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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using UnityEngine.Networking.Match;
- using UnityEngine.Networking;
- using UnityEngine;
- class Network : NetworkManager
- {
- public GameObject managerPrefab;
- public override void OnStartServer()
- {
- GameObject manager = (GameObject)Instantiate(spawnPrefabs[0], transform.position, transform.rotation);
- NetworkServer.Spawn(manager);
- }
- public override void OnServerAddPlayer(NetworkConnection conn, short playerControllerId)
- {
- }
- }
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