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- //
- // breakout.c
- //
- // Computer Science 50
- // Problem Set 3
- //
- // standard libraries
- #define _XOPEN_SOURCE
- #include <stdio.h>
- #include <stdlib.h>
- #include <string.h>
- #include <time.h>
- // Stanford Portable Library
- #include <spl/gevents.h>
- #include <spl/gobjects.h>
- #include <spl/gwindow.h>
- // height and width of game's window in pixels
- #define HEIGHT 600
- #define WIDTH 400
- // number of rows of bricks
- #define ROWS 5
- // number of columns of bricks
- #define COLS 10
- // radius of ball in pixels
- #define RADIUS 10
- // lives
- #define LIVES 3
- // prototypes
- void initBricks(GWindow window);
- GOval initBall(GWindow window);
- GRect initPaddle(GWindow window);
- GLabel initScoreboard(GWindow window);
- void updateScoreboard(GWindow window, GLabel label, int points);
- GObject detectCollision(GWindow window, GOval ball);
- int main(void)
- {
- // seed pseudorandom number generator
- srand48(time(NULL));
- // instantiate window
- GWindow window = newGWindow(WIDTH, HEIGHT);
- // inspoints = 0;
- // keep playing until game over
- while (lives > 0 && bricks > 0)
- {
- // TODO
- double velocity = 2.15;
- while(true)
- {
- move(circle,velocity,velocity);
- if (getX(circle) + getWidth(circle) >= getWith(window))
- {
- velocity = -velocity;
- }
- else if (getX(circle) <= 0 )
- {
- velocity = - velocity;
- }
- else if (getY(circle) <=0)
- {
- velocity = -velocity;
- }
- else if (getY(circle) >= 540)
- {
- velocity = -velocity;
- }
- pause(10);
- }
- }
- // wait for click before exiting
- waitForClick();tantiate bricks
- initBricks(window);
- // instantiate ball, centered in middle of window
- GOval ball = initBall(window);
- // instantiate paddle, centered at bottom of window
- GRect paddle = initPaddle(window);
- // instantiate scoreboard, centered in middle of window, just above ball
- GLabel label = initScoreboard(window);
- // number of bricks initially
- int bricks = COLS * ROWS;
- // number of lives initially
- int lives = LIVES;
- // number of points initially
- int
- // game over
- closeGWindow(window);
- return 0;
- }
- /**
- * Initializes window with a grid of bricks.
- */
- void initBricks(GWindow window)
- {
- int x =0; int y =0;
- for(int a=0; a<4;a++)
- {
- for (int i=0;i<8;i++)
- {
- GRect rect = newGRect(x,y,45,20);
- setColor(rect,"red");
- setFilled(rect,true);
- add(window,rect);
- x=x+50;
- }
- x=0;
- y=y+25;
- }
- }
- // TODO
- /**
- * Instantiates ball in center of window. Returns ball.
- */
- GOval initBall(GWindow window)
- {
- // TODO
- GOval circle = newGOval(175,245,50,50);
- setColor(circle,"black");
- setFilled(circle,true);
- add(window,circle);
- return NULL;
- }
- }
- /**
- * Instantiates paddle in bottom-middle of window.
- */
- GRect initPaddle(GWindow window)
- {
- // TODO
- GRect rect = newGRect(135,520,65,10);
- setColor(rect,"black");
- setFilled(rect,true);
- add(window,rect);
- while (true)
- {
- GEvent event = getNextEvent(MOUSE_EVENT);
- if(event != NULL)
- {
- double x = getX(event) - getWidth(rect)/2;
- double y= 520;//getY(event) - getWidth(rect);
- setLocation(rect,x,y);
- }
- }
- return NULL;
- }
- /**
- * Instantiates, configures, and returns label for scoreboard.
- */
- GLabel initScoreboard(GWindow window)
- {
- // TODO
- return NULL;
- }
- /**
- * Updates scoreboard's label, keeping it centered in window.
- */
- void updateScoreboard(GWindow window, GLabel label, int points)
- {
- // update label
- char s[12];
- sprintf(s, "%i", points);
- setLabel(label, s);
- // center label in window
- double x = (getWidth(window) - getWidth(label)) / 2;
- double y = (getHeight(window) - getHeight(label)) / 2;
- setLocation(label, x, y);
- }
- /**
- * Detects whether ball has collided with some object in window
- * by checking the four corners of its bounding box (which are
- * outside the ball's GOval, and so the ball can't collide with
- * itself). Returns object if so, else NULL.
- */
- GObject detectCollision(GWindow window, GOval ball)
- {
- // ball's location
- double x = getX(ball);
- double y = getY(ball);
- // for checking for collisions
- GObject object;
- // check for collision at ball's top-left corner
- object = getGObjectAt(window, x, y);
- if (object != NULL)
- {
- return object;
- }
- // check for collision at ball's top-right corner
- object = getGObjectAt(window, x + 2 * RADIUS, y);
- if (object != NULL)
- {
- return object;
- }
- // check for collision at ball's bottom-left corner
- object = getGObjectAt(window, x, y + 2 * RADIUS);
- if (object != NULL)
- {
- return object;
- }
- // check for collision at ball's bottom-right corner
- object = getGObjectAt(window, x + 2 * RADIUS, y + 2 * RADIUS);
- if (object != NULL)
- {
- return object;
- }
- // no collision
- return NULL;
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