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- Talking Circles
- (Celerity •••, Majesty •)
- With Talking Circles, your character adds content to the discussion so quickly that listeners can't quite process it at the speed she says it. This can force a conversation to speed up, and can shut down an opponent before he can even open his mouth.
- Cost: 1 Vitae
- Dice Pool: None
- Action: Reflexive
- You can activate Talking Circles reflexively for one of two effects:
- • Your character can interrupt a character's Social action by butting in with another Social action, the way Celerity usually allows you to take a Physical action to preempt a character.
- • Your character can take the next stage in a Social Maneuvering action without waiting the requisite time dictated by her Impression level.
- This Devotion costs 2 Experiences to learn.
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