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- (defun run-breadth (start goal moves)
- (declare (special *open*))
- (declare (special *closed*))
- (declare (special *goal*))
- (setq *open* (list (build-record start nil)))
- (setq *closed* nil)
- (setq *goal* goal)
- (breadth-first moves))
- ;;; These functions handle the creation and access of (state parent)
- ;;; pairs.
- (defun build-record (state parent) (list state parent))
- (defun get-state (state-tuple) (nth 0 state-tuple))
- (defun get-parent (state-tuple) (nth 1 state-tuple))
- (defun retrieve-by-state (state list)
- (cond ((null list) nil)
- ((equal state (get-state (car list))) (car list))
- (t (retrieve-by-state state (cdr list)))))
- (defun breadth-first (moves)
- (declare (special *open*))
- (declare (special *closed*))
- (declare (special *goal*))
- (cond ((null *open*) nil)
- (t (let ((state (car *open*)))
- (setq *closed* (cons state *closed*))
- (cond
- ;;; found solution: print path to it
- ((equal (get-state state) *goal*) (reverse (build-solution *goal*)))
- ;;; try next child state
- (t (setq *open*
- (append (cdr *open*)
- (generate-descendants (get-state state)
- moves)))
- (breadth-first moves)))))))
- (defun generate-descendants (state moves)
- (declare (special *open*))
- (declare (special *closed*))
- (cond ((null moves) nil)
- (t (let ((child (funcall (car moves) state))
- (rest (generate-descendants state (cdr moves))))
- (cond ((null child) rest)
- ((retrieve-by-state child rest) rest)
- ((retrieve-by-state child *open*) rest)
- ((retrieve-by-state child *closed*) rest)
- (t (cons (build-record child state) rest)))))))
- (defun build-solution (state)
- (declare (special *closed*))
- (cond ((null state) nil)
- (t (cons state (build-solution
- (get-parent
- (retrieve-by-state state *closed*)))))))
- (defvar *initial* '((0 2) (4 0) ((0 0) (3 3)) ((2 2) (2 3 (3 2)))))
- (setq *prince* (car *initial*))
- (setq *queen* (cadr *initial*))
- (setq *ghostlist* (caddr *initial*))
- (setq *dragonlist* (cadddr *initial*))
- (defun make-state (x y)
- (list x y)
- )
- (defun safeFromDragons (state *dragonlist*)
- (cond
- ((null *dragonlist*) t)
- ((or(equal state (make-state (+ 1 (caar *dragonlist*))(cadar *dragonlist*)))
- (equal state (make-state (- (caar *dragonlist*) 1)(cadar *dragonlist*)))
- (equal state (make-state (caar *dragonlist*)(+ 1 (cadar *dragonlist*))))
- (equal state (make-state (caar *dragonlist*)(- (cadar *dragonlist*) 1)))
- (equal state (make-state (+ 1 (caar *dragonlist*))(+ 1 (cadar *dragonlist*))))
- (equal state (make-state (+ 1 (caar *dragonlist*))(- (cadar *dragonlist*) 1)))
- (equal state (make-state (- (caar *dragonlist*) 1)(+ 1 (cadar *dragonlist*))))
- (equal state (make-state (- (caar *dragonlist*) 1)(- (cadar *dragonlist*) 1)))) nil)
- (t (safeFromDragons state (cdr *dragonlist*)))
- ))
- (defun safe (state)
- (cond
- ((equal (safeFromDragons state *dragonlist*) nil) nil)
- ((or (> (car state) 4)(> (cadr state) 4)(< (car state) 0)(< (cadr state) 0)) nil)
- (t state)
- )
- )
- (defun gore (state)
- (safe (make-state (+ (car state) 1)(cadr state)))
- )
- (defun dolu (state)
- (safe (make-state (- (car state) 1)(cadr state)))
- )
- (defun levo (state)
- (safe (make-state (car state)(- (cadr state) 1)))
- )
- (defun desno (state)
- (safe (make-state (car state)(+ (cadr state) 1)))
- )
- (defun gorelevo (state)
- (safe(make-state (+ 1 (car state))(- (cadr state) 1)))
- )
- (defun goredesno (state)
- (safe (make-state (+ 1 (car state))(+ 1 (cadr state))))
- )
- (defun dolulevo (state)
- (safe (make-state (- (car state) 1)(- (cadr state) 1)))
- )
- (defun doludesno (state)
- (safe (make-state (- (car state) 1)(+ (cadr state) 1)))
- )
- (print (run-breadth *prince* *queen* '(gore dolu levo desno gorelevo goredesno dolulevo doludesno)))
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