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- Katrina stderr
- ==========================
- Traceback (most recent call last):
- File "<string>", line 1839, in <module>
- File "<string>", line 1835, in main
- File "<string>", line 1351, in play
- File "C:\Users\Jules\DOWNLO~1\poker\opponents\Katrina\main.py", line 47, in checkImage
- return super(Opponent,self).checkImage(isChar,onTry,tries,winner,playerName,setMoney)
- File "C:\Users\Jules\DOWNLO~1\poker\opponents\StandardCharacter.py", line 143, in checkImage
- msgs = [Message(self.name,self.imageMessages[onTry-1],["strip"],{},"strip",["strip"])]
- IndexError: list index out of range
- =========================
- Katrina stdout error log (only final part)
- ============
- Katrina stayed/called
- Processing stay message reading: I'll just stay, thanks.
- Blitting: I'll just stay, thanks.
- Reading message's associated action: stay
- <Event(26-UserEvent {'action': 'stay', 'name': 'Katrina'})>
- Stage: bet_and_stay
- <Event(26-UserEvent {'action': 'next_player'})>
- Stage: bet_and_stay
- On: Player (1)
- <Event(26-UserEvent {'action': 'player_response'})>
- Stage: bet_and_stay
- <Event(26-UserEvent {'action': 'player', 'atype': 'stay'})>
- Stage: bet_and_stay
- Processing stay message reading: You stay.
- Blitting: You stay.
- Reading message's associated action: stay
- <Event(26-UserEvent {'action': 'stay', 'name': 'Player'})>
- Stage: bet_and_stay
- Processing system message reading: Click the checkbox when you're done choosing which cards to change.
- Blitting: Click the checkbox when you're done choosing which cards to
- Blitting: change.
- Reading message's associated action: change_cards
- <Event(27-UserEvent {'mode': 'change_cards'})>
- Stage: bet_and_stay
- <Event(26-UserEvent {'action': 'cards_changed'})>
- Stage: change_cards
- Processing new_cards message reading: Pass me 2 card(s).
- Blitting: Pass me 2 card(s).
- Reading message's associated action: flip
- Reading message's associated action: round_two
- <Event(29-UserEvent {'whose': 'Player', 'side': 'up'})>
- Stage: change_cards
- <Event(26-UserEvent {'action': 'flip_cards', 'toFlip': [0, 1], 'name': 'Katrina'})>
- Stage: change_cards
- <Event(27-UserEvent {'mode': 'round_two'})>
- Stage: change_cards
- betCap: 500
- <Event(27-UserEvent {'mode': 'bet_and_call'})>
- Stage: round_two
- <Event(26-UserEvent {'action': 'next_player'})>
- Stage: bet_and_call
- On: Player (1)
- <Event(26-UserEvent {'action': 'player_response'})>
- Stage: bet_and_call
- <Event(26-UserEvent {'action': 'player', 'atype': 'bet'})>
- Stage: bet_and_call
- Player bet
- Processing bet message reading: You bet 70.
- Blitting: You bet 70.
- Reading message's associated action: bet
- <Event(26-UserEvent {'action': 'bet', 'name': 'Player', 'bet': 70})>
- Stage: bet_and_call
- <Event(26-UserEvent {'action': 'next_player'})>
- Stage: bet_and_call
- On: Katrina (0)
- <Event(26-UserEvent {'action': 'AI_response'})>
- Stage: bet_and_call
- 5.0
- 13.0
- Katrina bet
- Katrina: 190<500
- Processing bet message reading: I bet 50.
- Blitting: I bet 50.
- Reading message's associated action: bet
- <Event(26-UserEvent {'action': 'bet', 'name': 'Katrina', 'bet': 50})>
- Stage: bet_and_call
- Katrina went into debt: -25
- <Event(26-UserEvent {'action': 'next_player'})>
- Stage: bet_and_call
- On: Player (1)
- <Event(26-UserEvent {'action': 'player_response'})>
- Stage: bet_and_call
- <Event(26-UserEvent {'action': 'player', 'atype': 'call'})>
- Stage: bet_and_call
- Processing call message reading: You call.
- Blitting: You call.
- Reading message's associated action: call
- <Event(26-UserEvent {'action': 'call', 'name': 'Player'})>
- Stage: bet_and_call
- <Event(27-UserEvent {'mode': 'showdown'})>
- Stage: bet_and_call
- Processing reveal message reading: Is a king high good?
- Blitting: Is a king high good?
- <Event(29-UserEvent {'whose': 'Katrina', 'side': 'up'})>
- Stage: showdown
- Processing reveal message reading: You have a pair.
- Blitting: You have a pair.
- Reading message's associated action: showdown
- <Event(29-UserEvent {'whose': 'Player', 'side': 'up'})>
- Stage: showdown
- <Event(27-UserEvent {'tie': False, 'mode': 'end_round'})>
- Stage: showdown
- Winner: Player
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