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  1. Katrina stderr
  2. ==========================
  3. Traceback (most recent call last):
  4. File "<string>", line 1839, in <module>
  5. File "<string>", line 1835, in main
  6. File "<string>", line 1351, in play
  7. File "C:\Users\Jules\DOWNLO~1\poker\opponents\Katrina\main.py", line 47, in checkImage
  8. return super(Opponent,self).checkImage(isChar,onTry,tries,winner,playerName,setMoney)
  9. File "C:\Users\Jules\DOWNLO~1\poker\opponents\StandardCharacter.py", line 143, in checkImage
  10. msgs = [Message(self.name,self.imageMessages[onTry-1],["strip"],{},"strip",["strip"])]
  11. IndexError: list index out of range
  12. =========================
  13. Katrina stdout error log (only final part)
  14. ============
  15. Katrina stayed/called
  16. Processing stay message reading: I'll just stay, thanks.
  17. Blitting: I'll just stay, thanks.
  18. Reading message's associated action: stay
  19. <Event(26-UserEvent {'action': 'stay', 'name': 'Katrina'})>
  20. Stage: bet_and_stay
  21. <Event(26-UserEvent {'action': 'next_player'})>
  22. Stage: bet_and_stay
  23. On: Player (1)
  24. <Event(26-UserEvent {'action': 'player_response'})>
  25. Stage: bet_and_stay
  26. <Event(26-UserEvent {'action': 'player', 'atype': 'stay'})>
  27. Stage: bet_and_stay
  28. Processing stay message reading: You stay.
  29. Blitting: You stay.
  30. Reading message's associated action: stay
  31. <Event(26-UserEvent {'action': 'stay', 'name': 'Player'})>
  32. Stage: bet_and_stay
  33. Processing system message reading: Click the checkbox when you're done choosing which cards to change.
  34. Blitting: Click the checkbox when you're done choosing which cards to
  35. Blitting: change.
  36. Reading message's associated action: change_cards
  37. <Event(27-UserEvent {'mode': 'change_cards'})>
  38. Stage: bet_and_stay
  39. <Event(26-UserEvent {'action': 'cards_changed'})>
  40. Stage: change_cards
  41. Processing new_cards message reading: Pass me 2 card(s).
  42. Blitting: Pass me 2 card(s).
  43. Reading message's associated action: flip
  44. Reading message's associated action: round_two
  45. <Event(29-UserEvent {'whose': 'Player', 'side': 'up'})>
  46. Stage: change_cards
  47. <Event(26-UserEvent {'action': 'flip_cards', 'toFlip': [0, 1], 'name': 'Katrina'})>
  48. Stage: change_cards
  49. <Event(27-UserEvent {'mode': 'round_two'})>
  50. Stage: change_cards
  51. betCap: 500
  52. <Event(27-UserEvent {'mode': 'bet_and_call'})>
  53. Stage: round_two
  54. <Event(26-UserEvent {'action': 'next_player'})>
  55. Stage: bet_and_call
  56. On: Player (1)
  57. <Event(26-UserEvent {'action': 'player_response'})>
  58. Stage: bet_and_call
  59. <Event(26-UserEvent {'action': 'player', 'atype': 'bet'})>
  60. Stage: bet_and_call
  61. Player bet
  62. Processing bet message reading: You bet 70.
  63. Blitting: You bet 70.
  64. Reading message's associated action: bet
  65. <Event(26-UserEvent {'action': 'bet', 'name': 'Player', 'bet': 70})>
  66. Stage: bet_and_call
  67. <Event(26-UserEvent {'action': 'next_player'})>
  68. Stage: bet_and_call
  69. On: Katrina (0)
  70. <Event(26-UserEvent {'action': 'AI_response'})>
  71. Stage: bet_and_call
  72. 5.0
  73. 13.0
  74. Katrina bet
  75. Katrina: 190<500
  76. Processing bet message reading: I bet 50.
  77. Blitting: I bet 50.
  78. Reading message's associated action: bet
  79. <Event(26-UserEvent {'action': 'bet', 'name': 'Katrina', 'bet': 50})>
  80. Stage: bet_and_call
  81. Katrina went into debt: -25
  82. <Event(26-UserEvent {'action': 'next_player'})>
  83. Stage: bet_and_call
  84. On: Player (1)
  85. <Event(26-UserEvent {'action': 'player_response'})>
  86. Stage: bet_and_call
  87. <Event(26-UserEvent {'action': 'player', 'atype': 'call'})>
  88. Stage: bet_and_call
  89. Processing call message reading: You call.
  90. Blitting: You call.
  91. Reading message's associated action: call
  92. <Event(26-UserEvent {'action': 'call', 'name': 'Player'})>
  93. Stage: bet_and_call
  94. <Event(27-UserEvent {'mode': 'showdown'})>
  95. Stage: bet_and_call
  96. Processing reveal message reading: Is a king high good?
  97. Blitting: Is a king high good?
  98. <Event(29-UserEvent {'whose': 'Katrina', 'side': 'up'})>
  99. Stage: showdown
  100. Processing reveal message reading: You have a pair.
  101. Blitting: You have a pair.
  102. Reading message's associated action: showdown
  103. <Event(29-UserEvent {'whose': 'Player', 'side': 'up'})>
  104. Stage: showdown
  105. <Event(27-UserEvent {'tie': False, 'mode': 'end_round'})>
  106. Stage: showdown
  107. Winner: Player
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