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- TEAM NAME: Casual Baby Ducks
- GAME NAME: OmniArch
- WEEKLY ACTIVITIES:
- Hours (Working) : 7.5
- Hours (Meeting) : 2.5
- (04:00) Rewrote property/component/entity/space system to use handles, causing it to function properly
- (00:15) Added TweakBars to Spaces
- (00:05) Added clamping to Transform rotation
- (02:30) Implemented gamepad input via XInput, and wrote nice wrapper for it
- (01:00) Implemented barebones keyboard input system, including nice wrapper for it
- (00:15) Temporarily disabled Update and Draw being run at different rates to improve performance
- NOTES:
- I was sick for a good part of the week so I didn't get as much done as I'd like to. However, getting the
- component system to work was a huge step forward. Memory leaks are abound though, and fairly soon we're going
- to have to get to some rigorous leak detection.
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