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- Insert Character level:
- 12
- Insert Market Size (Recommended: Char level + 4
- 16
- The following list represents the market options for a character level 12
- As a level 12 character you start with 75600 gold.
- You can buy any Equipment even if it is not on the list, but its market price will increase by +50%.
- -- Weapons --
- Scimitar deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Scimitar is a martial melee weapon
- Costs: 50g
- Falchion deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Falchion is a Martial two handed melee weapon
- Costs: 100g
- Morningstar deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
- Costs: 50g
- Battle-Axe deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage
- Costs: 50g
- Great-Axe deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage
- Costs: 100g
- Maul deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
- Costs: 100g
- Kukri deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Kukri is a light melee weapon that can be unsheathed as a free action rather than swift
- Costs: 20g
- Club deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Club is a simple melee weapon
- Costs: 20g
- Bow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Costs: 20g
- Bow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Costs: 20g
- Short-Spear deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets
- Costs: 30g
- Long-Spear deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking
- Costs: 80g
- Light Crossbow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR
- Costs: 120g
- Heavy Crossbow deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR
- Costs: 120g
- Bolts(x30)
- Costs: 10g
- Arrows(x30)
- Costs: 10g
- Spiked-Chain deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
- Spiked-Chain is an exotic melee weapons that counts as a light weapon and increases your trip and disarm attacks by +2 circmstance bonus
- Costs: 200g
- Halberd deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking
- Costs: 80g
- Great-Axe deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage
- Costs: 100g
- Scimitar deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Scimitar is a martial melee weapon
- Costs: 50g
- Battle-Axe deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage
- Costs: 50g
- Light Crossbow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR
- Costs: 120g
- Quarterstaff deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Quarterstaff is a simple melee weapon
- Costs: 20g
- Quarterstaff(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1
- Costs: 320g
- Light Crossbow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR
- Costs: 120g
- Maul(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
- Costs: 400g
- Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
- Costs: 400g
- Long-Spear(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1
- Costs: 380g
- Falchion(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Falchion is a Martial two handed melee weapon, Masterwork increases hit chance by +1
- Costs: 400g
- Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
- Costs: 420g
- Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Masterwork increases hit chance by +1
- Costs: 320g
- Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Masterwork increases hit chance by +1
- Costs: 320g
- Dagger(MW) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
- Costs: 320g
- Arrows(x30)
- Costs: 10g
- Arrows(x30)
- Costs: 10g
- Maul(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
- Costs: 400g
- Club(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Club is a simple melee weapon, Masterwork increases hit chance by +1
- Costs: 320g
- Bow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Costs: 20g
- Short-Spear(MW) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
- Costs: 330g
- Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
- Costs: 400g
- Short-Spear(MW) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
- Costs: 330g
- Dagger(MW) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
- Costs: 320g
- Club(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Club is a simple melee weapon, Masterwork increases hit chance by +1
- Costs: 320g
- Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
- Costs: 350g
- Quarterstaff(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1
- Costs: 320g
- Maul(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
- Costs: 400g
- Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
- Costs: 420g
- Bow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Costs: 20g
- Morningstar(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
- Costs: 350g
- Trident(+Countering) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc)
- Costs: 2330g
- Curved Battle-Axe(+1) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry
- Costs: 3250g
- Alchemical Silver Spiked-Chain(+1) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
- Spiked-Chain is an exotic melee weapons that counts as a light weapon and increases your trip and disarm attacks by +2 circmstance bonus, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1
- Costs: 2900g
- Dagger(+Countering) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc)
- Costs: 2320g
- Arrows(x30)(MW)
- Masterwork increases hit chance by +1
- Costs: 310g
- Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
- Costs: 400g
- Curved Great-Axe(+Lightning Bite) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +1d4 Lightning damage
- Costs: 3300g
- Flanged Mace(+1) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks
- Costs: 3250g
- Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
- Costs: 420g
- Curved Rapier(+1) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
- Rapier is an exotic melee weapons that counts as a light weapon and increases your feint attacks and parry by +2 circmstance bonus, Curved weapons gain +1 circumstance bonus to feint attacks and parry
- Costs: 3300g
- Curved Dagger(+1) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Curved weapons gain +1 circumstance bonus to feint attacks and parry
- Costs: 3220g
- Bolts(x30)(MW)
- Masterwork increases hit chance by +1
- Costs: 310g
- Greatsword(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1
- Costs: 400g
- Alchemical Silver Kukri(+1) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1
- Costs: 2720g
- Sword(+Lightning Bite) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Sword is a martial melee weapon, Masterwork increases hit chance by +1, +1d4 Lightning damage
- Costs: 2350g
- Mace(+Frost Bite) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, +1d4 Cold damage
- Costs: 2350g
- Curved Kukri(+Countering) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc)
- Costs: 3220g
- Curved Dagger(+Countering) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc)
- Costs: 3220g
- Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
- Costs: 400g
- Quarterstaff(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1
- Costs: 320g
- Battle-Axe(+1) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
- Costs: 2350g
- Flanged Morningstar(+Frost Bite) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, +1d4 Cold damage
- Costs: 3250g
- Greatsword(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1
- Costs: 400g
- Flanged Quarterstaff(+Cruel) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Quarterstaff is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Additional temp 5HP for 10 minutes after killing a target(Max+20)
- Costs: 3220g
- Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Masterwork increases hit chance by +1
- Costs: 320g
- Falchion(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Falchion is a Martial two handed melee weapon, Masterwork increases hit chance by +1
- Costs: 400g
- Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
- Costs: 420g
- Dire-Flail(+1) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Dire-Flail is an exotic two handed melee weapon that increases your sunder and rend attacks by +2 circmstance bonus, Masterwork increases hit chance by +1
- Costs: 2500g
- Bow(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Engraved with Jasper Stone (100g)
- Costs: 2100g
- Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Masterwork increases hit chance by +1
- Costs: 320g
- Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
- Costs: 400g
- Saber(+Countering) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Saber is an exotic melee weapons that increases you attack roll by +1(Circumstance bonus) while mounted, Masterwork increases hit chance by +1, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc)
- Costs: 2400g
- Broad Bolts(x30)(+2)(+UnHoly)
- Broad ammunition heads deal 1 bleeding damage to unarmored targets for 2d4 rounds yet take -2 to hit chance, +2d6 against good aligned targets - can't be wielded by good aligned, Engraved with Clear Red Ruby (2500g)
- Costs: 52500g
- Broad Arrows(x30)(+4)
- Broad ammunition heads deal 1 bleeding damage to unarmored targets for 2d4 rounds yet take -2 to hit chance, Engraved with Blue Sapphire (1600g)
- Costs: 33600g
- Flanged Morningstar(+4)(+Defending) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Allows the weilder to transdorm this weapon's enhancement bonus to AC points as a free action at the start of its activation, Engraved with Emerald (1600g)
- Costs: 52500g
- Cold-Iron Kukri(+1)(+Lightning Burst) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1, Cold-Iron bypasses DR of demons and fey creatures, +1d6 Fire damage, on crit add an additional d6 die per crit multiplier
- Costs: 54320g
- Serrated Long-Spear(+1)(+Keen) deals 1d12 damage, x3 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, x2 crit range, Engraved with Red Spinel (400g)
- Costs: 33600g
- Adamantine Serrated Short-Spear(+3) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, Adamantine penetrates additional +2 Armor DR
- Costs: 36230g
- Curved Sword(+3) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Sword is a martial melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry
- Costs: 19250g
- Light Crossbow(+1)(+UnHoly) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR, +2d6 against good aligned targets - can't be wielded by good aligned, Engraved with Blue Sapphire (1600g)
- Costs: 33600g
- Great Mace(+Countering)(+3) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc), Engraved with Blue Sapphire (1600g)
- Costs: 33600g
- Bow(+4) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Engraved with Blue Sapphire (1600g)
- Costs: 33600g
- Alchemical Silver Long-Spear(+Speed)(+3) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, weapon 1st strike costs 1 tick less, Engraved with Canary Diamond (3600g)
- Costs: 75600g
- Mace(+Fire Bite)(+4) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, +1d4 Fire damage, Engraved with Clear Red Ruby (2500g)
- Costs: 52500g
- Cold-Iron Long-Spear(+4) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1, Cold-Iron bypasses DR of demons and fey creatures
- Costs: 54380g
- Light Crossbow(+2)(+Fire Burst) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR, +1d6 Fire damage, on crit add an additional d6 die per crit multiplier, Engraved with Clear Red Ruby (2500g)
- Costs: 52500g
- Short-Spear(+4) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1, Engraved with Emerald (1600g)
- Costs: 33600g
- Flanged Mace(+Vicious)(+1) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits
- Costs: 9250g
- Light Crossbow(+2)(+Degrading) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- costs 2 ticks to reload, ignores 2 DR, reduces the target's Spell Resistance by 2 until its next activation, stacks with each hit - crit multiplies the effect by crit modifier, Engraved with Clear Red Ruby (2500g)
- Costs: 52500g
- Bodkin Arrows(x30)(+4)
- Bodkin ammunition heads penetrates 2 point of armor pierce DR yet takes -2 to hit chance, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, Engraved with Emerald (1600g)
- Costs: 33600g
- Arrows(x30)(+1)(+Lightning Bite)
- Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1d4 Lightning damage
- Costs: 8510g
- Great Mace(+Acid Bite)(+3) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, +1d4 Acidic damage, Engraved with Blue Sapphire (1600g)
- Costs: 33600g
- Cold-Iron Scimitar(+4) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Scimitar is a martial melee weapon, Masterwork increases hit chance by +1, Cold-Iron bypasses DR of demons and fey creatures
- Costs: 54350g
- Alchemical Silver Flanged Maul(+3)(+Fire Burst) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
- Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1d6 Fire damage, on crit add an additional d6 die per crit multiplier, Engraved with Clear Red Ruby (2500g)
- Costs: 75600g
- Bow(+4) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Engraved with Emerald (1600g)
- Costs: 33600g
- Alchemical Silver Dagger(+Fire Burst) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1d6 Fire damage, on crit add an additional d6 die per crit multiplier, Engraved with Red Spinel (400g)
- Costs: 18900g
- Heavy Crossbow(+2)(+Cruel) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
- costs 3 ticks to reload, ignores 3 DR, Additional temp 5HP for 10 minutes after killing a target(Max+20), Engraved with Jade (900g)
- Costs: 18900g
- Bolts(x30)(+4)
- Masterwork increases hit chance by +1, Cold-Iron bypasses DR of demons and fey creatures
- Costs: 34310g
- Curved Battle-Axe(+Lightning Burst)(+2) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +1d6 Fire damage, on crit add an additional d6 die per crit multiplier, Engraved with Blue Sapphire (1600g)
- Costs: 52500g
- Curved Battle-Axe(+2) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
- axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry
- Costs: 9250g
- Bow(+Cruel)(+3) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
- Additional temp 5HP for 10 minutes after killing a target(Max+20), Engraved with Blue Sapphire (1600g)
- Costs: 33600g
- Curved Scimitar(+4) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Scimitar is a martial melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Engraved with White Pearl (400g)
- Costs: 33600g
- Falchion(+1)(+Fire Burst) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
- Falchion is a Martial two handed melee weapon, Masterwork increases hit chance by +1, +1d6 Fire damage, on crit add an additional d6 die per crit multiplier, Engraved with Blue Sapphire (1600g)
- Costs: 33600g
- Curved Bastard-Sword(+4) deals 1d10 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
- Bastard-Sword is an Exotic melee weapon that can be used both as a one handed or as a two handed weapon., Curved weapons gain +1 circumstance bonus to feint attacks and parry, Engraved with Red Spinel (400g)
- Costs: 33600g
- -- Armors --
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 10g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 150g
- Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- Costs: 600g
- Scalemail(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
- This entire set Costs: 1200g
- Splintmail(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
- These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
- This entire set Costs: 3000g
- Halfplate(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
- This entire set Costs: 4500g
- Fullplate(Heavy), 9 AC, 1 MAX-DEX, 6 Pierce soak, 2 bludge soak, 6 Slash soak.
- These Items are also part of the armor set and must be worn with it: Fullplate Helmet, Fullplate Gauntlets, Fullplate Greaves.
- This entire set Costs: 9000g
- Light Shield, 1 Shield AC.
- Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2
- Costs: 10g
- Direhide Light Shield, 1 Shield AC.
- Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2, Direhide grants +1 AC against animals
- Costs: 360g
- Direhide Heavy Shield, 2 Shield AC.
- Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, Direhide grants +1 AC against animals
- Costs: 370g
- Light Shield, 1 Shield AC.
- Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2
- Costs: 160g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 300g
- Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- Masterwork removes -1 from the Armor Penalty
- Costs: 750g
- Direhide Light Shield, 1 Shield AC.
- Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2, Direhide grants +1 AC against animals
- Costs: 360g
- Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- Costs: 750g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 300g
- Direhide Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Direhide grants +3 to checks made to intimidate animals
- Costs: 700g
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 160g
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 160g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 300g
- Light Shield, 1 Shield AC.
- Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2
- Costs: 160g
- Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 300g
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 160g
- Light Shield, 1 Shield AC.
- Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2
- Costs: 160g
- Padded Scalemail(+1)(Medium), 7 AC, 3 MAX-DEX, 1 Pierce soak, 2 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets(Lesser Channel Pain)
- Padded grants +1 DR against Bludge attacks, Add half of the damage you have suffered since the end of your last activation to your next attack as an immediate action(Max +5)
- This entire set Costs: 4200g
- Umbral Skin Heavy Shield(+1), 3 Shield AC.
- Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, Umbral Skin shield makes you become blurry (20% miss chance) if you are in a shadowy area.
- Costs: 5170g
- Ironwood Padded Scalemail(Balanced)(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 2 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets(Time Warping 2)
- Padded grants +1 DR against Bludge attacks, Ironwood can be worn by druids, Balanced adds +2 to Balance checks and +2 against trip and overrun checks, Move back 2 ticks on the initiative wheel as a free action. Can't use the ability again until you delay for 2 ticks
- This entire set Costs: 8200g
- Coral Shell Halfplate(+1)(Heavy), 9 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets(STR +1)
- The armor check penalty of this Coral Shell armor does not affect Swim checks, +1 Strength
- This entire set Costs: 7400g
- Umbral Skin Gambeson(Spell Resistance 11)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
- Umbral Skin reduces stealth circumstance penalties by half, Sets your Spell Resistance to 11
- Costs: 10600g
- Leather-armor(+1)(Light), 3 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 1300g
- Coral Shell Halfplate(Magic Aura 3/day)(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets(Handle Animal +3)
- The armor check penalty of this Coral Shell armor does not affect Swim checks, Wielder can use Magic Aura as a spell like ability 3/day - UMD check 12, +3 to Handle Animal skill checks
- This entire set Costs: 7400g
- Polished Gambeson(+1)(Light), 5 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 1 Slash soak.
- Polished grants +1 DR against Slash attacks
- Costs: 2500g
- Leather-armor(+1)(Light), 3 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Costs: 1300g
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 160g
- Heavy Shield(+2), 4 Shield AC.
- Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, Engraved with Coral (400g)
- Costs: 4400g
- Leather-armor(+2)(Light), 4 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Engraved with Red Spinel (400g)
- Costs: 4400g
- Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Costs: 160g
- Light Shield(Sonic Resistance 5), 1 Shield AC.
- Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2, Grants 5 points of protection from Sonic
- Costs: 1160g
- Fullplate(MW)(Heavy), 9 AC, 1 MAX-DEX, 6 Pierce soak, 2 bludge soak, 6 Slash soak.
- These Items are also part of the armor set and must be worn with it: Fullplate Helmet, Fullplate Gauntlets, Fullplate Greaves.
- Masterwork removes -1 from the Armor Penalty
- This entire set Costs: 9150g
- Direhide Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Direhide grants +3 to checks made to intimidate animals
- Costs: 700g
- Polished Halfplate(+1)(Fire Resistance 5)(Heavy), 9 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 5 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets(Lesser Channel Pain)
- Polished grants +1 DR against Slash attacks, Grants 5 points of protection from Fire, Add half of the damage you have suffered since the end of your last activation to your next attack as an immediate action(Max +5)
- This entire set Costs: 10500g
- Mithral Sturdy Scalemail(Spell Resistance 20)(Light), 6 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets(Channel Pain)
- Sturdy grants +1 DR against Pierce attacks, Mithral increases the Max Dex of an armor by +2 and reduces its weight class, Sets your Spell Resistance to 20, Add half of the damage you have suffered since the end of your last activation to your next attack as an immediate action(Max +10)
- This entire set Costs: 26500g
- Cold-Iron Heavy Shield(CON +2)(+1), 3 Shield AC.
- Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, Cold-Iron grants +1 to all saves against outsiders spells / effects, +2 Constitution
- Costs: 13670g
- Sturdy Gambeson(+4)(Light), 8 AC, 5 MAX-DEX, 3 Pierce soak, 1 bludge soak, 0 Slash soak.
- Sturdy grants +1 DR against Pierce attacks, Engraved with Red Spinel (400g)
- Costs: 17600g
- Polished Gambeson(+1)(Alter Self 3/day)(Light), 5 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 1 Slash soak.
- Polished grants +1 DR against Slash attacks, Wielder can use Alter Self as a spell like ability 3/day - UMD check 16
- Costs: 10500g
- Robe(Grease 5/day)(Mana Life)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
- Wielder can use Grease as a spell like ability 5/day - UMD check 12, Mana Life increases your HP by the amount of your caster levels plus the amount of your spellcasting attribute modifier, Engraved with Emerald (1600g)
- Costs: 17600g
- Coral Shell Halfplate(+1)(CON +1)(Heavy), 9 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
- The armor check penalty of this Coral Shell armor does not affect Swim checks, +1 Constitution
- This entire set Costs: 9300g
- Scalemail(+3)(Medium), 9 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets(Escape Artist +7)
- +7 to Escape Artist skill checks
- This entire set Costs: 20100g
- Sturdy Halfplate(+4)(Heavy), 12 AC, 2 MAX-DEX, 5 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets(Vampiric Touch 3/day)
- Sturdy grants +1 DR against Pierce attacks, Wielder can use Vampiric Touch as a spell like ability 3/day - UMD check 20
- This entire set Costs: 31300g
- Leather-armor(+3)(Light), 5 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
- Engraved with Jade (900g)
- Costs: 9900g
- Padded Halfplate(+2)(Spell Resistance 11)(Heavy), 10 AC, 2 MAX-DEX, 4 Pierce soak, 2 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
- Padded grants +1 DR against Bludge attacks, Sets your Spell Resistance to 11
- This entire set Costs: 14400g
- Polished Scalemail(CON +4)(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 5 Slash soak.
- These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
- Polished grants +1 DR against Slash attacks, +4 Constitution
- This entire set Costs: 18100g
- Sturdy Scalemail(+3)(Medium), 9 AC, 3 MAX-DEX, 2 Pierce soak, 1 bludge soak, 4 Slash soak.
- These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
- Sturdy grants +1 DR against Pierce attacks
- This entire set Costs: 11100g
- Umbral Skin Heavy Shield(+4), 6 Shield AC.
- Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, Umbral Skin shield makes you become blurry (20% miss chance) if you are in a shadowy area.
- Costs: 20170g
- Mithral Polished Halfplate(+1)(Medium), 9 AC, 4 MAX-DEX, 4 Pierce soak, 1 bludge soak, 5 Slash soak.
- These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
- Polished grants +1 DR against Slash attacks, Mithral increases the Max Dex of an armor by +2 and reduces its weight class
- This entire set Costs: 15400g
- Sturdy Splintmail(Lightning Resistance 10)(+3)(Medium), 10 AC, 1 MAX-DEX, 4 Pierce soak, 5 bludge soak, 3 Slash soak.
- These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
- Sturdy grants +1 DR against Pierce attacks, Grants 10 points of protection from Lightning
- This entire set Costs: 28900g
- -- Accesories --
- Copper Ring(+1 CHA)
- +1 Charisma
- Costs: 1100g
- Golden Ring(+1 STR)
- +1 Strength
- Costs: 1900g
- Golden Ring(+2 STR)
- +2 Strength
- Costs: 4900g
- Copper Ring(+3 STR)
- +3 Strength, Engraved with Moonstone (900g)
- Costs: 9900g
- Tiara(Hypnotism 1/day)
- Wielder can use Hypnotism as a spell like ability 1/day - UMD check 12, Engraved with Black Pearl (900g)
- Costs: 4400g
- Tiara(+1 WIS)
- +1 Wisdom, Engraved with Red Spinel (400g)
- Costs: 1100g
- Tiara(Socialize +5)
- +5 to Socialize skill checks, Engraved with Emerald (1600g)
- Costs: 9900g
- Mask(Search +3)
- +3 to Search skill checks, Engraved with Black Pearl (900g)
- Costs: 4400g
- Boots(Move Silently +3)
- +3 to Move Silently skill checks, Engraved with White Pearl (400g)
- Costs: 1100g
- Boots(Balance +3)
- +3 to Balance skill checks, Engraved with White Pearl (400g)
- Costs: 1100g
- Boots(+Charging)
- Charging adds additional +2 to hit and doubles your STR modifier when making a charge attack, Engraved with Clear Red Ruby (2500g)
- Costs: 17600g
- Boots(Levitate 1/day)
- Wielder can use levitate as a spell like ability 1/day - UMD check 16, Engraved with Moonstone (900g)
- Costs: 4400g
- Gloves(Lesser Channel Pain)
- Add half of the damage you have suffered since the end of your last activation to your next attack as an immediate action(Max +5), Engraved with Red Spinel (400g)
- Costs: 1100g
- Gloves(STR +1)
- +1 Strength, Engraved with Amethyst (400g)
- Costs: 1100g
- Gloves(Sleight of Hand +5)
- +5 to Sleight of Hand skill checks, Engraved with Topaz (900g)
- Costs: 4400g
- --- Scrolls ---
- Scroll of Endure Elements
- Costs: 25g
- x2 Scroll of Sleep
- Costs: 25g
- Scroll of Ventriloquism
- Costs: 25g
- x2 Scroll of Obscuring Mist
- Costs: 25g
- Scroll of Grease
- Costs: 25g
- Scroll of Disguise Self
- Costs: 25g
- Scroll of Fly
- Costs: 375g
- Scroll of Acid Arrow
- Costs: 150g
- Scroll of Dimension Door
- Costs: 700g
- Scroll of Magic Mouth
- Costs: 150g
- Scroll of Bear's Endurance
- Costs: 150g
- Scroll of Bestow Curse
- Costs: 700g
- Scroll of Owl's Wisdom
- Costs: 150g
- Scroll of Web
- Costs: 150g
- --- Alchemical Ingredients ---
- (Lvl1)Stinging Sap
- Costs: 40
- (Lvl1)Zapping Lichen
- Costs: 40
- (Lvl2)Chromus Slime
- Costs: 240
- (Lvl4)Genesis Root
- Costs: 1200
- --- Wands ---
- Wand of Gust of Wind(6 Charges)
- Requires a UMD check 20 DC to cast a charge
- Costs: 900
- Wand of Fire Wall(26 Charges)
- Requires a UMD check 36 DC to cast a charge
- Costs: 18200
- Wand of Hypnotic Pattern(23 Charges)
- Requires a UMD check 20 DC to cast a charge
- Costs: 3450
- Wand of Shrink Item(9 Charges)
- Requires a UMD check 28 DC to cast a charge
- Costs: 3375
- --- Potions & Oils ---
- x2 Magic fang Potions
- Costs: 50
- x2 Tongues Potions
- Costs: 750
- x2 Heroism Potions
- Costs: 750
- x3 Darkness Oils
- Costs: 300
- x3 Lesser restoration Potions
- Costs: 300
- x2 Water breathing Potions
- Costs: 750
- x2 Cat’s grace Potions
- Costs: 300
- x2 Darkvision Potions
- Costs: 300
- --- Basic Components ---
- x3187 Magical Components
- Can use any amount to replace any material of the same worth for casting magic. Also used for crafting runes, scrolls, and magical Items
- Costs: 1
- x30 Crafting Kits
- This kit can be applied to any crafted Item as material. It may replace up to 1/2 the total material value of the Item, the rest must be made of the item's proper material
- Costs: 100
- x266 Boiled Animal Leathers
- Costs: 10
- x231 Iron Ingots
- Iron is the default material for crafting basic forged items
- Costs: 20
- x5057 Wooden Logs
- Raw wooden log used for constructions or campfires
- Costs: 1
- x518 Yew Wood Logs
- Yew is an agile wood used as a base material for ammunition and bowcrafting
- Costs: 10
- --- Rare Materials ---
- x3 Cold-Iron Ingots
- Cold-Iron Ingot replaces Iron when Forging(Skill) items from that material
- Costs: 600
- x3 Petrified Wood Logs
- Petrified Wood Log replaces Yew-wood for making bows and ammunition with Bowyer(Skill) or replaces Iron when Forging(Skill) armors and shields
- Costs: 600
- x19 Alchemical Silver Ingots
- Alchemical Silver Ingot replaces Iron when Forging(Skill) items from that material
- Costs: 80
- x4 Mithral Ingots
- Mithral Ingot replaces Iron when Forging(Skill) items from that material
- Costs: 400
- --- Gemstones ---
- x4 Red Spinels
- Costs: 400
- x2 Black Pearls
- Costs: 900
- x1 Canary Diamonds
- Costs: 2500
- x2 Topazs
- Costs: 900
- x2 Jades
- Costs: 900
- x4 Corals
- Costs: 400
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