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LotW: Ally of Justice V2.0 (27 Cards)

Jun 11th, 2017
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  1. Effect on Nullfier boring?
  2. Cycle Reader secondary effect or good enough as is?
  3. Unlimiter as Tuner "changed effect?"
  4. ally of Justice Mind no longer Tuner
  5. Flamvell as Tuner level mod
  6.  
  7. Main Deck Monsters (16 Cards)
  8.  
  9. Ally of Justice Veiler
  10. Machine-Type/DARK/Level 1/ATK 0/DEF 0 (Tuner)
  11. If your opponent controls a LIGHT monster, you can Special Summon this card (from your GY). You can only Special Summon “Ally of Justice Veiler” once per turn this way. You can send this card from your hand to the GY, then target 1 LIGHT monster your opponent controls (Quick Effect); negate its effects until the end of this turn. Cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon, except of an “Ally of Justice” monster.
  12.  
  13. ********************************************************************************************************
  14.  
  15. Ally of Justice Salvo
  16. Machine-Type/DARK/Level 2/ATK 400/DEF 300
  17. If this card is sent to the GY: You can target 1 LIGHT monster or Set card your opponent controls; destroy it. If a LIGHT monster your opponent controls is destroyed by battle while this card is in your GY: You can Special Summon this card. You can only use each effect of “Ally of Justice Salvo” once per turn.
  18.  
  19. ********************************************************************************************************
  20.  
  21. Ally of Justice Unlimiter
  22. Machine-Type/DARK/Level 2/ATK 600/DEF 200 (Tuner)
  23. During damage calculation, if your other "Ally of Justice" monster battles an opponent's LIGHT monster (Quick Effect): You can send this card from your hand or face-up from your field to the GY; double its ATK during that damage calculation only. If this card is in the GY: You can discard 1 card; Special Summon this card, but banish it when it leaves the field. You can only use this effect of “Ally of Justice Unlimiter” once per turn.
  24.  
  25. ********************************************************************************************************
  26.  
  27. Ally of Justice Core Destroyer
  28. Machine-Type/DARK/Level 3/ATK 1200/DEF 200
  29. If you control an “Ally of Justice” monster, you can Special Summon this card (from your hand). You can only Special Summon “Ally of Justice Core Destroyer” once per turn this way. Once per turn: You can target 1 LIGHT monster your opponent controls; destroy it. A Synchro Monster that was Summoned using this card as Synchro Material is unaffected by the effects of LIGHT monsters your opponent controls.
  30.  
  31. ********************************************************************************************************
  32.  
  33. Ally of Justice Unknown Crusher
  34. Machine-Type/DARK/Level 3/ATK 1200/DEF 800
  35. If this card is in the GY while your opponent controls a LIGHT monster: You can send the top card of your Deck to the GY; Special Summon this card. You can only use this effect of “Ally of Justice Unknown Crusher” once per turn. At the start of the Damage Step, if this card battles a LIGHT monster: Banish that monster. If a Synchro Monster that was Summoned using this card as Synchro Material destroys a LIGHT monster by battle, banish 1 card your opponent controls.
  36.  
  37. ********************************************************************************************************
  38.  
  39. Ally of Justice Searcher
  40. Machine-Type/DARK/Level 3/ATK 1400/DEF 100
  41. If you control no monsters, you can Special Summon this card (from your hand). If this card is Normal or Special Summoned: You can add 1 “Ally of Justice” monster from your Deck to your hand. You can only use this effect of “Ally of Justice Searcher” once per turn. Cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon, except of an “Ally of Justice” monster. If a Synchro Monster that was Summoned using this card as Synchro Material destroys an opponent's LIGHT monster by battle, add 1 "Ally of Justice" monster from your Deck to your hand.
  42.  
  43. ********************************************************************************************************
  44.  
  45. Ally of Justice Cyclone Creator
  46. Machine-Type/DARK/Level 3/ATK 1400/DEF 1200 (Tuner)
  47. When this card is Normal Summoned: You can activate 1 of these effects.
  48. ● Target Set cards on the field, up to the number of "Ally of Justice" monsters you control; destroy them.
  49. ● Target 1 Level 4 or lower "Ally of Justice" monster in your GY; Special Summon it.
  50.  
  51. ********************************************************************************************************
  52.  
  53. Ally of Justice Reverse Break
  54. Machine-Type/DARK/Level 4/ATK 1200/DEF 1200
  55. If your opponent controls a Set card, you can Special Summon this card (from your hand). Once per turn: You can target 1 LIGHT monster your opponent controls; change it to face-down Defense Position. At the start of the Damage Step, if this card attacks a face-down Defense Position monster: Banish that monster. If a Synchro Monster that was Summoned using this card as Synchro Material battles, your opponent's cards and effects cannot be activated until the end of the Damage Step.
  56.  
  57. ********************************************************************************************************
  58.  
  59. Flamvell Magician
  60. Spellcaster-Type/FIRE/Level 4/ATK 1400/DEF 200 (Tuner)
  61. “Flamvell” monsters you control gain 500 ATK. Once per turn, if you control an “Ally of Justice” monster: You can declare a Level from 1 to 8; this card becomes that Level until the end of this turn. If this card is sent to the GY for a Synchro Summon: You can add 1 “Ally of Justice” or "Flamvell" monster from your Deck to your hand. You can only use this effect of “Flamvell Magician” once per turn.
  62.  
  63. ********************************************************************************************************
  64.  
  65. Ally of Justice Garadholg
  66. Machine-Type/DARK/Level 4/ATK 1600/DEF 400
  67. If this card battles a LIGHT monster, this card gains 800 ATK during the Damage Step only. If a Synchro Monster that was Summoned using this card as Synchro Material battles a LIGHT monster your opponent controls, during damage calculation, it gains 1000 ATK during that damage calculation only.
  68.  
  69. ********************************************************************************************************
  70.  
  71. Ally of Justice Nullfier
  72. Machine-Type/DARK/Level 4/ATK 1600/DEF 1200
  73. Negate the effects of all LIGHT monsters your opponent controls. You can banish this card from your GY; Special Summon 1 “Ally of Justice” monster from your hand. You can only use this effect of “Ally of Justice Nullifier” once per turn.
  74.  
  75. ********************************************************************************************************
  76.  
  77. Ally of Justice Mind
  78. Machine-Type/DARK/Level 5/ATK 1800/DEF 1400
  79. You can Special Summon this card (from your hand) by discarding 1 card. If this card is Normal or Special Summoned: You can target 1 of your banished "Ally of Justice" monsters; Special Summon it, but destroy it during the End Phase. You can only use this effect of "Ally of Justice Mind" once per turn. Once per turn: You can target 1 other "Ally of Justice" monster you control; that target is treated as a Tuner this turn.
  80.  
  81. ********************************************************************************************************
  82.  
  83. Genex Ally Chemistrer
  84. Machine-Type/DARK/Level 2/ATK 200/DEF 500 (Tuner) Scale: 1/1
  85. Pendulum: “Ally of Justice” and "Genex" monsters you control are unaffected by the effects of LIGHT monsters your opponent controls.
  86.  
  87. Monster: You can Special Summon this face-up card in your Extra Deck to the Main Monster Zone by Tributing 1 "Ally of Justice" or "Genex" monster you control. You can only Special Summon “Genex Ally Chemister” once per turn this way. When this card is Pendulum Summoned from the hand: You can target up to 2 face-up monsters on the field and declare 1 Attribute; their Attribute becomes the declared Attribute, and if they do, you can Special Summon 1 “Genex” monster from your Deck with the declared Attribute.
  88.  
  89. ********************************************************************************************************
  90.  
  91. Genex Ally Changer
  92. Machine-Type/DARK/Level 3/ATK 1200/DEF 1800 Scale: 8/8
  93. Pendulum: Once per turn: You can target 1 monster and declare 1 Attribute; its Attribute becomes the declared Attribute.
  94.  
  95. Monster: Once per turn: You can target 1 “Genex” monster you control; destroy 1 monster on the field with the same Attribute as it.
  96.  
  97. ********************************************************************************************************
  98.  
  99. Ally of Justice Cosmic Gateway
  100. Machine-Type/DARK/Level 8/ATK 2400/DEF 1200 Scale: 8/8 (Pendulum)
  101. Pendulum: During your Main Phase, you can Normal Summon 1 “Ally of Justice” monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn). Once per turn, when a Spell/Trap is activated while you control an "Ally of Justice" Synchro Monster: You can negate the activation, and if you do, destroy it.
  102.  
  103. Monster: If your opponent controls a LIGHT monster, you can Special Summon this card (from your hand). If your opponent controls 2 or more LIGHT monsters, you can Special Summon this face-up card in your Extra Deck to your Main Monster Zone. You can only Special Summon “Ally of Justice Cosmic Gateway” once per turn this way. You can target 1 Level 8 or lower “Ally of Justice” monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except "Ally of Justice" monsters. You can only use this effect of “Ally of Justice Cosmic Gateway” once per turn.
  104.  
  105. ********************************************************************************************************
  106.  
  107. Ally of Justice Thunder Armor
  108. Machine-Type/DARK/Level 8/ATK 2700/DEF 2200 Scale: 1/1 (Pendulum)
  109. Pendulum: If your “Ally of Justice” monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, when a LIGHT monster effect is activated while you control an “Ally of Justice” Synchro Monster: You can negate the activation, and if you do, destroy that monster.
  110.  
  111. Monster: You can Special Summon this face-up card in your Extra Deck to your Main Monster Zone by Tributing 1 “Ally of Justice” monster you control. You can only Special Summon “Ally of Justice Thunder Armor” once per turn this way. If an “Ally of Justice” monster you control battles an opponent’s LIGHT monster, any battle damage it inflicts to your opponent is doubled.
  112.  
  113. ********************************************************************************************************
  114.  
  115. Extra Deck Monsters (11 Cards)
  116.  
  117. Ally of Justice Light Hole
  118. Machine-Type/DARK/Level 4/ATK 1600/DEF 2000 (Synchro/Tuner)
  119. 1 “Ally of Justice” Tuner + 1 or more non-Tuner monsters
  120. During your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 "Ally of Justice" Synchro Monster, using this card you control, and 1 LIGHT monster your opponent controls (this is a Quick Effect). You can only use this effect of “Ally of Justice Light Hole” once per turn. An "Ally of Justice" Synchro Monster that was Summoned using this card as Synchro Material cannot be destroyed by your opponent's card effects.
  121.  
  122. ********************************************************************************************************
  123.  
  124. Ally of Justice Rudra
  125. Machine-Type/DARK/Level 5/ATK 1900/DEF 1200 (Synchro)
  126. 1 Tuner + 1 or more non-Tuner monsters
  127. If this card battles a LIGHT monster your opponent controls, during damage calculation: This card gains ATK equal to the current ATK of the opponent’s monster it is battling during that damage calculation only.
  128.  
  129. ********************************************************************************************************
  130.  
  131. Ally of Justice Enemy Catcher
  132. Machine-Type/DARK/Level 6/ATK 1800/DEF 1800 (Synchro)
  133. 1 Tuner + 1 or more non-Tuner monsters
  134. If this card is Synchro Summoned: Target 1 LIGHT monster or Set card your opponent controls; destroy it, then you can Set it to your field. This card can make a second attack during each Battle Phase.
  135.  
  136. ********************************************************************************************************
  137.  
  138. Ally of Justice Omni-Weapon
  139. Machine-Type/DARK/Level 6/ATK 2200/DEF 800 (Synchro)
  140. 1 Tuner + 1 or more non-Tuner monsters
  141. If this card battles a LIGHT monster your opponent controls, during damage calculation: This card gains 800 ATK during that damage calculation only. If this card destroys a monster by battle: Excavate the top card of your Deck, and if it is a DARK monster, Special Summon it. Otherwise, send it to the GY.
  142.  
  143. ********************************************************************************************************
  144.  
  145. Ally of Justice Clausolas
  146. Machine-Type/DARK/Level 6/ATK 2300/DEF 1200 (Synchro)
  147. 1 Tuner + 1 or more non-Tuner monsters
  148. Once per turn (Quick Effect): You can target 1 non-DARK monster on the field; its ATK becomes 0, then, if it is a LIGHT monster, negate its effects. These changes last until this end of this turn.
  149.  
  150. ********************************************************************************************************
  151.  
  152. Ally of Justice Thousand Arms
  153. Machine-Type/DARK/Level 7/ATK 2700/DEF 1000 (Synchro)
  154. 1 Tuner + 1 or more non-Tuner monsters
  155. If this card battles a non-LIGHT monster your opponent controls, during damage calculation: This card loses 1000 ATK during that damage calculation only. Once per turn: You can target 1 “Ally of Justice” monster you control; it can attack all non-DARK monsters your opponent controls, once each, but other monsters you control cannot attack, except "Ally of Justice" monsters.
  156.  
  157. ********************************************************************************************************
  158.  
  159. Ally of Justice Light Gazer
  160. Machine-Type/DARK/Level 8/ATK 2400/DEF 1600 (Synchro)
  161. 1 Tuner + 1 or more non-Tuner monsters
  162. Your opponent's monsters cannot activate their effects during the Battle Phase. If this card battles a LIGHT monster your opponent controls, during damage calculation: This card’s ATK is doubled during that damage calculation only.
  163.  
  164. ********************************************************************************************************
  165.  
  166. Ally of Justice Field Marshal
  167. Machine-Type/DARK/Level 9/ATK 2900/DEF 2600 (Synchro)
  168. 1 Tuner + 2 or more non-Tuner monsters
  169. If this card is Synchro Summoned: You can return all LIGHT monsters your opponent controls to the hand. If this card destroys an opponent's monster by battle: Draw 2 cards, then discard 1 card.
  170.  
  171. ********************************************************************************************************
  172.  
  173. Ally of Justice Decisive Armor
  174. Machine-Type/DARK/Level 10/ATK 3300/DEF 3300 (Synchro)
  175. 1 Tuner + 2 or more non-Tuner monsters
  176. Once per turn, you can activate 1 of these effects.
  177. ● Target 1 LIGHT monster or Set card your opponent controls; shuffle it into the Deck.
  178. ● Send 1 card from your hand to the GY; destroy all Spells and Traps your opponent controls. Your opponent cannot activate Spells/Traps in response to this effect's activation.
  179. ● Send all cards in your hand to the GY; look at your opponent's hand and send all LIGHT monsters in their hand to the GY, then, inflict damage to your opponent equal to the total ATK of the opponent's monsters sent to the GY.
  180.  
  181. ********************************************************************************************************
  182.  
  183. Ally of Justice Light Prison
  184. Machine-Type/DARK/Level 12/ATK 3000/DEF 3000 (Synchro)
  185. 1 “Ally of Justice” Synchro Tuner + 1 or more non-Tuner Synchro monsters
  186. While face-up on the field, this card is also LIGHT-Attribute. Unaffected by other monsters’ effects. Gains 500 ATK for each LIGHT monster your opponent controls or is in their GY. Once per turn: You can equip 1 non-DARK monster your opponent controls to this card. Once per turn, at the start of the Battle Phase: You can send 1 monster equipped to this card to the GY; this card can make a second attack during each Battle Phase this turn. You can only control 1 “Ally of Justice Light Prison”.
  187.  
  188. ********************************************************************************************************
  189.  
  190. Ally of Justice Worm Infected
  191. Machine-Type/DARK/Link 2/ATK 1800 Link Markers: SW, SE
  192. 2 LIGHT and/or DARK monsters
  193. While face-up on the field, this card is also LIGHT-Attribute. If this card points to an "Ally of Justice" or "Worm" monster, all monsters on your opponent’s field and in their GY become LIGHT, also your opponent cannot target this card for attacks or by card effects. Once per turn (Quick Effect): You can banish 1 other "Ally of Justice" monster in your hand or you control until the End Phase and declare a Level; all LIGHT monsters your opponent controls become that Level until the End Phase. Once per turn (Quick Effect): You can change 1 Set "Worm" monster to face-up Attack or Defense Position. During the End Phase this turn, change it to face-down Defense Position, and if you do, draw 1 card.
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