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Talking Circles (Celerity •••, Majesty •)

Dec 29th, 2014
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  1. Talking Circles
  2. (Celerity •••, Majesty •)
  3. With Talking Circles, your character adds content to the discussion so quickly that listeners can't quite process it at the speed she says it. This can force a conversation to speed up, and can shut down an opponent before he can even open his mouth.
  4. Cost: 1 Vitae
  5. Dice Pool: None
  6. Action: Reflexive
  7. You can activate Talking Circles reflexively for one of two effects:
  8. • Your character can interrupt a character's Social action by butting in with another Social action, the way Celerity usually allows you to take a Physical action to preempt a character.
  9. • Your character can take the next stage in a Social Maneuvering action without waiting the requisite time dictated by her Impression level.
  10. This Devotion costs 2 Experiences to learn.
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