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Massive mod conflict - this is the Ars magica 2 mod config.

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May 5th, 2014
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  1. # Configuration file
  2.  
  3. ####################
  4. #
  5. #===================
  6. #
  7.  
  8. beta {
  9. D:BetaParticleAlpha=100.0
  10. I:BetaParticleBehaviour=0
  11. D:BetaParticleColorBlue=255.0
  12. B:BetaParticleColorDefault=true
  13. D:BetaParticleColorGreen=255.0
  14. B:BetaParticleColorRandomize=true
  15. D:BetaParticleColorRed=255.0
  16. D:BetaParticleScale=50.0
  17. I:BetaParticleType=15
  18. end
  19. }
  20.  
  21.  
  22. ####################
  23. # block
  24. ####################
  25.  
  26. block {
  27. # Set this as the starting point when re-generating configs to have AM generate all block IDs from that point forward.
  28. end
  29. }
  30.  
  31.  
  32. ####################
  33. # enchantments
  34. #===================
  35. # Allows control over various enchantments in the mod.
  36. ####################
  37.  
  38. enchantments {
  39. I:magic_resist=100
  40. I:soulbound=104
  41. end
  42. }
  43.  
  44.  
  45. ####################
  46. # general
  47. ####################
  48.  
  49. general {
  50. # How much the damage in Ars Magica is scaled.
  51. D:DamageMultiplier=1.0
  52.  
  53. # This will toggle mana display on and off in your inventory. Default 'O' key in game.
  54. B:DisplayManaInInventory=false
  55.  
  56. # Generate Ars Magica towers throughout the world. Note: Turning this off will make Ars a very lategame mod, as you will need to research all of your spells. It will also change the recipe for spell research to require an enchanted book instead of a lost journal fragment and make the fragments drop from spirits of knowledge.
  57. B:EnableWorldGen=true
  58. I:EverstoneRepairRate=180
  59.  
  60. # Set this to true to have the forge component smelt villagers into emeralds. This counts as an attack and lowers your reputation.
  61. B:ForgeSmeltsVillagers=true
  62.  
  63. # This is the multiplier used to determine velocity lost when a spell projectile bounces. 0.0 is a complete stop, 1.0 is no loss.
  64. D:FrictionCoefficient=0.8
  65. I:MMFBiomeID=99
  66. I:MMFDimensionID=-31
  67.  
  68. # Set this to true to allow AM2 to get random spell names from Seventh Sanctum, and suggest them when naming spells. Naturally, an internet connection is required. Keep in mind, while I try to keep things family friendly, it's possible that not all names generated are so.
  69. B:MoonstoneMeteorDestroyTerrain=true
  70. B:NPC_Spells_Destroy_Terrain=false
  71. B:Player_Spells_Destroy_Terrain=true
  72.  
  73. # Set this to true to enable retroactive worldgen for Ars Magica structures and ores. *WARNING* This may break your save! Do a backup first! Note: This will automatically turn off after running the game once.
  74. B:RetroactiveWorldGen=false
  75.  
  76. # Sets how far a player may progress into secondary skill trees.
  77. I:SecondarySkillTreeTierCap=99
  78.  
  79. # Set this to false to have the compendium show everything, and not unlock as you go.
  80. B:"Staged Compendium"=true
  81.  
  82. # Render spell effects on equipped scrolls rather than the scroll itself (only applies to the in-game one, the one on your hotbar remains unchanged)
  83. B:Use_Special_Renderers=true
  84. I:WitchwoodForestBiomeID=100
  85.  
  86. # Disable this if you experience low FPS in witchwood forests
  87. B:WitchwoodLeafParticles=true
  88.  
  89. # Comma-separated list of block IDs that dig cannot break. If a block is flagged as unbreackable in code, Dig will already be unable to break it. There is no need to set it here (eg, bedrock, etc.). Dig also makes use of Forge block harvest checks. This is mainly for fine-tuning.
  90. S:dig_blacklist=
  91. I:mage_villager_profession_id=29
  92.  
  93. # Comma-separated list of dimension IDs that AM should *not* do worldgen in.
  94. S:worldgen_blacklist=-27,-28,-29
  95. end
  96. }
  97.  
  98.  
  99. ####################
  100. # guis
  101. ####################
  102.  
  103. guis {
  104. D:AffinityPositionX=0.9770833253860474
  105. D:AffinityPositionY=0.9176470637321472
  106. D:ArmorPositionBootsX=0.004166666883975267
  107. D:ArmorPositionBootsY=0.6352941393852234
  108. D:ArmorPositionChestX=0.004166666883975267
  109. D:ArmorPositionChestY=0.5568627715110779
  110. D:ArmorPositionHeadX=0.004166666883975267
  111. D:ArmorPositionHeadY=0.5176470875740051
  112. D:ArmorPositionLegsX=0.004166666883975267
  113. D:ArmorPositionLegsY=0.5960784554481506
  114. D:BuffsNegativePositionX=0.46666666865348816
  115. D:BuffsNegativePositionY=0.47843137383461
  116. D:BuffsPositivePositionX=0.5145833492279053
  117. D:BuffsPositivePositionY=0.47843137383461
  118. D:BurnoutHudPositionX=0.13333334028720856
  119. D:BurnoutHudPositionY=0.9176470637321472
  120. D:BurnoutNumericX=0.21041665971279144
  121. D:BurnoutNumericY=0.9058823585510254
  122. D:ContingencyPositionX=0.0020833334419876337
  123. D:ContingencyPositionY=0.9333333373069763
  124. D:LevelPositionX=0.49791666865348816
  125. D:LevelPositionY=0.8117647171020508
  126. D:ManaHudPositionX=0.7104166746139526
  127. D:ManaHudPositionY=0.9137254953384399
  128. D:ManaNumericX=0.7437499761581421
  129. D:ManaNumericY=0.8941176533699036
  130. B:ShowArmorUI=true
  131. B:ShowBuffTimers=true
  132.  
  133. # Set this to true to only show
  134. B:ShowHudMinimally=false
  135. B:ShowNumericValues=false
  136. B:ShowXPAlways=false
  137. D:XPBarPositionX=0.31041666865348816
  138. D:XPBarPositionY=0.7843137383460999
  139. D:XPNumericX=0.47083333134651184
  140. D:XPNumericY=0.7450980544090271
  141. end
  142. }
  143.  
  144.  
  145. ####################
  146. # item
  147. ####################
  148.  
  149. item {
  150. # Set this as the starting point when re-generating configs to have AM generate all item IDs from that point forward.
  151. end
  152. }
  153.  
  154.  
  155. ####################
  156. # mobs
  157. #===================
  158. # Spawn control for different AM mobs.
  159. ####################
  160.  
  161. mobs {
  162. B:DarklingSpawnRate=true
  163. B:DryadSpawnRate=true
  164. B:EarthElementalSpawnRate=true
  165. B:FireElementalSpawnRate=true
  166. B:HecateSpawnRate=true
  167. B:MageSpawnRate=true
  168. B:ManaCreeperSpawnRate=true
  169. B:ManaElementalSpawnRate=true
  170. B:WaterElementalSpawnRate=true
  171. end
  172. }
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