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Sep 21st, 2014
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  1. TEAM NAME: Casual Baby Ducks
  2. GAME NAME: OmniArch
  3.  
  4. WEEKLY ACTIVITIES:
  5.  
  6. Hours (Working) : 7.5
  7. Hours (Meeting) : 2.5
  8.  
  9. (04:00) Rewrote property/component/entity/space system to use handles, causing it to function properly
  10. (00:15) Added TweakBars to Spaces
  11. (00:05) Added clamping to Transform rotation
  12. (02:30) Implemented gamepad input via XInput, and wrote nice wrapper for it
  13. (01:00) Implemented barebones keyboard input system, including nice wrapper for it
  14. (00:15) Temporarily disabled Update and Draw being run at different rates to improve performance
  15.  
  16. NOTES:
  17.  
  18. I was sick for a good part of the week so I didn't get as much done as I'd like to. However, getting the
  19. component system to work was a huge step forward. Memory leaks are abound though, and fairly soon we're going
  20. to have to get to some rigorous leak detection.
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