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- Version 1.1
- New Features
- -Added early Snow Maps
- -Added Snow Kin Enemy
- -Added Snow King Enemy
- -Added Snow Weather
- -Added Stormcaller Staff item weapon (Drops from weather enemies and large chests)
- Snow maps are an alternative map type with different visuals and two new enemies
- New enemies only spawn while it’s snowing
- 50% chance of getting a snow map when starting a new game
- Will be expanded upon more in the future
- Gameplay
- -Followers now speak more often in certain situations to alert you of their status
- (Such as if they cannot garrison inside or if they are selected and not performing their job)
- -“Blessing of Vigor” Level requirement raised from 3 to 4
- -“Starstorm” Level requirement lowered from 4 to 3
- -An endgame enemy can now inflict Panic
- -Slimes now only spawn on normal maps, during the rain.
- -Weather chance is now more random.
- -Improved damage and scaling of ‘Holy Ground’ ability
- -Added “Advanced Agriculture” upgrade, improves crop yields by 1 each rank.
- -Active Crypts will now show up on the minimap
- -Standardized crop growth times, now always grows one full yield a day.
- -’Advanced Storage’ upgrade cost reduced, 600 Materials to 300, 800 Aether to 500
- UI
- -Added indicators for Follower Orders
- -Title Screen now scales better at higher resolutions
- -Added “Demolish Building” to command menu (Previously only accessible via Z Key)
- -Added Status icon for ‘Panic’ effect
- -’Food Per Day’ counter now takes into account current crop count
- (NOTE: This is just a count of your planted crops and food drain, if you don’t have anyone assigned to the mill the crops won’t be harvested)
- Graphics
- -Improved visuals of endgame enemy structures
- -Improved visuals of Lich Boss attack effects
- -Minor animation changes
- Bugs
- -Fixed Health bar not displaying if an enemy is shielded
- -Fixed some allied projectiles displaying status icons
- -Fixed enemies fleeing into rock wall at sunrise
- -Fixed issue where you could select followers while dead
- -Fixed issue where allied golem’s names would show as “Golem Golem” on death
- -Possible fix to rare launch issue
- -Fixed Wisp sounds ignoring sound volume setting
- -Fixed issue with incorrect/overlapping building outlines
- -Fixed bug where saving and loading during the Lich attack would cause the event to end prematurely
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