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- if (lShoot.hitTestObject(lEnemy))
- {
- mcGame.removeChild(lEnemy);
- enemies.splice(j, 1);
- speed.splice(j, 1);
- mcGame.removeChild(lShoot);
- bullets.splice(i, 1);
- tAngle.splice(i, 1);
- lExplode = new Explosion();
- lExplode.x = lEnemy.x;
- lExplode.y = lEnemy.y;
- mcGame.addChild(lExplode);
- explosions.push(lExplode);
- for (var k:int = explosions.length - 1; k >= 0; k--)
- {
- var lFrame:Number = explosions[k].currentFrame
- if (lFrame == explosions[k].totalFrames)
- {
- explosions[k].stop();
- mcGame.removeChild(explosions[k]);
- explosions.splice(k, 1);
- }
- }
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