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May 20th, 2012
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  1. Account
  2.  
  3. • Optimization to reduce visible "Portal lag"
  4. • Improve Portal watching
  5. • Attempting to fix a Portal party issue (not related to the above change)
  6.  
  7. Art/Animation
  8.  
  9. • Legendary weapon replacement skill effects
  10. • Gadget on gadget flux
  11. • Point lights are now enabled on equipped items
  12. • Added support for replacement material effects
  13. • Support material replacement file effect fading
  14. • Added the "Sylvari glow"
  15. • There is a new indefinite progress bar that uses the wipe shader
  16. • Added Mystic Forge sparklies
  17. • Mystic Forge fire spirals in one direction
  18. • Rewards now "fly" into the Mystic Forge
  19.  
  20. Chat
  21.  
  22. • Local chat (Say) is now very short range. /Shout (/Map) at map range has been added.
  23.  
  24. Crash
  25.  
  26. • Gadget crash fix
  27. • Chat-related crash fixed
  28. • Using items from your bank no longer crashes the server
  29. • Loading into different maps is ok now
  30. • Players can now leave their party without crashing
  31. • Fix for guild bank crash (related to permissions)
  32. • Fix for the cursor being out of bounds in a text box
  33. • Playing with players from other shards should no longer crash WvW
  34. • Fix in for a missile crash
  35. • Fixed buff crashes
  36. • Dialog manager crash fix
  37. • Crash fix for character creation
  38. • Fix for a marker-related crash
  39. • Entering/leaving the water context no longer crashes
  40. • Disabled a forced server crash
  41. • Fixed a Mystic Forge rash
  42. • Opening the hint dialog no longer crashes
  43. • Agent selection crash (loot crash)
  44.  
  45. Gameplay
  46.  
  47. • Iconics have 1% of the normal hate
  48. • F11 should now open the options menu
  49. • If a player goes from alive to dead, we now give them a waypoint to port to so they can resurrect
  50. • Input binding:
  51. • There are now distinct left and right shift keys
  52.  
  53. • Rewards:
  54. • Map complete rewards are now available
  55.  
  56. • If a transformation isn't allowed to interact with bundles, drop any bundles the character may be
  57. holding when transformed (No more flamethrower ooze H)
  58. • Map complete doesn't trigger every time you zone into a map now
  59. • Gadgets/turrets now have a concept of an "authority"
  60. • The player that creates the gadget is assigned as that gadget's authority
  61. • This basically means that players that place down the Siege blueprints can kick out other
  62. players who are in their siege weapons if they want to use them
  63. • "Move to Target" split into underwater and terrestrial
  64. • "Move to Target" no longer applicable when downed
  65. • Only 5 unique combatants can combo with a given combo field
  66. • Characters that aren't alive don't return legendary weapon ItemDefs
  67. • Mystic Forge only takes one of each kind of item [F 234559]
  68. • Trait tiers are in
  69. • Added account bound items
  70. • Players can no longer redirect to a map if they are already redirecting
  71. • Added a skill point currency type
  72. • A shard selection bug has been fixed
  73. • Input bindings have been implemented
  74. • Improved how "Fear" works
  75. • Recharge slows should be slowing for the proper amount now
  76. • Spawn scaling for low-level events has been adjusted
  77. • Level 70+ rare items have the potential to salvage out more materials as deemed by special reward
  78. tables
  79. • Auto-attacks no longer continue to attack an unselected target
  80. • Missiles now fire in the direction of the camera when the player has no target and is holding down
  81. the right mouse button (Side note: This is awesome)
  82. • Players can now queue for multiple maps concurrently
  83. • The default mouse scroll rate has been changed to 2x
  84. • Mouse-looking no longer drives a characters movement unless they're executing an upper body skill
  85. • Characters can no longer jump if the jump state doesn't exist
  86. • The Fear mechanic has been improved
  87. • Action Char Fear Char
  88. • Action Skill Fear
  89.  
  90. • LFG:
  91. • More backend implementation
  92. • Blocked players no longer show up in LFG
  93.  
  94. • PvP:
  95. • Added rank rewards to PvP Ranks
  96. • Changed from a level to a level range per recent PvP Rank discussions
  97. • PvpRank has been split from Glory
  98. • Ranks now define a range of PvP ranks
  99. • Placeholder awards are going through the reward manager
  100. • Added support for Glory Boosts
  101. • Start Auto Tournaments as soon as there are enough rosters ready (and send out a countdown
  102. when the match is about to start)
  103. • Tournament server improvements
  104. • PvP Lobby waypoint travel is free
  105. • Added a new reward type for PvP rank up
  106. • Players with an "Offline" status can now be invited to tournaments
  107. • Players are unable to send tournament invites to themselves
  108.  
  109. • WvW:
  110. • Cannons now display red targeting circles to the enemy
  111. • Game ending has been smoothed out
  112. • Players receive a warning message and are redirected (configurable in content)
  113. • The score dialog now displays a message telling the player their team's final position
  114. • Gadgets now report their WvW team
  115. • Gadgets can now insert their shard names into their name if they know their WvW team
  116. • WvW travel is free
  117. • Clicking "Go to WvW" will close the score dialog now (by design)
  118. • Squad members may now speak into the squad channel
  119. • Removed /.sq dev command
  120. • Added /squadjoin and /squadleave client commands
  121. • Commanders are now named "Commander <Playername>"
  122. • Players are no longer able to log back in to WvW maps
  123. • Implemented /squadinfo and /supplyinfo
  124.  
  125. • Mystic Forge:
  126.  
  127. • Polish
  128. • Added click and drag of slotted materials
  129. • Added flames!
  130. • Added a quantity check for ingredients that require a certain item count before we
  131. request to forge a new item
  132. • The Mystic Forge can take consumable subtypes
  133. • Sparkly polish
  134. • Now compares are weight class
  135. • Now uses upgrade component types
  136. • Added support for a "none" trinket type
  137. • We hide the ingredient slots while animating then fade them back in when we display the
  138. reward dialog
  139. • Fixed being able to match item subtypes correctly if set to "any"
  140.  
  141. • Ranger:
  142. • Pets can no longer be swapped out to instantly come back to life
  143.  
  144. Guild
  145.  
  146. • Fixed the guild vault to not crash other players who are viewing the Vault
  147.  
  148. Input Bindings
  149.  
  150. • The world map now closes while you're in a cinematic
  151. • The world map now shows up properly
  152. • Ranger profession skill 2 now works
  153. • Hooked up the WvW score screen to the new keybind action
  154. • Extended mouse buttons work now
  155. • Actions are now set to inactive when the Ul gains focus
  156. • Added the option to reset all actions to their defaults
  157. • Fixed some bugs with underwater interaction
  158.  
  159. Logging
  160.  
  161. • ItemDef logs the coin paid and the item now
  162.  
  163. Optimization
  164.  
  165. • Some backend stuff for the camera has been optimized
  166. • If a controlled character is more than a certain distance away from a specific other
  167. character, don't update their terrain type (this prevents an extra raycast)
  168. • WvW:
  169. • Commander markers should no longer cause severe server lag
  170.  
  171. UI
  172.  
  173. • The hint dialog is disabled on non-dev builds
  174. • The installer has been disabled on live
  175. • Beginnings of the reward Ul have gone in
  176. • The reward manager persists through different types of rewards (IE daily/monthly
  177. achievement completion, map completion, tournament loot)
  178. • VOcan now play for hints
  179. • NPC interaction icons have been corrected
  180. • Sorting arrows are no longer displayed if you cannot sort
  181. • Shard selection dialog boxes resize themselves dynamically to fit the strings they contain
  182. • Level up unlock alerts are now level up unlock hints
  183. • Max level experience bar polish/issue fixup
  184. • Character select doesn't kick you back to character creation
  185. • The commerce panel uses the commerce background again
  186. • Inventory defaults to 5 units wide
  187. • Achievement alert polish
  188. • The party Ul shows team members again
  189. • "Move to Target" option moved up in the options dialog
  190. • Added a reset button to the Mystic Forge
  191. • The experience bar can now show Glory
  192. • Skill damage floaters are no longer deferred to later attacks
  193. • Mystic item tooltips
  194. • Fixed an image scaling bug
  195. • Client gadgets were substituting Blue/Green shard names into the wrong areas
  196. • Mystic Forge now pops up a dialog box when you discover a recipe
  197. • Added a (possibly temporary) overflow label to the compass when in an overflow map
  198. • Guaranteed and selectable rewards have been swapped
  199. • Fixed a reward dialog sizing bug
  200. • Added the option to disable AoE rings
  201. • The experience bar displays properly at level 80
  202. • Persistent reward select alerts show up under the map layer
  203. • Hero dialog PvP polish
  204. • Skill challenge markers should no longer be broken
  205. • The window buttons have backgrounds
  206. • Window visibility checks have been improved
  207. • We now display the name of the item that's in an invalid slot
  208. • Added new URLs that direct to GW2 support
  209. • Added character context menu options for travelling to a party member's shard
  210. • Select reward alerts have been moved away from the side of the screen
  211. • Professions that did not have a hue value now have one
  212. • Reward polish
  213. • Only show the keybinds tab when logged in
  214. • Compass:
  215. • Reducing object count for better performance (for now)
  216.  
  217. • World select:
  218. • Re-added world filtering that checks for content per world
  219.  
  220. • WvW:
  221. • Enemy pets and players are named with their shard name instead of team color
  222. • Sectors can be marked up to have their shard name displayed
  223. • Added "Go to WvW" button to the WvW score screen
  224. • Commander markers no longer disappear after exiting a siege weapon
  225. • Join WvW buttons use the correct world name for maps and actually take players
  226. to WvW on Alpha
  227. • Left-clicking on a commander icon opens a context menu (with only one option
  228. at the moment)
  229. • The chat user context menu has an option to join that player's squad
  230.  
  231. • Chat:
  232.  
  233. • Team chatting is prevented in all non-WvW and non-PvP maps
  234. • Team chat is now game-server based
  235. • Player scene and chatter lines are not shown as bubbles
  236. • Support for map-wide chat (/shout, /yell, /y) has been hooked up
  237. • /say and /local are now radius and reporting based instead of event based
  238. (current radius is 2000)
  239.  
  240. • Hints:
  241.  
  242. • Dialog now updates as hints are completed
  243. • Category heights are now consistent
  244. • Downed penalty hint
  245. • Conditions
  246. • Boons
  247. • Equipment broken
  248. • Waypoints
  249. • Achievements
  250. • Damaged equipment
  251. • Upgrade components
  252. • Crafting stations
  253. • Resource nodes
  254. • Stealing
  255. • Fixed the attunement hint
  256. • Change the Adrenaline and Life Force hints to require two uses to complete
  257. each hint
  258. • Salvage kits
  259. • Ranger pet bar
  260. • Ranger pet controls
  261. • Guardian virtues
  262. • Mesmer shatters
  263. • Engineer tool belt
  264. • Meta events
  265. • Renown rewards
  266. • Ranger pet charm
  267. • Pet panel
  268. • Escape now cancels out of hints
  269. • Added a "New" category to the hint dialog
  270. • Added "NEW" indicators for recently completed hints
  271. • Party invites
  272. • Text now displays properly
  273.  
  274.  
  275. • PvP:
  276.  
  277. • Fixed an error response from Play Now noticed during BWE1
  278. • Added the tournament Ul (and polish)
  279. • PvP now sends grand totals of glory and rank points earned during
  280. the match for display on the client
  281. • Match countdown UI
  282. • Fixed the experience bar hiding in PvP
  283. • Tournament roster fixes
  284. • The match countdown isn't displayed if you're already in a match
  285. • Tournament invite button bling
  286. • Added a tooltip to the PvP scoreboard join team button
  287. • The tournament roster now handles scrolling
  288. • The roster size is limited to the max team size
  289. • Added a roster button to the tournament details
  290. • Cumulative Glory is no longer shown in the hero dialog
  291. • Added more error strings for tournament errors
  292. • The tournament roster now sorts
  293.  
  294. • Guild:
  295.  
  296. • Emblem - Update the paper doll when the guild changes
  297. • The vault log shows the amounts that are deposited or withdrawn
  298.  
  299. • Mystic Forge:
  300.  
  301. • The "Forge" button will only be enabled when 4 items with a match are slotted
  302. • Inventory items fade in/out over time
  303. • General polish
  304. • Enable/disable the craft and reset buttons based on the slotted item count
  305.  
  306. • Items:
  307.  
  308. • Transmuted items are no longer colored purple; they now take on the rarity
  309. color of their attribute item
  310. • Legendary items are now purple
  311.  
  312. • Launcher:
  313.  
  314. • Localized text and text box have been resized for the stress test
  315. • The launcher now shows the amount downloaded
  316. • Large numbers are no longer bugged
  317. • Auto-play has been fixed
  318.  
  319. • Inventory:
  320.  
  321. • We log the deletion of items on import if the item type changes so we can
  322. attempt to move items that can't be imported to the equipment to inventory
  323. or overflow
  324. WvW
  325.  
  326. • Skill point challenges added
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