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- // This shape:
- // [][]
- // [][]
- //
- // Would look like this in code:
- BLOCK[1].position_BLOCK = new Vector2(BLOCK[0].position_BLOCK.X + BLOCK[0].sprite_BLOCK.Width, BLOCK[0].position_BLOCK.Y);
- BLOCK[4].position_BLOCK = new Vector2(BLOCK[1].position_BLOCK.X + BLOCK[0].sprite_BLOCK.Width, BLOCK[0].position_BLOCK.Y + BLOCK[0].sprite_BLOCK.Height);
- BLOCK[5].position_BLOCK = new Vector2(BLOCK[4].position_BLOCK.X + BLOCK[0].sprite_BLOCK.Width, BLOCK[4].position_BLOCK.Y);
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