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Feb 27th, 2015
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C# 0.46 KB | None | 0 0
  1. // This shape:
  2. // [][]
  3. //   [][]
  4. //
  5. // Would look like this in code:
  6. BLOCK[1].position_BLOCK = new Vector2(BLOCK[0].position_BLOCK.X + BLOCK[0].sprite_BLOCK.Width, BLOCK[0].position_BLOCK.Y);
  7. BLOCK[4].position_BLOCK = new Vector2(BLOCK[1].position_BLOCK.X + BLOCK[0].sprite_BLOCK.Width, BLOCK[0].position_BLOCK.Y + BLOCK[0].sprite_BLOCK.Height);
  8. BLOCK[5].position_BLOCK = new Vector2(BLOCK[4].position_BLOCK.X + BLOCK[0].sprite_BLOCK.Width, BLOCK[4].position_BLOCK.Y);
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