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network.cs

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Jun 13th, 2015
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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Text;
  5. using UnityEngine.Networking.Match;
  6. using UnityEngine.Networking;
  7. using UnityEngine;
  8.  
  9. class Network : NetworkManager
  10. {
  11.     public GameObject managerPrefab;
  12.  
  13.     public override void OnStartServer()
  14.     {
  15.         GameObject manager = (GameObject)Instantiate(spawnPrefabs[0], transform.position, transform.rotation);
  16.         NetworkServer.Spawn(manager);
  17.     }
  18.  
  19.     public override void OnServerAddPlayer(NetworkConnection conn, short playerControllerId)
  20.     {
  21.     }
  22. }
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