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- -> RECT[ 0/ 0/6720/4200]
- DetouredGetClientRect
- -> RECT[ 0/ 0/6720/4200]
- DetouredGetClientRect
- -> RECT[ 0/ 0/6720/4200]
- DetouredGetClientRect
- -> RECT[ 0/ 0/6720/4200]
- CreateTexture w/h: 1600/1000 format: D3DFMT_A8R8G8B8 RENDERTARGET=0
- SetDepthStencilSurface 00000000
- GetRenderTarget 0
- -> 0EF514A0
- Reset ------
- - redirectReset requested mode:
- - - Backbuffer(s): 6720 x 4200 D3DFMT_A8R8G8B8 *1
- - - PresentationInterval: 1 Windowed: false Refresh: 60 Hz SwapEffect: D3DSWAPEFFECT_DISCARD
- RenderstateManager releasing resources
- Console cleanup
- RenderstateManager resource release completed
- ===================
- !!!!! requested downsampling resolution!
- DetouredGetWindowLongA hwnd: 000B0C44 -- index: GWL_STYLE
- EnumDisplaySettingsExA \\.\DISPLAY1 -- 4294967295
- -> 1680x1050 32bpp @ 60 Hz
- RenderstateManager releasing resources
- Console cleanup
- RenderstateManager resource release completed
- RenderstateManager resource initialization started
- Initializing Console on device 005E8C40
- - creating console font
- - creating console vertex decl
- - loading console effect file
- - actually load effect
- DetouredLoadLibraryA d3dcompiler_42.dll
- - done
- Generated depth stencil surface - format: D3DFMT_D24S8
- Generating backbuffers:
- Backbuffer 0: 0EF4D0E0 tex: 0EF67660
- Scaler construct
- Scaler load
- DetouredLoadLibraryA d3dcompiler_42.dll
- Scaler: Generating 1 multi-level buffers
- Multi-level buffer 0: 0EF4D260 tex: 0EF67540, size: 3360x2100
- Scaling step 0: input size: 6720 x 4200
- Scaling step 1: input size: 3360 x 2100
- Console add: Downsampling: 2 levels 6720 x 4200 -> 3360 x 2100 -> 1680 x 1050 (bicubic scaling)
- SMAA load, SMAA_PRESET_HIGH, float2(1.0 / 6720, 1.0 / 4200)
- DetouredLoadLibraryA d3dcompiler_42.dll
- RenderstateManager resource initialization completed
- CreateTexture w/h: 1/ 1 format: D3DFMT_A8R8G8B8 RENDERTARGET=1
- CreateTexture w/h: 4096/4096 format: D3DFMT_G16R16F RENDERTARGET=1
- CreateTexture w/h: 2048/ 512 format: D3DFMT_G16R16F RENDERTARGET=1
- CreateTexture w/h: 2560/2560 format: Unknown format RENDERTARGET=0
- CreateTexture w/h: 2560/2560 format: D3DFMT_R32F RENDERTARGET=1
- CreateTexture w/h: 512/ 512 format: Unknown format RENDERTARGET=0
- CreateTexture w/h: 512/ 512 format: D3DFMT_G16R16F RENDERTARGET=1
- CreateTexture w/h: 1680/1050 format: D3DFMT_A2R10G10B10 RENDERTARGET=1
- CreateTexture w/h: 1680/1050 format: D3DFMT_A2R10G10B10 RENDERTARGET=1
- CreateTexture w/h: 1680/1050 format: D3DFMT_A2R10G10B10 RENDERTARGET=1
- CreateTexture w/h: 1680/1050 format: D3DFMT_R16F RENDERTARGET=1
- CreateTexture w/h: 1680/1050 format: Unknown format RENDERTARGET=0
- CreateTexture w/h: 1680/1050 format: Unknown format RENDERTARGET=0
- CreateTexture w/h: 1680/1050 format: D3DFMT_A16B16G16R16F RENDERTARGET=1
- CreateTexture w/h: 256/ 256 format: D3DFMT_A8R8G8B8 RENDERTARGET=1
- CreateTexture w/h: 840/ 525 format: D3DFMT_A16B16G16R16F RENDERTARGET=1
- CreateTexture w/h: 420/ 262 format: D3DFMT_A16B16G16R16F RENDERTARGET=1
- CreateTexture w/h: 420/ 262 format: D3DFMT_A16B16G16R16F RENDERTARGET=1
- CreateTexture w/h: 420/ 262 format: D3DFMT_A16B16G16R16F RENDERTARGET=1
- CreateTexture w/h: 64/ 64 format: D3DFMT_R32F RENDERTARGET=1
- CreateTexture w/h: 16/ 16 format: D3DFMT_R32F RENDERTARGET=1
- CreateTexture w/h: 4/ 4 format: D3DFMT_R32F RENDERTARGET=1
- CreateTexture w/h: 1/ 1 format: D3DFMT_R32F RENDERTARGET=1
- CreateTexture w/h: 1/ 1 format: D3DFMT_R32F RENDERTARGET=1
- CreateTexture w/h: 1/ 1 format: D3DFMT_R32F RENDERTARGET=1
- CreateTexture w/h: 1/ 1 format: D3DFMT_R32F RENDERTARGET=1
- CreateTexture w/h: 1/ 1 format: D3DFMT_R32F RENDERTARGET=1
- CreateTexture w/h: 2048/2048 format: D3DFMT_A2R10G10B10 RENDERTARGET=1
- CreateTexture w/h: 2048/2048 format: Unknown format RENDERTARGET=0
- CreateTexture w/h: 64/ 64 format: Unknown format RENDERTARGET=0
- CreateTexture w/h: 64/ 64 format: D3DFMT_A8R8G8B8 RENDERTARGET=1
- CreateTexture w/h: 64/ 64 format: D3DFMT_A8R8G8B8 RENDERTARGET=1
- CreateTexture w/h: 64/ 64 format: D3DFMT_A8R8G8B8 RENDERTARGET=1
- CreateTexture w/h: 64/ 64 format: D3DFMT_A8R8G8B8 RENDERTARGET=1
- CreateTexture w/h: 64/ 64 format: D3DFMT_A8R8G8B8 RENDERTARGET=1
- CreateTexture w/h: 64/ 64 format: D3DFMT_A8R8G8B8 RENDERTARGET=1
- CreateTexture w/h: 64/ 64 format: D3DFMT_A8R8G8B8 RENDERTARGET=1
- CreateTexture w/h: 64/ 64 format: D3DFMT_A8R8G8B8 RENDERTARGET=1
- CreateTexture w/h: 64/ 64 format: D3DFMT_A8R8G8B8 RENDERTARGET=1
- CreateTexture w/h: 64/ 64 format: D3DFMT_A8R8G8B8 RENDERTARGET=1
- CreateTexture w/h: 64/ 64 format: D3DFMT_A8R8G8B8 RENDERTARGET=1
- CreateTexture w/h: 64/ 64 format: D3DFMT_A8R8G8B8 RENDERTARGET=1
- CreateTexture w/h: 64/ 64 format: D3DFMT_A8R8G8B8 RENDERTARGET=1
- CreateTexture w/h: 64/ 64 format: D3DFMT_A8R8G8B8 RENDERTARGET=1
- CreateTexture w/h: 64/ 64 format: D3DFMT_A8R8G8B8 RENDERTARGET=1
- CreateTexture w/h: 64/ 64 format: D3DFMT_A8R8G8B8 RENDERTARGET=1
- CreateTexture w/h: 512/ 512 format: D3DFMT_A8R8G8B8 RENDERTARGET=1
- CreateTexture w/h: 256/ 256 format: D3DFMT_A8R8G8B8 RENDERTARGET=1
- CreateTexture w/h: 128/ 256 format: D3DFMT_A32B32G32R32F RENDERTARGET=1
- CreateTexture w/h: 128/ 256 format: D3DFMT_A32B32G32R32F RENDERTARGET=1
- CreateTexture w/h: 256/ 256 format: D3DFMT_A8R8G8B8 RENDERTARGET=1
- CreateTexture w/h: 256/ 256 format: D3DFMT_A8R8G8B8 RENDERTARGET=1
- SetVertexShaderConstantF: start: 39, count: 1
- SetVertexShaderConstantF: start: 40, count: 1
- CreateTexture w/h: 6720/4200 format: D3DFMT_A16B16G16R16F RENDERTARGET=1
- CreateTexture w/h: 3360/2100 format: D3DFMT_A16B16G16R16F RENDERTARGET=1
- CreateTexture w/h: 1680/1050 format: D3DFMT_A16B16G16R16F RENDERTARGET=1
- CreateTexture w/h: 1680/1050 format: D3DFMT_A16B16G16R16F RENDERTARGET=1
- CreateTexture w/h: 1680/1050 format: D3DFMT_A16B16G16R16F RENDERTARGET=1
- CreateTexture w/h: 64/ 64 format: D3DFMT_R32F RENDERTARGET=1
- CreateTexture w/h: 16/ 16 format: D3DFMT_R32F RENDERTARGET=1
- CreateTexture w/h: 4/ 4 format: D3DFMT_R32F RENDERTARGET=1
- CreateTexture w/h: 1/ 1 format: D3DFMT_R32F RENDERTARGET=1
- CreateTexture w/h: 1/ 1 format: D3DFMT_R32F RENDERTARGET=1
- CreateTexture w/h: 1/ 1 format: D3DFMT_R32F RENDERTARGET=1
- CreateTexture w/h: 1/ 1 format: D3DFMT_R32F RENDERTARGET=1
- CreateTexture w/h: 1/ 1 format: D3DFMT_R32F RENDERTARGET=1
- CreateTexture w/h: 32/ 32 format: D3DFMT_L8 RENDERTARGET=0
- CreateTexture w/h: 1024/1024 format: D3DFMT_A8R8G8B8 RENDERTARGET=0
- CreateTexture w/h: 2048/2048 format: D3DFMT_A2R10G10B10 RENDERTARGET=1
- CreateTexture w/h: 2048/2048 format: Unknown format RENDERTARGET=0
- SetVertexShaderConstantF: start: 46, count: 1
- CreateTexture w/h: 64/ 64 format: Unknown format RENDERTARGET=0
- CreateTexture w/h: 64/ 64 format: D3DFMT_A8R8G8B8 RENDERTARGET=1
- CreateTexture w/h: 64/ 64 format: D3DFMT_A8R8G8B8 RENDERTARGET=1
- CreateTexture w/h: 64/ 64 format: D3DFMT_A8R8G8B8 RENDERTARGET=1
- CreateTexture w/h: 64/ 64 format: D3DFMT_A8R8G8B8 RENDERTARGET=1
- CreateTexture w/h: 64/ 64 format: D3DFMT_A8R8G8B8 RENDERTARGET=1
- CreateTexture w/h: 64/ 64 format: D3DFMT_A8R8G8B8 RENDERTARGET=1
- CreateTexture w/h: 64/ 64 format: D3DFMT_A8R8G8B8 RENDERTARGET=1
- CreateTexture w/h: 64/ 64 format: D3DFMT_A8R8G8B8 RENDERTARGET=1
- CreateTexture w/h: 64/ 64 format: D3DFMT_A8R8G8B8 RENDERTARGET=1
- CreateTexture w/h: 64/ 64 format: D3DFMT_A8R8G8B8 RENDERTARGET=1
- CreateTexture w/h: 64/ 64 format: D3DFMT_A8R8G8B8 RENDERTARGET=1
- CreateTexture w/h: 64/ 64 format: D3DFMT_A8R8G8B8 RENDERTARGET=1
- CreateTexture w/h: 64/ 64 format: D3DFMT_A8R8G8B8 RENDERTARGET=1
- CreateTexture w/h: 64/ 64 format: D3DFMT_A8R8G8B8 RENDERTARGET=1
- CreateTexture w/h: 64/ 64 format: D3DFMT_A8R8G8B8 RENDERTARGET=1
- CreateTexture w/h: 64/ 64 format: D3DFMT_A8R8G8B8 RENDERTARGET=1
- CreateTexture w/h: 16/ 16 format: D3DFMT_A8R8G8B8 RENDERTARGET=0
- CreateTexture w/h: 1024/1024 format: D3DFMT_A16B16G16R16F RENDERTARGET=1
- CreateTexture w/h: 1024/1024 format: Unknown format RENDERTARGET=0
- CreateTexture w/h: 1024/1024 format: D3DFMT_A8R8G8B8 RENDERTARGET=1
- CreateTexture w/h: 1024/1024 format: D3DFMT_A8R8G8B8 RENDERTARGET=1
- CreateTexture w/h: 1024/1024 format: D3DFMT_A16B16G16R16F RENDERTARGET=1
- CreateTexture w/h: 1024/1024 format: Unknown format RENDERTARGET=0
- CreateTexture w/h: 128/ 128 format: Unknown format RENDERTARGET=0
- CreateTexture w/h: 128/ 128 format: Unknown format RENDERTARGET=1
- CreateTexture w/h: 6720/4200 format: D3DFMT_A2R10G10B10 RENDERTARGET=1
- CreateTexture w/h: 6720/4200 format: D3DFMT_A2R10G10B10 RENDERTARGET=1
- CreateTexture w/h: 6720/4200 format: D3DFMT_A2R10G10B10 RENDERTARGET=1
- CreateTexture w/h: 6720/4200 format: D3DFMT_R16F RENDERTARGET=1
- CreateTexture w/h: 6720/4200 format: Unknown format RENDERTARGET=0
- CreateTexture w/h: 6720/4200 format: Unknown format RENDERTARGET=0
- SetDepthStencilSurface 2FB7D900
- GetRenderTarget 0
- -> 0EF4D0E0
- CreateVertexBuffer: length 65536, usage: 00000208, fvf: 000041C2, pool: 0
- --> 0EF6AA60
- CreateVertexBuffer: length 1572864, usage: 00000208, fvf: 00000000, pool: 0
- --> 0EF07140
- SetRenderTarget 0, 0EF514A0
- SetVertexShaderConstantF: start: 44, count: 1
- SetVertexShaderConstantF: start: 0, count: 16
- ClearSetVertexShader: 0EF12440
- DetouredPeekMessageA
- SetVertexShaderConstantF: start: 208, count: 4
- SetPixelShader 0EF51CA0, 02b673d8
- DetouredPeekMessageA
- DetouredGetClientRect
- - override from RECT[ 0/ 0/1680/1050]
- -> RECT[ 0/ 0/6720/4200]
- DetouredPeekMessageA
- DetouredGetClientRect
- - override from RECT[ 0/ 0/1680/1050]
- -> RECT[ 0/ 0/6720/4200]
- DetouredPeekMessageA
- DetouredGetClientRect
- - override from RECT[ 0/ 0/1680/1050]
- -> RECT[ 0/ 0/6720/4200]
- DetouredPeekMessageA
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- DetouredPeekMessageA
- SetPixelShader 0EF51B60, e0584a8f
- DetouredPeekMessageA
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- DetouredPeekMessageA
- SetVertexShader: 0EF121C0
- DetouredPeekMessageA
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- DetouredPeekMessageA
- SetVertexShader: 0EF121C0
- DetouredPeekMessageA
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- DetouredPeekMessageA
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- DetouredGetClientRect
- - override from RECT[ 0/ 0/1680/1050]
- -> RECT[ 0/ 0/6720/4200]
- DetouredPeekMessageA
- DetouredGetClientRect
- - override from RECT[ 0/ 0/1680/1050]
- -> RECT[ 0/ 0/6720/4200]
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- DetouredGetClientRect
- - override from RECT[ 0/ 0/1680/1050]
- -> RECT[ 0/ 0/6720/4200]
- DetouredPeekMessageA
- DetouredGetClientRect
- - override from RECT[ 0/ 0/1680/1050]
- -> RECT[ 0/ 0/6720/4200]
- CreateTexture w/h: 1600/1000 format: D3DFMT_A8R8G8B8 RENDERTARGET=0
- CreateTexture w/h: 1600/1000 format: D3DFMT_A8R8G8B8 RENDERTARGET=0
- SetDepthStencilSurface 00000000
- GetRenderTarget 0
- -> 0EF514A0
- Reset ------
- - redirectReset requested mode:
- - - Backbuffer(s): 1680 x 1050 D3DFMT_A8R8G8B8 *1
- - - PresentationInterval: 1 Windowed: false Refresh: 60 Hz SwapEffect: D3DSWAPEFFECT_DISCARD
- RenderstateManager releasing resources
- Console cleanup
- RenderstateManager resource release completed
- DetouredGetWindowLongA hwnd: 000B0C44 -- index: GWL_STYLE
- EnumDisplaySettingsExA \\.\DISPLAY1 -- 4294967295
- -> 1680x1050 32bpp @ 60 Hz
- -> Fake
- RenderstateManager releasing resources
- Console cleanup
- RenderstateManager resource release completed
- RenderstateManager resource initialization started
- Initializing Console on device 005E8C40
- - creating console font
- - creating console vertex decl
- - loading console effect file
- - actually load effect
- DetouredLoadLibraryA d3dcompiler_42.dll
- - done
- Generated depth stencil surface - format: D3DFMT_D24S8
- SMAA load, SMAA_PRESET_HIGH, float2(1.0 / 1680, 1.0 / 1050)
- DetouredLoadLibraryA d3dcompiler_42.dll
- RenderstateManager resource initialization completed
- CreateTexture w/h: 1/ 1 format: D3DFMT_A8R8G8B8 RENDERTARGET=1
- CreateTexture w/h: 4096/4096 format: D3DFMT_G16R16F RENDERTARGET=1
- CreateTexture w/h: 2048/ 512 format: D3DFMT_G16R16F RENDERTARGET=1
- CreateTexture w/h: 2560/2560 format: Unknown format RENDERTARGET=0
- CreateTexture w/h: 2560/2560 format: D3DFMT_R32F RENDERTARGET=1
- CreateTexture w/h: 512/ 512 format: Unknown format RENDERTARGET=0
- CreateTexture w/h: 512/ 512 format: D3DFMT_G16R16F RENDERTARGET=1
- CreateTexture w/h: 6720/4200 format: D3DFMT_A2R10G10B10 RENDERTARGET=1
- CreateTexture w/h: 6720/4200 format: D3DFMT_A2R10G10B10 RENDERTARGET=1
- CreateTexture w/h: 6720/4200 format: D3DFMT_A2R10G10B10 RENDERTARGET=1
- CreateTexture w/h: 6720/4200 format: D3DFMT_R16F RENDERTARGET=1
- CreateTexture w/h: 6720/4200 format: Unknown format RENDERTARGET=0
- CreateTexture w/h: 6720/4200 format: Unknown format RENDERTARGET=0
- CreateTexture w/h: 6720/4200 format: D3DFMT_A16B16G16R16F RENDERTARGET=1
- CreateTexture w/h: 256/ 256 format: D3DFMT_A8R8G8B8 RENDERTARGET=1
- CreateTexture w/h: 3360/2100 format: D3DFMT_A16B16G16R16F RENDERTARGET=1
- CreateTexture w/h: 1680/1050 format: D3DFMT_A16B16G16R16F RENDERTARGET=1
- CreateTexture w/h: 1680/1050 format: D3DFMT_A16B16G16R16F RENDERTARGET=1
- CreateTexture w/h: 1680/1050 format: D3DFMT_A16B16G16R16F RENDERTARGET=1
- CreateTexture w/h: 64/ 64 format: D3DFMT_R32F RENDERTARGET=1
- CreateTexture w/h: 16/ 16 format: D3DFMT_R32F RENDERTARGET=1
- CreateTexture w/h: 4/ 4 format: D3DFMT_R32F RENDERTARGET=1
- CreateTexture w/h: 1/ 1 format: D3DFMT_R32F RENDERTARGET=1
- CreateTexture w/h: 1/ 1 format: D3DFMT_R32F RENDERTARGET=1
- CreateTexture w/h: 1/ 1 format: D3DFMT_R32F RENDERTARGET=1
- CreateTexture w/h: 1/ 1 format: D3DFMT_R32F RENDERTARGET=1
- CreateTexture w/h: 1/ 1 format: D3DFMT_R32F RENDERTARGET=1
- CreateTexture w/h: 2048/2048 format: D3DFMT_A2R10G10B10 RENDERTARGET=1
- CreateTexture w/h: 2048/2048 format: Unknown format RENDERTARGET=0
- CreateTexture w/h: 64/ 64 format: Unknown format RENDERTARGET=0
- CreateTexture w/h: 64/ 64 format: D3DFMT_A8R8G8B8 RENDERTARGET=1
- CreateTexture w/h: 64/ 64 format: D3DFMT_A8R8G8B8 RENDERTARGET=1
- CreateTexture w/h: 64/ 64 format: D3DFMT_A8R8G8B8 RENDERTARGET=1
- CreateTexture w/h: 64/ 64 format: D3DFMT_A8R8G8B8 RENDERTARGET=1
- CreateTexture w/h: 64/ 64 format: D3DFMT_A8R8G8B8 RENDERTARGET=1
- CreateTexture w/h: 64/ 64 format: D3DFMT_A8R8G8B8 RENDERTARGET=1
- CreateTexture w/h: 64/ 64 format: D3DFMT_A8R8G8B8 RENDERTARGET=1
- CreateTexture w/h: 64/ 64 format: D3DFMT_A8R8G8B8 RENDERTARGET=1
- CreateTexture w/h: 64/ 64 format: D3DFMT_A8R8G8B8 RENDERTARGET=1
- CreateTexture w/h: 64/ 64 format: D3DFMT_A8R8G8B8 RENDERTARGET=1
- CreateTexture w/h: 64/ 64 format: D3DFMT_A8R8G8B8 RENDERTARGET=1
- CreateTexture w/h: 64/ 64 format: D3DFMT_A8R8G8B8 RENDERTARGET=1
- CreateTexture w/h: 64/ 64 format: D3DFMT_A8R8G8B8 RENDERTARGET=1
- CreateTexture w/h: 64/ 64 format: D3DFMT_A8R8G8B8 RENDERTARGET=1
- CreateTexture w/h: 64/ 64 format: D3DFMT_A8R8G8B8 RENDERTARGET=1
- CreateTexture w/h: 64/ 64 format: D3DFMT_A8R8G8B8 RENDERTARGET=1
- CreateTexture w/h: 512/ 512 format: D3DFMT_A8R8G8B8 RENDERTARGET=1
- CreateTexture w/h: 256/ 256 format: D3DFMT_A8R8G8B8 RENDERTARGET=1
- CreateTexture w/h: 128/ 256 format: D3DFMT_A32B32G32R32F RENDERTARGET=1
- CreateTexture w/h: 128/ 256 format: D3DFMT_A32B32G32R32F RENDERTARGET=1
- CreateTexture w/h: 256/ 256 format: D3DFMT_A8R8G8B8 RENDERTARGET=1
- CreateTexture w/h: 256/ 256 format: D3DFMT_A8R8G8B8 RENDERTARGET=1
- CreateTexture w/h: 1024/1024 format: D3DFMT_A16B16G16R16F RENDERTARGET=1
- CreateTexture w/h: 1024/1024 format: Unknown format RENDERTARGET=0
- CreateTexture w/h: 1024/1024 format: D3DFMT_A8R8G8B8 RENDERTARGET=1
- CreateTexture w/h: 1024/1024 format: D3DFMT_A8R8G8B8 RENDERTARGET=1
- CreateTexture w/h: 1024/1024 format: D3DFMT_A16B16G16R16F RENDERTARGET=1
- CreateTexture w/h: 1024/1024 format: Unknown format RENDERTARGET=0
- CreateTexture w/h: 128/ 128 format: Unknown format RENDERTARGET=0
- CreateTexture w/h: 128/ 128 format: Unknown format RENDERTARGET=1
- SetVertexShaderConstantF: start: 39, count: 1
- SetVertexShaderConstantF: start: 40, count: 1
- CreateTexture w/h: 1680/1050 format: D3DFMT_A16B16G16R16F RENDERTARGET=1
- CreateTexture w/h: 256/ 256 format: D3DFMT_A8R8G8B8 RENDERTARGET=1
- CreateTexture w/h: 840/ 525 format: D3DFMT_A16B16G16R16F RENDERTARGET=1
- CreateTexture w/h: 420/ 262 format: D3DFMT_A16B16G16R16F RENDERTARGET=1
- CreateTexture w/h: 420/ 262 format: D3DFMT_A16B16G16R16F RENDERTARGET=1
- CreateTexture w/h: 420/ 262 format: D3DFMT_A16B16G16R16F RENDERTARGET=1
- CreateTexture w/h: 64/ 64 format: D3DFMT_R32F RENDERTARGET=1
- CreateTexture w/h: 16/ 16 format: D3DFMT_R32F RENDERTARGET=1
- CreateTexture w/h: 4/ 4 format: D3DFMT_R32F RENDERTARGET=1
- CreateTexture w/h: 1/ 1 format: D3DFMT_R32F RENDERTARGET=1
- CreateTexture w/h: 1/ 1 format: D3DFMT_R32F RENDERTARGET=1
- CreateTexture w/h: 1/ 1 format: D3DFMT_R32F RENDERTARGET=1
- CreateTexture w/h: 1/ 1 format: D3DFMT_R32F RENDERTARGET=1
- CreateTexture w/h: 1/ 1 format: D3DFMT_R32F RENDERTARGET=1
- CreateTexture w/h: 32/ 32 format: D3DFMT_L8 RENDERTARGET=0
- CreateTexture w/h: 1024/1024 format: D3DFMT_A8R8G8B8 RENDERTARGET=0
- CreateTexture w/h: 2048/2048 format: D3DFMT_A2R10G10B10 RENDERTARGET=1
- CreateTexture w/h: 2048/2048 format: Unknown format RENDERTARGET=0
- SetVertexShaderConstantF: start: 46, count: 1
- CreateTexture w/h: 64/ 64 format: Unknown format RENDERTARGET=0
- CreateTexture w/h: 64/ 64 format: D3DFMT_A8R8G8B8 RENDERTARGET=1
- CreateTexture w/h: 64/ 64 format: D3DFMT_A8R8G8B8 RENDERTARGET=1
- CreateTexture w/h: 64/ 64 format: D3DFMT_A8R8G8B8 RENDERTARGET=1
- CreateTexture w/h: 64/ 64 format: D3DFMT_A8R8G8B8 RENDERTARGET=1
- CreateTexture w/h: 64/ 64 format: D3DFMT_A8R8G8B8 RENDERTARGET=1
- CreateTexture w/h: 64/ 64 format: D3DFMT_A8R8G8B8 RENDERTARGET=1
- CreateTexture w/h: 64/ 64 format: D3DFMT_A8R8G8B8 RENDERTARGET=1
- CreateTexture w/h: 64/ 64 format: D3DFMT_A8R8G8B8 RENDERTARGET=1
- CreateTexture w/h: 64/ 64 format: D3DFMT_A8R8G8B8 RENDERTARGET=1
- CreateTexture w/h: 64/ 64 format: D3DFMT_A8R8G8B8 RENDERTARGET=1
- CreateTexture w/h: 64/ 64 format: D3DFMT_A8R8G8B8 RENDERTARGET=1
- CreateTexture w/h: 64/ 64 format: D3DFMT_A8R8G8B8 RENDERTARGET=1
- CreateTexture w/h: 64/ 64 format: D3DFMT_A8R8G8B8 RENDERTARGET=1
- CreateTexture w/h: 64/ 64 format: D3DFMT_A8R8G8B8 RENDERTARGET=1
- CreateTexture w/h: 64/ 64 format: D3DFMT_A8R8G8B8 RENDERTARGET=1
- CreateTexture w/h: 64/ 64 format: D3DFMT_A8R8G8B8 RENDERTARGET=1
- CreateTexture w/h: 16/ 16 format: D3DFMT_A8R8G8B8 RENDERTARGET=0
- CreateTexture w/h: 1024/1024 format: D3DFMT_A16B16G16R16F RENDERTARGET=1
- CreateTexture w/h: 1024/1024 format: Unknown format RENDERTARGET=0
- CreateTexture w/h: 1024/1024 format: D3DFMT_A8R8G8B8 RENDERTARGET=1
- CreateTexture w/h: 1024/1024 format: D3DFMT_A8R8G8B8 RENDERTARGET=1
- CreateTexture w/h: 1024/1024 format: D3DFMT_A16B16G16R16F RENDERTARGET=1
- CreateTexture w/h: 1024/1024 format: Unknown format RENDERTARGET=0
- CreateTexture w/h: 128/ 128 format: Unknown format RENDERTARGET=0
- CreateTexture w/h: 128/ 128 format: Unknown format RENDERTARGET=1
- CreateTexture w/h: 1680/1050 format: D3DFMT_A2R10G10B10 RENDERTARGET=1
- CreateTexture w/h: 1680/1050 format: D3DFMT_A2R10G10B10 RENDERTARGET=1
- CreateTexture w/h: 1680/1050 format: D3DFMT_A2R10G10B10 RENDERTARGET=1
- CreateTexture w/h: 1680/1050 format: D3DFMT_R16F RENDERTARGET=1
- CreateTexture w/h: 1680/1050 format: Unknown format RENDERTARGET=0
- CreateTexture w/h: 1680/1050 format: Unknown format RENDERTARGET=0
- SetDepthStencilSurface 2FB7ED40
- GetRenderTarget 0
- -> 0EF514A0
- CreateVertexBuffer: length 65536, usage: 00000208, fvf: 000041C2, pool: 0
- --> 0EF6AA60
- CreateVertexBuffer: length 1572864, usage: 00000208, fvf: 00000000, pool: 0
- --> 0EF10C20
- SetRenderTarget 0, 0EF514A0
- SetVertexShaderConstantF: start: 44, count: 1
- SetVertexShaderConstantF: start: 0, count: 16
- ClearSetVertexShader: 0EF12440
- SetVertexShaderConstantF: start: 208, count: 4
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- DetouredPeekMessageA
- SetPixelShader 0EF51B60, e0584a8f
- DetouredPeekMessageA
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- DetouredPeekMessageA
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- DetouredPeekMessageA
- DetouredPeekMessageA
- DetouredGetClientRect
- -> RECT[ 0/ 0/1680/1050]
- DetouredPeekMessageA
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- DetouredPeekMessageA
- DetouredPeekMessageA
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- DetouredPeekMessageA
- DetouredPeekMessageA
- DetouredGetClientRect
- -> RECT[ 0/ 0/1680/1050]
- DetouredPeekMessageA
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShaderConstantF: start: 0, count: 16
- SetVertexShaderConstantF: start: 46, count: 1
- SetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 0EF121C0
- SetPixelShader 0EF51B60, e0584a8f
- SetVertexShader: 0EF12440
- SetPixelShader 0EF51CA0, 02b673d8
- SetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- SetVertexShaderConstantF: start: 46, count: 1
- ClearSetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- SetVertexShaderConstantF: start: 46, count: 1
- ClearSetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- SetRenderTarget 0, 0EF514A0
- ClearSetVertexShader: 00000000
- SetPixelShader 00000000, UNREGISTERED_SHADER
- DetouredGetWindowRect
- -> RECT[ 0/ 0/1680/1050]
- DetouredGetWindowRect
- -> RECT[ 0/ 0/1680/1050]
- Device 005E8C40 release on thread 3976
- -> 587
- DetouredGetWindowLongW hwnd: 000B0C44 -- index: GWL_STYLE
- DetouredGetClientRect
- -> RECT[ 0/ 0/1680/1050]
- DetouredGetClientRect
- -> RECT[ 0/ 0/1680/1050]
- DetouredGetClientRect
- -> RECT[ 0/ 0/1680/1050]
- DetouredGetClientRect
- -> RECT[ 0/ 0/1680/1050]
- DetouredGetClientRect
- -> RECT[ 0/ 0/1680/1050]
- DetouredGetClientRect
- -> RECT[ 0/ 0/1680/1050]
- DetouredGetClientRect
- -> RECT[ 0/ 0/1680/1050]
- EnumDisplaySettingsExA \\.\DISPLAY1 -- 4294967295
- -> 1680x1050 32bpp @ 60 Hz
- ChangeDisplaySettingsExA
- DetouredGetClientRect
- -> RECT[ 0/ 0/1680/1050]
- DetouredGetClientRect
- -> RECT[ 0/ 0/1680/1050]
- DetouredGetClientRect
- -> RECT[ 0/ 0/1680/1050]
- DetouredGetWindowLongW hwnd: 003A02B4 -- index: Unknown Offset!
- DetouredGetWindowLongW hwnd: 003A02B4 -- index: Unknown Offset!
- DetouredGetClientRect
- -> RECT[ 0/ 0/1680/1050]
- DetouredGetClientRect
- -> RECT[ 0/ 0/1680/1050]
- DetouredGetWindowLongW hwnd: 003A02B4 -- index: GWL_STYLE
- DetouredGetWindowLongW hwnd: 003A02B4 -- index: Unknown Offset!
- DetouredSetWindowLongW hwnd: 003A02B4 -- index: Unknown Offset! -- value: 0
- DetouredSetWindowLongW hwnd: 000B0C44 -- index: GWL_WNDPROC -- value: 16001168
- DetouredGetClientRect
- -> RECT[ 0/ 0/1680/1050]
- DetouredLoadLibraryExW mscoree.dll
- DetouredLoadLibraryExW mscoree.dll
- DetouredLoadLibraryExW mscoree.dll
- DetouredLoadLibraryExW mscoree.dll
- DetouredLoadLibraryExW mscoree.dll
- DetouredLoadLibraryExW mscoree.dll
- Removed hook for LoadLibraryA
- Removed hook for LoadLibraryW
- Removed hook for LoadLibraryExA
- Removed hook for LoadLibraryExW
- Removed hook for Direct3DCreate9
- Removed hook for Direct3DCreate9Ex
- Removed hook for D3DXCreateTextureFromFileInMemory
- Removed hook for D3DXCreateTextureFromFileInMemoryEx
- Removed hook for EnumDisplaySettingsExA
- Removed hook for EnumDisplaySettingsExW
- Removed hook for ChangeDisplaySettingsExA
- Removed hook for ChangeDisplaySettingsExW
- Removed hook for GetSystemMetrics
- Removed hook for GetClientRect
- Removed hook for GetWindowRect
- Removed hook for GetCursorPos
- Removed hook for SetCursorPos
- Removed hook for SetCursor
- Removed hook for PeekMessageA
- Removed hook for GetMessageA
- Removed hook for GetMessagePos
- Removed hook for SetWindowLongA
- Removed hook for SetWindowLongW
- Removed hook for GetWindowLongA
- Removed hook for GetWindowLongW
- Removed hook for DirectInput8Create
- Not removing hook for DirectInputCreateEx, not set
- Not removing hook for DirectInputCreateA, not set
- Not removing hook for DirectInputCreateW, not set
- ===== end =
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