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  1. Day 1:
  2. Watch the background, wakes up. We go to the kitchen to make sandwiches (+ new quest). MMS comes from a girl, open, we get the first point of coolness (hereinafter simply K). We go out into the street, and from there to work, to the boss. At press boss "justify" and "Reflect" (2 K). Working first experience point (EXP 1), Quemaro. Comes the second MMC (3 K). We read the news (EXP 1), the end of the work. Flirts with Olga (4 K). We go to the store to buy bread, beer and meat (!). Let's go home, watch TV, open the door. Flirts with Nastya, (5 K) give bread (+5 EXP) (completed quest). We say goodbye and leave. The girl calls useless - not take it, sleep.
  3. ---
  4. 7. Awesome Experience 5
  5.  
  6. Day 2
  7. is now required to go to the bathroom and bathe. At work flirts with Olga (6 K), say, we agree to fix the printer (+ new quest). Working (EXP 1), go fix the printer, check the connection (1 Repair), go to "Olya" xD (+5 EXP) (completed quest). We speak, flirt, go for it. Then somehow themselves (+10 XP). Flirts with Olga (7 K), go to Gopnik, attacks (melee +1) get "Kosarikov" (+5 EXP) (8 K). Let's go home, watch TV (EXP 1), do not drink beer (!) In the bedroom, talking to a woman (EXP 1), go to sleep.
  8. ---
  9. 30. Awesome Experience 8
  10.  
  11. Day 3:
  12. Back in the bathroom, bathe. We leave the house, meet a strange man, give the face (EXP 1), (9 K), (+ 1 melee). Flirts with Olga (10 K) again work (EXP 1), again Quemaro, read news (EXP 1), leaving. Go to Nastya, flirting (11 K), say, buy food (EXP 1), conduct on the rides (EXP 1), accompanied by home (EXP 1). For everything that we have enough of Kosarikov. Next themselves somehow (+10 EXP). Watch TV (5 EXP) (+ New Quest).
  13. End of the first glavy-
  14. ---
  15. 51. Awesome Experience 11
  16.  
  17. Day 7
  18. We recall the bathroom and shave remember the girl from the United States, the refrigerator will (EXP 1) If you have previously bought meat, girl phoning (+ a new Quest), I think. We go out into the street (+ new quest) to the store. Let's go to the phones, trying to call the girl (EXP 1). We go for the food, take canned (EXP 1), over cognac, hiding from the girls (+1 stealth). Go to the car, trying to crack (EXP 1), (1 + hacking), go to church, we get (EXP 1), (+ 1 first aid). Go home, call the door, open, treat beer (12 K) chat, want do not want, and have to go with a stranger.
  19. ---
  20. 56. Awesome Experience 12
  21.  
  22. Day 8:
  23. You can try to wake up the owner, no effect would be, except that eye rejoice. Go to your computer (+ new quest), trying to crack (EXP 1), (1 + hacking), it is impossible. We go to the bathroom, look at the owner shamelessly flirting (13 K). Further, in general, there is no choice, follow the plot (+ new quest). Flirt (14 K), look mini striptease, break off, go home.
  24. (Further passage becomes nonlinear, the following scenario) Open the map, go to the office, look around, open safes (EXP 1), (1 + hack) roemsya find the address and Oli (+ new quest), go home.
  25. ---
  26. 58. Awesome Experience 14
  27.  
  28. Day 9
  29. pulls the covers and use the sleeping mistress (+10 EXP). Then again, there is no choice, we go to the store and choose a laptop (+5 EXP) (completed quest). Map, go to the beach, turn right (+5 EXP) (+ New Quest), go home. Extract laptop send a letter girl, open a browser, logging on a dating site, any nickname (EXP 1), is sent to all of the message. We go to Nike, choose a corset (EXP 1), watch (+5 EXP), breaks off (15 K), go to sleep. Open the laptop browser, reads the message, get acquainted with Lila (16 K).
  30. ---
  31. 85. Awesome Experience 16
  32.  
  33. Day 10
  34. We go to the bathroom, then you can flirt with the hostess and get away from it minetik (+5 EXP). Then again, the choice is not until the next day. Just enjoy a date (EXP 10).
  35. ---
  36. Experience 100. Awesome 16
  37.  
  38. Day 11
  39. We go to Nike, to stay and watch the action.
  40. End of second glavy-
  41. escapes from the old apartment and get a new (+1 hacking). We develop, phoning Lila, talking (EXP 1), download map. Again there is freedom of action. We go to the beach, turn left (EXP 1), further to the boats (5 EXP) (completed quest) break open the cash register, get in the boat back home.
  42. ---
  43. Experience 107. Awesome 16
  44.  
  45. Day 12
  46. We get (new + Quest), warm up, comes the envelope, read, think (EXP 1). Open the map, go to the house of Olga, go inside, break the door (+1 hacking). Then click on:
  47. 1) the angle of the bed (+1 theft);
  48. 2) cushions (EXP 1);
  49. 3) cabinet with mirror (1 EXP);
  50. 4) computer (+5 EXP).
  51. Go to the bank, break open the cash register ( +1 hacking), we wonder at the lack of explosives and go home. We lay down to sleep in a laptop is nothing interesting there.
  52. ---
  53. Experience 115. Awesome 16
  54.  
  55. Day 13
  56. Open notebook, talking with Lila. She advises us to go into the industrial zone. Come on, knock on the door, saying: "I am the man!" (17 K). We agree to wait for the boss look out (EXP 1). Listen to instructions. Getting Started Now, we earn money and obtain aesthetic satisfaction. [In the industrial area only 5 girls: for 500r, 750r, 2H800r - dark hair and crimson hair 1000r; and there are two randomly scene: inside (+5 EXP) and outside (EXP 10) places]
  57. Then go to the beach. We see there the girls join them (18 K), and well, this is the most (+ 10 EXP). We go into the apartment, order a sofa, go to bed. Calls Lisle, chatting, sleeping on.
  58. ---
  59. Experience 126. Awesome 18
  60.  
  61. Day 14
  62. Open notebook does, order explosives. We go to the beach (in previous versions can be found here girls, but now there cave) go in the cave, and go straight to the boxes, scour them and find the gun required for the 2nd meeting with Nastya (EXP 1), further will be a wall of boxes, break it does not work, go back and right (EXP 10), nothing interesting here yet. Go to the hospital, looking for drugs (EXP 1), (+ 1 first aid), notice the mysterious observer. We go to the old apartment, we look around, nothing will happen, but it is important for the further continuation of the story. Returning to a new apartment, open laptop, chatting with Lila (19 K) sleep.
  63. ---
  64. Experience 138. Awesome 19
  65.  
  66. Day 15
  67. We go to the bank, blow safes, get a lot of money and a car (+5 EXP) (completed quest) . Again, we go to the old apartment and went straight to the flooring. She challenges offer help, we give 50 pieces, we get thanks. (+10 EXP). Going to the cottage Ola (+5 XP) (completed quest) entertained there (EXP 10) remains, call (EXP 1) sleep.
  68. ---
  69. Experience 169. Awesome 19
  70.  
  71. Day 16
  72. Olga tells us good morning (10 XP). Saves the morning passes, or rather if the restart the game, we find ourselves at home, and lost a morning meeting with Olga. The third time we go to the old apartment and over to Nastya. Now she needed the gun, give, get appreciation (+10 EXP). Rest of the day - Industrial Area, where we are interested in Event 2 randomly (!) (And here the girls with whom we play, do not affect the passage%), or the study of the city where we are interested clothesline (!). In the end, as usual, we go home, chatting with Lila (20 K). Enjoying a plot event.
  73. ---
  74. 189 Experience
  75.  
  76. Day 17
  77. (that day I recommend to get acquainted with the girl Dasha and go with her ​​on the first date (do not believe the acquaintance). Total visits in game four, plus familiarity [10 EXP (familiarity) 10 EXP (1st CMC), 5 EXP (second CMC), 21 K and 10 EXP (3rd SMS) +10 EXP (4th CMC)]. A date appears when on Dashi SMS arrives, the trouble is that the SMS way come randomly and very rare. If you did not immediately respond to the SMS and does not go to the marked location, it will be gone. Sometimes SMS can come at the end of the day, when there is no power, there could help a drink " Burn ", which can be found in the" study of the city, "but in the inventory can not be. Probability of SMS were to raise the gifts that are sent from the store, but this function does not work, you can not spend money. In order to open all dates I suggest the first day by rebooting "knock" the first SMS, the next - the second, third, etc. As the SMS come very rarely have to reboot a lot)
  78. So, go to the beach, inspect the boxes - there is money, get acquainted with the hostess close (EXP 10), take telefonchik leaving. Gets the first SMS, back and forth (+10 EXP). Balance for - a prozone or exploring the city, what interests us, it is written above.
  79. ---
  80. Experience 209. Awesome 20
  81.  
  82. Day 18
  83. We are waiting for the second (5 HR) and 3rd Best (21 K), (+10 XP ). In his spare time studying the industrial park or explore the city. (HR 5), we obtain for the decor apartment at the end of the day. We go in and, no, we read a report.
  84. End of third glavy-
  85. At this point, in order to get the full passage we had during the game to get to both randomly Event at the industrial zone. Experience shows that they drop it in the third chapter, the fourth has nothing to catch. So the total score attribute points at the end of this day (EXP 10) (5 EXP).
  86. Watch telly (EXP 1), (+ a new Quest).
  87. ---
  88. Experience 245. Awesome 21
  89.  
  90. Day 19
  91. And, no , read news (EXP 1). Check both out. We are waiting for the fourth SMS (+10 EXP). A visit to an industrial zone. In the evening, we read the news and declined. Sleep.
  92. ---
  93. Experience 256. Awesome 21
  94.  
  95. Day 20-21
  96. Check out of the city (EXP 1), we explore the city or visit the industrial park, back home where we are waiting for (+5 EXP) (completed quest). In general, do legs, in the morning to open the card and start calling Dasha, clicking on the zone beach, meet (+5 EXP), alas, Dasha can not help us. In the shop looking for help from the boss New Mail (+5 EXP), we do not get help, but find a new job. A visit to the industrial area, click on the bar and break the wall to peep (22 K), we agree to help (+5 EXP). Then go home to Nike, where we find traces of a search (+5 EXP), in disarray under the couch find radio (!), It is useful to us, follow to the bathroom, where we find some figures, which is to write in the first bedroom there is a tool, and then safe. Safe and figures linked offer himself to solve the riddle, otherwise the answer at the end of the passage (* 1). Open the safe (+5 EXP), turn around, get in the scoreboard and enjoy the erotic vision, wake up (+5 EXP), check his farm (EXP 1), looks around, money and cameras have gone. Now the beach, where we again find ourselves in a mysterious cave, rushing forward, and listen to the radio (+5 EXP): "I Alpha Sigma Lambda Chi Alpha nude Sampi Tau Epsilon Chi Rho Omicron Pi" (the new version of the words in reverse order) , write a message. Now, with peace of mind dump of the city as nothing more interesting is not here. (In any case, do not click again on the beach, and then "get away" for a point taken away the energy of the city and is no longer possible to get out, and have to go from the beginning of the 20th day, if "Burn" is not overlooked). We remove the drive into the woods, stumbled on a bunch of garbage, looking for film chattering asterisks (!), It is useful to us, by the way, in your inventory, it will not be displayed (!). A fire if there is a rope and tape, sheltering from the rain (+5 EXP) sleep.
  97. ---
  98. Experience 303. Awesome 22
  99.  
  100. Day 22
  101. We are looking for a stick slugger shrink run (+ 1h14 EXP can be smaller, since all depends on your reaction).
  102. End of the fourth glavy-
  103. Go, sleep, we look out, get acquainted with Masha, walk, wander, meet Oksana, la-la, and blow (+10 EXP). Again, there are map and freedom of choice. We begin to explore a new city - head to the police station. Let's go to the basement, where the light switch off, then check the stock cell (1x3 + EXP), one of which can be found the radio, if you missed it earlier. Exploring the city, because do anyway nothing more. In the new city we have a choice with whom to spend the night. You decide, I started with Oksana.
  104. ---
  105. 330. Awesome Experience 22
  106.  
  107. Day 23
  108. All day exploring the city you can kill. Go back to Oksana, leave her food and go to sleep.
  109. ---
  110. Experience 330. Awesome 22
  111.  
  112. Day 24
  113. We get up, find Oksana, walk, "clear", "you're beautiful" and of course eye xD, agree (+5 EXP). Go to the warehouse, on the road to witness an interesting scene (+5 EXP), take the cans. We go around the research center. Oksana, canned food, of course, leave her on the side. Here we are in for a surprise (+10 EXP).
  114. ---
  115. Experience 350. Awesome 22
  116.  
  117. Day 25
  118. at a warehouse for food, kill time, give food, sleep.
  119. ---
  120. Experience 350. Awesome 22
  121.  
  122. Day 26
  123. We are looking for Oksana, is the most (23 K) (10 + EXP). Scored food. Adventures with Oksana ended, go to Masha. On the table, notice the "secret" - a dildo (EXP 1). We sleep.
  124. ---
  125. Experience 361. Awesome 23
  126.  
  127. Day 27
  128. in the bathroom, look (EXP 1). We kill time. By Masha. The food left sleeping.
  129. ---
  130. Experience 362. Awesome 23
  131.  
  132. Day 28
  133. We are looking for Masha, we go, watch and flirt, ask for more, the ass (EXP 1), meet Masha, and get the job to include hot water. In the boiler room, and then went straight to the warehouse of tools, where we meet a new girl, who also calls us to himself. Go back to the bench to Masha and seriously talk to her (EXP 1), well, then it is possible and flirt with the corresponding result (+10 EXP).
  134. ---
  135. Experience 374. Awesome 23
  136.  
  137. Day 29
  138. in the bathroom (EXP 1) steal a key card. Grab canned stock. We kill time. To whom would we go, we will have to wait a pretty aziatochka of the "New Mail" (EXP 1). You can stay with Masha, leave her food, but a visit to a scientific center in this sense is not, so it's best to stay with Alina. La-la, touch (24 K) sleep.
  139. ---
  140. Experience 376. Awesome 24
  141.  
  142. Birthday 30
  143. Better keep quiet (+5 EXP). Going with Alina, to the ship, pulled the radio (+5 EXP), listen to the code. Chesham in the research center, where we find the combination lock. The code associated with the ship, we think, open (+5 EXP), if do not want to think, look at the end of the passage (* 2). We go, look down, we find the corpse (+5 EXP). Back to science center on the second floor, where he met Alina (+5 EXP). In the research center. On the third floor of a scientific center in the security room left to activate the third screen - to open the door. Second right - information on scientific projects: the program Alice (EXP 1). Right in the computer lab information (EXP 1). And now again possible to Masha.
  144. ---
  145. Experience 403. Awesome 24
  146.  
  147. Day 31
  148. We go for a walk with Masha, calm, "you", tell the truth, we agree - Profit (+5 EXP), and at the end say that the only She (EXP 1). Go to the outskirts of the city, where there are walls (+10 EXP). Let's go to the boss (5 EXP) (+ New quest).
  149. 424. The experience of Awesome 24
  150.  
  151. ---
  152. Riddle β„–1
  153.  
  154. * 1 - the numbers on the mirror - position. Go to Google Maps, enter two numbers separated by commas in the search string (-18.529247, -70.249921), move the image from the satellite and approaches to the maximum. You must see a big Coca-Cola sign numbers 125. This is safe code.
  155.  
  156. Riddle β„–2
  157.  
  158. * 2 - sigma lambda alpha chi (chi), nu, tau chi, epsilon, omicron, po, pi, - the Greek letters in the Greek alphabet writing numbers have numeric values. Sampi - letter, which is not included in the classical Greek alphabet, but is used in the Greek alphabetic system of writing numbers. Its numerical value of 900. This is the code for the door.
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