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- Nations
- Full Description
- Defining Nations
- Nations would be a plugin that would allow the Minecraft world to be
- divided into ‘nations’. ‘Nations’ would be able to be defined by someone
- with the permission to do so. Anywhere that is not defined as a ‘nation’
- would be the ‘deadzone’ area. A ‘nation’ would be defined with a ‘nation
- wand’ which can be obtained by typing /nations wand . With this, a user
- can select as many ‘waypoints’ as they want, and then type /nations define
- <nation name> to set the nation. Within the ‘waypoints’ set, from sky to
- bedrock, is where the ‘nation’ will be set.
- Nation Configuration
- There would be various options that a user with the permission to do so
- can set for a nation. They would be set with /nation config <nation>
- <option> <value> . They include:
- - PvP values: true/false description: Defines whether or not pvp is
- allowed in the nation default: true
- - MobSpawn values: true/false description: Defines whether or not
- hostile mob spawning is allowed in the nation default: true
- - Regen values: none/slow/medium/fast description: sets the rate at
- which health regenerates default: medium
- - Effects values: speed/jump/haste/regen/strength/none description:
- sets what effects a user has permanently within the nation, any
- number of effects can be specified, separated by a comma (eg.
- speed,haste) default: none
- - Greeting values: any text with color codes description: sets the
- message a user receives when they enter the nation default:
- &aWelcome to the nation!
- - Exit values: any text with color codes description: sets the message a
- user receives when they exit the nation default: &aYou’re leaving the
- nation!
- Players and Nations
- When a player joins the server for the first time, by default they are not in
- any nation. They can join a nation by running the command /nation join
- <name> , the nations can be listed off to them through /nation list . Once
- they join a nation, they will be teleported to it, and they will be able to
- build in it (they cannot build in other nations). Players will be only be able
- to join one nation at a time, if they wish to switch, they will have to run the
- command /nation immigrate <nation name> and they will have 20 minutes
- to type /nation immigrate confirm otherwise the immigration will be
- canceled. If they type the confirmation, they will be automatically be
- teleported to a new nation, all of their money will be converted into that
- nation’s currency, and they will be able to build in their new nation, there
- is a configured cost for immigration. Players can also temporarily travel to
- other nations through /nations travel <nation name> , and it will send them
- to that nation. It costs a configured amount each time a player travels
- from nation to nation. If a player gets teleported to another nation by a
- third party plugin (eg. Essentials via /warp), the plugin will deny a player to
- do so unless they type /nations travel <nation name> . A player can be
- banned from entering a certain nation by someone who has permission,
- the command /nations ban <nation name> <player> would be run to do so.
- The Dead Zone
- The Dead Zone , would be the area in between nations; anywhere where a
- nation is not defined, is considered part of the dead zone. When a player
- crosses into the dead zone, they are given the slowness potion effect, and
- on and off nausea effect (nausea for 5 seconds, then no nausea for 25).
- Mobs spawn three times as fast, there is no health regeneration, and the
- surface is infested with cave spiders and witches. In the deadzone, no fly or
- godmode or creative mode will be possible. Though, when an ore is mined,
- it will drop 3x the amount of the item. When a user leaves the deadzone,
- the effects will be removed, and they will start regenerating health as
- normal.
- Nation Economy
- Each nation has their own economy. The users that belong to a certain
- nation will have to use that specific economy, and their balance will be in
- that. A user with the permissions to do so can take money away from a
- player with /neco take <amount> <player> and give with /neco give
- <amount> <player> as well as set their balance with /neco set <amount>
- <player> . A player can transfer money with /neco transfer <amount>
- <player> , and check their balance with /neco bal . If a player spends money
- in a nation that is not their own, the money they spend will be converted,
- as well as the money they earn.
- Economy Configuration
- There would be various options that could be set for each nation’s
- economy by someone with the permission to do so. They would be set
- with /neco config <nation> <option> <value> .
- - Name values: any 3 letters description: the name of the economy for
- their nation default: first three letters of nation name
- - Ratio values: (1-10):10 description: sets the ratio at which one dollar
- in the specific economy is worth compared to the standard default:
- 10:10
- - Interest values: a percentage description: sets the rate at which a
- user receives interest to their balance per week default: 0
- - TravelCost values: money description: sets the cost to travel to the
- nation default: 1000
- - ImmigrateCost values: money description: sets the cost to immigrate
- to the nation default: 10000
- Economy Signs
- Economy signs would be created by someone with the permission to do
- so, it would be laid out like this:
- [Buy]
- <amount>
- <item name>
- <price>
- [Sell]
- <amount>
- <item name>
- <worth>
- When a user clicks a buy sign, they will be given the specific amount of
- items, and the money will be taken away from them. When a user clicks a
- sell sign, they have the amount of item taken away from them, and they
- will receive the money.
- Nation Rules
- Each nation will have its own set of rules. A user with the permissions to do
- so can add a rule to a nation with /nation addrule <nation> <rule> . Rules
- can be read by players with /nation rules . When a rule is added, it is
- automatically added to the bottom of the list. A rule can be removed by
- /nation removerule <nation> <number that rule appears on list> .
- Brief Description
- Nations will allow nations to be defined on the map, where nations are not
- claimed is the dead zone. Each nation has different properties (such as pvp
- being enabled or not), and economy. Users can live amongst these
- nations.
- Commands & Permissions
- Nations
- /nations wand - Gives user the nation defining wand (a piece of flint)
- nations.admin.wand
- /nations define <nation name> - Creates a nation from sky to bedrock with
- the selected area from sky to bedrock
- nations.admin.define
- /nations config <nation> <option> <value> - Set a certain configuration
- option for a nation
- nations.admin.config
- /nations description <nation> <description> - Set a description for a nation
- nations.admin.description
- /nations addrule <nation> <rule> - Adds a rule to a specific nation
- nations.admin.addrule
- /nations removerule <nation> <number that rule appears on list> -
- Removes a specific rule from a specific nation
- nations.admin.removerule
- /nations info <player|nation> - Find out information about a specific player
- (what nation they’re in, how much money they have), or about a specific
- nation (what players are online in nation, how much money the nation has
- in total)
- nations.mod.info
- /nations goto <nation> - Go to a specific nation and bypass the fee
- nations.mod.goto
- /nations ban <player> - Bans a player from going to a specific nation
- nations.mod.ban
- /nations join <nation> - Makes new player join a specific nation, can only
- be ran once
- nations.player.join
- /nations list - Lists all of the nations with a description for each
- nations.player.list
- /nations immigrate <nation> - Makes player who has already joined a
- nation immigrate to a new nation
- nations.player.immigrate
- /nations immigrate confirm - Confirms immigration for player who ran
- immigration command
- nations.player.immigrate
- /nations travel <nation name> - Makes player temporarily travel to another
- nation
- nations.player.travel
- /nations home - Makes player return to their own nation
- nations.player.travel
- /nations rules - Gives player a list of rules for the specific nation that they
- are in
- Nations Economy
- /neco give <amount> <player> - Gives a specific amount of money to a
- specific player
- neco.admin.give
- /neco take <amount> <player> - Takes a specific amount of money from a
- specific player
- neco.admin.take
- /neco set <amount> <player> - Sets a specific amount of money for the
- balance of a specific player
- neco.admin.set
- /neco config <nation> <option> <value> - Sets a certain option for a
- nation’s economy
- neco.admin.config
- Economy signs - Signs that a user can create (buy and sell)
- neco.admin.sign
- /neco balance [player] - Gives player their balance, or a balance for a
- specific player
- neco.player.bal
- /neco transfer <amount> <player> - Makes player transfer a specific
- amount of money to another player, if the player is in another nation, the
- money is automatically converted to fit their economy
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