Bidderlyn

Market lvl 12 medium

Aug 21st, 2022 (edited)
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  1. Insert Character level:
  2. 12
  3. Insert Market Size (Recommended: Char level + 4
  4. 16
  5.  
  6. The following list represents the market options for a character level 12
  7.  
  8. As a level 12 character you start with 75600 gold.
  9.  
  10. You can buy any Equipment even if it is not on the list, but its market price will increase by +50%.
  11.  
  12. -- Weapons --
  13.  
  14. Scimitar deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  15. Scimitar is a martial melee weapon
  16. Costs: 50g
  17.  
  18. Falchion deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  19. Falchion is a Martial two handed melee weapon
  20. Costs: 100g
  21.  
  22. Morningstar deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  23. Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
  24. Costs: 50g
  25.  
  26. Battle-Axe deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  27. axe is a martial melee weapon with an additional +0.5 STR mod to damage
  28. Costs: 50g
  29.  
  30. Great-Axe deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  31. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage
  32. Costs: 100g
  33.  
  34. Maul deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  35. Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
  36. Costs: 100g
  37.  
  38. Kukri deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  39. Kukri is a light melee weapon that can be unsheathed as a free action rather than swift
  40. Costs: 20g
  41.  
  42. Club deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  43. Club is a simple melee weapon
  44. Costs: 20g
  45.  
  46. Bow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  47. Costs: 20g
  48.  
  49. Bow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  50. Costs: 20g
  51.  
  52. Short-Spear deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  53. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets
  54. Costs: 30g
  55.  
  56. Long-Spear deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  57. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking
  58. Costs: 80g
  59.  
  60. Light Crossbow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  61. costs 2 ticks to reload, ignores 2 DR
  62. Costs: 120g
  63.  
  64. Heavy Crossbow deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  65. costs 3 ticks to reload, ignores 3 DR
  66. Costs: 120g
  67.  
  68. Bolts(x30)
  69. Costs: 10g
  70.  
  71. Arrows(x30)
  72. Costs: 10g
  73.  
  74. Spiked-Chain deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
  75. Spiked-Chain is an exotic melee weapons that counts as a light weapon and increases your trip and disarm attacks by +2 circmstance bonus
  76. Costs: 200g
  77.  
  78. Halberd deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  79. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking
  80. Costs: 80g
  81.  
  82. Great-Axe deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  83. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage
  84. Costs: 100g
  85.  
  86. Scimitar deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  87. Scimitar is a martial melee weapon
  88. Costs: 50g
  89.  
  90. Battle-Axe deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  91. axe is a martial melee weapon with an additional +0.5 STR mod to damage
  92. Costs: 50g
  93.  
  94. Light Crossbow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  95. costs 2 ticks to reload, ignores 2 DR
  96. Costs: 120g
  97.  
  98. Quarterstaff deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  99. Quarterstaff is a simple melee weapon
  100. Costs: 20g
  101.  
  102. Quarterstaff(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  103. Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1
  104. Costs: 320g
  105.  
  106. Light Crossbow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  107. costs 2 ticks to reload, ignores 2 DR
  108. Costs: 120g
  109.  
  110. Maul(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  111. Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  112. Costs: 400g
  113.  
  114. Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  115. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  116. Costs: 400g
  117.  
  118. Long-Spear(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  119. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1
  120. Costs: 380g
  121.  
  122. Falchion(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  123. Falchion is a Martial two handed melee weapon, Masterwork increases hit chance by +1
  124. Costs: 400g
  125.  
  126. Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  127. costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
  128. Costs: 420g
  129.  
  130. Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  131. Masterwork increases hit chance by +1
  132. Costs: 320g
  133.  
  134. Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  135. Masterwork increases hit chance by +1
  136. Costs: 320g
  137.  
  138. Dagger(MW) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  139. Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
  140. Costs: 320g
  141.  
  142. Arrows(x30)
  143. Costs: 10g
  144.  
  145. Arrows(x30)
  146. Costs: 10g
  147.  
  148. Maul(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  149. Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  150. Costs: 400g
  151.  
  152. Club(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  153. Club is a simple melee weapon, Masterwork increases hit chance by +1
  154. Costs: 320g
  155.  
  156. Bow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  157. Costs: 20g
  158.  
  159. Short-Spear(MW) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  160. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
  161. Costs: 330g
  162.  
  163. Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  164. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  165. Costs: 400g
  166.  
  167. Short-Spear(MW) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  168. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
  169. Costs: 330g
  170.  
  171. Dagger(MW) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  172. Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
  173. Costs: 320g
  174.  
  175. Club(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  176. Club is a simple melee weapon, Masterwork increases hit chance by +1
  177. Costs: 320g
  178.  
  179. Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  180. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  181. Costs: 350g
  182.  
  183. Quarterstaff(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  184. Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1
  185. Costs: 320g
  186.  
  187. Maul(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  188. Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  189. Costs: 400g
  190.  
  191. Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  192. costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
  193. Costs: 420g
  194.  
  195. Bow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  196. Costs: 20g
  197.  
  198. Morningstar(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  199. Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  200. Costs: 350g
  201.  
  202. Trident(+Countering) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  203. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc)
  204. Costs: 2330g
  205.  
  206. Curved Battle-Axe(+1) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  207. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry
  208. Costs: 3250g
  209.  
  210. Alchemical Silver Spiked-Chain(+1) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
  211. Spiked-Chain is an exotic melee weapons that counts as a light weapon and increases your trip and disarm attacks by +2 circmstance bonus, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1
  212. Costs: 2900g
  213.  
  214. Dagger(+Countering) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  215. Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc)
  216. Costs: 2320g
  217.  
  218. Arrows(x30)(MW)
  219. Masterwork increases hit chance by +1
  220. Costs: 310g
  221.  
  222. Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  223. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  224. Costs: 400g
  225.  
  226. Curved Great-Axe(+Lightning Bite) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  227. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +1d4 Lightning damage
  228. Costs: 3300g
  229.  
  230. Flanged Mace(+1) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  231. Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks
  232. Costs: 3250g
  233.  
  234. Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  235. costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
  236. Costs: 420g
  237.  
  238. Curved Rapier(+1) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
  239. Rapier is an exotic melee weapons that counts as a light weapon and increases your feint attacks and parry by +2 circmstance bonus, Curved weapons gain +1 circumstance bonus to feint attacks and parry
  240. Costs: 3300g
  241.  
  242. Curved Dagger(+1) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  243. Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Curved weapons gain +1 circumstance bonus to feint attacks and parry
  244. Costs: 3220g
  245.  
  246. Bolts(x30)(MW)
  247. Masterwork increases hit chance by +1
  248. Costs: 310g
  249.  
  250. Greatsword(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  251. Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1
  252. Costs: 400g
  253.  
  254. Alchemical Silver Kukri(+1) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  255. Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1
  256. Costs: 2720g
  257.  
  258. Sword(+Lightning Bite) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  259. Sword is a martial melee weapon, Masterwork increases hit chance by +1, +1d4 Lightning damage
  260. Costs: 2350g
  261.  
  262. Mace(+Frost Bite) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  263. Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, +1d4 Cold damage
  264. Costs: 2350g
  265.  
  266. Curved Kukri(+Countering) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  267. Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc)
  268. Costs: 3220g
  269.  
  270. Curved Dagger(+Countering) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  271. Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc)
  272. Costs: 3220g
  273.  
  274. Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  275. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  276. Costs: 400g
  277.  
  278. Quarterstaff(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  279. Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1
  280. Costs: 320g
  281.  
  282. Battle-Axe(+1) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  283. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  284. Costs: 2350g
  285.  
  286. Flanged Morningstar(+Frost Bite) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  287. Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, +1d4 Cold damage
  288. Costs: 3250g
  289.  
  290. Greatsword(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  291. Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1
  292. Costs: 400g
  293.  
  294. Flanged Quarterstaff(+Cruel) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  295. Quarterstaff is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Additional temp 5HP for 10 minutes after killing a target(Max+20)
  296. Costs: 3220g
  297.  
  298. Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  299. Masterwork increases hit chance by +1
  300. Costs: 320g
  301.  
  302. Falchion(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  303. Falchion is a Martial two handed melee weapon, Masterwork increases hit chance by +1
  304. Costs: 400g
  305.  
  306. Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  307. costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
  308. Costs: 420g
  309.  
  310. Dire-Flail(+1) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  311. Dire-Flail is an exotic two handed melee weapon that increases your sunder and rend attacks by +2 circmstance bonus, Masterwork increases hit chance by +1
  312. Costs: 2500g
  313.  
  314. Bow(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  315. Engraved with Jasper Stone (100g)
  316. Costs: 2100g
  317.  
  318. Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  319. Masterwork increases hit chance by +1
  320. Costs: 320g
  321.  
  322. Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  323. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  324. Costs: 400g
  325.  
  326. Saber(+Countering) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  327. Saber is an exotic melee weapons that increases you attack roll by +1(Circumstance bonus) while mounted, Masterwork increases hit chance by +1, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc)
  328. Costs: 2400g
  329.  
  330. Broad Bolts(x30)(+2)(+UnHoly)
  331. Broad ammunition heads deal 1 bleeding damage to unarmored targets for 2d4 rounds yet take -2 to hit chance, +2d6 against good aligned targets - can't be wielded by good aligned, Engraved with Clear Red Ruby (2500g)
  332. Costs: 52500g
  333.  
  334. Broad Arrows(x30)(+4)
  335. Broad ammunition heads deal 1 bleeding damage to unarmored targets for 2d4 rounds yet take -2 to hit chance, Engraved with Blue Sapphire (1600g)
  336. Costs: 33600g
  337.  
  338. Flanged Morningstar(+4)(+Defending) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  339. Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Allows the weilder to transdorm this weapon's enhancement bonus to AC points as a free action at the start of its activation, Engraved with Emerald (1600g)
  340. Costs: 52500g
  341.  
  342. Cold-Iron Kukri(+1)(+Lightning Burst) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  343. Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1, Cold-Iron bypasses DR of demons and fey creatures, +1d6 Fire damage, on crit add an additional d6 die per crit multiplier
  344. Costs: 54320g
  345.  
  346. Serrated Long-Spear(+1)(+Keen) deals 1d12 damage, x3 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  347. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, x2 crit range, Engraved with Red Spinel (400g)
  348. Costs: 33600g
  349.  
  350. Adamantine Serrated Short-Spear(+3) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  351. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, Adamantine penetrates additional +2 Armor DR
  352. Costs: 36230g
  353.  
  354. Curved Sword(+3) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  355. Sword is a martial melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry
  356. Costs: 19250g
  357.  
  358. Light Crossbow(+1)(+UnHoly) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  359. costs 2 ticks to reload, ignores 2 DR, +2d6 against good aligned targets - can't be wielded by good aligned, Engraved with Blue Sapphire (1600g)
  360. Costs: 33600g
  361.  
  362. Great Mace(+Countering)(+3) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  363. Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc), Engraved with Blue Sapphire (1600g)
  364. Costs: 33600g
  365.  
  366. Bow(+4) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  367. Engraved with Blue Sapphire (1600g)
  368. Costs: 33600g
  369.  
  370. Alchemical Silver Long-Spear(+Speed)(+3) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  371. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, weapon 1st strike costs 1 tick less, Engraved with Canary Diamond (3600g)
  372. Costs: 75600g
  373.  
  374. Mace(+Fire Bite)(+4) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  375. Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, +1d4 Fire damage, Engraved with Clear Red Ruby (2500g)
  376. Costs: 52500g
  377.  
  378. Cold-Iron Long-Spear(+4) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  379. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1, Cold-Iron bypasses DR of demons and fey creatures
  380. Costs: 54380g
  381.  
  382. Light Crossbow(+2)(+Fire Burst) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  383. costs 2 ticks to reload, ignores 2 DR, +1d6 Fire damage, on crit add an additional d6 die per crit multiplier, Engraved with Clear Red Ruby (2500g)
  384. Costs: 52500g
  385.  
  386. Short-Spear(+4) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  387. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1, Engraved with Emerald (1600g)
  388. Costs: 33600g
  389.  
  390. Flanged Mace(+Vicious)(+1) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  391. Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits
  392. Costs: 9250g
  393.  
  394. Light Crossbow(+2)(+Degrading) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  395. costs 2 ticks to reload, ignores 2 DR, reduces the target's Spell Resistance by 2 until its next activation, stacks with each hit - crit multiplies the effect by crit modifier, Engraved with Clear Red Ruby (2500g)
  396. Costs: 52500g
  397.  
  398. Bodkin Arrows(x30)(+4)
  399. Bodkin ammunition heads penetrates 2 point of armor pierce DR yet takes -2 to hit chance, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, Engraved with Emerald (1600g)
  400. Costs: 33600g
  401.  
  402. Arrows(x30)(+1)(+Lightning Bite)
  403. Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1d4 Lightning damage
  404. Costs: 8510g
  405.  
  406. Great Mace(+Acid Bite)(+3) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  407. Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, +1d4 Acidic damage, Engraved with Blue Sapphire (1600g)
  408. Costs: 33600g
  409.  
  410. Cold-Iron Scimitar(+4) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  411. Scimitar is a martial melee weapon, Masterwork increases hit chance by +1, Cold-Iron bypasses DR of demons and fey creatures
  412. Costs: 54350g
  413.  
  414. Alchemical Silver Flanged Maul(+3)(+Fire Burst) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  415. Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1d6 Fire damage, on crit add an additional d6 die per crit multiplier, Engraved with Clear Red Ruby (2500g)
  416. Costs: 75600g
  417.  
  418. Bow(+4) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  419. Engraved with Emerald (1600g)
  420. Costs: 33600g
  421.  
  422. Alchemical Silver Dagger(+Fire Burst) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  423. Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1d6 Fire damage, on crit add an additional d6 die per crit multiplier, Engraved with Red Spinel (400g)
  424. Costs: 18900g
  425.  
  426. Heavy Crossbow(+2)(+Cruel) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  427. costs 3 ticks to reload, ignores 3 DR, Additional temp 5HP for 10 minutes after killing a target(Max+20), Engraved with Jade (900g)
  428. Costs: 18900g
  429.  
  430. Bolts(x30)(+4)
  431. Masterwork increases hit chance by +1, Cold-Iron bypasses DR of demons and fey creatures
  432. Costs: 34310g
  433.  
  434. Curved Battle-Axe(+Lightning Burst)(+2) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  435. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +1d6 Fire damage, on crit add an additional d6 die per crit multiplier, Engraved with Blue Sapphire (1600g)
  436. Costs: 52500g
  437.  
  438. Curved Battle-Axe(+2) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  439. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry
  440. Costs: 9250g
  441.  
  442. Bow(+Cruel)(+3) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  443. Additional temp 5HP for 10 minutes after killing a target(Max+20), Engraved with Blue Sapphire (1600g)
  444. Costs: 33600g
  445.  
  446. Curved Scimitar(+4) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  447. Scimitar is a martial melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Engraved with White Pearl (400g)
  448. Costs: 33600g
  449.  
  450. Falchion(+1)(+Fire Burst) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  451. Falchion is a Martial two handed melee weapon, Masterwork increases hit chance by +1, +1d6 Fire damage, on crit add an additional d6 die per crit multiplier, Engraved with Blue Sapphire (1600g)
  452. Costs: 33600g
  453.  
  454. Curved Bastard-Sword(+4) deals 1d10 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  455. Bastard-Sword is an Exotic melee weapon that can be used both as a one handed or as a two handed weapon., Curved weapons gain +1 circumstance bonus to feint attacks and parry, Engraved with Red Spinel (400g)
  456. Costs: 33600g
  457.  
  458. -- Armors --
  459.  
  460. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  461. Costs: 10g
  462.  
  463. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  464. Costs: 150g
  465.  
  466. Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  467. Costs: 600g
  468.  
  469. Scalemail(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
  470. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  471. This entire set Costs: 1200g
  472.  
  473. Splintmail(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
  474. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  475. This entire set Costs: 3000g
  476.  
  477. Halfplate(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  478. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  479. This entire set Costs: 4500g
  480.  
  481. Fullplate(Heavy), 9 AC, 1 MAX-DEX, 6 Pierce soak, 2 bludge soak, 6 Slash soak.
  482. These Items are also part of the armor set and must be worn with it: Fullplate Helmet, Fullplate Gauntlets, Fullplate Greaves.
  483. This entire set Costs: 9000g
  484.  
  485. Light Shield, 1 Shield AC.
  486. Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2
  487. Costs: 10g
  488.  
  489. Direhide Light Shield, 1 Shield AC.
  490. Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2, Direhide grants +1 AC against animals
  491. Costs: 360g
  492.  
  493. Direhide Heavy Shield, 2 Shield AC.
  494. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, Direhide grants +1 AC against animals
  495. Costs: 370g
  496.  
  497. Light Shield, 1 Shield AC.
  498. Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2
  499. Costs: 160g
  500.  
  501. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  502. Costs: 300g
  503.  
  504. Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  505. Masterwork removes -1 from the Armor Penalty
  506. Costs: 750g
  507.  
  508. Direhide Light Shield, 1 Shield AC.
  509. Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2, Direhide grants +1 AC against animals
  510. Costs: 360g
  511.  
  512. Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  513. Costs: 750g
  514.  
  515. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  516. Costs: 300g
  517.  
  518. Direhide Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  519. Direhide grants +3 to checks made to intimidate animals
  520. Costs: 700g
  521.  
  522. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  523. Costs: 160g
  524.  
  525. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  526. Costs: 160g
  527.  
  528. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  529. Costs: 300g
  530.  
  531. Light Shield, 1 Shield AC.
  532. Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2
  533. Costs: 160g
  534.  
  535. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  536. Costs: 300g
  537.  
  538. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  539. Costs: 160g
  540.  
  541. Light Shield, 1 Shield AC.
  542. Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2
  543. Costs: 160g
  544.  
  545. Padded Scalemail(+1)(Medium), 7 AC, 3 MAX-DEX, 1 Pierce soak, 2 bludge soak, 4 Slash soak.
  546. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets(Lesser Channel Pain)
  547. Padded grants +1 DR against Bludge attacks, Add half of the damage you have suffered since the end of your last activation to your next attack as an immediate action(Max +5)
  548. This entire set Costs: 4200g
  549.  
  550. Umbral Skin Heavy Shield(+1), 3 Shield AC.
  551. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, Umbral Skin shield makes you become blurry (20% miss chance) if you are in a shadowy area.
  552. Costs: 5170g
  553.  
  554. Ironwood Padded Scalemail(Balanced)(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 2 bludge soak, 4 Slash soak.
  555. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets(Time Warping 2)
  556. Padded grants +1 DR against Bludge attacks, Ironwood can be worn by druids, Balanced adds +2 to Balance checks and +2 against trip and overrun checks, Move back 2 ticks on the initiative wheel as a free action. Can't use the ability again until you delay for 2 ticks
  557. This entire set Costs: 8200g
  558.  
  559. Coral Shell Halfplate(+1)(Heavy), 9 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  560. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets(STR +1)
  561. The armor check penalty of this Coral Shell armor does not affect Swim checks, +1 Strength
  562. This entire set Costs: 7400g
  563.  
  564. Umbral Skin Gambeson(Spell Resistance 11)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  565. Umbral Skin reduces stealth circumstance penalties by half, Sets your Spell Resistance to 11
  566. Costs: 10600g
  567.  
  568. Leather-armor(+1)(Light), 3 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  569. Costs: 1300g
  570.  
  571. Coral Shell Halfplate(Magic Aura 3/day)(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  572. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets(Handle Animal +3)
  573. The armor check penalty of this Coral Shell armor does not affect Swim checks, Wielder can use Magic Aura as a spell like ability 3/day - UMD check 12, +3 to Handle Animal skill checks
  574. This entire set Costs: 7400g
  575.  
  576. Polished Gambeson(+1)(Light), 5 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 1 Slash soak.
  577. Polished grants +1 DR against Slash attacks
  578. Costs: 2500g
  579.  
  580. Leather-armor(+1)(Light), 3 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  581. Costs: 1300g
  582.  
  583. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  584. Costs: 160g
  585.  
  586. Heavy Shield(+2), 4 Shield AC.
  587. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, Engraved with Coral (400g)
  588. Costs: 4400g
  589.  
  590. Leather-armor(+2)(Light), 4 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  591. Engraved with Red Spinel (400g)
  592. Costs: 4400g
  593.  
  594. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  595. Costs: 160g
  596.  
  597. Light Shield(Sonic Resistance 5), 1 Shield AC.
  598. Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2, Grants 5 points of protection from Sonic
  599. Costs: 1160g
  600.  
  601. Fullplate(MW)(Heavy), 9 AC, 1 MAX-DEX, 6 Pierce soak, 2 bludge soak, 6 Slash soak.
  602. These Items are also part of the armor set and must be worn with it: Fullplate Helmet, Fullplate Gauntlets, Fullplate Greaves.
  603. Masterwork removes -1 from the Armor Penalty
  604. This entire set Costs: 9150g
  605.  
  606. Direhide Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  607. Direhide grants +3 to checks made to intimidate animals
  608. Costs: 700g
  609.  
  610. Polished Halfplate(+1)(Fire Resistance 5)(Heavy), 9 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 5 Slash soak.
  611. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets(Lesser Channel Pain)
  612. Polished grants +1 DR against Slash attacks, Grants 5 points of protection from Fire, Add half of the damage you have suffered since the end of your last activation to your next attack as an immediate action(Max +5)
  613. This entire set Costs: 10500g
  614.  
  615. Mithral Sturdy Scalemail(Spell Resistance 20)(Light), 6 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 4 Slash soak.
  616. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets(Channel Pain)
  617. Sturdy grants +1 DR against Pierce attacks, Mithral increases the Max Dex of an armor by +2 and reduces its weight class, Sets your Spell Resistance to 20, Add half of the damage you have suffered since the end of your last activation to your next attack as an immediate action(Max +10)
  618. This entire set Costs: 26500g
  619.  
  620. Cold-Iron Heavy Shield(CON +2)(+1), 3 Shield AC.
  621. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, Cold-Iron grants +1 to all saves against outsiders spells / effects, +2 Constitution
  622. Costs: 13670g
  623.  
  624. Sturdy Gambeson(+4)(Light), 8 AC, 5 MAX-DEX, 3 Pierce soak, 1 bludge soak, 0 Slash soak.
  625. Sturdy grants +1 DR against Pierce attacks, Engraved with Red Spinel (400g)
  626. Costs: 17600g
  627.  
  628. Polished Gambeson(+1)(Alter Self 3/day)(Light), 5 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 1 Slash soak.
  629. Polished grants +1 DR against Slash attacks, Wielder can use Alter Self as a spell like ability 3/day - UMD check 16
  630. Costs: 10500g
  631.  
  632. Robe(Grease 5/day)(Mana Life)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  633. Wielder can use Grease as a spell like ability 5/day - UMD check 12, Mana Life increases your HP by the amount of your caster levels plus the amount of your spellcasting attribute modifier, Engraved with Emerald (1600g)
  634. Costs: 17600g
  635.  
  636. Coral Shell Halfplate(+1)(CON +1)(Heavy), 9 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  637. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  638. The armor check penalty of this Coral Shell armor does not affect Swim checks, +1 Constitution
  639. This entire set Costs: 9300g
  640.  
  641. Scalemail(+3)(Medium), 9 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
  642. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets(Escape Artist +7)
  643. +7 to Escape Artist skill checks
  644. This entire set Costs: 20100g
  645.  
  646. Sturdy Halfplate(+4)(Heavy), 12 AC, 2 MAX-DEX, 5 Pierce soak, 1 bludge soak, 4 Slash soak.
  647. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets(Vampiric Touch 3/day)
  648. Sturdy grants +1 DR against Pierce attacks, Wielder can use Vampiric Touch as a spell like ability 3/day - UMD check 20
  649. This entire set Costs: 31300g
  650.  
  651. Leather-armor(+3)(Light), 5 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  652. Engraved with Jade (900g)
  653. Costs: 9900g
  654.  
  655. Padded Halfplate(+2)(Spell Resistance 11)(Heavy), 10 AC, 2 MAX-DEX, 4 Pierce soak, 2 bludge soak, 4 Slash soak.
  656. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  657. Padded grants +1 DR against Bludge attacks, Sets your Spell Resistance to 11
  658. This entire set Costs: 14400g
  659.  
  660. Polished Scalemail(CON +4)(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 5 Slash soak.
  661. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  662. Polished grants +1 DR against Slash attacks, +4 Constitution
  663. This entire set Costs: 18100g
  664.  
  665. Sturdy Scalemail(+3)(Medium), 9 AC, 3 MAX-DEX, 2 Pierce soak, 1 bludge soak, 4 Slash soak.
  666. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  667. Sturdy grants +1 DR against Pierce attacks
  668. This entire set Costs: 11100g
  669.  
  670. Umbral Skin Heavy Shield(+4), 6 Shield AC.
  671. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, Umbral Skin shield makes you become blurry (20% miss chance) if you are in a shadowy area.
  672. Costs: 20170g
  673.  
  674. Mithral Polished Halfplate(+1)(Medium), 9 AC, 4 MAX-DEX, 4 Pierce soak, 1 bludge soak, 5 Slash soak.
  675. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  676. Polished grants +1 DR against Slash attacks, Mithral increases the Max Dex of an armor by +2 and reduces its weight class
  677. This entire set Costs: 15400g
  678.  
  679. Sturdy Splintmail(Lightning Resistance 10)(+3)(Medium), 10 AC, 1 MAX-DEX, 4 Pierce soak, 5 bludge soak, 3 Slash soak.
  680. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  681. Sturdy grants +1 DR against Pierce attacks, Grants 10 points of protection from Lightning
  682. This entire set Costs: 28900g
  683.  
  684. -- Accesories --
  685.  
  686. Copper Ring(+1 CHA)
  687. +1 Charisma
  688. Costs: 1100g
  689.  
  690. Golden Ring(+1 STR)
  691. +1 Strength
  692. Costs: 1900g
  693.  
  694. Golden Ring(+2 STR)
  695. +2 Strength
  696. Costs: 4900g
  697.  
  698. Copper Ring(+3 STR)
  699. +3 Strength, Engraved with Moonstone (900g)
  700. Costs: 9900g
  701.  
  702. Tiara(Hypnotism 1/day)
  703. Wielder can use Hypnotism as a spell like ability 1/day - UMD check 12, Engraved with Black Pearl (900g)
  704. Costs: 4400g
  705.  
  706. Tiara(+1 WIS)
  707. +1 Wisdom, Engraved with Red Spinel (400g)
  708. Costs: 1100g
  709.  
  710. Tiara(Socialize +5)
  711. +5 to Socialize skill checks, Engraved with Emerald (1600g)
  712. Costs: 9900g
  713.  
  714. Mask(Search +3)
  715. +3 to Search skill checks, Engraved with Black Pearl (900g)
  716. Costs: 4400g
  717.  
  718. Boots(Move Silently +3)
  719. +3 to Move Silently skill checks, Engraved with White Pearl (400g)
  720. Costs: 1100g
  721.  
  722. Boots(Balance +3)
  723. +3 to Balance skill checks, Engraved with White Pearl (400g)
  724. Costs: 1100g
  725.  
  726. Boots(+Charging)
  727. Charging adds additional +2 to hit and doubles your STR modifier when making a charge attack, Engraved with Clear Red Ruby (2500g)
  728. Costs: 17600g
  729.  
  730. Boots(Levitate 1/day)
  731. Wielder can use levitate as a spell like ability 1/day - UMD check 16, Engraved with Moonstone (900g)
  732. Costs: 4400g
  733.  
  734. Gloves(Lesser Channel Pain)
  735. Add half of the damage you have suffered since the end of your last activation to your next attack as an immediate action(Max +5), Engraved with Red Spinel (400g)
  736. Costs: 1100g
  737.  
  738. Gloves(STR +1)
  739. +1 Strength, Engraved with Amethyst (400g)
  740. Costs: 1100g
  741.  
  742. Gloves(Sleight of Hand +5)
  743. +5 to Sleight of Hand skill checks, Engraved with Topaz (900g)
  744. Costs: 4400g
  745.  
  746.  
  747. --- Scrolls ---
  748.  
  749. Scroll of Endure Elements
  750. Costs: 25g
  751.  
  752. x2 Scroll of Sleep
  753. Costs: 25g
  754.  
  755. Scroll of Ventriloquism
  756. Costs: 25g
  757.  
  758. x2 Scroll of Obscuring Mist
  759. Costs: 25g
  760.  
  761. Scroll of Grease
  762. Costs: 25g
  763.  
  764. Scroll of Disguise Self
  765. Costs: 25g
  766.  
  767. Scroll of Fly
  768. Costs: 375g
  769.  
  770. Scroll of Acid Arrow
  771. Costs: 150g
  772.  
  773. Scroll of Dimension Door
  774. Costs: 700g
  775.  
  776. Scroll of Magic Mouth
  777. Costs: 150g
  778.  
  779. Scroll of Bear's Endurance
  780. Costs: 150g
  781.  
  782. Scroll of Bestow Curse
  783. Costs: 700g
  784.  
  785. Scroll of Owl's Wisdom
  786. Costs: 150g
  787.  
  788. Scroll of Web
  789. Costs: 150g
  790.  
  791.  
  792. --- Alchemical Ingredients ---
  793. (Lvl1)Stinging Sap
  794. Costs: 40
  795.  
  796. (Lvl1)Zapping Lichen
  797. Costs: 40
  798.  
  799. (Lvl2)Chromus Slime
  800. Costs: 240
  801.  
  802. (Lvl4)Genesis Root
  803. Costs: 1200
  804.  
  805. --- Wands ---
  806.  
  807. Wand of Gust of Wind(6 Charges)
  808. Requires a UMD check 20 DC to cast a charge
  809. Costs: 900
  810.  
  811. Wand of Fire Wall(26 Charges)
  812. Requires a UMD check 36 DC to cast a charge
  813. Costs: 18200
  814.  
  815. Wand of Hypnotic Pattern(23 Charges)
  816. Requires a UMD check 20 DC to cast a charge
  817. Costs: 3450
  818.  
  819. Wand of Shrink Item(9 Charges)
  820. Requires a UMD check 28 DC to cast a charge
  821. Costs: 3375
  822.  
  823. --- Potions & Oils ---
  824.  
  825. x2 Magic fang Potions
  826. Costs: 50
  827.  
  828. x2 Tongues Potions
  829. Costs: 750
  830.  
  831. x2 Heroism Potions
  832. Costs: 750
  833.  
  834. x3 Darkness Oils
  835. Costs: 300
  836.  
  837. x3 Lesser restoration Potions
  838. Costs: 300
  839.  
  840. x2 Water breathing Potions
  841.  
  842. Costs: 750
  843.  
  844. x2 Cat’s grace Potions
  845. Costs: 300
  846.  
  847. x2 Darkvision Potions
  848. Costs: 300
  849.  
  850. --- Basic Components ---
  851.  
  852. x3187 Magical Components
  853. Can use any amount to replace any material of the same worth for casting magic. Also used for crafting runes, scrolls, and magical Items
  854. Costs: 1
  855.  
  856. x30 Crafting Kits
  857. This kit can be applied to any crafted Item as material. It may replace up to 1/2 the total material value of the Item, the rest must be made of the item's proper material
  858. Costs: 100
  859.  
  860. x266 Boiled Animal Leathers
  861. Costs: 10
  862.  
  863. x231 Iron Ingots
  864. Iron is the default material for crafting basic forged items
  865. Costs: 20
  866.  
  867. x5057 Wooden Logs
  868. Raw wooden log used for constructions or campfires
  869. Costs: 1
  870.  
  871. x518 Yew Wood Logs
  872. Yew is an agile wood used as a base material for ammunition and bowcrafting
  873. Costs: 10
  874.  
  875. --- Rare Materials ---
  876.  
  877. x3 Cold-Iron Ingots
  878. Cold-Iron Ingot replaces Iron when Forging(Skill) items from that material
  879. Costs: 600
  880.  
  881. x3 Petrified Wood Logs
  882. Petrified Wood Log replaces Yew-wood for making bows and ammunition with Bowyer(Skill) or replaces Iron when Forging(Skill) armors and shields
  883. Costs: 600
  884.  
  885. x19 Alchemical Silver Ingots
  886. Alchemical Silver Ingot replaces Iron when Forging(Skill) items from that material
  887. Costs: 80
  888.  
  889. x4 Mithral Ingots
  890. Mithral Ingot replaces Iron when Forging(Skill) items from that material
  891. Costs: 400
  892.  
  893. --- Gemstones ---
  894.  
  895. x4 Red Spinels
  896. Costs: 400
  897.  
  898. x2 Black Pearls
  899. Costs: 900
  900.  
  901. x1 Canary Diamonds
  902. Costs: 2500
  903.  
  904. x2 Topazs
  905. Costs: 900
  906.  
  907. x2 Jades
  908. Costs: 900
  909.  
  910. x4 Corals
  911. Costs: 400
  912.  
  913.  
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