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  1.  
  2. # For help the wiki is a good source of information
  3. # Wiki: # https://github.com/alkarinv/BattleArena/wiki
  4.  
  5. # Updates will be retrieved from the latest plugin on the bukkit site
  6. autoUpdate: true
  7.  
  8. ## What is the money on this server called, or if you use Vault the money name will come from there
  9. moneyName: Gold
  10.  
  11. ### Misc Options
  12. # some servers like to teleport people into the floor, you can adjust the Y offset of the teleport
  13. # to make them teleport higher by default, 1.0 = 1 block
  14. teleportYOffset: 1.0
  15.  
  16. # When a player joins an arena and their inventory is stored
  17. # how many old inventories should be saved
  18. # put in 0 if you don't want this option
  19. numberSavedInventories: 5
  20.  
  21. # which player commands should be disabled when they enter an arena
  22. disabledCommands: [home, spawn, payhome, warp, watch, sethome, ma]
  23.  
  24. # What commands should be disabled when the player is inside of a queue, but not in a match
  25. disabledQueueCommands: []
  26.  
  27. # which heroes skills should be disabled when they enter an arena
  28. disabledHeroesSkills: []
  29.  
  30. # If set to true, items that are usually not stackable will be stacked when
  31. # a player is given items. Examples: 64 mushroom soup, or 64 snow_ball, instead of 1 or 16
  32. ignoreMaxStackSize: true
  33.  
  34. # if set to true, given enchanted items will not be limited to 'normal' safe enchantment levels
  35. # Example, most weapons are limited to sharpness 5. if unsafeItemEnchants: true, this can be any level
  36. unsafeItemEnchants: false
  37.  
  38. # If true if a player joins a match which has 2 arenas. 1v1 and 1v1v1v1. Then 1v1 will happen first
  39. # afterwards the 1v1v1v1 is guaranteed to be the next arena used.
  40. # if false. if after the 1v1 is used, and the match ends, the 1v1 can be used again before the 1v1v1v1
  41. useArenasOnlyInOrder: false
  42.  
  43. # Bukkit or Minecraft had a bug that sometimes caused players to be invisible after teleporting
  44. # If this is happening on your server set this to true.
  45. # This option will be taken away once I have confirmed bukkit has fixed the problem
  46. enableInvisibleTeleportFix: true
  47.  
  48. ### Option sets allow you to give an easy to remember name for a group of options
  49. # you can add as many of your own as you want
  50. # storeAll: with options [storeExperience, storeGamemode, storeHealth, storeHunger, storeItems, storeHeroclass, storeMagic, clearExperience, clearInventory, deEnchant]
  51. # restoreAll: with options [restoreExperience, restoreGamemode, restoreHealth, restoreHunger, restoreItems, restoreHeroclass, restoreMagic, clearInventory, deEnchant]
  52. optionSets:
  53. storeAll1:
  54. options: [storeExperience, storeGamemode, storeHealth, storeHunger, storeItems, storeHeroclass, storeMagic, clearExperience, clearInventory, deEnchant]
  55. restoreAll1:
  56. options: [restoreExperience, restoreGamemode, restoreHealth, restoreHunger, restoreItems, restoreHeroclass, restoreMagic, clearInventory, deEnchant]
  57.  
  58. ## default Options (these can be overridden by each match/event type)
  59. defaultOptions:
  60. #### Match Options ####
  61. secondsTillBegin: 6
  62. secondsTillMatch: 5 ## how long between onPrestart and onStart
  63. matchTime: 400 ## How long do timed matches last, (in seconds)
  64. secondsToLoot: 5 ## Time after winning to run around and collect loot
  65. matchUpdateInterval: 30 ## For timed matched, how long between sending players match updates
  66.  
  67. ## when set to true when a player joins a queue the match will attempt to
  68. ## start after the forceStartTime regardless if the minimum amount of people
  69. ## have joined. Example: say 2 teams of 4 people each is needed, if after
  70. ## the forceStartTime is exceeded only 2 teams of 1 person is needed to start.
  71. matchEnableForceStart: true
  72. matchForceStartTime: 20
  73.  
  74. ## Enable ready block (a block players can click to signify they are ready)
  75. enablePlayerReadyBlock: false
  76. readyBlockType: 42 ## what is the ready block (42 is iron_block)
  77.  
  78. ## How long before a player can choose another class
  79. timeBetweenClassChange: 3
  80.  
  81. #### Event Options ####
  82. eventCountdownTime: 180 ## How long before announcing an automated event and its start
  83. eventCountdownInterval: 60 ## How often will it announce a reminder that its open and you can join
  84. ## If true, when a player joins and an event that can be opened, it will be
  85. ## opened and the player will join
  86. allowPlayerCreation: false
  87. ## When opened by a player with allowPlayerCreation, what arguments should get passed in
  88. playerOpenOptions: [silent, time=180]
  89.  
  90. #### Duel Options ####
  91. allowRatedDuels: false
  92. # after a player rejects a duel, how long before they can be challenged again
  93. challengeInterval: 1800 # (seconds) 1800 = 30minutes
  94. # allow players to challenge ops
  95. allowChallengeOps: false
  96.  
  97. #### Scheduled Event Options ####
  98. ## Valid options [startContinuous, startNext]
  99. onServerStart: []
  100. timeBetweenScheduledEvents: 30 ## seconds between end of one event, and start of another
  101. announceTimeTillNextEvent: false
  102.  
  103. #### Match/Event Announcements ####
  104. ## these only affect the broadcasts to the server or channel, not the messages the fighting players receive
  105. ## announce : announce these messages
  106. ## dontannounce : dont announce these messages
  107. ## server : use herochat with the channel specified
  108. ## herochat=<channel> : use herochat with the channel specified
  109. announcements:
  110. onPreStart: [ announce, server ] ## match going to happen soon, example 'P1[p1Elo] vs P2[p2elo]'
  111. onStart: [ dontannounce ] ## match starting
  112. onVictory: [ announce, server ] ## match has been won, exmaple 'P1[p1elo] has defeated P2[p2elo]'
  113. onEnterQueue: [ dontannounce, server ] ## player1 has entered the queue for <match type>
  114.  
  115. #### Default event Announcements ####
  116. eventAnnouncements:
  117. onCountDownToEvent: [ announce, server ] ## event is now open
  118. onOpen: [ announce, server ] ## event is now open
  119. onStart: [ announce, server ] ## event is starting
  120. onVictory: [ announce, server ] ## event has been won
  121. onCancel: [ announce, server ] ## event has been cancelled
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