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Feb 8th, 2016
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  1. import bpy
  2. layer2=(False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False)
  3. for i in range(-5,5):
  4. for j in range(-5,5):
  5. for k in range(-5,5):
  6. bpy.ops.mesh.primitive_plane_add(radius=0.2, view_align=False, enter_editmode=False, location=(0, 0, 0), layers=layer2)
  7.  
  8. import bpy
  9. layer2=(False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False)
  10. for i in range(-5,5):
  11. for j in range(-5,5):
  12. for k in range(-5,5):
  13. bpy.ops.mesh.primitive_plane_add(radius=0.2, view_align=False, enter_editmode=False, location=(0, 0, 0), layers=layer2)
  14. #So we've just added one more plane.
  15. #While we're here, select the just-created object
  16. #Then, change the object's color, transparency, tell it to be shadeless, etc
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