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  1. ==========================================================================
  2. DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
  3. categories can be shown and no debug_filter.cfg info will be saved.
  4. ==========================================================================
  5. FreeSpace 2 Open version: 3.6.16.9518
  6. Passed cmdline options:
  7. -missile_lighting
  8. -nomotiondebris
  9. -3dshockwave
  10. -cache_bitmaps
  11. -no_vsync
  12. -ballistic_gauge
  13. -dualscanlines
  14. -orbradar
  15. -rearm_timer
  16. -targetinfo
  17. -3dwarp
  18. -ship_choice_3d
  19. -weapon_choice_3d
  20. -warp_flash
  21. -no_ap_interrupt
  22. -mod blueplanet,mediavps_3612
  23. -no_glsl
  24. -fps
  25. Building file index...
  26. Found root pack 'C:\Games\Freespace 2\blueplanet\adv-bp.vp' with a checksum of 0x670cbd97
  27. Found root pack 'C:\Games\Freespace 2\blueplanet\bp-audio1.vp' with a checksum of 0x58f866a1
  28. Found root pack 'C:\Games\Freespace 2\blueplanet\bp-audio2.vp' with a checksum of 0x213dcdf3
  29. Found root pack 'C:\Games\Freespace 2\blueplanet\bp-core.vp' with a checksum of 0xe5b684cd
  30. Found root pack 'C:\Games\Freespace 2\blueplanet\bp-visuals1.vp' with a checksum of 0x1604e6d1
  31. Found root pack 'C:\Games\Freespace 2\blueplanet\bp-visuals2.vp' with a checksum of 0xcb7237b9
  32. Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
  33. Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026
  34. Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
  35. Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
  36. Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
  37. Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
  38. Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
  39. Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_RadarIcons.vp' with a checksum of 0x31dd7781
  40. Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
  41. Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
  42. Found root pack 'C:\Games\Freespace 2\multi-mission-pack.vp' with a checksum of 0x377695e0
  43. Found root pack 'C:\Games\Freespace 2\multi-voice-pack.vp' with a checksum of 0xd50e7442
  44. Found root pack 'C:\Games\Freespace 2\Root_fs2.vp' with a checksum of 0xce10d76c
  45. Found root pack 'C:\Games\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
  46. Found root pack 'C:\Games\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
  47. Found root pack 'C:\Games\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
  48. Found root pack 'C:\Games\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a
  49. Found root pack 'C:\Games\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
  50. Found root pack 'C:\Games\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82
  51. Found root pack 'C:\Games\Freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
  52. Found root pack 'C:\Games\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
  53. Searching root 'C:\Games\Freespace 2\blueplanet\' ... 2 files
  54. Searching root pack 'C:\Games\Freespace 2\blueplanet\adv-bp.vp' ... 358 files
  55. Searching root pack 'C:\Games\Freespace 2\blueplanet\bp-audio1.vp' ... 41 files
  56. Searching root pack 'C:\Games\Freespace 2\blueplanet\bp-audio2.vp' ... 683 files
  57. Searching root pack 'C:\Games\Freespace 2\blueplanet\bp-core.vp' ... 47 files
  58. Searching root pack 'C:\Games\Freespace 2\blueplanet\bp-visuals1.vp' ... 400 files
  59. Searching root pack 'C:\Games\Freespace 2\blueplanet\bp-visuals2.vp' ... 1561 files
  60. Searching root 'C:\Games\Freespace 2\mediavps_3612\' ... 2 files
  61. Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Advanced.vp' ... 1283 files
  62. Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_AnimGlows.vp' ... 1641 files
  63. Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Assets.3612.vp' ... 315 files
  64. Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Assets.vp' ... 1527 files
  65. Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Effects.3612.vp' ... 10 files
  66. Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Effects.vp' ... 1876 files
  67. Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Music.vp' ... 32 files
  68. Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_RadarIcons.vp' ... 24 files
  69. Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.3612.vp' ... 13 files
  70. Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.vp' ... 94 files
  71. Searching root 'C:\Games\Freespace 2\' ... 15 files
  72. Searching root pack 'C:\Games\Freespace 2\multi-mission-pack.vp' ... 110 files
  73. Searching root pack 'C:\Games\Freespace 2\multi-voice-pack.vp' ... 307 files
  74. Searching root pack 'C:\Games\Freespace 2\Root_fs2.vp' ... 157 files
  75. Searching root pack 'C:\Games\Freespace 2\smarty_fs2.vp' ... 10 files
  76. Searching root pack 'C:\Games\Freespace 2\sparky_fs2.vp' ... 3027 files
  77. Searching root pack 'C:\Games\Freespace 2\sparky_hi_fs2.vp' ... 1337 files
  78. Searching root pack 'C:\Games\Freespace 2\stu_fs2.vp' ... 2355 files
  79. Searching root pack 'C:\Games\Freespace 2\tango1_fs2.vp' ... 32 files
  80. Searching root pack 'C:\Games\Freespace 2\tango2_fs2.vp' ... 15 files
  81. Searching root pack 'C:\Games\Freespace 2\tango3_fs2.vp' ... 10 files
  82. Searching root pack 'C:\Games\Freespace 2\warble_fs2.vp' ... 52 files
  83. Found 30 roots and 17336 files.
  84. Setting language to English
  85. TBM => Starting parse of 'mv_core-lcl.tbm' ...
  86. Initializing OpenAL...
  87. OpenAL Vendor : Creative Labs Inc.
  88. OpenAL Renderer : Software
  89. OpenAL Version : 1.1
  90.  
  91. Found extension "ALC_EXT_EFX".
  92.  
  93. Sample rate: 44100 (44100)
  94. EFX version: 1.0
  95. Max auxiliary sends: 1
  96. Playback device: Generic Software on Speakers (High Definition Audio Device)
  97. Capture device: Microphone (High Definition Aud
  98. ... OpenAL successfully initialized!
  99. Initializing OpenGL graphics device at 1024x768 with 32-bit color...
  100. Initializing WGL...
  101. Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  102. Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  103. OpenGL Vendor : NVIDIA Corporation
  104. OpenGL Renderer : GeForce 6150SE nForce 430/integrated/SSE2
  105. OpenGL Version : 2.1.2
  106.  
  107. Using extension "GL_EXT_fog_coord".
  108. Using extension "GL_ARB_multitexture".
  109. Using extension "GL_ARB_texture_env_add".
  110. Using extension "GL_ARB_texture_compression".
  111. Using extension "GL_EXT_texture_compression_s3tc".
  112. Using extension "GL_EXT_texture_filter_anisotropic".
  113. Using extension "GL_ARB_texture_env_combine".
  114. Using extension "GL_EXT_compiled_vertex_array".
  115. Using extension "GL_EXT_draw_range_elements".
  116. Using extension "GL_ARB_texture_mirrored_repeat".
  117. Using extension "GL_ARB_texture_non_power_of_two".
  118. Using extension "GL_ARB_vertex_buffer_object".
  119. Using extension "GL_ARB_pixel_buffer_object".
  120. Using extension "GL_SGIS_generate_mipmap".
  121. Using extension "GL_EXT_framebuffer_object".
  122. Using extension "GL_ARB_texture_rectangle".
  123. Using extension "GL_EXT_bgra".
  124. Using extension "GL_ARB_texture_cube_map".
  125. Using extension "GL_EXT_texture_lod_bias".
  126. Using extension "GL_ARB_point_sprite".
  127. Using extension "GL_ARB_shading_language_100".
  128. Using extension "GL_ARB_shader_objects".
  129. Using extension "GL_ARB_vertex_shader".
  130. Using extension "GL_ARB_fragment_shader".
  131. Using extension "GL_NV_vertex_program3".
  132. Using extension "GL_ARB_texture_float".
  133. Unable to find extension "GL_ARB_draw_elements_base_vertex".
  134. Found special extension function "wglSwapIntervalEXT".
  135.  
  136. Max texture units: 4 (2)
  137. Max elements vertices: 1048576
  138. Max elements indices: 1048576
  139. Max texture size: 4096x4096
  140. Max render buffer size: 4096x4096
  141. Can use compressed textures: YES
  142. Texture compression available: YES
  143. Post-processing enabled: NO
  144. Using bilinear texture filter.
  145. ... OpenGL init is complete!
  146. Size of bitmap info = 742 KB
  147. Size of bitmap extra info = 48 bytes
  148. ANI cursorweb with size 24x24 (25.0% wasted)
  149. GRAPHICS: Initializing default colors...
  150. Game Settings Table: Using Standard Loops For SEXP Arguments
  151. Game Settings Table: Using standard event chaining behavior
  152. Game Settings Table: External shaders are DISABLED
  153. SCRIPTING: Beginning initialization sequence...
  154. SCRIPTING: Beginning Lua initialization...
  155. LUA: Opening LUA state...
  156. LUA: Initializing base Lua libraries...
  157. LUA: Beginning ADE initialization
  158. ADE: Initializing enumeration constants...
  159. ADE: Assigning Lua session...
  160. SCRIPTING: Beginning main hook parse sequence....
  161. Wokka! Error opening file (scripting.tbl)!
  162. TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
  163. TBM => Starting parse of 'mv_flak-sct.tbm' ...
  164. TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
  165. TBM => Starting parse of 'mv_exp-sct.tbm' ...
  166. SCRIPTING: Inititialization complete.
  167. SCRIPTING: Splash screen overrides checked
  168. SCRIPTING: Splash hook has been run
  169. SCRIPTING: Splash screen conditional hook has been run
  170. Using high memory settings...
  171. Wokka! Error opening file (interface.tbl)!
  172. WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
  173. TBM => Starting parse of 'mv_effects-sdf.tbm' ...
  174. TBM => Starting parse of 'bp-sdf.tbm' ...
  175. Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
  176. Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
  177. Windows reported 16 joysticks, we found 0
  178. Current soundtrack set to -1 in event_music_reset_choices
  179. TBM => Starting parse of 'mv_music-mus.tbm' ...
  180. TBM => Starting parse of 'bp-mus.tbm' ...
  181. TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
  182. TBM => Starting parse of 'mv_effects-mfl.tbm' ...
  183. TBM => Starting parse of 'bp-mfl.tbm' ...
  184. Wokka! Error opening file (armor.tbl)!
  185. TABLES: Unable to parse 'armor.tbl'! Error code = 5.
  186. TBM => Starting parse of 'mv_effects-amr.tbm' ...
  187. TBM => Starting parse of 'bp-aip.tbm' ...
  188. TBM => Starting parse of 'mv_effects-wxp.tbm' ...
  189. TBM => Starting parse of 'bp-wxp.tbm' ...
  190. BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
  191. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
  192. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
  193. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
  194. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
  195. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
  196. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
  197. ANI Lamprey_Impact with size 80x80 (37.5% wasted)
  198. BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
  199. BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
  200. BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps.
  201. BMPMAN: Found EFF (bomb_flare.eff) with 69 frames at 20 fps.
  202. TBM => Starting parse of 'mv_core-wep.tbm' ...
  203. TBM => Starting parse of 'mv_effects-wep.tbm' ...
  204. TBM => Starting parse of 'mv_assets-wep.tbm' ...
  205. TBM => Starting parse of 'bp-wep.tbm' ...
  206. TBM => Starting parse of 'mv_effects-obt.tbm' ...
  207. TBM => Starting parse of 'mv_core-shp.tbm' ...
  208. TBM => Starting parse of 'radar-shp.tbm' ...
  209. TBM => Starting parse of 'mv_effects-shp.tbm' ...
  210. TBM => Starting parse of 'mv_assets-shp.tbm' ...
  211. TBM => Starting parse of 'bp-shp.tbm' ...
  212. TBM => Starting parse of 'mv_core-hdg.tbm' ...
  213. ANI support1 with size 108x24 (25.0% wasted)
  214. ANI damage1 with size 148x25 (21.9% wasted)
  215. ANI wingman1 with size 71x53 (17.2% wasted)
  216. ANI wingman2 with size 35x53 (17.2% wasted)
  217. ANI wingman3 with size 14x53 (17.2% wasted)
  218. ANI toggle1 with size 57x20 (37.5% wasted)
  219. ANI head1 with size 164x132 (48.4% wasted)
  220. ANI weapons1 with size 126x20 (37.5% wasted)
  221. ANI weapons1_b with size 150x20 (37.5% wasted)
  222. ANI objective1 with size 149x21 (34.4% wasted)
  223. ANI netlag1 with size 29x30 (6.3% wasted)
  224. ANI targhit1 with size 31x21 (34.4% wasted)
  225. ANI time1 with size 47x23 (28.1% wasted)
  226. ANI targetview1 with size 137x156 (39.1% wasted)
  227. ANI targetview2 with size 4x96 (25.0% wasted)
  228. ANI targetview3 with size 7x20 (37.5% wasted)
  229. ANI 2_energy2 with size 86x96 (25.0% wasted)
  230. ANI 2_reticle1 with size 40x24 (25.0% wasted)
  231. ANI 2_leftarc with size 103x252 (1.6% wasted)
  232. ANI 2_rightarc1 with size 103x252 (1.6% wasted)
  233. ANI 2_toparc2 with size 35x24 (25.0% wasted)
  234. ANI 2_toparc3 with size 41x29 (9.4% wasted)
  235. ANI 2_lead1 with size 26x26 (18.8% wasted)
  236. ANI 2_lock1 with size 56x53 (17.2% wasted)
  237. ANI 2_lockspin with size 100x100 (21.9% wasted)
  238. ANI energy1 with size 12x41 (35.9% wasted)
  239. ANI 2_radar1 with size 209x170 (33.6% wasted)
  240. TBM => Starting parse of 'mv_effects-str.tbm' ...
  241. TBM => Starting parse of 'bp-str.tbm' ...
  242. loading animated cursor "cursor"
  243. TABLES => Starting parse of 'mainhall.tbl.
  244. MediaVPs: Flaming debris script loaded!
  245. MediaVPs: Explosions script loaded!
  246. Ships.tbl is : VALID
  247. Weapons.tbl is : VALID
  248. cfile_init() took 478
  249. VIDEO: No shader support and hd video is beeing played this can get choppy.Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  250. Frame 0 too long!!: frametime = 0.879 (0.879)
  251. Frame 0 too long!!: frametime = 1.692 (1.692)
  252. Frame 0 too long!!: frametime = 0.861 (0.861)
  253. Frame 0 too long!!: frametime = 0.394 (0.394)
  254. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  255. Someone passed an extension to bm_load for file 'hammer1.pcx'
  256. ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
  257. ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
  258. ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
  259. ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
  260. ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
  261. ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
  262. ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
  263. ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
  264. ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
  265. Got event GS_EVENT_CAMPAIGN_ROOM (54) in state GS_STATE_MAIN_MENU (1)
  266. bp.fc2(line 16): Error: Expecting int, found [BP1-Start].
  267.  
  268. ERROR: bp.fc2(line 16):
  269. Error: Expecting int, found [BP1-Start].
  270.  
  271. File: parselo.cpp
  272. Line: 336
  273. Freeing all existing models...
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