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TheInsidiousOne

Gunbestial

Jul 10th, 2020
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  1. Gunbestial Assault Falcon
  2. Level 4 DARK Winged Beast/Effect
  3. 1800/1200
  4. If this card is Normal or Special Summoned: You can send 1 card from your hand to the GY; Special Summon 1 "Gunbestial" monster from your Deck, except "Gunbestial Assault Falcon". You can only use this effect of "Gunbestial Assault Falcon" once per turn.
  5.  
  6. Gunbestial Grenade Pinecorn
  7. Level 3 DARK Plant/Effect
  8. 1200/1200
  9. If you control a "Gunbestial" monster other than "Gunbestial Grenade Pinecorn", you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Gunbestial Grenade Pinecorn" once per turn this way. If this card is sent to the GY as Fusion Material: You can target 1 monster on the field with less ATK than the Fusion Monster that used this card as material; destroy it, and if you do, inflict 800 damage to your opponent. You can only use this effect of "Gunbestial Grenade Pinecorn" once per turn.
  10.  
  11. Gunbestial Carbine Jackal
  12. Level 5 DARK Beast-Warrior/Effect
  13. 2200/1700
  14. When an attack is declared involving your "Gunbestial" monster and an opponent's monster: You can Special Summon this card from your hand, then destroy that opponent's monster. If this card is Normal or Special Summoned: You can add 1 "Gunbestial" Spell/Trap from your Deck to your hand. You can only use this effect of "Gunbestial Carbine Jackal" once per turn. Once per turn, if you add a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can inflict 400 damage to your opponent for each card in your hand.
  15.  
  16. Gunbestial Pistol Monkey
  17. Level 3 DARK Beast/Effect
  18. 1200/500
  19. During damage calculation, when you would take battle damage (Quick Effect): You can discard this card; make yourself take no battle damage from that battle, and if you do, each player shuffles their entire hand into the Deck, then they draw that many cards. You can only use this effect of "Gunbestial Pistol Monkey" once per turn.
  20.  
  21. Gunbestial Battle Wolf
  22. Level 7 DARK Beast/Effect
  23. 2400/1500
  24. If a face-up "Gunbestial" monster(s) you control is destroyed by battle or an opponent's card effect: You can Special Summon this card from your hand, then, you can inflict damage to your opponent equal to the ATK of 1 of those destroyed "Gunbestial" monsters in your GY. You can only use this effect of "Gunbestial Battle Wolf" once per turn. Once per turn, if you add a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can inflict 400 damage to your opponent for each card in your hand.
  25.  
  26. Gunbestial Reload
  27. Quick-Play Spell
  28. Reveal any number of "Gunbestial" monsters from your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck +1. You can only activate 1 "Gunbestial Reload" per turn.
  29.  
  30. Gunbestial Supplier
  31. Continuous Spell
  32. During each Standby Phase, if you control a Level 5 or higher "Gunbestial" monster: You can target 1 monster your opponent controls; destroy it. You can only use this effect of "Gunbestial Supplier" once per turn.
  33.  
  34. Riot Suppression
  35. Normal Spell
  36. Target 1 DARK Fusion Monster on the field; return that target to the Extra Deck, then, if all the Fusion Materials that were used for its Fusion Summon are in your GY, you can return all of them to the hand. You can only activate 1 "Riot Suppression" per turn.
  37.  
  38. Ammo Dump
  39. Equip Spell
  40. Equip only to a Level 5 or higher DARK Fusion Monster you control. Any effect damage your opponent takes from the equipped monster's effects becomes doubled.
  41.  
  42. Gunbestial Barrage
  43. Continuous Trap
  44. Activate this card by targeting 1 face-up "Gunbestial" monster you control. It cannot be destroyed by battle or card effects. If the targeted monster leaves the field, destroy this card.
  45.  
  46. Battle Vendor
  47. Normal Trap
  48. Target 1 DARK Fusion Monster on the field; return that target to the Extra Deck, then, if all the Fusion Materials that were used for its Fusion Summon are in your GY, you can shuffle them into the Deck, then, if you shuffled (exactly) 2 DARK monsters with different names into the Deck this way, draw 2 cards. You can only activate 1 "Battle Vendor" per turn.
  49.  
  50. Tactical Beasts
  51. Normal Trap
  52. Fusion Summon 1 DARK Fusion Monster from your Extra Deck, using monsters on the field as Fusion Material, then, if you have 1 or less cards in your hand, draw 1 card. You can only activate 1 "Tactical Beasts" per turn.
  53.  
  54. Gunbestial Revolver Kong
  55. Level 7 DARK Beast/Fusion/Effect
  56. 2500/2100
  57. 2 "Gunbestial" monsters
  58. Once per turn, if you add a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can inflict 400 damage to your opponent for each card in your hand. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 monster your opponent controls.
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