Loaded SYNCED gadget: Prevent Load Hax <unit_prevent_load_hax.lua>
  266. [f=0000000] Loaded SYNCED gadget: Prevent Range Hax <unit_prevent_range_hax.lua>
  267. [f=0000000] Loaded SYNCED gadget: Prevent Strange Orders <unit_prevent_strange_orders.lua>
  268. [f=0000000] Loaded SYNCED gadget: Prevent outside-of-map hax <unit_prevent_aircraft_hax.lua>
  269. [f=0000000] Loaded SYNCED gadget: ProgenitorSpawner <chicken_progenitor.lua>
  270. [f=0000000] Loaded SYNCED gadget: Reclaim Fix <unit_reclaim_fix.lua>
  271. [f=0000000] Loaded SYNCED gadget: Reclaim flash <gfx_reclaim_flash.lua>
  272. [f=0000000] Loaded SYNCED gadget: Resign Gadget <game_resign.lua>
  273. [f=0000000] Loaded SYNCED gadget: Self destruct blocker <unit_self_destruct.lua>
  274. [f=0000000] Loaded SYNCED gadget: SetNeutral <unit_set_neutral.lua>
  275. [f=0000000] Loaded SYNCED gadget: Shockwaves <lups_shockwaves.lua>
  276. [f=0000000] Loaded SYNCED gadget: Stealthy Passengers <unit_stealthy_passengers.lua>
  277. [f=0000000] Loaded SYNCED gadget: Stockpile limit control <unit_stockpile_limit.lua>
  278. [f=0000000] Loaded SYNCED gadget: Stun Control <unit_stun_control.lua>
  279. [f=0000000] Loaded SYNCED gadget: Stun Energy Storage <unit_stun_energy_storage.lua>
  280. [f=0000000] Loaded SYNCED gadget: Stun Metal Storage <unit_stun_metal_storage.lua>
  281. [f=0000000] Loaded SYNCED gadget: Target on the move <unit_target_on_the_move.lua>
  282. [f=0000000] Loaded SYNCED gadget: Team Resourcing <game_team_resources.lua>
  283. [f=0000000] Loaded SYNCED gadget: Terraformers <unit_terraform.lua>
  284. [f=0000000] Loaded SYNCED gadget: Terrain Texture Handler <terrain_texture_handler.lua>
  285. [f=0000000] Loaded SYNCED gadget: Tidal Control <unit_tidal_control.lua>
  286. [f=0000000] Loaded SYNCED gadget: Trans Control <trans_control.lua>
  287. [f=0000000] Loaded SYNCED gadget: Transportee Hider <unit_transportee_hider.lua>
  288. [f=0000000] Loaded SYNCED gadget: Water platform rundry vontrol <unit_exploding_rundry.lua>
  289. [f=0000000] Loaded SYNCED gadget: Watereffects <fx_watersplash.lua>
  290. [f=0000000] Loaded SYNCED gadget: Windmill Control <unit_windmill_control.lua>
  291. [f=0000000] Loaded SYNCED gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
  292. [f=0000000] Loaded SYNCED gadget: lib_startpoint_guesser.lua <lib_startpoint_guesser.lua>
  293. [f=0000000] Loaded SYNCED gadget: lups_wrapper.lua <lups_wrapper.lua>
  294. [f=0000000] Loaded SYNCED gadget: mo_enemywrecks <mo_enemywrecks.lua>
  295. [f=0000000] Loaded SYNCED gadget: mo_noshare <mo_noshare.lua>
  296. [f=0000000] Loaded SYNCED gadget: mo_nowrecks <mo_nowrecks.lua>
  297. [f=0000000] Loaded SYNCED gadget: mo_preventcombomb <mo_preventcombomb.lua>
  298. [f=0000000] Loaded SYNCED gadget: prevent_flying_com_wrecks <unit_prevent_flying_com_wrecks.lua>
  299. [f=0000000] Loaded SYNCED gadget: unit_combomb_full_damage <unit_combomb_full_damage.lua>
  300. [f=0000000] Lups Projectile for WeaponID: , 322
  301. [f=0000000] Loaded SYNCED gadget: Projectile Lups <lups_projectiles.lua>
  302. [f=0000000] Loaded SYNCED gadget: Take Manager <cmd_idle_players.lua>
  303. [f=0000000] Loaded SYNCED gadget: Team Com Ends <game_team_com_ends.lua>
  304. [f=0000000] Loaded SYNCED gadget: Factory Guard <unit_factory_guard.lua>
  305. [f=0000000] Loaded SYNCED gadget: Substitution <game_replace_afk_players.lua>
  306. [f=0000000] Loaded SYNCED gadget: DualFog <gui_dualfog_gadget.lua>
  307. [f=0000000] Loaded SYNCED gadget: Lups Cloak FX <lups_cloak_fx.lua>
  308. [f=0000000] Loaded SYNCED gadget: Area Denial <weapon_area_damage.lua>
  309. [f=0000000] Loaded SYNCED gadget: Slave Commands to Tech Level <cmd_slave_to_tech.lua>
  310. [f=0000000] Loaded SYNCED gadget: Unit Explosion Spawner <unit_explosion_spawner.lua>
  311. [f=0000000] Loaded SYNCED gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
  312. [f=0000000] Loaded SYNCED gadget: AirPlantParents <unit_air_plants.lua>
  313. [f=0000000] Loaded SYNCED gadget: Crashing Aircraft <unit_crashing_aircraft.lua>
  314. [f=0000000] <LockCamera>: Sorry for the camera switch spam, but this is the only reliable way to list camera states other than hardcoding them
  315. [f=0000000] Switching to Overview style camera
  316. [f=0000000] Switching to Smooth style camera
  317. [f=0000000] Switching to Overhead (TA) style camera
  318. [f=0000000] Switching to Free style camera
  319. [f=0000000] Switching to Total War style camera
  320. [f=0000000] Switching to Rotatable overhead camera
  321. [f=0000000] Switching to Orbit style camera
  322. [f=0000000] Switching to FPS style camera
  323. [f=0000000] Switching to Smooth style camera
  324. [f=0000000] debug working
  325. [f=0000000] Loaded UNSYNCED gadget: Metalspot Finder Gadget <mex_spot_finder.lua>
  326. [f=0000000] Loaded UNSYNCED gadget: CustomIcons <unit_customicons.lua>
  327. [f=0000000] Loaded UNSYNCED gadget: Tech Trees <multi_tech.lua>
  328. [f=0000000] Loaded UNSYNCED gadget: CameraBroadcast <camera_lockcamera.lua>
  329. [f=0000000] Loaded UNSYNCED gadget: UnitMorph <unit_morph.lua>
  330. [f=0000000] Loaded UNSYNCED gadget: BA Chicken Spawner <unit_spawner_defense.lua>
  331. [f=0000000] Loaded UNSYNCED gadget: Best Total Damage <gui_best_damage.lua>
  332. [f=0000000] Loaded UNSYNCED gadget: Cursor Broadcast <cmd_mouse_pos_broadcast.lua>
  333. [f=0000000] Loaded UNSYNCED gadget: Debris Damage <unit_debris_damage.lua>
  334. [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
  335. [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
  336. [f=0000000] Loaded UNSYNCED gadget: Draw Manager Api <api_draw_manager.lua>
  337. [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
  338. [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
  339. [f=0000000] Loaded UNSYNCED gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
  340. [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
  341. [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
  342. [f=0000000] Loaded UNSYNCED gadget: FinishedBuilding <unit_finished_building.lua>
  343. [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
  344. [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
  345. [f=0000000] Loaded UNSYNCED gadget: Initial Spawn <game_initial_spawn.lua>
  346. [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
  347. [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
  348. [f=0000000] Loaded UNSYNCED gadget: Lightning Spash Damage <unit_lightning_splash_dmg.lua>
  349. [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
  350. [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
  351. [f=0000000] Loaded UNSYNCED gadget: Lups Flamethrower Jitter <lups_flame_jitter.lua>
  352. [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
  353. [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
  354. [f=0000000] Loaded UNSYNCED gadget: Nano Boost <unit_nanoboost.lua>
  355. [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
  356. [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
  357. [f=0000000] Loaded UNSYNCED gadget: Napalm and More <lups_napalm_and_more.lua>
  358. [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
  359. [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
  360. [f=0000000] Loaded UNSYNCED gadget: No Self-D <unit_prevent_share_selfd.lua>
  361. [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
  362. [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
  363. [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
  364. [f=0000000] Loaded UNSYNCED gadget: NoCost <cmd_nocost.lua>
  365. [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
  366. [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
  367. [f=0000000] Loaded UNSYNCED gadget: Opacity control <api_opacity.lua>
  368. [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
  369. [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
  370. [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
  371. [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
  372. [f=0000000] Loaded UNSYNCED gadget: Precipitation <precipitation.lua>
  373. [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
  374. [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
  375. [f=0000000] Loaded UNSYNCED gadget: ProgenitorSpawner <chicken_progenitor.lua>
  376. [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
  377. [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
  378. [f=0000000] Loaded UNSYNCED gadget: Reclaim Fix <unit_reclaim_fix.lua>
  379. [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
  380. [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
  381. [f=0000000] Loaded UNSYNCED gadget: Reclaim flash <gfx_reclaim_flash.lua>
  382. [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
  383. [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
  384. [f=0000000] Loaded UNSYNCED gadget: Resign Gadget <game_resign.lua>
  385. [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
  386. [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
  387. [f=0000000] Loaded UNSYNCED gadget: SetNeutral <unit_set_neutral.lua>
  388. [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
  389. [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
  390. [f=0000000] Loaded UNSYNCED gadget: Shockwaves <lups_shockwaves.lua>
  391. [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
  392. [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
  393. [f=0000000] Loaded UNSYNCED gadget: Stockpile limit control <unit_stockpile_limit.lua>
  394. [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
  395. [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
  396. [f=0000000] Loaded UNSYNCED gadget: Target on the move <unit_target_on_the_move.lua>
  397. [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
  398. [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
  399. [f=0000000] Loaded UNSYNCED gadget: Terraformers <unit_terraform.lua>
  400. [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
  401. [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
  402. [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
  403. [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
  404. [f=0000000] Loaded UNSYNCED gadget: Terrain Texture Handler <terrain_texture_handler.lua>
  405. [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
  406. [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
  407. [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
  408. [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
  409. [f=0000000] Loaded UNSYNCED gadget: Transportee Hider <unit_transportee_hider.lua>
  410. [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
  411. [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
  412. [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
  413. [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
  414. [f=0000000] Loaded UNSYNCED gadget: Watereffects <fx_watersplash.lua>
  415. [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
  416. [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
  417. [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
  418. [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
  419. [f=0000000] Loaded UNSYNCED gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
  420. [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
  421. [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
  422. [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
  423. [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
  424. [f=0000000] Loaded UNSYNCED gadget: gfx_dynamic_lighting.lua <gfx_dynamic_lighting.lua>
  425. [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
  426. [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
  427. [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
  428. [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
  429. [f=0000000] Loaded UNSYNCED gadget: lib_startpoint_guesser.lua <lib_startpoint_guesser.lua>
  430. [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
  431. [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
  432. [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
  433. [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
  434. [f=0000000] Loaded UNSYNCED gadget: mo_enemywrecks <mo_enemywrecks.lua>
  435. [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
  436. [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
  437. [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
  438. [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
  439. [f=0000000] Loaded UNSYNCED gadget: mo_greenfields <mo_greenfields.lua>
  440. [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
  441. [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
  442. [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
  443. [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
  444. [f=0000000] Loaded UNSYNCED gadget: mo_noowner <mo_noowner.lua>
  445. [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
  446. [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
  447. [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
  448. [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
  449. [f=0000000] Loaded UNSYNCED gadget: mo_noshare <mo_noshare.lua>
  450. [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
  451. [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
  452. [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
  453. [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
  454. [f=0000000] Loaded UNSYNCED gadget: mo_nowrecks <mo_nowrecks.lua>
  455. [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
  456. [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
  457. [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
  458. [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
  459. [f=0000000] Loaded UNSYNCED gadget: prevent_flying_com_wrecks <unit_prevent_flying_com_wrecks.lua>
  460. [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
  461. [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
  462. [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
  463. [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
  464. [f=0000000] Loaded UNSYNCED gadget: unit_self_destruct.lua <unit_self_destruct.lua>
  465. [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
  466. [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
  467. [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
  468. [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
  469. [f=0000000] Loaded UNSYNCED gadget: Projectile Lups <lups_projectiles.lua>
  470. [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
  471. [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
  472. [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
  473. [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
  474. [f=0000000] Loaded UNSYNCED gadget: Take Manager <cmd_idle_players.lua>
  475. [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
  476. [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
  477. [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
  478. [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
  479. [f=0000000] Loaded UNSYNCED gadget: Factory Guard <unit_factory_guard.lua>
  480. [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
  481. [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
  482. [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
  483. [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
  484. [f=0000000] Loaded UNSYNCED gadget: Substitution <game_replace_afk_players.lua>
  485. [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
  486. [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
  487. [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
  488. [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
  489. [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
  490. [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
  491. [f=0000000] Loaded UNSYNCED gadget: DualFog <gui_dualfog_gadget.lua>
  492. [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
  493. [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
  494. [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
  495. [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
  496. [f=0000000] Loaded UNSYNCED gadget: Lups Cloak FX <lups_cloak_fx.lua>
  497. [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
  498. [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
  499. [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
  500. [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
  501. [f=0000000] Loaded UNSYNCED gadget: Area Denial <weapon_area_damage.lua>
  502. [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
  503. [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
  504. [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
  505. [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
  506. [f=0000000] Loaded UNSYNCED gadget: Slave Commands to Tech Level <cmd_slave_to_tech.lua>
  507. [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
  508. [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
  509. [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
  510. [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
  511. [f=0000000] Loaded UNSYNCED gadget: Unit Explosion Spawner <unit_explosion_spawner.lua>
  512. [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
  513. [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
  514. [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
  515. [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
  516. [f=0000000] Loaded UNSYNCED gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
  517. [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
  518. [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
  519. [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
  520. [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
  521. [f=0000000] Loaded UNSYNCED gadget: AirPlantParents <unit_air_plants.lua>
  522. [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
  523. [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
  524. [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
  525. [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
  526. [f=0000000] Loaded UNSYNCED gadget: Crashing Aircraft <unit_crashing_aircraft.lua>
  527. [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
  528. [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
  529. [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
  530. [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
  531. [f=0000000] Loaded UNSYNCED gadget: Lups <lups_wrapper.lua>
  532. [f=0000000] Loading LuaGaia
  533. [f=0000000] Loading LuaUI
  534. [f=0000000] LuaSocketEnabled: yes
  535. [f=0000000] This game has locked LuaUI access
  536. [f=0000000] This game has locked LuaUI access
  537. [f=0000000] Using LUAUI_DIRNAME = LuaUI/
  538. [f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
  539. [f=0000000] LuaUI: bound F11 to the widget selector
  540. [f=0000000] LuaUI: bound CTRL+F11 to tweak mode
  541. [f=0000000] nixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
  542. [f=0000000] Jump Jet Defs checking begining...
  543. [f=0000000] .. Jump Jet Defs checking complete
  544. [f=0000000] LuaUI v0.3
  545. [f=0000000] Initializing PathCache
  546. [f=0000000] Finalizing
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