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Super ZZT elements

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Jan 7th, 2011
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  1. *** Element 0 ***
  2. Properties
  3. Char: 32
  4. Color: 112
  5. Destructable: False
  6. Pushable: True
  7. Projectile-Safe: False
  8. Floor: True
  9.  
  10. Procedure
  11. Special char: False
  12. Special char code: offset=20 segment=1F8
  13. Cycle: -1
  14. Action code: offset=0 segment=1F8
  15. Interaction code: offset=10 segment=1F8
  16.  
  17. Editor
  18. Menu #: 0
  19. Key: 0
  20. Name: Empty
  21. Category:
  22. Parameter 1:
  23. Parameter 2:
  24. Parameter 3:
  25. Board:
  26. Step:
  27. Code:
  28. *unknown): 0
  29.  
  30. *** Element 1 ***
  31. Properties
  32. Char: 32
  33. Color: 255
  34. Destructable: False
  35. Pushable: False
  36. Projectile-Safe: False
  37. Floor: False
  38.  
  39. Procedure
  40. Special char: False
  41. Special char code: offset=20 segment=1F8
  42. Cycle: -1
  43. Action code: offset=0 segment=1F8
  44. Interaction code: offset=3FA5 segment=1F8
  45.  
  46. Editor
  47. Menu #: 0
  48. Key: 0
  49. Name:
  50. Category:
  51. Parameter 1:
  52. Parameter 2:
  53. Parameter 3:
  54. Board:
  55. Step:
  56. Code:
  57. *unknown): 0
  58.  
  59. *** Element 2 ***
  60. Properties
  61. Char: 32
  62. Color: 255
  63. Destructable: False
  64. Pushable: False
  65. Projectile-Safe: False
  66. Floor: False
  67.  
  68. Procedure
  69. Special char: False
  70. Special char code: offset=20 segment=1F8
  71. Cycle: -1
  72. Action code: offset=39 segment=1F8
  73. Interaction code: offset=10 segment=1F8
  74.  
  75. Editor
  76. Menu #: 0
  77. Key: 0
  78. Name:
  79. Category:
  80. Parameter 1:
  81. Parameter 2:
  82. Parameter 3:
  83. Board:
  84. Step:
  85. Code:
  86. *unknown): 0
  87.  
  88. *** Element 3 ***
  89. Properties
  90. Char: 2
  91. Color: 31
  92. Destructable: False
  93. Pushable: True
  94. Projectile-Safe: False
  95. Floor: False
  96.  
  97. Procedure
  98. Special char: False
  99. Special char code: offset=20 segment=1F8
  100. Cycle: 1
  101. Action code: offset=4B76 segment=1F8
  102. Interaction code: offset=10 segment=1F8
  103.  
  104. Editor
  105. Menu #: 0
  106. Key: 0
  107. Name: Monitor
  108. Category:
  109. Parameter 1:
  110. Parameter 2:
  111. Parameter 3:
  112. Board:
  113. Step:
  114. Code:
  115. *unknown): 0
  116.  
  117. *** Element 4 ***
  118. Properties
  119. Char: 2
  120. Color: 31
  121. Destructable: True
  122. Pushable: True
  123. Projectile-Safe: False
  124. Floor: False
  125.  
  126. Procedure
  127. Special char: False
  128. Special char code: offset=20 segment=1F8
  129. Cycle: 1
  130. Action code: offset=4596 segment=1F8
  131. Interaction code: offset=10 segment=1F8
  132.  
  133. Editor
  134. Menu #: 1
  135. Key: 90
  136. Name: Player
  137. Category: Items:
  138. Parameter 1:
  139. Parameter 2:
  140. Parameter 3:
  141. Board:
  142. Step:
  143. Code:
  144. *unknown): 0
  145.  
  146. *** Element 5 ***
  147. Properties
  148. Char: 132
  149. Color: 3
  150. Destructable: False
  151. Pushable: True
  152. Projectile-Safe: False
  153. Floor: False
  154.  
  155. Procedure
  156. Special char: False
  157. Special char code: offset=20 segment=1F8
  158. Cycle: -1
  159. Action code: offset=0 segment=1F8
  160. Interaction code: offset=37E7 segment=1F8
  161.  
  162. Editor
  163. Menu #: 1
  164. Key: 65
  165. Name: Ammo
  166. Category:
  167. Parameter 1:
  168. Parameter 2:
  169. Parameter 3:
  170. Board:
  171. Step:
  172. Code:
  173. *unknown): 0
  174.  
  175. *** Element 6 ***
  176. Properties
  177. Char: 32
  178. Color: 255
  179. Destructable: False
  180. Pushable: False
  181. Projectile-Safe: False
  182. Floor: False
  183.  
  184. Procedure
  185. Special char: False
  186. Special char code: offset=20 segment=1F8
  187. Cycle: -1
  188. Action code: offset=0 segment=1F8
  189. Interaction code: offset=10 segment=1F8
  190.  
  191. Editor
  192. Menu #: 0
  193. Key: 0
  194. Name:
  195. Category:
  196. Parameter 1:
  197. Parameter 2:
  198. Parameter 3:
  199. Board:
  200. Step:
  201. Code:
  202. *unknown): 0
  203.  
  204. *** Element 7 ***
  205. Properties
  206. Char: 4
  207. Color: 255
  208. Destructable: True
  209. Pushable: True
  210. Projectile-Safe: False
  211. Floor: False
  212.  
  213. Procedure
  214. Special char: False
  215. Special char code: offset=20 segment=1F8
  216. Cycle: -1
  217. Action code: offset=0 segment=1F8
  218. Interaction code: offset=397D segment=1F8
  219.  
  220. Editor
  221. Menu #: 1
  222. Key: 71
  223. Name: Gem
  224. Category:
  225. Parameter 1:
  226. Parameter 2:
  227. Parameter 3:
  228. Board:
  229. Step:
  230. Code:
  231. *unknown): 0
  232.  
  233. *** Element 8 ***
  234. Properties
  235. Char: 12
  236. Color: 255
  237. Destructable: False
  238. Pushable: True
  239. Projectile-Safe: False
  240. Floor: False
  241.  
  242. Procedure
  243. Special char: False
  244. Special char code: offset=20 segment=1F8
  245. Cycle: -1
  246. Action code: offset=0 segment=1F8
  247. Interaction code: offset=36F2 segment=1F8
  248.  
  249. Editor
  250. Menu #: 1
  251. Key: 75
  252. Name: Key
  253. Category:
  254. Parameter 1:
  255. Parameter 2:
  256. Parameter 3:
  257. Board:
  258. Step:
  259. Code:
  260. *unknown): 0
  261.  
  262. *** Element 9 ***
  263. Properties
  264. Char: 10
  265. Color: 254
  266. Destructable: False
  267. Pushable: False
  268. Projectile-Safe: False
  269. Floor: False
  270.  
  271. Procedure
  272. Special char: False
  273. Special char code: offset=20 segment=1F8
  274. Cycle: -1
  275. Action code: offset=0 segment=1F8
  276. Interaction code: offset=3A63 segment=1F8
  277.  
  278. Editor
  279. Menu #: 1
  280. Key: 68
  281. Name: Door
  282. Category:
  283. Parameter 1:
  284. Parameter 2:
  285. Parameter 3:
  286. Board:
  287. Step:
  288. Code:
  289. *unknown): 0
  290.  
  291. *** Element 10 ***
  292. Properties
  293. Char: 232
  294. Color: 15
  295. Destructable: False
  296. Pushable: True
  297. Projectile-Safe: False
  298. Floor: False
  299.  
  300. Procedure
  301. Special char: False
  302. Special char code: offset=20 segment=1F8
  303. Cycle: 1
  304. Action code: offset=3517 segment=1F8
  305. Interaction code: offset=3603 segment=1F8
  306.  
  307. Editor
  308. Menu #: 1
  309. Key: 83
  310. Name: Scroll
  311. Category:
  312. Parameter 1:
  313. Parameter 2:
  314. Parameter 3:
  315. Board:
  316. Step:
  317. Code: Edit text of scroll
  318. *unknown): 0
  319.  
  320. *** Element 11 ***
  321. Properties
  322. Char: 240
  323. Color: 254
  324. Destructable: False
  325. Pushable: False
  326. Projectile-Safe: False
  327. Floor: False
  328.  
  329. Procedure
  330. Special char: False
  331. Special char code: offset=20 segment=1F8
  332. Cycle: 0
  333. Action code: offset=0 segment=1F8
  334. Interaction code: offset=39ED segment=1F8
  335.  
  336. Editor
  337. Menu #: 1
  338. Key: 80
  339. Name: Passage
  340. Category:
  341. Parameter 1:
  342. Parameter 2:
  343. Parameter 3:
  344. Board: Room thru passage?
  345. Step:
  346. Code:
  347. *unknown): 0
  348.  
  349. *** Element 12 ***
  350. Properties
  351. Char: 250
  352. Color: 15
  353. Destructable: False
  354. Pushable: False
  355. Projectile-Safe: False
  356. Floor: False
  357.  
  358. Procedure
  359. Special char: True
  360. Special char code: offset=2E32 segment=1F8
  361. Cycle: 2
  362. Action code: offset=3177 segment=1F8
  363. Interaction code: offset=10 segment=1F8
  364.  
  365. Editor
  366. Menu #: 1
  367. Key: 85
  368. Name: Duplicator
  369. Category:
  370. Parameter 1:
  371. Parameter 2: Duplication rate?;SF
  372. Parameter 3:
  373. Board:
  374. Step: Source direction?
  375. Code:
  376. *unknown): 0
  377.  
  378. *** Element 13 ***
  379. Properties
  380. Char: 11
  381. Color: 255
  382. Destructable: False
  383. Pushable: True
  384. Projectile-Safe: False
  385. Floor: False
  386.  
  387. Procedure
  388. Special char: True
  389. Special char code: offset=1DBD segment=1F8
  390. Cycle: 6
  391. Action code: offset=1E25 segment=1F8
  392. Interaction code: offset=1F3F segment=1F8
  393.  
  394. Editor
  395. Menu #: 1
  396. Key: 66
  397. Name: Bomb
  398. Category:
  399. Parameter 1:
  400. Parameter 2:
  401. Parameter 3:
  402. Board:
  403. Step:
  404. Code:
  405. *unknown): 0
  406.  
  407. *** Element 14 ***
  408. Properties
  409. Char: 127
  410. Color: 5
  411. Destructable: False
  412. Pushable: False
  413. Projectile-Safe: False
  414. Floor: False
  415.  
  416. Procedure
  417. Special char: False
  418. Special char code: offset=20 segment=1F8
  419. Cycle: -1
  420. Action code: offset=0 segment=1F8
  421. Interaction code: offset=2581 segment=1F8
  422.  
  423. Editor
  424. Menu #: 1
  425. Key: 69
  426. Name: Energizer
  427. Category:
  428. Parameter 1:
  429. Parameter 2:
  430. Parameter 3:
  431. Board:
  432. Step:
  433. Code:
  434. *unknown): 0
  435.  
  436. *** Element 15 ***
  437. Properties
  438. Char: 32
  439. Color: 255
  440. Destructable: False
  441. Pushable: False
  442. Projectile-Safe: False
  443. Floor: False
  444.  
  445. Procedure
  446. Special char: False
  447. Special char code: offset=20 segment=1F8
  448. Cycle: -1
  449. Action code: offset=0 segment=1F8
  450. Interaction code: offset=10 segment=1F8
  451.  
  452. Editor
  453. Menu #: 0
  454. Key: 0
  455. Name:
  456. Category:
  457. Parameter 1:
  458. Parameter 2:
  459. Parameter 3:
  460. Board:
  461. Step:
  462. Code:
  463. *unknown): 0
  464.  
  465. *** Element 16 ***
  466. Properties
  467. Char: 47
  468. Color: 255
  469. Destructable: False
  470. Pushable: False
  471. Projectile-Safe: False
  472. Floor: False
  473.  
  474. Procedure
  475. Special char: True
  476. Special char code: offset=1C67 segment=1F8
  477. Cycle: 3
  478. Action code: offset=1CB7 segment=1F8
  479. Interaction code: offset=10 segment=1F8
  480.  
  481. Editor
  482. Menu #: 1
  483. Key: 49
  484. Name: Clockwise
  485. Category: Conveyors:
  486. Parameter 1:
  487. Parameter 2:
  488. Parameter 3:
  489. Board:
  490. Step:
  491. Code:
  492. *unknown): 0
  493.  
  494. *** Element 17 ***
  495. Properties
  496. Char: 92
  497. Color: 255
  498. Destructable: False
  499. Pushable: False
  500. Projectile-Safe: False
  501. Floor: False
  502.  
  503. Procedure
  504. Special char: True
  505. Special char code: offset=1D12 segment=1F8
  506. Cycle: 2
  507. Action code: offset=1D62 segment=1F8
  508. Interaction code: offset=10 segment=1F8
  509.  
  510. Editor
  511. Menu #: 1
  512. Key: 50
  513. Name: Counter
  514. Category:
  515. Parameter 1:
  516. Parameter 2:
  517. Parameter 3:
  518. Board:
  519. Step:
  520. Code:
  521. *unknown): 0
  522.  
  523. *** Element 18 ***
  524. Properties
  525. Char: 32
  526. Color: 255
  527. Destructable: False
  528. Pushable: False
  529. Projectile-Safe: False
  530. Floor: False
  531.  
  532. Procedure
  533. Special char: False
  534. Special char code: offset=20 segment=1F8
  535. Cycle: -1
  536. Action code: offset=0 segment=1F8
  537. Interaction code: offset=10 segment=1F8
  538.  
  539. Editor
  540. Menu #: 0
  541. Key: 0
  542. Name:
  543. Category:
  544. Parameter 1:
  545. Parameter 2:
  546. Parameter 3:
  547. Board:
  548. Step:
  549. Code:
  550. *unknown): 0
  551.  
  552. *** Element 19 ***
  553. Properties
  554. Char: 111
  555. Color: 78
  556. Destructable: False
  557. Pushable: False
  558. Projectile-Safe: True
  559. Floor: False
  560.  
  561. Procedure
  562. Special char: False
  563. Special char code: offset=20 segment=1F8
  564. Cycle: -1
  565. Action code: offset=0 segment=1F8
  566. Interaction code: offset=4155 segment=1F8
  567.  
  568. Editor
  569. Menu #: 3
  570. Key: 76
  571. Name: Lava
  572. Category: Terrains:
  573. Parameter 1:
  574. Parameter 2:
  575. Parameter 3:
  576. Board:
  577. Step:
  578. Code:
  579. *unknown): 0
  580.  
  581. *** Element 20 ***
  582. Properties
  583. Char: 176
  584. Color: 32
  585. Destructable: False
  586. Pushable: False
  587. Projectile-Safe: False
  588. Floor: False
  589.  
  590. Procedure
  591. Special char: False
  592. Special char code: offset=20 segment=1F8
  593. Cycle: -1
  594. Action code: offset=0 segment=1F8
  595. Interaction code: offset=3EAF segment=1F8
  596.  
  597. Editor
  598. Menu #: 3
  599. Key: 70
  600. Name: Forest
  601. Category:
  602. Parameter 1:
  603. Parameter 2:
  604. Parameter 3:
  605. Board:
  606. Step:
  607. Code:
  608. *unknown): 0
  609.  
  610. *** Element 21 ***
  611. Properties
  612. Char: 219
  613. Color: 255
  614. Destructable: False
  615. Pushable: False
  616. Projectile-Safe: False
  617. Floor: False
  618.  
  619. Procedure
  620. Special char: False
  621. Special char code: offset=20 segment=1F8
  622. Cycle: -1
  623. Action code: offset=0 segment=1F8
  624. Interaction code: offset=10 segment=1F8
  625.  
  626. Editor
  627. Menu #: 3
  628. Key: 83
  629. Name: Solid
  630. Category: Walls:
  631. Parameter 1:
  632. Parameter 2:
  633. Parameter 3:
  634. Board:
  635. Step:
  636. Code:
  637. *unknown): 0
  638.  
  639. *** Element 22 ***
  640. Properties
  641. Char: 178
  642. Color: 255
  643. Destructable: False
  644. Pushable: False
  645. Projectile-Safe: False
  646. Floor: False
  647.  
  648. Procedure
  649. Special char: False
  650. Special char code: offset=20 segment=1F8
  651. Cycle: -1
  652. Action code: offset=0 segment=1F8
  653. Interaction code: offset=10 segment=1F8
  654.  
  655. Editor
  656. Menu #: 3
  657. Key: 78
  658. Name: Normal
  659. Category:
  660. Parameter 1:
  661. Parameter 2:
  662. Parameter 3:
  663. Board:
  664. Step:
  665. Code:
  666. *unknown): 0
  667.  
  668. *** Element 23 ***
  669. Properties
  670. Char: 177
  671. Color: 255
  672. Destructable: False
  673. Pushable: False
  674. Projectile-Safe: False
  675. Floor: False
  676.  
  677. Procedure
  678. Special char: False
  679. Special char code: offset=20 segment=1F8
  680. Cycle: -1
  681. Action code: offset=0 segment=1F8
  682. Interaction code: offset=10 segment=1F8
  683.  
  684. Editor
  685. Menu #: 3
  686. Key: 66
  687. Name: Breakable
  688. Category:
  689. Parameter 1:
  690. Parameter 2:
  691. Parameter 3:
  692. Board:
  693. Step:
  694. Code:
  695. *unknown): 0
  696.  
  697. *** Element 24 ***
  698. Properties
  699. Char: 254
  700. Color: 255
  701. Destructable: False
  702. Pushable: True
  703. Projectile-Safe: False
  704. Floor: False
  705.  
  706. Procedure
  707. Special char: False
  708. Special char code: offset=20 segment=1F8
  709. Cycle: -1
  710. Action code: offset=0 segment=1F8
  711. Interaction code: offset=3B5A segment=1F8
  712.  
  713. Editor
  714. Menu #: 3
  715. Key: 79
  716. Name: Boulder
  717. Category:
  718. Parameter 1:
  719. Parameter 2:
  720. Parameter 3:
  721. Board:
  722. Step:
  723. Code:
  724. *unknown): 0
  725.  
  726. *** Element 25 ***
  727. Properties
  728. Char: 18
  729. Color: 255
  730. Destructable: False
  731. Pushable: False
  732. Projectile-Safe: False
  733. Floor: False
  734.  
  735. Procedure
  736. Special char: False
  737. Special char code: offset=20 segment=1F8
  738. Cycle: -1
  739. Action code: offset=0 segment=1F8
  740. Interaction code: offset=3B5A segment=1F8
  741.  
  742. Editor
  743. Menu #: 3
  744. Key: 49
  745. Name: Slider (NS)
  746. Category:
  747. Parameter 1:
  748. Parameter 2:
  749. Parameter 3:
  750. Board:
  751. Step:
  752. Code:
  753. *unknown): 0
  754.  
  755. *** Element 26 ***
  756. Properties
  757. Char: 29
  758. Color: 255
  759. Destructable: False
  760. Pushable: False
  761. Projectile-Safe: False
  762. Floor: False
  763.  
  764. Procedure
  765. Special char: False
  766. Special char code: offset=20 segment=1F8
  767. Cycle: -1
  768. Action code: offset=0 segment=1F8
  769. Interaction code: offset=3B5A segment=1F8
  770.  
  771. Editor
  772. Menu #: 3
  773. Key: 50
  774. Name: Slider (EW)
  775. Category:
  776. Parameter 1:
  777. Parameter 2:
  778. Parameter 3:
  779. Board:
  780. Step:
  781. Code:
  782. *unknown): 0
  783.  
  784. *** Element 27 ***
  785. Properties
  786. Char: 178
  787. Color: 255
  788. Destructable: False
  789. Pushable: False
  790. Projectile-Safe: True
  791. Floor: True
  792.  
  793. Procedure
  794. Special char: False
  795. Special char code: offset=20 segment=1F8
  796. Cycle: -1
  797. Action code: offset=0 segment=1F8
  798. Interaction code: offset=3F6C segment=1F8
  799.  
  800. Editor
  801. Menu #: 3
  802. Key: 65
  803. Name: Fake
  804. Category:
  805. Parameter 1:
  806. Parameter 2:
  807. Parameter 3:
  808. Board:
  809. Step:
  810. Code:
  811. *unknown): 0
  812.  
  813. *** Element 28 ***
  814. Properties
  815. Char: 32
  816. Color: 255
  817. Destructable: False
  818. Pushable: False
  819. Projectile-Safe: False
  820. Floor: False
  821.  
  822. Procedure
  823. Special char: False
  824. Special char code: offset=20 segment=1F8
  825. Cycle: -1
  826. Action code: offset=0 segment=1F8
  827. Interaction code: offset=3E23 segment=1F8
  828.  
  829. Editor
  830. Menu #: 3
  831. Key: 73
  832. Name: Invisible
  833. Category:
  834. Parameter 1:
  835. Parameter 2:
  836. Parameter 3:
  837. Board:
  838. Step:
  839. Code:
  840. *unknown): 0
  841.  
  842. *** Element 29 ***
  843. Properties
  844. Char: 206
  845. Color: 255
  846. Destructable: False
  847. Pushable: False
  848. Projectile-Safe: False
  849. Floor: False
  850.  
  851. Procedure
  852. Special char: True
  853. Special char code: offset=285B segment=1F8
  854. Cycle: 1
  855. Action code: offset=2872 segment=1F8
  856. Interaction code: offset=10 segment=1F8
  857.  
  858. Editor
  859. Menu #: 3
  860. Key: 88
  861. Name: Blink wall
  862. Category:
  863. Parameter 1: Starting time
  864. Parameter 2: Period
  865. Parameter 3:
  866. Board:
  867. Step: Wall direction
  868. Code:
  869. *unknown): 0
  870.  
  871. *** Element 30 ***
  872. Properties
  873. Char: 197
  874. Color: 255
  875. Destructable: False
  876. Pushable: False
  877. Projectile-Safe: False
  878. Floor: False
  879.  
  880. Procedure
  881. Special char: True
  882. Special char code: offset=2216 segment=1F8
  883. Cycle: 2
  884. Action code: offset=21D6 segment=1F8
  885. Interaction code: offset=2192 segment=1F8
  886.  
  887. Editor
  888. Menu #: 3
  889. Key: 84
  890. Name: Transporter
  891. Category:
  892. Parameter 1:
  893. Parameter 2:
  894. Parameter 3:
  895. Board:
  896. Step: Direction?
  897. Code:
  898. *unknown): 0
  899.  
  900. *** Element 31 ***
  901. Properties
  902. Char: 206
  903. Color: 255
  904. Destructable: False
  905. Pushable: False
  906. Projectile-Safe: False
  907. Floor: False
  908.  
  909. Procedure
  910. Special char: True
  911. Special char code: offset=17C3 segment=1F8
  912. Cycle: -1
  913. Action code: offset=0 segment=1F8
  914. Interaction code: offset=10 segment=1F8
  915.  
  916. Editor
  917. Menu #: 0
  918. Key: 0
  919. Name: Line
  920. Category:
  921. Parameter 1:
  922. Parameter 2:
  923. Parameter 3:
  924. Board:
  925. Step:
  926. Code:
  927. *unknown): 0
  928.  
  929. *** Element 32 ***
  930. Properties
  931. Char: 42
  932. Color: 10
  933. Destructable: False
  934. Pushable: False
  935. Projectile-Safe: False
  936. Floor: False
  937.  
  938. Procedure
  939. Special char: False
  940. Special char code: offset=20 segment=1F8
  941. Cycle: -1
  942. Action code: offset=0 segment=1F8
  943. Interaction code: offset=10 segment=1F8
  944.  
  945. Editor
  946. Menu #: 3
  947. Key: 82
  948. Name: Ricochet
  949. Category:
  950. Parameter 1:
  951. Parameter 2:
  952. Parameter 3:
  953. Board:
  954. Step:
  955. Code:
  956. *unknown): 0
  957.  
  958. *** Element 33 ***
  959. Properties
  960. Char: 32
  961. Color: 255
  962. Destructable: False
  963. Pushable: False
  964. Projectile-Safe: False
  965. Floor: False
  966.  
  967. Procedure
  968. Special char: False
  969. Special char code: offset=20 segment=1F8
  970. Cycle: -1
  971. Action code: offset=0 segment=1F8
  972. Interaction code: offset=10 segment=1F8
  973.  
  974. Editor
  975. Menu #: 0
  976. Key: 0
  977. Name:
  978. Category:
  979. Parameter 1:
  980. Parameter 2:
  981. Parameter 3:
  982. Board:
  983. Step:
  984. Code:
  985. *unknown): 0
  986.  
  987. *** Element 34 ***
  988. Properties
  989. Char: 235
  990. Color: 2
  991. Destructable: True
  992. Pushable: True
  993. Projectile-Safe: False
  994. Floor: False
  995.  
  996. Procedure
  997. Special char: False
  998. Special char code: offset=20 segment=1F8
  999. Cycle: 3
  1000. Action code: offset=9C1 segment=1F8
  1001. Interaction code: offset=14C segment=1F8
  1002.  
  1003. Editor
  1004. Menu #: 2
  1005. Key: 66
  1006. Name: Bear
  1007. Category: Creatures:
  1008. Parameter 1: Sensitivity?
  1009. Parameter 2:
  1010. Parameter 3:
  1011. Board:
  1012. Step:
  1013. Code:
  1014. *unknown): 1
  1015.  
  1016. *** Element 35 ***
  1017. Properties
  1018. Char: 5
  1019. Color: 13
  1020. Destructable: True
  1021. Pushable: True
  1022. Projectile-Safe: False
  1023. Floor: False
  1024.  
  1025. Procedure
  1026. Special char: False
  1027. Special char code: offset=20 segment=1F8
  1028. Cycle: 1
  1029. Action code: offset=7C3 segment=1F8
  1030. Interaction code: offset=14C segment=1F8
  1031.  
  1032. Editor
  1033. Menu #: 2
  1034. Key: 82
  1035. Name: Ruffian
  1036. Category:
  1037. Parameter 1: Intelligence?
  1038. Parameter 2: Resting time?
  1039. Parameter 3:
  1040. Board:
  1041. Step:
  1042. Code:
  1043. *unknown): 2
  1044.  
  1045. *** Element 36 ***
  1046. Properties
  1047. Char: 2
  1048. Color: 255
  1049. Destructable: False
  1050. Pushable: False
  1051. Projectile-Safe: False
  1052. Floor: False
  1053.  
  1054. Procedure
  1055. Special char: True
  1056. Special char code: offset=30FD segment=1F8
  1057. Cycle: 3
  1058. Action code: offset=2EC2 segment=1F8
  1059. Interaction code: offset=312F segment=1F8
  1060.  
  1061. Editor
  1062. Menu #: 2
  1063. Key: 79
  1064. Name: Object
  1065. Category:
  1066. Parameter 1: Character?
  1067. Parameter 2:
  1068. Parameter 3:
  1069. Board:
  1070. Step:
  1071. Code: Edit Program
  1072. *unknown): 0
  1073.  
  1074. *** Element 37 ***
  1075. Properties
  1076. Char: 42
  1077. Color: 255
  1078. Destructable: False
  1079. Pushable: False
  1080. Projectile-Safe: False
  1081. Floor: False
  1082.  
  1083. Procedure
  1084. Special char: False
  1085. Special char code: offset=20 segment=1F8
  1086. Cycle: 3
  1087. Action code: offset=25E8 segment=1F8
  1088. Interaction code: offset=27CF segment=1F8
  1089.  
  1090. Editor
  1091. Menu #: 2
  1092. Key: 86
  1093. Name: Slime
  1094. Category:
  1095. Parameter 1:
  1096. Parameter 2: Movement speed?;FS
  1097. Parameter 3:
  1098. Board:
  1099. Step:
  1100. Code:
  1101. *unknown): 0
  1102.  
  1103. *** Element 38 ***
  1104. Properties
  1105. Char: 32
  1106. Color: 255
  1107. Destructable: False
  1108. Pushable: False
  1109. Projectile-Safe: False
  1110. Floor: False
  1111.  
  1112. Procedure
  1113. Special char: False
  1114. Special char code: offset=20 segment=1F8
  1115. Cycle: -1
  1116. Action code: offset=0 segment=1F8
  1117. Interaction code: offset=10 segment=1F8
  1118.  
  1119. Editor
  1120. Menu #: 0
  1121. Key: 0
  1122. Name:
  1123. Category:
  1124. Parameter 1:
  1125. Parameter 2:
  1126. Parameter 3:
  1127. Board:
  1128. Step:
  1129. Code:
  1130. *unknown): 0
  1131.  
  1132. *** Element 39 ***
  1133. Properties
  1134. Char: 24
  1135. Color: 255
  1136. Destructable: False
  1137. Pushable: False
  1138. Projectile-Safe: False
  1139. Floor: False
  1140.  
  1141. Procedure
  1142. Special char: True
  1143. Special char code: offset=1663 segment=1F8
  1144. Cycle: 2
  1145. Action code: offset=1811 segment=1F8
  1146. Interaction code: offset=10 segment=1F8
  1147.  
  1148. Editor
  1149. Menu #: 2
  1150. Key: 71
  1151. Name: Spinning gun
  1152. Category:
  1153. Parameter 1: Intelligence?
  1154. Parameter 2: Firing rate?
  1155. Parameter 3: Firing type?
  1156. Board:
  1157. Step:
  1158. Code:
  1159. *unknown): 0
  1160.  
  1161. *** Element 40 ***
  1162. Properties
  1163. Char: 16
  1164. Color: 255
  1165. Destructable: False
  1166. Pushable: False
  1167. Projectile-Safe: False
  1168. Floor: False
  1169.  
  1170. Procedure
  1171. Special char: True
  1172. Special char code: offset=3B8E segment=1F8
  1173. Cycle: 4
  1174. Action code: offset=3C01 segment=1F8
  1175. Interaction code: offset=10 segment=1F8
  1176.  
  1177. Editor
  1178. Menu #: 2
  1179. Key: 80
  1180. Name: Pusher
  1181. Category:
  1182. Parameter 1:
  1183. Parameter 2:
  1184. Parameter 3:
  1185. Board:
  1186. Step: Push direction?
  1187. Code:
  1188. *unknown): 0
  1189.  
  1190. *** Element 41 ***
  1191. Properties
  1192. Char: 234
  1193. Color: 12
  1194. Destructable: True
  1195. Pushable: True
  1196. Projectile-Safe: False
  1197. Floor: False
  1198.  
  1199. Procedure
  1200. Special char: False
  1201. Special char code: offset=20 segment=1F8
  1202. Cycle: 2
  1203. Action code: offset=16A segment=1F8
  1204. Interaction code: offset=14C segment=1F8
  1205.  
  1206. Editor
  1207. Menu #: 2
  1208. Key: 76
  1209. Name: Lion
  1210. Category: Beasts:
  1211. Parameter 1: Intelligence?
  1212. Parameter 2:
  1213. Parameter 3:
  1214. Board:
  1215. Step:
  1216. Code:
  1217. *unknown): 1
  1218.  
  1219. *** Element 42 ***
  1220. Properties
  1221. Char: 227
  1222. Color: 11
  1223. Destructable: True
  1224. Pushable: True
  1225. Projectile-Safe: False
  1226. Floor: False
  1227.  
  1228. Procedure
  1229. Special char: False
  1230. Special char code: offset=20 segment=1F8
  1231. Cycle: 2
  1232. Action code: offset=284 segment=1F8
  1233. Interaction code: offset=14C segment=1F8
  1234.  
  1235. Editor
  1236. Menu #: 2
  1237. Key: 84
  1238. Name: Tiger
  1239. Category:
  1240. Parameter 1: Intelligence?
  1241. Parameter 2: Firing rate?
  1242. Parameter 3: Firing type?
  1243. Board:
  1244. Step:
  1245. Code:
  1246. *unknown): 2
  1247.  
  1248. *** Element 43 ***
  1249. Properties
  1250. Char: 32
  1251. Color: 255
  1252. Destructable: False
  1253. Pushable: False
  1254. Projectile-Safe: False
  1255. Floor: False
  1256.  
  1257. Procedure
  1258. Special char: False
  1259. Special char code: offset=20 segment=1F8
  1260. Cycle: -1
  1261. Action code: offset=0 segment=1F8
  1262. Interaction code: offset=10 segment=1F8
  1263.  
  1264. Editor
  1265. Menu #: 0
  1266. Key: 0
  1267. Name:
  1268. Category:
  1269. Parameter 1:
  1270. Parameter 2:
  1271. Parameter 3:
  1272. Board:
  1273. Step:
  1274. Code:
  1275. *unknown): 0
  1276.  
  1277. *** Element 44 ***
  1278. Properties
  1279. Char: 233
  1280. Color: 255
  1281. Destructable: True
  1282. Pushable: False
  1283. Projectile-Safe: False
  1284. Floor: False
  1285.  
  1286. Procedure
  1287. Special char: False
  1288. Special char code: offset=20 segment=1F8
  1289. Cycle: 2
  1290. Action code: offset=B31 segment=1F8
  1291. Interaction code: offset=14C segment=1F8
  1292.  
  1293. Editor
  1294. Menu #: 2
  1295. Key: 72
  1296. Name: Head
  1297. Category: Centipedes
  1298. Parameter 1: Intelligence?
  1299. Parameter 2: Deviance?
  1300. Parameter 3:
  1301. Board:
  1302. Step:
  1303. Code:
  1304. *unknown): 1
  1305.  
  1306. *** Element 45 ***
  1307. Properties
  1308. Char: 79
  1309. Color: 255
  1310. Destructable: True
  1311. Pushable: False
  1312. Projectile-Safe: False
  1313. Floor: False
  1314.  
  1315. Procedure
  1316. Special char: False
  1317. Special char code: offset=20 segment=1F8
  1318. Cycle: 2
  1319. Action code: offset=1375 segment=1F8
  1320. Interaction code: offset=14C segment=1F8
  1321.  
  1322. Editor
  1323. Menu #: 2
  1324. Key: 83
  1325. Name: Segment
  1326. Category:
  1327. Parameter 1:
  1328. Parameter 2:
  1329. Parameter 3:
  1330. Board:
  1331. Step:
  1332. Code:
  1333. *unknown): 3
  1334.  
  1335. *** Element 46 ***
  1336. Properties
  1337. Char: 32
  1338. Color: 255
  1339. Destructable: False
  1340. Pushable: False
  1341. Projectile-Safe: False
  1342. Floor: False
  1343.  
  1344. Procedure
  1345. Special char: False
  1346. Special char code: offset=20 segment=1F8
  1347. Cycle: -1
  1348. Action code: offset=0 segment=1F8
  1349. Interaction code: offset=10 segment=1F8
  1350.  
  1351. Editor
  1352. Menu #: 0
  1353. Key: 0
  1354. Name:
  1355. Category:
  1356. Parameter 1:
  1357. Parameter 2:
  1358. Parameter 3:
  1359. Board:
  1360. Step:
  1361. Code:
  1362. *unknown): 0
  1363.  
  1364. *** Element 47 ***
  1365. Properties
  1366. Char: 176
  1367. Color: 255
  1368. Destructable: False
  1369. Pushable: False
  1370. Projectile-Safe: True
  1371. Floor: True
  1372.  
  1373. Procedure
  1374. Special char: False
  1375. Special char code: offset=20 segment=1F8
  1376. Cycle: -1
  1377. Action code: offset=0 segment=1F8
  1378. Interaction code: offset=10 segment=1F8
  1379.  
  1380. Editor
  1381. Menu #: 5
  1382. Key: 70
  1383. Name: Floor
  1384. Category: Terrains:
  1385. Parameter 1:
  1386. Parameter 2:
  1387. Parameter 3:
  1388. Board:
  1389. Step:
  1390. Code:
  1391. *unknown): 0
  1392.  
  1393. *** Element 48 ***
  1394. Properties
  1395. Char: 30
  1396. Color: 25
  1397. Destructable: False
  1398. Pushable: False
  1399. Projectile-Safe: True
  1400. Floor: True
  1401.  
  1402. Procedure
  1403. Special char: False
  1404. Special char code: offset=20 segment=1F8
  1405. Cycle: -1
  1406. Action code: offset=0 segment=1F8
  1407. Interaction code: offset=10 segment=1F8
  1408.  
  1409. Editor
  1410. Menu #: 5
  1411. Key: 56
  1412. Name: Water N
  1413. Category:
  1414. Parameter 1:
  1415. Parameter 2:
  1416. Parameter 3:
  1417. Board:
  1418. Step:
  1419. Code:
  1420. *unknown): 0
  1421.  
  1422. *** Element 49 ***
  1423. Properties
  1424. Char: 31
  1425. Color: 25
  1426. Destructable: False
  1427. Pushable: False
  1428. Projectile-Safe: True
  1429. Floor: True
  1430.  
  1431. Procedure
  1432. Special char: False
  1433. Special char code: offset=20 segment=1F8
  1434. Cycle: -1
  1435. Action code: offset=0 segment=1F8
  1436. Interaction code: offset=10 segment=1F8
  1437.  
  1438. Editor
  1439. Menu #: 5
  1440. Key: 50
  1441. Name: Water S
  1442. Category:
  1443. Parameter 1:
  1444. Parameter 2:
  1445. Parameter 3:
  1446. Board:
  1447. Step:
  1448. Code:
  1449. *unknown): 0
  1450.  
  1451. *** Element 50 ***
  1452. Properties
  1453. Char: 17
  1454. Color: 25
  1455. Destructable: False
  1456. Pushable: False
  1457. Projectile-Safe: True
  1458. Floor: True
  1459.  
  1460. Procedure
  1461. Special char: False
  1462. Special char code: offset=20 segment=1F8
  1463. Cycle: -1
  1464. Action code: offset=0 segment=1F8
  1465. Interaction code: offset=10 segment=1F8
  1466.  
  1467. Editor
  1468. Menu #: 5
  1469. Key: 52
  1470. Name: Water W
  1471. Category:
  1472. Parameter 1:
  1473. Parameter 2:
  1474. Parameter 3:
  1475. Board:
  1476. Step:
  1477. Code:
  1478. *unknown): 0
  1479.  
  1480. *** Element 51 ***
  1481. Properties
  1482. Char: 16
  1483. Color: 25
  1484. Destructable: False
  1485. Pushable: False
  1486. Projectile-Safe: True
  1487. Floor: True
  1488.  
  1489. Procedure
  1490. Special char: False
  1491. Special char code: offset=20 segment=1F8
  1492. Cycle: -1
  1493. Action code: offset=0 segment=1F8
  1494. Interaction code: offset=10 segment=1F8
  1495.  
  1496. Editor
  1497. Menu #: 5
  1498. Key: 54
  1499. Name: Water E
  1500. Category:
  1501. Parameter 1:
  1502. Parameter 2:
  1503. Parameter 3:
  1504. Board:
  1505. Step:
  1506. Code:
  1507. *unknown): 0
  1508.  
  1509. *** Element 52 ***
  1510. Properties
  1511. Char: 32
  1512. Color: 255
  1513. Destructable: False
  1514. Pushable: False
  1515. Projectile-Safe: False
  1516. Floor: False
  1517.  
  1518. Procedure
  1519. Special char: False
  1520. Special char code: offset=20 segment=1F8
  1521. Cycle: -1
  1522. Action code: offset=0 segment=1F8
  1523. Interaction code: offset=10 segment=1F8
  1524.  
  1525. Editor
  1526. Menu #: 0
  1527. Key: 0
  1528. Name:
  1529. Category:
  1530. Parameter 1:
  1531. Parameter 2:
  1532. Parameter 3:
  1533. Board:
  1534. Step:
  1535. Code:
  1536. *unknown): 0
  1537.  
  1538. *** Element 53 ***
  1539. Properties
  1540. Char: 32
  1541. Color: 255
  1542. Destructable: False
  1543. Pushable: False
  1544. Projectile-Safe: False
  1545. Floor: False
  1546.  
  1547. Procedure
  1548. Special char: False
  1549. Special char code: offset=20 segment=1F8
  1550. Cycle: -1
  1551. Action code: offset=0 segment=1F8
  1552. Interaction code: offset=10 segment=1F8
  1553.  
  1554. Editor
  1555. Menu #: 0
  1556. Key: 0
  1557. Name:
  1558. Category:
  1559. Parameter 1:
  1560. Parameter 2:
  1561. Parameter 3:
  1562. Board:
  1563. Step:
  1564. Code:
  1565. *unknown): 0
  1566.  
  1567. *** Element 54 ***
  1568. Properties
  1569. Char: 32
  1570. Color: 255
  1571. Destructable: False
  1572. Pushable: False
  1573. Projectile-Safe: False
  1574. Floor: False
  1575.  
  1576. Procedure
  1577. Special char: False
  1578. Special char code: offset=20 segment=1F8
  1579. Cycle: -1
  1580. Action code: offset=0 segment=1F8
  1581. Interaction code: offset=10 segment=1F8
  1582.  
  1583. Editor
  1584. Menu #: 0
  1585. Key: 0
  1586. Name:
  1587. Category:
  1588. Parameter 1:
  1589. Parameter 2:
  1590. Parameter 3:
  1591. Board:
  1592. Step:
  1593. Code:
  1594. *unknown): 0
  1595.  
  1596. *** Element 55 ***
  1597. Properties
  1598. Char: 32
  1599. Color: 255
  1600. Destructable: False
  1601. Pushable: False
  1602. Projectile-Safe: False
  1603. Floor: False
  1604.  
  1605. Procedure
  1606. Special char: False
  1607. Special char code: offset=20 segment=1F8
  1608. Cycle: -1
  1609. Action code: offset=0 segment=1F8
  1610. Interaction code: offset=10 segment=1F8
  1611.  
  1612. Editor
  1613. Menu #: 0
  1614. Key: 0
  1615. Name:
  1616. Category:
  1617. Parameter 1:
  1618. Parameter 2:
  1619. Parameter 3:
  1620. Board:
  1621. Step:
  1622. Code:
  1623. *unknown): 0
  1624.  
  1625. *** Element 56 ***
  1626. Properties
  1627. Char: 32
  1628. Color: 255
  1629. Destructable: False
  1630. Pushable: False
  1631. Projectile-Safe: False
  1632. Floor: False
  1633.  
  1634. Procedure
  1635. Special char: False
  1636. Special char code: offset=20 segment=1F8
  1637. Cycle: -1
  1638. Action code: offset=0 segment=1F8
  1639. Interaction code: offset=10 segment=1F8
  1640.  
  1641. Editor
  1642. Menu #: 0
  1643. Key: 0
  1644. Name:
  1645. Category:
  1646. Parameter 1:
  1647. Parameter 2:
  1648. Parameter 3:
  1649. Board:
  1650. Step:
  1651. Code:
  1652. *unknown): 0
  1653.  
  1654. *** Element 57 ***
  1655. Properties
  1656. Char: 32
  1657. Color: 255
  1658. Destructable: False
  1659. Pushable: False
  1660. Projectile-Safe: False
  1661. Floor: False
  1662.  
  1663. Procedure
  1664. Special char: False
  1665. Special char code: offset=20 segment=1F8
  1666. Cycle: -1
  1667. Action code: offset=0 segment=1F8
  1668. Interaction code: offset=10 segment=1F8
  1669.  
  1670. Editor
  1671. Menu #: 0
  1672. Key: 0
  1673. Name:
  1674. Category:
  1675. Parameter 1:
  1676. Parameter 2:
  1677. Parameter 3:
  1678. Board:
  1679. Step:
  1680. Code:
  1681. *unknown): 0
  1682.  
  1683. *** Element 58 ***
  1684. Properties
  1685. Char: 32
  1686. Color: 255
  1687. Destructable: False
  1688. Pushable: False
  1689. Projectile-Safe: False
  1690. Floor: False
  1691.  
  1692. Procedure
  1693. Special char: False
  1694. Special char code: offset=20 segment=1F8
  1695. Cycle: -1
  1696. Action code: offset=0 segment=1F8
  1697. Interaction code: offset=10 segment=1F8
  1698.  
  1699. Editor
  1700. Menu #: 0
  1701. Key: 0
  1702. Name:
  1703. Category:
  1704. Parameter 1:
  1705. Parameter 2:
  1706. Parameter 3:
  1707. Board:
  1708. Step:
  1709. Code:
  1710. *unknown): 0
  1711.  
  1712. *** Element 59 ***
  1713. Properties
  1714. Char: 148
  1715. Color: 13
  1716. Destructable: True
  1717. Pushable: True
  1718. Projectile-Safe: False
  1719. Floor: False
  1720.  
  1721. Procedure
  1722. Special char: False
  1723. Special char code: offset=20 segment=1F8
  1724. Cycle: 1
  1725. Action code: offset=3A8 segment=1F8
  1726. Interaction code: offset=14C segment=1F8
  1727.  
  1728. Editor
  1729. Menu #: 4
  1730. Key: 82
  1731. Name: Roton
  1732. Category: Uglies:
  1733. Parameter 1: Intelligence?
  1734. Parameter 2: Switch Rate?
  1735. Parameter 3:
  1736. Board:
  1737. Step:
  1738. Code:
  1739. *unknown): 2
  1740.  
  1741. *** Element 60 ***
  1742. Properties
  1743. Char: 237
  1744. Color: 4
  1745. Destructable: True
  1746. Pushable: True
  1747. Projectile-Safe: False
  1748. Floor: False
  1749.  
  1750. Procedure
  1751. Special char: True
  1752. Special char code: offset=5A3 segment=1F8
  1753. Cycle: 2
  1754. Action code: offset=563 segment=1F8
  1755. Interaction code: offset=14C segment=1F8
  1756.  
  1757. Editor
  1758. Menu #: 4
  1759. Key: 68
  1760. Name: Dragon Pup
  1761. Category:
  1762. Parameter 1: Intelligence?
  1763. Parameter 2: Switch Rate?
  1764. Parameter 3:
  1765. Board:
  1766. Step:
  1767. Code:
  1768. *unknown): 1
  1769.  
  1770. *** Element 61 ***
  1771. Properties
  1772. Char: 229
  1773. Color: 1
  1774. Destructable: True
  1775. Pushable: True
  1776. Projectile-Safe: False
  1777. Floor: False
  1778.  
  1779. Procedure
  1780. Special char: False
  1781. Special char code: offset=20 segment=1F8
  1782. Cycle: 2
  1783. Action code: offset=5E6 segment=1F8
  1784. Interaction code: offset=14C segment=1F8
  1785.  
  1786. Editor
  1787. Menu #: 4
  1788. Key: 80
  1789. Name: Pairer
  1790. Category:
  1791. Parameter 1: Intelligence?
  1792. Parameter 2:
  1793. Parameter 3:
  1794. Board:
  1795. Step:
  1796. Code:
  1797. *unknown): 2
  1798.  
  1799. *** Element 62 ***
  1800. Properties
  1801. Char: 15
  1802. Color: 255
  1803. Destructable: True
  1804. Pushable: False
  1805. Projectile-Safe: False
  1806. Floor: False
  1807.  
  1808. Procedure
  1809. Special char: False
  1810. Special char code: offset=20 segment=1F8
  1811. Cycle: 1
  1812. Action code: offset=6EB segment=1F8
  1813. Interaction code: offset=14C segment=1F8
  1814.  
  1815. Editor
  1816. Menu #: 4
  1817. Key: 83
  1818. Name: Spider
  1819. Category:
  1820. Parameter 1: Intelligence?
  1821. Parameter 2:
  1822. Parameter 3:
  1823. Board:
  1824. Step:
  1825. Code:
  1826. *unknown): 3
  1827.  
  1828. *** Element 63 ***
  1829. Properties
  1830. Char: 197
  1831. Color: 255
  1832. Destructable: False
  1833. Pushable: False
  1834. Projectile-Safe: True
  1835. Floor: True
  1836.  
  1837. Procedure
  1838. Special char: True
  1839. Special char code: offset=17EA segment=1F8
  1840. Cycle: -1
  1841. Action code: offset=0 segment=1F8
  1842. Interaction code: offset=10 segment=1F8
  1843.  
  1844. Editor
  1845. Menu #: 5
  1846. Key: 87
  1847. Name: Web
  1848. Category:
  1849. Parameter 1:
  1850. Parameter 2:
  1851. Parameter 3:
  1852. Board:
  1853. Step:
  1854. Code:
  1855. *unknown): 0
  1856.  
  1857. *** Element 64 ***
  1858. Properties
  1859. Char: 90
  1860. Color: 15
  1861. Destructable: False
  1862. Pushable: False
  1863. Projectile-Safe: False
  1864. Floor: False
  1865.  
  1866. Procedure
  1867. Special char: True
  1868. Special char code: offset=38A1 segment=1F8
  1869. Cycle: 1
  1870. Action code: offset=38C3 segment=1F8
  1871. Interaction code: offset=385E segment=1F8
  1872.  
  1873. Editor
  1874. Menu #: 5
  1875. Key: 90
  1876. Name: Stone
  1877. Category:
  1878. Parameter 1:
  1879. Parameter 2:
  1880. Parameter 3:
  1881. Board:
  1882. Step:
  1883. Code:
  1884. *unknown): 0
  1885.  
  1886. *** Element 65 ***
  1887. Properties
  1888. Char: 32
  1889. Color: 255
  1890. Destructable: False
  1891. Pushable: False
  1892. Projectile-Safe: False
  1893. Floor: False
  1894.  
  1895. Procedure
  1896. Special char: False
  1897. Special char code: offset=20 segment=1F8
  1898. Cycle: -1
  1899. Action code: offset=0 segment=1F8
  1900. Interaction code: offset=10 segment=1F8
  1901.  
  1902. Editor
  1903. Menu #: 0
  1904. Key: 0
  1905. Name:
  1906. Category:
  1907. Parameter 1:
  1908. Parameter 2:
  1909. Parameter 3:
  1910. Board:
  1911. Step:
  1912. Code:
  1913. *unknown): 0
  1914.  
  1915. *** Element 66 ***
  1916. Properties
  1917. Char: 32
  1918. Color: 255
  1919. Destructable: False
  1920. Pushable: False
  1921. Projectile-Safe: False
  1922. Floor: False
  1923.  
  1924. Procedure
  1925. Special char: False
  1926. Special char code: offset=20 segment=1F8
  1927. Cycle: -1
  1928. Action code: offset=0 segment=1F8
  1929. Interaction code: offset=10 segment=1F8
  1930.  
  1931. Editor
  1932. Menu #: 0
  1933. Key: 0
  1934. Name:
  1935. Category:
  1936. Parameter 1:
  1937. Parameter 2:
  1938. Parameter 3:
  1939. Board:
  1940. Step:
  1941. Code:
  1942. *unknown): 0
  1943.  
  1944. *** Element 67 ***
  1945. Properties
  1946. Char: 32
  1947. Color: 255
  1948. Destructable: False
  1949. Pushable: False
  1950. Projectile-Safe: False
  1951. Floor: False
  1952.  
  1953. Procedure
  1954. Special char: False
  1955. Special char code: offset=20 segment=1F8
  1956. Cycle: -1
  1957. Action code: offset=0 segment=1F8
  1958. Interaction code: offset=10 segment=1F8
  1959.  
  1960. Editor
  1961. Menu #: 0
  1962. Key: 0
  1963. Name:
  1964. Category:
  1965. Parameter 1:
  1966. Parameter 2:
  1967. Parameter 3:
  1968. Board:
  1969. Step:
  1970. Code:
  1971. *unknown): 0
  1972.  
  1973. *** Element 68 ***
  1974. Properties
  1975. Char: 32
  1976. Color: 255
  1977. Destructable: False
  1978. Pushable: False
  1979. Projectile-Safe: False
  1980. Floor: False
  1981.  
  1982. Procedure
  1983. Special char: False
  1984. Special char code: offset=20 segment=1F8
  1985. Cycle: -1
  1986. Action code: offset=0 segment=1F8
  1987. Interaction code: offset=10 segment=1F8
  1988.  
  1989. Editor
  1990. Menu #: 0
  1991. Key: 0
  1992. Name:
  1993. Category:
  1994. Parameter 1:
  1995. Parameter 2:
  1996. Parameter 3:
  1997. Board:
  1998. Step:
  1999. Code:
  2000. *unknown): 0
  2001.  
  2002. *** Element 69 ***
  2003. Properties
  2004. Char: 248
  2005. Color: 15
  2006. Destructable: True
  2007. Pushable: False
  2008. Projectile-Safe: False
  2009. Floor: False
  2010.  
  2011. Procedure
  2012. Special char: False
  2013. Special char code: offset=20 segment=1F8
  2014. Cycle: 1
  2015. Action code: offset=13ED segment=1F8
  2016. Interaction code: offset=14C segment=1F8
  2017.  
  2018. Editor
  2019. Menu #: 0
  2020. Key: 0
  2021. Name: Bullet
  2022. Category:
  2023. Parameter 1:
  2024. Parameter 2:
  2025. Parameter 3:
  2026. Board:
  2027. Step:
  2028. Code:
  2029. *unknown): 0
  2030.  
  2031. *** Element 70 ***
  2032. Properties
  2033. Char: 205
  2034. Color: 255
  2035. Destructable: False
  2036. Pushable: False
  2037. Projectile-Safe: False
  2038. Floor: False
  2039.  
  2040. Procedure
  2041. Special char: False
  2042. Special char code: offset=20 segment=1F8
  2043. Cycle: -1
  2044. Action code: offset=0 segment=1F8
  2045. Interaction code: offset=10 segment=1F8
  2046.  
  2047. Editor
  2048. Menu #: 0
  2049. Key: 0
  2050. Name:
  2051. Category:
  2052. Parameter 1:
  2053. Parameter 2:
  2054. Parameter 3:
  2055. Board:
  2056. Step:
  2057. Code:
  2058. *unknown): 0
  2059.  
  2060. *** Element 71 ***
  2061. Properties
  2062. Char: 186
  2063. Color: 255
  2064. Destructable: False
  2065. Pushable: False
  2066. Projectile-Safe: False
  2067. Floor: False
  2068.  
  2069. Procedure
  2070. Special char: False
  2071. Special char code: offset=20 segment=1F8
  2072. Cycle: -1
  2073. Action code: offset=0 segment=1F8
  2074. Interaction code: offset=10 segment=1F8
  2075.  
  2076. Editor
  2077. Menu #: 0
  2078. Key: 0
  2079. Name:
  2080. Category:
  2081. Parameter 1:
  2082. Parameter 2:
  2083. Parameter 3:
  2084. Board:
  2085. Step:
  2086. Code:
  2087. *unknown): 0
  2088.  
  2089. *** Element 72 ***
  2090. Properties
  2091. Char: 83
  2092. Color: 15
  2093. Destructable: False
  2094. Pushable: False
  2095. Projectile-Safe: False
  2096. Floor: False
  2097.  
  2098. Procedure
  2099. Special char: True
  2100. Special char code: offset=22AE segment=1F8
  2101. Cycle: 1
  2102. Action code: offset=233A segment=1F8
  2103. Interaction code: offset=14C segment=1F8
  2104.  
  2105. Editor
  2106. Menu #: 0
  2107. Key: 0
  2108. Name: Star
  2109. Category:
  2110. Parameter 1:
  2111. Parameter 2:
  2112. Parameter 3:
  2113. Board:
  2114. Step:
  2115. Code:
  2116. *unknown): 0
  2117.  
  2118. *** Element 73 ***
  2119. Properties
  2120. Char: 32
  2121. Color: 255
  2122. Destructable: False
  2123. Pushable: False
  2124. Projectile-Safe: False
  2125. Floor: False
  2126.  
  2127. Procedure
  2128. Special char: False
  2129. Special char code: offset=20 segment=1F8
  2130. Cycle: -1
  2131. Action code: offset=0 segment=1F8
  2132. Interaction code: offset=10 segment=1F8
  2133.  
  2134. Editor
  2135. Menu #: 0
  2136. Key: 0
  2137. Name:
  2138. Category:
  2139. Parameter 1:
  2140. Parameter 2:
  2141. Parameter 3:
  2142. Board:
  2143. Step:
  2144. Code:
  2145. *unknown): 0
  2146.  
  2147. *** Element 74 ***
  2148. Properties
  2149. Char: 32
  2150. Color: 255
  2151. Destructable: False
  2152. Pushable: False
  2153. Projectile-Safe: False
  2154. Floor: False
  2155.  
  2156. Procedure
  2157. Special char: False
  2158. Special char code: offset=20 segment=1F8
  2159. Cycle: -1
  2160. Action code: offset=0 segment=1F8
  2161. Interaction code: offset=10 segment=1F8
  2162.  
  2163. Editor
  2164. Menu #: 0
  2165. Key: 0
  2166. Name:
  2167. Category:
  2168. Parameter 1:
  2169. Parameter 2:
  2170. Parameter 3:
  2171. Board:
  2172. Step:
  2173. Code:
  2174. *unknown): 0
  2175.  
  2176. *** Element 75 ***
  2177. Properties
  2178. Char: 32
  2179. Color: 255
  2180. Destructable: False
  2181. Pushable: False
  2182. Projectile-Safe: False
  2183. Floor: False
  2184.  
  2185. Procedure
  2186. Special char: False
  2187. Special char code: offset=20 segment=1F8
  2188. Cycle: -1
  2189. Action code: offset=0 segment=1F8
  2190. Interaction code: offset=10 segment=1F8
  2191.  
  2192. Editor
  2193. Menu #: 0
  2194. Key: 0
  2195. Name:
  2196. Category:
  2197. Parameter 1:
  2198. Parameter 2:
  2199. Parameter 3:
  2200. Board:
  2201. Step:
  2202. Code:
  2203. *unknown): 0
  2204.  
  2205. *** Element 76 ***
  2206. Properties
  2207. Char: 32
  2208. Color: 255
  2209. Destructable: False
  2210. Pushable: False
  2211. Projectile-Safe: False
  2212. Floor: False
  2213.  
  2214. Procedure
  2215. Special char: False
  2216. Special char code: offset=20 segment=1F8
  2217. Cycle: -1
  2218. Action code: offset=0 segment=1F8
  2219. Interaction code: offset=10 segment=1F8
  2220.  
  2221. Editor
  2222. Menu #: 0
  2223. Key: 0
  2224. Name:
  2225. Category:
  2226. Parameter 1:
  2227. Parameter 2:
  2228. Parameter 3:
  2229. Board:
  2230. Step:
  2231. Code:
  2232. *unknown): 0
  2233.  
  2234. *** Element 77 ***
  2235. Properties
  2236. Char: 32
  2237. Color: 255
  2238. Destructable: False
  2239. Pushable: False
  2240. Projectile-Safe: False
  2241. Floor: False
  2242.  
  2243. Procedure
  2244. Special char: False
  2245. Special char code: offset=20 segment=1F8
  2246. Cycle: -1
  2247. Action code: offset=0 segment=1F8
  2248. Interaction code: offset=10 segment=1F8
  2249.  
  2250. Editor
  2251. Menu #: 0
  2252. Key: 0
  2253. Name:
  2254. Category:
  2255. Parameter 1:
  2256. Parameter 2:
  2257. Parameter 3:
  2258. Board:
  2259. Step:
  2260. Code:
  2261. *unknown): 0
  2262.  
  2263. *** Element 78 ***
  2264. Properties
  2265. Char: 32
  2266. Color: 255
  2267. Destructable: False
  2268. Pushable: False
  2269. Projectile-Safe: False
  2270. Floor: False
  2271.  
  2272. Procedure
  2273. Special char: False
  2274. Special char code: offset=20 segment=1F8
  2275. Cycle: -1
  2276. Action code: offset=0 segment=1F8
  2277. Interaction code: offset=10 segment=1F8
  2278.  
  2279. Editor
  2280. Menu #: 0
  2281. Key: 0
  2282. Name:
  2283. Category:
  2284. Parameter 1:
  2285. Parameter 2:
  2286. Parameter 3:
  2287. Board:
  2288. Step:
  2289. Code:
  2290. *unknown): 0
  2291.  
  2292. *** Element 79 ***
  2293. Properties
  2294. Char: 32
  2295. Color: 255
  2296. Destructable: False
  2297. Pushable: False
  2298. Projectile-Safe: False
  2299. Floor: False
  2300.  
  2301. Procedure
  2302. Special char: False
  2303. Special char code: offset=20 segment=1F8
  2304. Cycle: -1
  2305. Action code: offset=0 segment=1F8
  2306. Interaction code: offset=10 segment=1F8
  2307.  
  2308. Editor
  2309. Menu #: 0
  2310. Key: 0
  2311. Name:
  2312. Category:
  2313. Parameter 1:
  2314. Parameter 2:
  2315. Parameter 3:
  2316. Board:
  2317. Step:
  2318. Code:
  2319. *unknown): 0
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