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Name colour bug

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Jul 11th, 2013
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  1. #include <a_samp>
  2. new gTeam[MAX_PLAYERS];
  3.  
  4. #define GROVE 1
  5. #define BALLAS 2
  6. #define AZTECAS 3
  7. #define VAGOS 4
  8. #define YAKUZA 5
  9. #define BIKER 6
  10.  
  11. #define GROVE_COLOUR 0x00820FAA
  12. #define BALLAS_COLOUR 0xC2A2DAAA
  13. #define AZTECAS_COLOUR 0x01FCFFC8
  14. #define VAGOS_COLOUR 0xFFFF00AA
  15. #define VAGOS_COLOUR 0xFFFF00AA
  16. #define BIKER_COLOUR 0xAFAFAFAA
  17. #define YAKUZA_COLOUR 0xAA3333AA
  18.  
  19. public OnGameModeInit()
  20. {
  21.  
  22. SetGameModeText("Gangwar");
  23. AddPlayerClass(105, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);//GROVE
  24. AddPlayerClass(106, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);//GROVE
  25. AddPlayerClass(107, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);//GROVE
  26. AddPlayerClass(270, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);//GROVE
  27. AddPlayerClass(102, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);//BALLAS
  28. AddPlayerClass(103, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);//BALLAS
  29. AddPlayerClass(104, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);//BALLAS
  30. AddPlayerClass(296, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);//BALLAS
  31. AddPlayerClass(108, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);//VAGOS
  32. AddPlayerClass(109, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);//VAGOS
  33. AddPlayerClass(110, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);//VAGOS
  34. AddPlayerClass(30, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);//VAGOS
  35. AddPlayerClass(114, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);//AZTECAS
  36. AddPlayerClass(115, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);//AZTECAS
  37. AddPlayerClass(116, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);//AZTECAS
  38. AddPlayerClass(292, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);//AZTECAS
  39. AddPlayerClass(100, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);//BIKER
  40. AddPlayerClass(247, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);//BIKER
  41. AddPlayerClass(248, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);//BIKER
  42. AddPlayerClass(181, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);//BIKER
  43. AddPlayerClass(118, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);//YAKUZA
  44. AddPlayerClass(120, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);//YAKUZA
  45. AddPlayerClass(228, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);//YAKUZA
  46. AddPlayerClass(294, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);//YAKUZA
  47. return 1;
  48. }
  49.  
  50. public OnGameModeExit()
  51. {
  52. return 1;
  53. }
  54.  
  55. public OnPlayerRequestClass(playerid, classid)
  56. {
  57. SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
  58. SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
  59. SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
  60. return 1;
  61. }
  62.  
  63. public OnPlayerConnect(playerid)
  64. {
  65. return 1;
  66. }
  67.  
  68. public OnPlayerDisconnect(playerid, reason)
  69. {
  70. return 1;
  71. }
  72.  
  73. public OnPlayerSpawn(playerid)
  74. {
  75. return 1;
  76. }
  77.  
  78. stock SetPlayerTeamFromClass(playerid, classid)
  79. {
  80. if(classid == 0)
  81. {
  82. gTeam[playerid] = GROVE;
  83. }
  84. if(classid == 1)
  85. {
  86. gTeam[playerid] = BALLAS;
  87. }
  88. if(classid == 2)
  89. {
  90. gTeam[playerid] = VAGOS;
  91. }
  92. if(classid == 3)
  93. {
  94. gTeam[playerid] = AZTECAS;
  95. }
  96. if(classid == 4)
  97. {
  98. gTeam[playerid] = BIKER;
  99. }
  100. if(classid == 5)
  101. {
  102. gTeam[playerid] = YAKUZA;
  103. }
  104. }
  105.  
  106. stock SetPlayerToTeamColour(playerid)
  107. {
  108. if(gTeam[playerid] == GROVE)
  109. {
  110. SetPlayerColor(playerid,GROVE_COLOUR); //Green
  111. }
  112. if(gTeam[playerid] == BALLAS)
  113. {
  114. SetPlayerColor(playerid,BALLAS_COLOUR); //Purple
  115. }
  116. if(gTeam[playerid] == VAGOS)
  117. {
  118. SetPlayerColor(playerid,VAGOS_COLOUR); //Yellow
  119. }
  120. if(gTeam[playerid] == AZTECAS)
  121. {
  122. SetPlayerColor(playerid,AZTECAS_COLOUR); //Cyan
  123. }
  124. if(gTeam[playerid] == BIKER)
  125. {
  126. SetPlayerColor(playerid,BIKER_COLOUR); //Gray
  127. }
  128. if(gTeam[playerid] == YAKUZA)
  129. {
  130. SetPlayerColor(playerid,YAKUZA_COLOUR); //Red
  131. }
  132. }
  133.  
  134. public OnPlayerDeath(playerid, killerid, reason)
  135. {
  136. return 1;
  137. }
  138.  
  139. public OnVehicleSpawn(vehicleid)
  140. {
  141. return 1;
  142. }
  143.  
  144. public OnVehicleDeath(vehicleid, killerid)
  145. {
  146. return 1;
  147. }
  148.  
  149. public OnPlayerText(playerid, text[])
  150. {
  151. return 1;
  152. }
  153.  
  154. public OnPlayerCommandText(playerid, cmdtext[])
  155. {
  156. if (strcmp("/mycommand", cmdtext, true, 10) == 0)
  157. {
  158. // Do something here
  159. return 1;
  160. }
  161. return 0;
  162. }
  163.  
  164. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  165. {
  166. return 1;
  167. }
  168.  
  169. public OnPlayerExitVehicle(playerid, vehicleid)
  170. {
  171. return 1;
  172. }
  173.  
  174. public OnPlayerStateChange(playerid, newstate, oldstate)
  175. {
  176. return 1;
  177. }
  178.  
  179. public OnPlayerEnterCheckpoint(playerid)
  180. {
  181. return 1;
  182. }
  183.  
  184. public OnPlayerLeaveCheckpoint(playerid)
  185. {
  186. return 1;
  187. }
  188.  
  189. public OnPlayerEnterRaceCheckpoint(playerid)
  190. {
  191. return 1;
  192. }
  193.  
  194. public OnPlayerLeaveRaceCheckpoint(playerid)
  195. {
  196. return 1;
  197. }
  198.  
  199. public OnRconCommand(cmd[])
  200. {
  201. return 1;
  202. }
  203.  
  204. public OnPlayerRequestSpawn(playerid)
  205. {
  206. return 1;
  207. }
  208.  
  209. public OnObjectMoved(objectid)
  210. {
  211. return 1;
  212. }
  213.  
  214. public OnPlayerObjectMoved(playerid, objectid)
  215. {
  216. return 1;
  217. }
  218.  
  219. public OnPlayerPickUpPickup(playerid, pickupid)
  220. {
  221. return 1;
  222. }
  223.  
  224. public OnVehicleMod(playerid, vehicleid, componentid)
  225. {
  226. return 1;
  227. }
  228.  
  229. public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
  230. {
  231. return 1;
  232. }
  233.  
  234. public OnVehicleRespray(playerid, vehicleid, color1, color2)
  235. {
  236. return 1;
  237. }
  238.  
  239. public OnPlayerSelectedMenuRow(playerid, row)
  240. {
  241. return 1;
  242. }
  243.  
  244. public OnPlayerExitedMenu(playerid)
  245. {
  246. return 1;
  247. }
  248.  
  249. public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
  250. {
  251. return 1;
  252. }
  253.  
  254. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  255. {
  256. return 1;
  257. }
  258.  
  259. public OnRconLoginAttempt(ip[], password[], success)
  260. {
  261. return 1;
  262. }
  263.  
  264. public OnPlayerUpdate(playerid)
  265. {
  266. return 1;
  267. }
  268.  
  269. public OnPlayerStreamIn(playerid, forplayerid)
  270. {
  271. return 1;
  272. }
  273.  
  274. public OnPlayerStreamOut(playerid, forplayerid)
  275. {
  276. return 1;
  277. }
  278.  
  279. public OnVehicleStreamIn(vehicleid, forplayerid)
  280. {
  281. return 1;
  282. }
  283.  
  284. public OnVehicleStreamOut(vehicleid, forplayerid)
  285. {
  286. return 1;
  287. }
  288.  
  289. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  290. {
  291. return 1;
  292. }
  293.  
  294. public OnPlayerClickPlayer(playerid, clickedplayerid, source)
  295. {
  296. return 1;
  297. }
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