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- boolean touchingWall(){
- float amtRed = red(get(ballX , ballY));
- red(get(ballX , ballY));
- float amtRight = red(get(ballX + size/2 , ballY));
- red(get(ballX , ballY));
- float amtLeft = red(get(ballX - size/2 , ballY));
- red(get(ballX , ballY));
- float amtUp = red(get(ballX, ballY + size/2));
- red(get(ballX , ballY));
- float amtDown = red(get(ballX, ballY - size/2));
- red(get(ballX , ballY));
- if(amtRed < 251 || amtRight < 251 || amtLeft < 251 || amtUp < 251 || amtDown < 251 ){
- return true;}
- else{
- return false;
- }
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