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CS2D Mapping Tutorial: Part III

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Dec 14th, 2014
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  1. <div class="c3">
  2.     <div class="rc">
  3.         <h1>Tutorial: Mapping</h1>
  4.         <h2>Parts</h2>
  5.         <h3>Beginner</h3>
  6.         <ul class="ulink">
  7.             <li><a href="help_mapping.php?part=1">Part I: The Map Editor</a></li>
  8.             <li><a href="help_mapping.php?part=2">Part II: My First Map</a></li>
  9.             <li><a href="help_mapping.php?part=3">Part III: Mapping Guidelines</a></li>
  10.         </ul>
  11.         <h3>Advanced</h3>
  12.         <ul class="ulink">
  13.             <li><a href="help_mapping.php?part=4">Part IV: The Trigger System</a></li>
  14.             <li><a href="help_mapping.php?part=5">Part V: Doors and Bridges</a></li>
  15.         </ul>
  16.     </div>
  17.     <div class="spacer"></div>
  18.     <div class="rc">
  19.         <h1>Mapping - Part III: Mapping Guidelines</h1>
  20.         Woah! Playing the map from part II was pure fun heh?!
  21.         <br>Okay.. it was a bit too small and there is absolutely no cover but.. - yeah.. okay, okay! you are right. It sucks!
  22.         <br>Creating maps is one (easy!) thing. Creating good maps is much harder.
  23.         <br>I'll tell you the most important stuff you should know about making GOOD maps for CS2D!
  24.         <br>(You should already know the first both when you read part II!)
  25.         <br>
  26.         <br><img src="img/tut/mapping15.jpg" style="float:left; padding:5px;"><b>The Right Size</b>
  27.         <br>Don't make your map too small and don't make it too large! Big unused areas on a map are bad!
  28.         <br>Huge maps are bad as well because you have to move too much before you spot the enemy.
  29.         <br>Maps which are small can become boring very fast.
  30.         <br>
  31.         <br><img src="img/tut/mapping16.jpg" style="float:right; padding:5px;"><b>The Border Thing</b>
  32.         <br>Always keep a free space of 1 tile or more between your map and the map border!
  33.         <br>Having no free tile there will lead to rendering problems with map shadows.
  34.         <br>Moreover the minimap will look better with these free tiles!
  35.         <br>
  36.         <br><b>Everyone Needs Cover!</b>
  37.         <br>Nobody likes a map without any cover! So set some crates or walls for cover (with wall behavior of course!).
  38.         <br>Large open spaces without cover are deadly as well! Be careful with that! Try to keep open areas small or care about cover!
  39.         <br>Same counts for long hallways!
  40.         <br>
  41.         <br><img src="img/tut/mapping17.jpg" style="float:left; padding:5px;"><b>All Roads Lead To Rome - Alternative Routes!</b>
  42.         <br>One way is not enough. It will make your map boring.
  43.         <br>You should have at least two ways to access important spots like bombspots, hostages or spawns!
  44.         <br>Try it! You'll notice that it makes your map much more fun to play!
  45.         <br>
  46.         <br><img src="img/tut/mapping18.jpg" style="float:right; padding:5px;"><b>Maze Alert! - Too Many Alternative Routes</b>
  47.         <br>Too many alternative routes are bad as well. Don't exaggerate! It will confuse players and it will make it too hard to defend a spot!
  48.         <br>
  49.         <br><b>Items And Secrets On The Map</b>
  50.         <br>Items and secret areas with healing or something are okay for fun maps but not for regular maps.
  51.         <br>
  52.         <br><b>Many Graphics/Sounds/Objects/Effects</b>
  53.         <br>You have to be very careful with these things. They can have a very bad impact on the FPS when you exaggerate (everything becomes slow!).
  54.         <br>It can make your map look much better but it can also destroy it. A map which is not playable because of all the sprites is NOT a good map
  55.         <br>Also don't use music in your map. Otherwise many people will HATE your map for the music!
  56.         <br>
  57.         <br><img src="img/tut/mapping19.jpg" style="float:left; padding:5px;"><b>Your Name In Your Map</b>
  58.         <br>Is annyoing. You shouldn't use tiles to write your name/nick and you shouldn't use extra images for that crap.
  59.         <br>                         Use the briefing to show that you made that map! Briefings are txt-files in the maps-folder of CS2D! Simply create a txt-file which has the same name as your map!
  60.         <br>
  61.         <br><b>Your Own Tileset</b>
  62.         <br>The very first tile in each tileset should be 100% magenta (RGB: 255,0,255 HEX: #FF00FF). This color is transparent in CS2D. It allows mappers to use the first tile for all places where the background has to be visible.
  63.         <br>Moreover you should use BMP or PNG as format for your tileset. Don't create a tileset with more than 256 tiles. It will not work.
  64.         <br>
  65.         <br>
  66.         <br>Okay... that's it for now. This list will be extended eventually.
  67.         <br>The advanced parts for this tutorial are following soon.
  68.         <br>
  69.     </div>
  70. </div>
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