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DivineDragoonKain

Bluh?

Feb 19th, 2015
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  1. Gradius Options
  2. [+Special Attack]
  3. Prerequisites: Arcanist, Metamagic, Master Occult Education
  4. Scene - Shift Action
  5. Effect: You create two little spaceships in adjacent squares. When you do, assign each a different Rank 1 Power Manipulation. You lose access to these Power Manipulations until the spaceships are destroyed, or until the end of the scene. You may use either of these spaceships as an origin point for any Special Move you use, treating the chosen spaceship's position as your own for the purpose of the attack. You may apply the assigned Rank 1 Power Manipulation the spaceship possesses to the move it uses without paying the AP cost of the Power Manipulation. The spaceships possess HP equal to your level plus twice your Occult Education Rank, and have Defenses, Evasion, and movement capabilities equal to your own. Whenever you take Shift actions to move, your spaceships may Shift an equal distance in any direction, but may never stray more than 10 meters away from you.
  6.  
  7.  
  8. Mega Metamagic Meridian
  9. [+Special Attack]
  10. Prerequisites: Arcanist, Metamagic, Authentic Thaumaturgy, Master Occult Education
  11. Scene (or daily?) - Free Action
  12. Trigger: You use Metamagic or Authentic Thaumaturgy.
  13. Effect: You may use the other feat as a free action to apply a second Power Manipulation to your attack as well, provided your may pay the AP cost or meet the Frequency requirements.
  14.  
  15. Counterspell
  16. [+Special Attack]
  17. Prerequisites: Arcanist, Master Occult Education
  18. Scene - Free Action
  19. Trigger: You are hit by a Special Move.
  20. Effect: You may immediately use any At-Will or EOT Special Move you know on the foe who triggered this Feature. You may use Metamagic or Authentic Thaumaturgy as a free action for this attack. Your attack and the triggering move resolve at the same time.
  21.  
  22. Arcane Construct
  23. [+Special Attack]
  24. Prerequisites: Arcanist, Master Occult Education
  25. At-Will - Shift Action
  26. Effect: You create an Arcane Construct (Familiar?) in an adjacent square. This Construct possesses HP equal to your level plus twice your Occult Education Rank, and has Defenses and Evasion equal to your own. When you take Shift actions to move, your Arcane Construct may Shift an equal distance in any direction, but may never stray more than 6 meters away from you. You may use your Arcane Construct as an origin point for any Special Move you use, treating the Construct's position as your own for the purpose of the attack. You may only create one Arcane Construct at a time.
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