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- local npcId = 200000
- function OnEnterCombat(event, creature, victim)
- creature:SendUnitYell("You are kidding... Right?", 0)
- creature:RegisterEvent(ShadowCleave, 7000, 0)
- creature:RegisterEvent(SpinToWin, 25000, 0)
- creature:RegisterEvent(VenomThrow, 20000, 0)
- creature:RegisterEvent(OnCheckHealth, 1000, 0)
- end
- function OnCheckHealth(event, delay, pCall, creature)
- if (creature:GetHealthPct() <= 75) then
- creature:RemoveEventById(event)
- creature:SendUnitYell("You are kidding... Maybe?", 0)
- creature:RegisterEvent(ShadowCleave, 5000, 0)
- creature:RegisterEvent(VenomThrow, 10000, 0)
- creature:RegisterEvent(DeadlyThrow, 30000, 0)
- creature:RegisterEvent(TeleportPlayer, 30000, 0)
- creature:RegisterEvent(OnCheckHealth1, 1000, 0)
- end
- end
- function OnCheckHealth1(event, delay, pCall, creature)
- creature:RemoveEvents()
- local target = creature:GetAITarget(3, true)
- if (creature:GetHealthPct() <= 25) then
- creature:CastSpell(target, 40000)
- end
- end
- function ShadowCleave(event, delay, pCall, creature)
- creature:CastSpell(creature:GetVictim(), 69492, true)
- end
- function SpinToWin(event, delay, pCall, creature)
- creature:CastSpell(creature:GetVictim(), 50228, true)
- end
- function VenomThrow(event, delay, pCall, creature)
- creature:CastSpell(creature:GetAITarget(0, true), 72334, true)
- end
- function TeleportPlayer(event, delay, pCall, creature, plr)
- end
- function DeadlyThrow(event, delay, pCall, creature)
- creature:CastSpell(creature:GetAITarget(0, true), 52885, true)
- end
- function OnLeaveCombat(event, creature)
- creature:RemoveEvents()
- creature:SendUnitYell("Bring a challenge next time!", 0)
- creature:CastSpell(creature, 23965, true)
- end
- function OnTargetDied(event, creature, victim)
- creature:SendUnitYell("Seems like you are the weakest link!", 0)
- end
- function OnDied(event, creature, killer)
- creature:RemoveEvents()
- creature:SendUnitYell("This is just the... Beginning!", 0)
- end
- RegisterCreatureEvent(npcId, 1, OnEnterCombat)
- RegisterCreatureEvent(npcId, 2, OnLeaveCombat)
- RegisterCreatureEvent(npcId, 3, OnTargetDied)
- RegisterCreatureEvent(npcId, 4, OnDied)
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