Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- import bpy
- layer2=(False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False)
- for i in range(-5,5):
- for j in range(-5,5):
- for k in range(-5,5):
- bpy.ops.mesh.primitive_plane_add(radius=0.2, view_align=False, enter_editmode=False, location=(0, 0, 0), layers=layer2)
- import bpy
- layer2=(False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False)
- for i in range(-5,5):
- for j in range(-5,5):
- for k in range(-5,5):
- bpy.ops.mesh.primitive_plane_add(radius=0.2, view_align=False, enter_editmode=False, location=(0, 0, 0), layers=layer2)
- #So we've just added one more plane.
- #While we're here, select the just-created object
- #Then, change the object's color, transparency, tell it to be shadeless, etc
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement