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- Base conversion 1 (Start to Nido save): TBD
- Base conversion 2 (Nido load to Moon entrance save): TBD
- Base conversion 3 (Moon entrance load to Mid-Moon save): TBD
- Route 1 encounter: +9.1 frames
- Viridian Forest encounter: +6.8 frames
- Open Pokemon menu in Viridian Forest: +1.6 frames
- Potion in Viridian Forest: +3.9 frames
- Antidote in Viridian Forest: +3.9 frames
- (Timings will be adjusted for accuracy)
- Things to research:
- - When does the game start its timer in relation to when you clear the last intro text box?
- - When does the game start its timer in relation to when you reload a save?
- - When does the game save in relation to when you press A?
- > Answer: ~20 frames later
- - Timings for standard lag frame areas (mostly entering/exiting buildings and battles)
- - Timings for healing on different fights/overworlds
- - Does red bar affect lag frames?
- - Timing differences for Route 3 Lass vs. Mt. Moon Bug Catcher
- -----
- What needs to be done before runs?
- - Research all of the above
- - Test all of the above for accuracy with BGB Pokemon Viewer
- - Make timer program
- - Make the following MP paths:
- > Pre-BC+Nerd Paras with red bar YOLO ball frames
- > Pre-Nerd Paras with red bar YOLO ball frames
- > Pre-Nerd Paras with non-red bar YOLO ball frames
- > Post BC+Nerd Paras with red bar YOLO ball frames if BC is fought first
- > Post BC+Nerd Paras with non-red bar YOLO ball frames if BC is fought first
- > Post-BC+Nerd Paras with red bar YOLO ball frames if Nerd is fought first (candy before save)
- > Post-BC+Nerd Paras with non-red bar YOLO ball frames if Nerd is fought first (candy before save)
- > Post-Nerd Paras to kill for exp
- > Post-Nerd+Lass Paras with non-red bar YOLO frames (if took center)
- - Test timer program/practice on console
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