Exarion

Red IGT research document

Sep 8th, 2016
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  1. Base conversion 1 (Start to Nido save): TBD
  2. Base conversion 2 (Nido load to Moon entrance save): TBD
  3. Base conversion 3 (Moon entrance load to Mid-Moon save): TBD
  4. Route 1 encounter: +9.1 frames
  5. Viridian Forest encounter: +6.8 frames
  6. Open Pokemon menu in Viridian Forest: +1.6 frames
  7. Potion in Viridian Forest: +3.9 frames
  8. Antidote in Viridian Forest: +3.9 frames
  9.  
  10. (Timings will be adjusted for accuracy)
  11.  
  12. Things to research:
  13. - When does the game start its timer in relation to when you clear the last intro text box?
  14. - When does the game start its timer in relation to when you reload a save?
  15. - When does the game save in relation to when you press A?
  16. > Answer: ~20 frames later
  17. - Timings for standard lag frame areas (mostly entering/exiting buildings and battles)
  18. - Timings for healing on different fights/overworlds
  19. - Does red bar affect lag frames?
  20. - Timing differences for Route 3 Lass vs. Mt. Moon Bug Catcher
  21.  
  22. -----
  23.  
  24. What needs to be done before runs?
  25. - Research all of the above
  26. - Test all of the above for accuracy with BGB Pokemon Viewer
  27. - Make timer program
  28. - Make the following MP paths:
  29. > Pre-BC+Nerd Paras with red bar YOLO ball frames
  30. > Pre-Nerd Paras with red bar YOLO ball frames
  31. > Pre-Nerd Paras with non-red bar YOLO ball frames
  32. > Post BC+Nerd Paras with red bar YOLO ball frames if BC is fought first
  33. > Post BC+Nerd Paras with non-red bar YOLO ball frames if BC is fought first
  34. > Post-BC+Nerd Paras with red bar YOLO ball frames if Nerd is fought first (candy before save)
  35. > Post-BC+Nerd Paras with non-red bar YOLO ball frames if Nerd is fought first (candy before save)
  36. > Post-Nerd Paras to kill for exp
  37. > Post-Nerd+Lass Paras with non-red bar YOLO frames (if took center)
  38. - Test timer program/practice on console
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