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- • Optimization to reduce visible "Portal lag"
- • Improve Portal watching
- • Attempting to fix a Portal party issue (not related to the above change)
- Art/Animation
- • Legendary weapon replacement skill effects
- • Gadget on gadget flux
- • Point lights are now enabled on equipped items
- • Added support for replacement material effects
- • Support material replacement file effect fading
- • Added the "Sylvari glow"
- • There is a new indefinite progress bar that uses the wipe shader
- • Added Mystic Forge sparklies
- • Mystic Forge fire spirals in one direction
- • Rewards now "fly" into the Mystic Forge
- Chat
- • Local chat (Say) is now very short range. /Shout (/Map) at map range has been added.
- Crash
- • Gadget crash fix
- • Chat-related crash fixed
- • Using items from your bank no longer crashes the server
- • Loading into different maps is ok now
- • Players can now leave their party without crashing
- • Fix for guild bank crash (related to permissions)
- • Fix for the cursor being out of bounds in a text box
- • Playing with players from other shards should no longer crash WvW
- • Fix in for a missile crash
- • Fixed buff crashes
- • Dialog manager crash fix
- • Crash fix for character creation
- • Fix for a marker-related crash
- • Entering/leaving the water context no longer crashes
- • Disabled a forced server crash
- • Fixed a Mystic Forge rash
- • Opening the hint dialog no longer crashes
- • Agent selection crash (loot crash)
- Gameplay
- • Iconics have 1% of the normal hate
- • F11 should now open the options menu
- • If a player goes from alive to dead, we now give them a waypoint to port to so they can resurrect
- • Input binding:
- • There are now distinct left and right shift keys
- • Rewards:
- • Map complete rewards are now available
- • If a transformation isn't allowed to interact with bundles, drop any bundles the character may be
- holding when transformed (No more flamethrower ooze H)
- • Map complete doesn't trigger every time you zone into a map now
- • Gadgets/turrets now have a concept of an "authority"
- • The player that creates the gadget is assigned as that gadget's authority
- • This basically means that players that place down the Siege blueprints can kick out other
- players who are in their siege weapons if they want to use them
- • "Move to Target" split into underwater and terrestrial
- • "Move to Target" no longer applicable when downed
- • Only 5 unique combatants can combo with a given combo field
- • Characters that aren't alive don't return legendary weapon ItemDefs
- • Mystic Forge only takes one of each kind of item [F 234559]
- • Trait tiers are in
- • Added account bound items
- • Players can no longer redirect to a map if they are already redirecting
- • Added a skill point currency type
- • A shard selection bug has been fixed
- • Input bindings have been implemented
- • Improved how "Fear" works
- • Recharge slows should be slowing for the proper amount now
- • Spawn scaling for low-level events has been adjusted
- • Level 70+ rare items have the potential to salvage out more materials as deemed by special reward
- tables
- • Auto-attacks no longer continue to attack an unselected target
- • Missiles now fire in the direction of the camera when the player has no target and is holding down
- the right mouse button (Side note: This is awesome)
- • Players can now queue for multiple maps concurrently
- • The default mouse scroll rate has been changed to 2x
- • Mouse-looking no longer drives a characters movement unless they're executing an upper body skill
- • Characters can no longer jump if the jump state doesn't exist
- • The Fear mechanic has been improved
- • Action Char Fear Char
- • Action Skill Fear
- • LFG:
- • More backend implementation
- • Blocked players no longer show up in LFG
- • PvP:
- • Added rank rewards to PvP Ranks
- • Changed from a level to a level range per recent PvP Rank discussions
- • PvpRank has been split from Glory
- • Ranks now define a range of PvP ranks
- • Placeholder awards are going through the reward manager
- • Added support for Glory Boosts
- • Start Auto Tournaments as soon as there are enough rosters ready (and send out a countdown
- when the match is about to start)
- • Tournament server improvements
- • PvP Lobby waypoint travel is free
- • Added a new reward type for PvP rank up
- • Players with an "Offline" status can now be invited to tournaments
- • Players are unable to send tournament invites to themselves
- • WvW:
- • Cannons now display red targeting circles to the enemy
- • Game ending has been smoothed out
- • Players receive a warning message and are redirected (configurable in content)
- • The score dialog now displays a message telling the player their team's final position
- • Gadgets now report their WvW team
- • Gadgets can now insert their shard names into their name if they know their WvW team
- • WvW travel is free
- • Clicking "Go to WvW" will close the score dialog now (by design)
- • Squad members may now speak into the squad channel
- • Removed /.sq dev command
- • Added /squadjoin and /squadleave client commands
- • Commanders are now named "Commander <Playername>"
- • Players are no longer able to log back in to WvW maps
- • Implemented /squadinfo and /supplyinfo
- • Mystic Forge:
- • Polish
- • Added click and drag of slotted materials
- • Added flames!
- • Added a quantity check for ingredients that require a certain item count before we
- request to forge a new item
- • The Mystic Forge can take consumable subtypes
- • Sparkly polish
- • Now compares are weight class
- • Now uses upgrade component types
- • Added support for a "none" trinket type
- • We hide the ingredient slots while animating then fade them back in when we display the
- reward dialog
- • Fixed being able to match item subtypes correctly if set to "any"
- • Ranger:
- • Pets can no longer be swapped out to instantly come back to life
- Guild
- • Fixed the guild vault to not crash other players who are viewing the Vault
- Input Bindings
- • The world map now closes while you're in a cinematic
- • The world map now shows up properly
- • Ranger profession skill 2 now works
- • Hooked up the WvW score screen to the new keybind action
- • Extended mouse buttons work now
- • Actions are now set to inactive when the Ul gains focus
- • Added the option to reset all actions to their defaults
- • Fixed some bugs with underwater interaction
- Logging
- • ItemDef logs the coin paid and the item now
- Optimization
- • Some backend stuff for the camera has been optimized
- • If a controlled character is more than a certain distance away from a specific other
- character, don't update their terrain type (this prevents an extra raycast)
- • WvW:
- • Commander markers should no longer cause severe server lag
- UI
- • The hint dialog is disabled on non-dev builds
- • The installer has been disabled on live
- • Beginnings of the reward Ul have gone in
- • The reward manager persists through different types of rewards (IE daily/monthly
- achievement completion, map completion, tournament loot)
- • VOcan now play for hints
- • NPC interaction icons have been corrected
- • Sorting arrows are no longer displayed if you cannot sort
- • Shard selection dialog boxes resize themselves dynamically to fit the strings they contain
- • Level up unlock alerts are now level up unlock hints
- • Max level experience bar polish/issue fixup
- • Character select doesn't kick you back to character creation
- • The commerce panel uses the commerce background again
- • Inventory defaults to 5 units wide
- • Achievement alert polish
- • The party Ul shows team members again
- • "Move to Target" option moved up in the options dialog
- • Added a reset button to the Mystic Forge
- • The experience bar can now show Glory
- • Skill damage floaters are no longer deferred to later attacks
- • Mystic item tooltips
- • Fixed an image scaling bug
- • Client gadgets were substituting Blue/Green shard names into the wrong areas
- • Mystic Forge now pops up a dialog box when you discover a recipe
- • Added a (possibly temporary) overflow label to the compass when in an overflow map
- • Guaranteed and selectable rewards have been swapped
- • Fixed a reward dialog sizing bug
- • Added the option to disable AoE rings
- • The experience bar displays properly at level 80
- • Persistent reward select alerts show up under the map layer
- • Hero dialog PvP polish
- • Skill challenge markers should no longer be broken
- • The window buttons have backgrounds
- • Window visibility checks have been improved
- • We now display the name of the item that's in an invalid slot
- • Added new URLs that direct to GW2 support
- • Added character context menu options for travelling to a party member's shard
- • Select reward alerts have been moved away from the side of the screen
- • Professions that did not have a hue value now have one
- • Reward polish
- • Only show the keybinds tab when logged in
- • Compass:
- • Reducing object count for better performance (for now)
- • World select:
- • Re-added world filtering that checks for content per world
- • WvW:
- • Enemy pets and players are named with their shard name instead of team color
- • Sectors can be marked up to have their shard name displayed
- • Added "Go to WvW" button to the WvW score screen
- • Commander markers no longer disappear after exiting a siege weapon
- • Join WvW buttons use the correct world name for maps and actually take players
- to WvW on Alpha
- • Left-clicking on a commander icon opens a context menu (with only one option
- at the moment)
- • The chat user context menu has an option to join that player's squad
- • Chat:
- • Team chatting is prevented in all non-WvW and non-PvP maps
- • Team chat is now game-server based
- • Player scene and chatter lines are not shown as bubbles
- • Support for map-wide chat (/shout, /yell, /y) has been hooked up
- • /say and /local are now radius and reporting based instead of event based
- (current radius is 2000)
- • Hints:
- • Dialog now updates as hints are completed
- • Category heights are now consistent
- • Downed penalty hint
- • Conditions
- • Boons
- • Equipment broken
- • Waypoints
- • Achievements
- • Damaged equipment
- • Upgrade components
- • Crafting stations
- • Resource nodes
- • Stealing
- • Fixed the attunement hint
- • Change the Adrenaline and Life Force hints to require two uses to complete
- each hint
- • Salvage kits
- • Ranger pet bar
- • Ranger pet controls
- • Guardian virtues
- • Mesmer shatters
- • Engineer tool belt
- • Meta events
- • Renown rewards
- • Ranger pet charm
- • Pet panel
- • Escape now cancels out of hints
- • Added a "New" category to the hint dialog
- • Added "NEW" indicators for recently completed hints
- • Party invites
- • Text now displays properly
- • PvP:
- • Fixed an error response from Play Now noticed during BWE1
- • Added the tournament Ul (and polish)
- • PvP now sends grand totals of glory and rank points earned during
- the match for display on the client
- • Match countdown UI
- • Fixed the experience bar hiding in PvP
- • Tournament roster fixes
- • The match countdown isn't displayed if you're already in a match
- • Tournament invite button bling
- • Added a tooltip to the PvP scoreboard join team button
- • The tournament roster now handles scrolling
- • The roster size is limited to the max team size
- • Added a roster button to the tournament details
- • Cumulative Glory is no longer shown in the hero dialog
- • Added more error strings for tournament errors
- • The tournament roster now sorts
- • Guild:
- • Emblem - Update the paper doll when the guild changes
- • The vault log shows the amounts that are deposited or withdrawn
- • Mystic Forge:
- • The "Forge" button will only be enabled when 4 items with a match are slotted
- • Inventory items fade in/out over time
- • General polish
- • Enable/disable the craft and reset buttons based on the slotted item count
- • Items:
- • Transmuted items are no longer colored purple; they now take on the rarity
- color of their attribute item
- • Legendary items are now purple
- • Launcher:
- • Localized text and text box have been resized for the stress test
- • The launcher now shows the amount downloaded
- • Large numbers are no longer bugged
- • Auto-play has been fixed
- • Inventory:
- • We log the deletion of items on import if the item type changes so we can
- attempt to move items that can't be imported to the equipment to inventory
- or overflow
- WvW
- • Skill point challenges added
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