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- on death:
- clear {ninja.%player%::*}
- command /ninja:
- permission: kit.ninja:
- trigger:
- if player is equal to {ninja.%player%::*}:
- stop
- send "&cVoce ja pegou esse kit"
- else:
- add player to {ninja.%player%::*}
- send "&cVoce pegou o kit &fNinja"
- on damage:
- if attacker is equal to {ninja.%attacker%::*}:
- set {teleport.ninja.%attacker%} to victim
- on sneak toggle:
- if player is equal to {ninja.%player%::*}:
- if {teleport.ninja.%player%} is set:
- set {_espera} to difference between {ninja.Delay::%player%} and now
- if {_espera} is less than 10 seconds:
- send "&cVoce deve esperar para usar o kit novamente"
- stop
- teleport player to {teleport.ninja.%player%}
- set {ninja.Delay::%player%} to now
- else:
- message "&cVoce nao bateu em ninguem ainda."
- stop
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