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Feb 19th, 2017
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  1. if affstrack.score.paralysis<49 then
  2. svenom1 = "curare"
  3. elseif affstrack.score.sensitivity<30 then
  4. svenom1 = "prefarar"
  5. elseif affstrack.score.addiction<40 then
  6. svenom1 = "vardrax"
  7. elseif affstrack.score.recklessness<49 then
  8. svenom1 = "eurypteria"
  9. elseif affstrack.score.anorexia<90 then
  10. svenom1 = "slike"
  11. elseif affstrack.score.stupidity<49 then
  12. svenom1 = "aconite"
  13. elseif affstrack.score.darkshade<50 then
  14. svenom1 = "darkshade"
  15. elseif affstrack.score.dizzyness<50 then
  16. svenom1 = "larkspur"
  17. else
  18. svenom1 = "delphinium"
  19. end
  20.  
  21. if affstrack.score.clumsiness<40 then
  22. svenom2 = "xentio"
  23. elseif affstrack.score.illness<49 then
  24. svenom2 = "euphorbia"
  25. elseif affstrack.score.asthma<30 then
  26. svenom2 = "kalmia"
  27. elseif affstrack.score.slickness<49 then
  28. svenom2 = "gecko"
  29. elseif affstrack.score.weariness<49 then
  30. svenom2 = "vernalius"
  31. elseif affstrack.score.clumsiness<49 then
  32. svenom2 = "xentio"
  33. elseif affstrack.score.anorexia<49 then
  34. svenom2 = "slike"
  35. elseif affstrack.score.voyria<90 then
  36. svenom2 = "voyria"
  37. elseif affstrack.score.recklessness<49 then
  38. svenom2 = "eurypteria"
  39. else
  40. svenom2 = "delphinium"
  41.  
  42. end
  43.  
  44. if rebounding>0 and shielded>0 then
  45. send("stand|vault " .. mounter .. "|raze " .. target)
  46. elseif rebounding>0 or shielded>0 then
  47. send("stand|vault " .. mounter .. "|rsl " .. target .. " " .. svenom1)
  48. elseif rebounding<1 or shielded<1 then
  49. send("stand|vault " .. mounter .. "|dsl " .. target .. " " .. svenom1 .. " " .. svenom2)
  50. end
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