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- [ParseCmdLine] command-line args: "C:\Users\Schweller\Documents\My Games\Spring\engine\96.0\spring.exe C:\Users\Schweller\AppData\Roaming\springlobby\script.txt"
- Using configuration source: "C:\Users\Schweller\Documents\My Games\Spring\springsettings.cfg"
- Available log sections: KeyBindings, AutohostInterface, Net, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Shader, Texture, Font, GroundMoveType, Path, UnitScript, CregSerializer, ArchiveScanner, VFS, Sound, LuaSocket
- Enabled log sections: Sound(LOG_LEVEL_INFO)
- Enable or disable log sections using the LogSections configuration key
- or the SPRING_LOG_SECTIONS environment variable (both comma separated).
- Use "none" to disable the default log sections.
- LogOutput initialized.
- Spring 96.0
- Build date/time: Jan 3 2014 14:01:37
- Build environment: boost-105300, GNU libstdc++ version 20130531
- Compiler: gcc-4.8.1
- OS: Microsoft Windows
- Microsoft Windows 7 Business Edition, 64-bit Service Pack 1 (build 7601)
- AMD A10-6800K APU with Radeon(tm) HD Graphics ; 31955MB RAM, 63908MB pagefile
- OS: emulated 32bit mode
- [CMyMath::Init] CPU SSE mask: 1023, flags:
- SSE 1.0: 1, SSE 2.0: 1
- SSE 3.0: 1, SSSE 3.0: 1
- SSE 4.1: 1, SSE 4.2: 1
- SSE 4.0A: 1, SSE 5.0A: 1
- using streflop SSE FP-math mode, CPU supports SSE instructions
- Supported Video modes: 1920x1080, 1776x1000, 1680x1050, 1600x1200, 1600x900, 1440x900, 1366x768, 1360x1024, 1360x768, 1280x1024, 1280x960, 1280x800, 1280x768, 1280x720, 1152x864, 1152x648, 1024x768, 800x600, 720x576, 720x480, 640x480
- [SetSDLVideoMode] video mode set to 1920x1080/32bit
- [WatchDogInstall] Installed (HangTimeout: 10sec)
- [ThreadPool::SetThreadCount][1] #wanted=4 #current=1
- [ThreadPool::SetThreadCount][2] #threads=3
- Using read-write data directory: C:\Users\Schweller\Documents\My Games\Spring\
- Using read-only data directory: C:\Users\Schweller\Documents\My Games\Spring\engine\96.0\
- Scanning: C:\Users\Schweller\Documents\My Games\Spring\engine\96.0\base
- Scanning: C:\Users\Schweller\Documents\My Games\Spring\maps
- Scanning: C:\Users\Schweller\Documents\My Games\Spring\games
- Scanning: C:\Users\Schweller\Documents\My Games\Spring\packages
- [ThreadPool::SetThreadCount][1] #wanted=3 #current=4
- [ThreadPool::SetThreadCount][2] #threads=2
- [Threading] Main thread CPU affinity not set
- [f=0000000] SDL version: 1.2.10
- [f=0000000] GL version: 4.5.13399 Compatibility Profile Context 15.200.1062.0
- [f=0000000] GL vendor: ATI Technologies Inc.
- [f=0000000] GL renderer: AMD Radeon R9 200 Series
- [f=0000000] GLSL version: 4.40
- [f=0000000] GLEW version: 1.5.8
- [f=0000000] Video RAM: unknown
- [f=0000000] GL info:
- haveARB: 1, haveGLSL: 1, ATI hacks: 1
- FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 0
- maximum texture size: 16384, compress MIP-map textures: 0
- maximum SmoothPointSize: 63, maximum vec4 varying/attributes: 32/29
- maximum drawbuffers: 8, maximum recommended indices/vertices: 16777215/2147483647
- number of UniformBufferBindings: 90 (559236kB)
- [f=0000000] VSync disabled
- [f=0000000] Joysticks found: 0
- [f=0000000] Warning: Joystick 0 not found
- [f=0000000] [Initialize] CPU Clock: win32::TimeGetTime
- [f=0000000] [Initialize] CPU Cores: 4
- [f=0000000] [Startup] loading startscript from: C:\Users\Schweller\AppData\Roaming\springlobby\script.txt
- [f=0000000] Connecting to 67.168.136.102:25565 using name Develop__XD
- [f=0000000] [Sound] OpenAL info:
- [f=0000000] [Sound] Available Devices:
- [f=0000000] [Sound] DirectSound Software
- [f=0000000] [Sound] Device: DirectSound Software
- [f=0000000] [Sound] Vendor: OpenAL Community
- [f=0000000] [Sound] Version: 1.1 ALSOFT 1.11.753
- [f=0000000] [Sound] Renderer: OpenAL Soft
- [f=0000000] [Sound] AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
- [f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
- [f=0000000] [Sound] EFX Enabled: yes
- [f=0000000] [Sound] Max Sounds: 128
- [f=0000000] Using map: EpicShore2
- [f=0000000] Using game: Robot Defense v2.34.7
- [f=0000000] Using game archive: 26da8503c0e45e6fe42d3b72f2e47020.sdp
- [f=0000000] recording demo: demos/20150803_182359_EpicShore2_96.sdf
- [f=0000000] PreGame::GameDataReceived: 38 ms
- [f=0000000] [PreGame::UpdateClientNet] user number 1 (team 2, allyteam 0)
- [f=0000000] 0 OLIOLIO
- [f=0000000] [LuaIntro] Searching for new Widgets
- [f=0000000] [LuaIntro] Scanning: LuaIntro/Addons/
- [f=0000000] [LuaIntro] Scanning: LuaIntro/Widgets/
- [f=0000000] [LuaIntro] Scanning: LuaIntro/SystemAddons/
- [f=0000000] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
- [f=0000000] [LuaIntro] Scanning: LuaIntro/chili/
- [f=0000000] [LuaIntro] Found new widget "SpringLogo"
- [f=0000000] [LuaIntro] Found new widget "LoadTexture"
- [f=0000000] [LuaIntro] Found new widget "LoadProgress"
- [f=0000000] [LuaIntro] Found new widget "Main"
- [f=0000000] [LuaIntro] Found new widget "Music"
- [f=0000000] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown
- [f=0000000] [LuaIntro] Loading widget: Engine Taskbar Stuff <engine_taskbar_control.lua>
- [f=0000000] [LuaIntro] Loading widget: LoadProgress <loadprogress.lua>
- [f=0000000] [LuaIntro] Loading widget: Main <main.lua>
- [f=0000000] [LuaIntro] Loading widget: Music <music.lua>
- [f=0000000] [LuaIntro] Loading widget: LoadTexture <bg_texture.lua>
- [f=0000000] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
- [f=0000000] Parsing Map Information
- [f=0000000] Loading SMF
- [f=0000000] Loading Map (155 MB)
- [f=0000000] Loading Radar Icons
- [f=0000000] Loading GameData Definitions
- [f=0000000] Loading all definitions: 0.835000
- [f=0000000] Game::LoadDefs (GameData): 977 ms
- [f=0000000] Loading Sound Definitions
- [f=0000000] [Sound] parsed 31 sounds from gamedata/sounds.lua
- [f=0000000] Game::LoadDefs (Sound): 3 ms
- [f=0000000] Creating Smooth Height Mesh
- [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 116 ms
- [f=0000000] Creating QuadField & CEGs
- [f=0000000] [CDamageArrayHandler] number of ArmorDefs: 20
- [f=0000000] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;
- [f=0000000] Creating Unit Textures
- [f=0000000] Creating Sky
- [f=0000000] FBO::maxSamples: 8
- [f=0000000] Loading Weapon Definitions
- [f=0000000] Loading Unit Definitions
- [f=0000000] Warning: too many unit categories (32), skipping antiflame
- [f=0000000] Loading Feature Definitions
- [f=0000000] Reading Estimate PathCosts [8]
- [f=0000000] Reading Estimate PathCosts [32]
- [f=0000000] [CPathManager] pathing data checksum: 5f0cff2a
- [f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
- [f=0000000] Initializing Map Features
- [f=0000000] Creating ShadowHandler & DecalHandler
- [f=0000000] Creating GroundDrawer
- [f=0000000] Loading Map Tiles
- [f=0000000] Loading Square Textures
- [f=0000000] CSMFGroundTextures::ConvolveHeightMap: 9 ms
- [f=0000000] Switching to ROAM Mesh Rendering
- [f=0000000] Creating TreeDrawer
- [f=0000000] Creating ProjectileDrawer & UnitDrawer
- [f=0000000] Creating Projectile Textures
- [f=0000000] Warning: [CCEG::Load] table for CEG "BRAIN_SPHERE_EMIT" invalid (parse errors?)
- [f=0000000] Creating Water
- [f=0000000] Game::LoadInterface (Camera&Mouse): 192 ms
- [f=0000000] Game::LoadInterface (Console): 21 ms
- [f=0000000] Loading LuaRules
- [f=0000000] debug working
- [f=0000000] Jump Jet Defs checking begining...
- [f=0000000] .. Jump Jet Defs checking complete
- [f=0000000] Error: Failed to load: unit_prevent_share_selfd.lua (duplicate name)
- [f=0000000] unitname := armshock1
- [f=0000000] unitname := cormist1
- [f=0000000] unitname := cormort
- [f=0000000] unitname := fh_chickenqr
- [f=0000000] unitname := armraven
- [f=0000000] unitname := armsam1
- [f=0000000] unitname := armthund
- [f=0000000] unitname := corcrw
- [f=0000000] unitname := armflea
- [f=0000000] unitname := cdevastator
- [f=0000000] unitname := marauder
- [f=0000000] unitname := corkrog
- [f=0000000] unitname := irritator
- [f=0000000] unitname := corhurc
- [f=0000000] unitname := armjag
- [f=0000000] unitname := armflash1
- [f=0000000] unitname := ve_chickenqr
- [f=0000000] unitname := armmerl
- [f=0000000] unitname := corgala
- [f=0000000] unitname := armsam
- [f=0000000] unitname := monkeylord
- [f=0000000] unitname := armlaspd
- [f=0000000] unitname := armorion
- [f=0000000] unitname := armfast
- [f=0000000] unitname := armspid
- [f=0000000] unitname := armcybr
- [f=0000000] unitname := cordem
- [f=0000000] unitname := armstump
- [f=0000000] unitname := arm_furie
- [f=0000000] unitname := vh_chickenqr
- [f=0000000] unitname := armzeus
- [f=0000000] unitname := abroadside
- [f=0000000] unitname := corrag
- [f=0000000] unitname := corprot
- [f=0000000] unitname := corgol
- [f=0000000] unitname := armraven1
- [f=0000000] unitname := armaak
- [f=0000000] unitname := anvil
- [f=0000000] unitname := tllvaliant
- [f=0000000] unitname := tllsham
- [f=0000000] unitname := n_chickenqr
- [f=0000000] unitname := armflash
- [f=0000000] unitname := taipan
- [f=0000000] unitname := e_chickenqr
- [f=0000000] unitname := cortotal
- [f=0000000] unitname := h_chickenqr
- [f=0000000] unitname := corsumo
- [f=0000000] unitname := krogtaar
- [f=0000000] unitname := armblz
- [f=0000000] unitname := heavyimpact
- [f=0000000] unitname := armjanus1
- [f=0000000] unitname := corpyro
- [f=0000000] unitname := corkarg
- [f=0000000] unitname := clb
- [f=0000000] unitname := corspec
- [f=0000000] unitname := armzeus1
- [f=0000000] unitname := airwolf3g
- [f=0000000] unitname := armcyclone
- [f=0000000] unitname := trem
- [f=0000000] unitname := hyperion
- [f=0000000] unitname := tllgrim
- [f=0000000] unitname := armbull
- [f=0000000] unitname := corthud
- [f=0000000] unitname := armcrabe
- [f=0000000] unitname := aexxec
- [f=0000000] unitname := corcrash
- [f=0000000] unitname := armrectr
- [f=0000000] unitname := cormonsta
- [f=0000000] unitname := armsnipe
- [f=0000000] unitname := armtigre2
- [f=0000000] unitname := corkarg1
- [f=0000000] unitname := gorg
- [f=0000000] unitname := corhrk
- [f=0000000] unitname := armfboy
- [f=0000000] unitname := tllprob
- [f=0000000] unitname := corthud1
- [f=0000000] unitname := cormist
- [f=0000000] unitname := armpraet
- [f=0000000] unitname := corsumo1
- [f=0000000] unitname := tankanotor
- [f=0000000] unitname := armsonic
- [f=0000000] unitname := armhdpw
- [f=0000000] unitname := armmart
- [f=0000000] unitname := tllblind
- [f=0000000] unitname := tlllongshot
- [f=0000000] unitname := tllcrawlb
- [f=0000000] Loaded SYNCED gadget: Metalspot Finder Gadget <mex_spot_finder.lua>
- [f=0000000] Loaded SYNCED gadget: Rez Exp <unit_rez_exp.lua>
- [f=0000000] Loaded SYNCED gadget: CobButton <unit_cobbutton.lua>
- [f=0000000] Loaded SYNCED gadget: No Self-D <unit_noselfd.lua>
- [f=0000000] "Tech Trees" gadget managing the technologies: battle commander, t1 factory, t2 factory, star commander, jumpjet, advanced t3 unit research centre, t3 factory, t4 factory, assault commander, advanced t2 unit research centre, supreme commander, advanced t4 unit research centre, advanced t1 unit research centre.
- [f=0000000] Loaded SYNCED gadget: Tech Trees <multi_tech.lua>
- [f=0000000] Loaded SYNCED gadget: CameraBroadcast <camera_lockcamera.lua>
- [f=0000000] Loaded SYNCED gadget: UnitMorph <unit_morph.lua>
- [f=0000000] Loaded SYNCED gadget: gfx_dynamic_lighting.lua <gfx_dynamic_lighting.lua>
- [f=0000000] Loaded SYNCED gadget: Anti Stock <unit_antistock.lua>
- [f=0000000] Loaded SYNCED gadget: BA Chicken Spawner <unit_spawner_defense.lua>
- [f=0000000] Loaded SYNCED gadget: Best Total Damage <gui_best_damage.lua>
- [f=0000000] Loaded SYNCED gadget: COB Tidal Speed Control <unit_tidal_rock_control.lua>
- [f=0000000] Loaded SYNCED gadget: Chicken Overseer <chicken_overseer.lua>
- [f=0000000] Loaded SYNCED gadget: Chicken Special Damage <chicken_special_damage.lua>
- [f=0000000] Loaded SYNCED gadget: Cursor Broadcast <cmd_mouse_pos_broadcast.lua>
- [f=0000000] Loaded SYNCED gadget: DGun CmdType Fix <unit_dgun_cmdtype_fix.lua>
- [f=0000000] Loaded SYNCED gadget: Debris Damage <unit_debris_damage.lua>
- [f=0000000] Loaded SYNCED gadget: DirectControl <unit_direct_control.lua>
- [f=0000000] Loaded SYNCED gadget: Draw Manager Api <api_draw_manager.lua>
- [f=0000000] Loaded SYNCED gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
- [f=0000000] Loaded SYNCED gadget: Energy Conversion <game_energy_conversion.lua>
- [f=0000000] Loaded SYNCED gadget: FinishedBuilding <unit_finished_building.lua>
- [f=0000000] Loaded SYNCED gadget: Game End <game_end.lua>
- [f=0000000] Loaded SYNCED gadget: Initial Spawn <game_initial_spawn.lua>
- [f=0000000] Loaded SYNCED gadget: Jumpjets <unit_jumpjets.lua>
- [f=0000000] Loaded SYNCED gadget: LOL <unit_commander_taunt.lua>
- [f=0000000] Loaded SYNCED gadget: Lightning Spash Damage <unit_lightning_splash_dmg.lua>
- [f=0000000] Loaded SYNCED gadget: Lua unit script framework <unit_script.lua>
- [f=0000000] Loaded SYNCED gadget: Lups Flamethrower Jitter <lups_flame_jitter.lua>
- [f=0000000] Loaded SYNCED gadget: Maverick Exp <unit_maverick_exp.lua>
- [f=0000000] Loaded SYNCED gadget: Nano Boost <unit_nanoboost.lua>
- [f=0000000] Loaded SYNCED gadget: Napalm and More <lups_napalm_and_more.lua>
- [f=0000000] Loaded SYNCED gadget: No Land Damage <unit_no_land_damage.lua>
- [f=0000000] Loaded SYNCED gadget: No Self Pwn <unit_noselfpwn.lua>
- [f=0000000] Loaded SYNCED gadget: NoCost <cmd_nocost.lua>
- [f=0000000] Loaded SYNCED gadget: Nonblocking mines <unit_nonblocking_mines.lua>
- [f=0000000] Loaded SYNCED gadget: Passive Builders v3 <unit_passive_builders.lua>
- [f=0000000] Loaded SYNCED gadget: Prevent Excessive Share <game_prevent_excessive_share.lua>
- [f=0000000] Loaded SYNCED gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua>
- [f=0000000] Loaded SYNCED gadget: Prevent Load Hax <unit_prevent_load_hax.lua>
- [f=0000000] Loaded SYNCED gadget: Prevent Range Hax <unit_prevent_range_hax.lua>
- [f=0000000] Loaded SYNCED gadget: Prevent Strange Orders <unit_prevent_strange_orders.lua>
- [f=0000000] Loaded SYNCED gadget: Prevent outside-of-map hax <unit_prevent_aircraft_hax.lua>
- [f=0000000] Loaded SYNCED gadget: ProgenitorSpawner <chicken_progenitor.lua>
- [f=0000000] Loaded SYNCED gadget: Reclaim Fix <unit_reclaim_fix.lua>
- [f=0000000] Loaded SYNCED gadget: Reclaim flash <gfx_reclaim_flash.lua>
- [f=0000000] Loaded SYNCED gadget: Resign Gadget <game_resign.lua>
- [f=0000000] Loaded SYNCED gadget: Self destruct blocker <unit_self_destruct.lua>
- [f=0000000] Loaded SYNCED gadget: SetNeutral <unit_set_neutral.lua>
- [f=0000000] Loaded SYNCED gadget: Shockwaves <lups_shockwaves.lua>
- [f=0000000] Loaded SYNCED gadget: Stealthy Passengers <unit_stealthy_passengers.lua>
- [f=0000000] Loaded SYNCED gadget: Stockpile limit control <unit_stockpile_limit.lua>
- [f=0000000] Loaded SYNCED gadget: Stun Control <unit_stun_control.lua>
- [f=0000000] Loaded SYNCED gadget: Stun Energy Storage <unit_stun_energy_storage.lua>
- [f=0000000] Loaded SYNCED gadget: Stun Metal Storage <unit_stun_metal_storage.lua>
- [f=0000000] Loaded SYNCED gadget: Target on the move <unit_target_on_the_move.lua>
- [f=0000000] Loaded SYNCED gadget: Team Resourcing <game_team_resources.lua>
- [f=0000000] Loaded SYNCED gadget: Terraformers <unit_terraform.lua>
- [f=0000000] Loaded SYNCED gadget: Terrain Texture Handler <terrain_texture_handler.lua>
- [f=0000000] Loaded SYNCED gadget: Tidal Control <unit_tidal_control.lua>
- [f=0000000] Loaded SYNCED gadget: Trans Control <trans_control.lua>
- [f=0000000] Loaded SYNCED gadget: Transportee Hider <unit_transportee_hider.lua>
- [f=0000000] Loaded SYNCED gadget: Water platform rundry vontrol <unit_exploding_rundry.lua>
- [f=0000000] Loaded SYNCED gadget: Watereffects <fx_watersplash.lua>
- [f=0000000] Loaded SYNCED gadget: Windmill Control <unit_windmill_control.lua>
- [f=0000000] Loaded SYNCED gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
- [f=0000000] Loaded SYNCED gadget: lib_startpoint_guesser.lua <lib_startpoint_guesser.lua>
- [f=0000000] Loaded SYNCED gadget: lups_wrapper.lua <lups_wrapper.lua>
- [f=0000000] Loaded SYNCED gadget: mo_enemywrecks <mo_enemywrecks.lua>
- [f=0000000] Loaded SYNCED gadget: mo_noshare <mo_noshare.lua>
- [f=0000000] Loaded SYNCED gadget: mo_nowrecks <mo_nowrecks.lua>
- [f=0000000] Loaded SYNCED gadget: mo_preventcombomb <mo_preventcombomb.lua>
- [f=0000000] Loaded SYNCED gadget: prevent_flying_com_wrecks <unit_prevent_flying_com_wrecks.lua>
- [f=0000000] Loaded SYNCED gadget: unit_combomb_full_damage <unit_combomb_full_damage.lua>
- [f=0000000] Lups Projectile for WeaponID: , 322
- [f=0000000] Loaded SYNCED gadget: Projectile Lups <lups_projectiles.lua>
- [f=0000000] Loaded SYNCED gadget: Take Manager <cmd_idle_players.lua>
- [f=0000000] Loaded SYNCED gadget: Team Com Ends <game_team_com_ends.lua>
- [f=0000000] Loaded SYNCED gadget: Factory Guard <unit_factory_guard.lua>
- [f=0000000] Loaded SYNCED gadget: Substitution <game_replace_afk_players.lua>
- [f=0000000] Loaded SYNCED gadget: DualFog <gui_dualfog_gadget.lua>
- [f=0000000] Loaded SYNCED gadget: Lups Cloak FX <lups_cloak_fx.lua>
- [f=0000000] Loaded SYNCED gadget: Area Denial <weapon_area_damage.lua>
- [f=0000000] Loaded SYNCED gadget: Slave Commands to Tech Level <cmd_slave_to_tech.lua>
- [f=0000000] Loaded SYNCED gadget: Unit Explosion Spawner <unit_explosion_spawner.lua>
- [f=0000000] Loaded SYNCED gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
- [f=0000000] Loaded SYNCED gadget: AirPlantParents <unit_air_plants.lua>
- [f=0000000] Loaded SYNCED gadget: Crashing Aircraft <unit_crashing_aircraft.lua>
- [f=0000000] <LockCamera>: Sorry for the camera switch spam, but this is the only reliable way to list camera states other than hardcoding them
- [f=0000000] Switching to Overview style camera
- [f=0000000] Switching to Smooth style camera
- [f=0000000] Switching to Overhead (TA) style camera
- [f=0000000] Switching to Free style camera
- [f=0000000] Switching to Total War style camera
- [f=0000000] Switching to Rotatable overhead camera
- [f=0000000] Switching to Orbit style camera
- [f=0000000] Switching to FPS style camera
- [f=0000000] Switching to Smooth style camera
- [f=0000000] debug working
- [f=0000000] Loaded UNSYNCED gadget: Metalspot Finder Gadget <mex_spot_finder.lua>
- [f=0000000] Loaded UNSYNCED gadget: CustomIcons <unit_customicons.lua>
- [f=0000000] Loaded UNSYNCED gadget: Tech Trees <multi_tech.lua>
- [f=0000000] Loaded UNSYNCED gadget: CameraBroadcast <camera_lockcamera.lua>
- [f=0000000] Loaded UNSYNCED gadget: UnitMorph <unit_morph.lua>
- [f=0000000] Loaded UNSYNCED gadget: BA Chicken Spawner <unit_spawner_defense.lua>
- [f=0000000] Loaded UNSYNCED gadget: Best Total Damage <gui_best_damage.lua>
- [f=0000000] Loaded UNSYNCED gadget: Cursor Broadcast <cmd_mouse_pos_broadcast.lua>
- [f=0000000] Loaded UNSYNCED gadget: Debris Damage <unit_debris_damage.lua>
- [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
- [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
- [f=0000000] Loaded UNSYNCED gadget: Draw Manager Api <api_draw_manager.lua>
- [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
- [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
- [f=0000000] Loaded UNSYNCED gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
- [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
- [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
- [f=0000000] Loaded UNSYNCED gadget: FinishedBuilding <unit_finished_building.lua>
- [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
- [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
- [f=0000000] Loaded UNSYNCED gadget: Initial Spawn <game_initial_spawn.lua>
- [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
- [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
- [f=0000000] Loaded UNSYNCED gadget: Lightning Spash Damage <unit_lightning_splash_dmg.lua>
- [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
- [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
- [f=0000000] Loaded UNSYNCED gadget: Lups Flamethrower Jitter <lups_flame_jitter.lua>
- [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
- [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
- [f=0000000] Loaded UNSYNCED gadget: Nano Boost <unit_nanoboost.lua>
- [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
- [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
- [f=0000000] Loaded UNSYNCED gadget: Napalm and More <lups_napalm_and_more.lua>
- [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
- [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
- [f=0000000] Loaded UNSYNCED gadget: No Self-D <unit_prevent_share_selfd.lua>
- [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
- [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
- [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
- [f=0000000] Loaded UNSYNCED gadget: NoCost <cmd_nocost.lua>
- [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
- [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
- [f=0000000] Loaded UNSYNCED gadget: Opacity control <api_opacity.lua>
- [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
- [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
- [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
- [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
- [f=0000000] Loaded UNSYNCED gadget: Precipitation <precipitation.lua>
- [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
- [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
- [f=0000000] Loaded UNSYNCED gadget: ProgenitorSpawner <chicken_progenitor.lua>
- [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
- [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
- [f=0000000] Loaded UNSYNCED gadget: Reclaim Fix <unit_reclaim_fix.lua>
- [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
- [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
- [f=0000000] Loaded UNSYNCED gadget: Reclaim flash <gfx_reclaim_flash.lua>
- [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
- [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
- [f=0000000] Loaded UNSYNCED gadget: Resign Gadget <game_resign.lua>
- [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
- [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
- [f=0000000] Loaded UNSYNCED gadget: SetNeutral <unit_set_neutral.lua>
- [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
- [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
- [f=0000000] Loaded UNSYNCED gadget: Shockwaves <lups_shockwaves.lua>
- [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
- [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
- [f=0000000] Loaded UNSYNCED gadget: Stockpile limit control <unit_stockpile_limit.lua>
- [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
- [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
- [f=0000000] Loaded UNSYNCED gadget: Target on the move <unit_target_on_the_move.lua>
- [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
- [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
- [f=0000000] Loaded UNSYNCED gadget: Terraformers <unit_terraform.lua>
- [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
- [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
- [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
- [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
- [f=0000000] Loaded UNSYNCED gadget: Terrain Texture Handler <terrain_texture_handler.lua>
- [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
- [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
- [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
- [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
- [f=0000000] Loaded UNSYNCED gadget: Transportee Hider <unit_transportee_hider.lua>
- [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
- [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
- [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
- [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
- [f=0000000] Loaded UNSYNCED gadget: Watereffects <fx_watersplash.lua>
- [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
- [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
- [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
- [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
- [f=0000000] Loaded UNSYNCED gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
- [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
- [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
- [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
- [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
- [f=0000000] Loaded UNSYNCED gadget: gfx_dynamic_lighting.lua <gfx_dynamic_lighting.lua>
- [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
- [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
- [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
- [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
- [f=0000000] Loaded UNSYNCED gadget: lib_startpoint_guesser.lua <lib_startpoint_guesser.lua>
- [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
- [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
- [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
- [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
- [f=0000000] Loaded UNSYNCED gadget: mo_enemywrecks <mo_enemywrecks.lua>
- [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
- [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
- [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
- [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
- [f=0000000] Loaded UNSYNCED gadget: mo_greenfields <mo_greenfields.lua>
- [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
- [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
- [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
- [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
- [f=0000000] Loaded UNSYNCED gadget: mo_noowner <mo_noowner.lua>
- [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
- [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
- [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
- [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
- [f=0000000] Loaded UNSYNCED gadget: mo_noshare <mo_noshare.lua>
- [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
- [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
- [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
- [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
- [f=0000000] Loaded UNSYNCED gadget: mo_nowrecks <mo_nowrecks.lua>
- [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
- [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
- [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
- [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
- [f=0000000] Loaded UNSYNCED gadget: prevent_flying_com_wrecks <unit_prevent_flying_com_wrecks.lua>
- [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
- [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
- [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
- [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
- [f=0000000] Loaded UNSYNCED gadget: unit_self_destruct.lua <unit_self_destruct.lua>
- [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
- [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
- [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
- [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
- [f=0000000] Loaded UNSYNCED gadget: Projectile Lups <lups_projectiles.lua>
- [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
- [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
- [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
- [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
- [f=0000000] Loaded UNSYNCED gadget: Take Manager <cmd_idle_players.lua>
- [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
- [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
- [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
- [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
- [f=0000000] Loaded UNSYNCED gadget: Factory Guard <unit_factory_guard.lua>
- [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
- [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
- [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
- [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
- [f=0000000] Loaded UNSYNCED gadget: Substitution <game_replace_afk_players.lua>
- [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
- [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
- [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
- [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
- [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
- [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
- [f=0000000] Loaded UNSYNCED gadget: DualFog <gui_dualfog_gadget.lua>
- [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
- [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
- [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
- [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
- [f=0000000] Loaded UNSYNCED gadget: Lups Cloak FX <lups_cloak_fx.lua>
- [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
- [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
- [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
- [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
- [f=0000000] Loaded UNSYNCED gadget: Area Denial <weapon_area_damage.lua>
- [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
- [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
- [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
- [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
- [f=0000000] Loaded UNSYNCED gadget: Slave Commands to Tech Level <cmd_slave_to_tech.lua>
- [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
- [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
- [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
- [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
- [f=0000000] Loaded UNSYNCED gadget: Unit Explosion Spawner <unit_explosion_spawner.lua>
- [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
- [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
- [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
- [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
- [f=0000000] Loaded UNSYNCED gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
- [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
- [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
- [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
- [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
- [f=0000000] Loaded UNSYNCED gadget: AirPlantParents <unit_air_plants.lua>
- [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
- [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
- [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
- [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
- [f=0000000] Loaded UNSYNCED gadget: Crashing Aircraft <unit_crashing_aircraft.lua>
- [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
- [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
- [f=0000000] Error: UpdateCallIn: GameProgress is not implemented
- [f=0000000] Error: UpdateCallIn: UnsyncedHeightMapUpdate is not implemented
- [f=0000000] Loaded UNSYNCED gadget: Lups <lups_wrapper.lua>
- [f=0000000] Loading LuaGaia
- [f=0000000] Loading LuaUI
- [f=0000000] LuaSocketEnabled: yes
- [f=0000000] This game has locked LuaUI access
- [f=0000000] This game has locked LuaUI access
- [f=0000000] Using LUAUI_DIRNAME = LuaUI/
- [f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
- [f=0000000] LuaUI: bound F11 to the widget selector
- [f=0000000] LuaUI: bound CTRL+F11 to tweak mode
- [f=0000000] nixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
- [f=0000000] Jump Jet Defs checking begining...
- [f=0000000] .. Jump Jet Defs checking complete
- [f=0000000] LuaUI v0.3
- [f=0000000] Initializing PathCache
- [f=0000000] Finalizing
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