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- let soundArr = [
- GetCurrentScriptDirectory~"./../../../ds_system/sound/se_tan00.wav",
- GetCurrentScriptDirectory~"./../../../ds_system/sound/se_kira00.wav",
- GetCurrentScriptDirectory~"./../../../ds_system/sound/se_cat00.wav"
- ];
- let soundObjArr = [];
- ascent(i in 0..length(soundArr)){
- LoadSound(soundArr[i]);
- let objS = ObjSound_Create;
- soundObjArr = soundObjArr ~ [objS];
- ObjSound_Load(soundObjArr[i],soundArr[i]);
- ObjSound_SetSoundDivision(soundObjArr[i],SOUND_SE);
- }
- return soundObjArr;
- }
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