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Jul 14th, 2015
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  1. Oni Raiden Suppon
  2. Level:Custom Level 3 / 3075
  3. Era [Rules]:Dark Ages [Experimental Tech]
  4. Technology:Inner Sphere Quad
  5. Tonnage:100 Tons
  6.  
  7. Designer:Dermezel
  8. Armory:Genfotech
  9.  
  10. Oni Raiden Suppon
  11. Rules Level: Experimental Tech
  12. Technology Base: Inner Sphere
  13. Chassis Config: Quad
  14. Production Year: 3132
  15. Extinct By: Never
  16.  
  17. Chassis: LAW Composite Structure
  18. Power Plant: LAW 300 Fusion Engine
  19. Cruising Speed: 32.4 km/h
  20. Maximum Speed: 54.0 km/h
  21. Jump Jets: LAW
  22. Jump Capacity: 90 meters
  23. Armor: LAW Hardened
  24. Armament:
  25. 1 Heavy PPC + PPC Capacitor
  26. 1 ER PPC + PPC Capacitor
  27. 1 Small Pulse Laser
  28. 1 C3 Computer (Slave)
  29. 1 Angel ECM
  30. Manufacturer: Genfotech
  31. Primary Factory: Luthien
  32. Communications System: LAW
  33. Targeting and Tracking System: LAW
  34. Overview
  35. Weaknesses:
  36.  
  37.  
  38. -Slow Speed
  39.  
  40.  
  41. -Low overall (35) damage potential with Alpha Strike
  42.  
  43.  
  44. -Composite Structure
  45.  
  46.  
  47. -Heat Problems
  48.  
  49.  
  50. Strengths:
  51.  
  52.  
  53. -Hardened Armor Quad (Turtle)
  54.  
  55.  
  56. -All Energy Weapons (Zombie)
  57.  
  58.  
  59. -Jump Jets
  60.  
  61.  
  62. -Turreted Weapons
  63.  
  64.  
  65. -Angel ECM
  66.  
  67. -TSM (40 point! kicks)
  68.  
  69. -C3
  70.  
  71. -Anti-Infantry
  72.  
  73. Capabilities
  74. A real offensive attrition weapon, the Oni Raiden Suppon (Demonic Lightning Turtle) is not ammo reliant in any way, and able to whether a severe storm with its Hardened Armor. Likewise it can link to a Lance or Company level c3 network, and has Angel ECM to prevent enemy's from jamming the said network, giving it high tactical value even in the event of enemy ECM.
  75.  
  76. While its Alpha Strike is by no means impressive, the Oni Raiden Suppon can inflict high concentrated damage with its ER PPC (15 damage) and its Heavy PPC (20 damage) and capacitor its ER PPC becomes the equivalent of a Gauss Rifle with infinite ammo, and its Heavy PPC turns into an AC/20 with range.
  77.  
  78. The Small Pulse Laser provides efficient anti-infantry capability for Combined Arms, and the Triple Strength Myomer allows the Mech to deal a devastating 40 point kick, basically enough to kill most Mechs outright.
  79.  
  80. I somewhat exploited the heat scale like I do the movement scale, making it so that firing both capacitored PPCs it only generates 11 extra heat, enough to activate the TSM but not enough to effect targeting. (Also the negative movement modifier is mitigated by Jump Jets. )
  81.  
  82.  
  83.  
  84.  
  85. Technology Base: Inner Sphere 100.00 tons
  86. Chassis Config: Quad Cost: 15,814,000 C-Bills
  87. BV2: 3,119 Tech Rating/Era Availability: F/X-X-F
  88. Equipment Mass
  89. Internal Structure: Composite Structure 5.00
  90. Engine: 300 Fusion Engine 19.00
  91. Walking MP: 3
  92. Running MP: 5
  93. Jumping MP: 3 Standard
  94. Jump Jet Locations: 1 CT, 1 LT, 1 RRL 6.00
  95. Heat Sinks: 16 (32) - Double (12 in engine) 6.00
  96. Heat Sink Locations: 4 RT
  97. Gyro: Standard 3.00
  98. Cockpit: Standard 3.00
  99. Actuators: L: H+UL+LL+F R: H+UL+LL+F
  100. TSM Locations: 1 CT, 2 FLL, 2 FRL, 1 RRL
  101. Armor: 264 points - Hardened 33.00
  102.  
  103. Internal Armor
  104. Structure Factor
  105. Head: 3 9
  106. Center Torso: 31 41
  107. Center Torso (rear): 10
  108. R/L Torso: 21 34
  109. R/L Torso (rear): 8
  110. R/L Front Leg: 21 30
  111. R/L Rear Leg: 21 30
  112.  
  113.  
  114. Weapons and Ammo Location Heat Criticals Tonnage
  115. (T) Heavy PPC + PPC Capacitor LT 20 4 10.00
  116. 2 PPC Capacitors LT -- 2 2.00
  117. (T) ER PPC + PPC Capacitor LT 20 3 7.00
  118. (T) Small Pulse Laser LT 2 1 1.00
  119. Quad Mech Turret LT -- 1 2.00
  120. C3 Computer (Slave) HD 0 1 1.00
  121. Angel ECM RLL 0 2 2.00
  122. BattleForce Statistics
  123. MV S (+0) M (+2) L (+4) E (+6) Wt. OV Armor: 13 Points: 31
  124. 3j 2 2 2 0 4 0 Structure: 8
  125. Special Abilities: TSM, C3S, AECM, ENE, SRCH, ES, SOA
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