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  1. Survival - Learn How To Hide From Airborne Infared Detection Devices, Snipers Guide
  2.  
  3.  
  4.  
  5. In Hot Tips & Cold Shots.Fieldcraft.Thermal Detection, there are some
  6. pretty gloomy postings about IR detection. As an
  7. electrical utility thermographer, I might shed some light (pun intended) on
  8. the subject. To qualify this, I am using the latest (I
  9. think) commercially available FLIR product, and am a level II thermographer,
  10. (total formal IR training: 2 weeks-experience
  11. using IR equipment: about 5 years.) I believe I am at least familiar with
  12. IR. Granted, my life is not depending on avoiding IR
  13. detection, so I guess I can have my opinions pretty safely. These are my
  14. observations about IR imagers using civilian
  15. equipment and are.. "just my opinion". It's up to you and yours to check
  16. them out in your world.
  17.  
  18. This is WAY brief, believe it or not. Anyone interested can email for
  19. more. This is about THERMAL detection, not IR
  20. illuminating sources for "starlight" scopes.
  21.  
  22. IR is not Xray, Hollywood bedamned-it cannot detect a differential heat
  23. image through common solid materials, plastic
  24. film (black or otherwise) being an exception. However, a good imager system
  25. can see through holes in a masking material
  26. ("IR masking" camo net). And if you are inside a dumpster, bodyheating the
  27. bad guy's side, he can "see" the hot spot on the
  28. dumpster's outside. But if you are not leaning (heating) against that side,
  29. he can't "see you". Your body heat will not be
  30. detected behind most readily available unholed blinding materials if you are
  31. not differentially warming/cooling those
  32. materials or allowing your own IR to reflect off of something behind/over
  33. you. BUT, if the shielding materials are alien to the
  34. surroundings, the material itself will probably stand out. See below.
  35.  
  36. Glass will not allow your THERMAL image to transmit (pass) through; same
  37. as the dumpster scenario. The lenses of IR
  38. imagers are made of exotic nonglass materials because of this.
  39.  
  40. Every piece (cluster) of matter, including gasses, emits IR if it is
  41. above Absolute Zero (minus 459.69 degrees F). The
  42. warmer a body gets, the more IR it will emit. Eventually it will enter the
  43. visible spectrum as it gets "red hot".
  44.  
  45. The surface of a piece of matter is where IR is emitted. Altering an
  46. object's surface will alter the rate at which IR is
  47. emitted. Stoveblack is a classic example.
  48.  
  49. Materials physically different from each other will likely emit IR at
  50. different rates. BUT the differences may be very slight.
  51.  
  52. IR imaging (read DETECTION) depends upon two objects having one or more
  53. differences in Temperature,
  54. Emissivity/Reflectivity, and Absorption of the compared objects. For this
  55. application, we can forget about Absorption, and
  56. you should all understand Temperature. Now, E + R = 100%, thus the more
  57. emissive a surface is, the less reflective. If two
  58. dissimilar objects are at the same temperature, a high E will "look" hotter
  59. to an IR imager than a low E, thus forming an
  60. image. Objects with different Temperatures and the right E's could "look"
  61. the same, thus forming NO image. Two objects
  62. with similar temperatures and similar emissivities will present an unclear,
  63. poorly defined image. Herein lies your IR strength.
  64.  
  65. Here are some Emissivity values for a few materials, all in percents,
  66. all plus/minus a point or two. These are for short
  67. wavelength commercial imagers and may vary slightly for long wavelength/long
  68. range military/LE equipment. Military techies
  69. should have similar emissivity tables for your equipment.
  70.  
  71.  
  72. Human skin
  73. : 97
  74. Black vinyl electrical tape
  75. : 97
  76. Surface sprayed with Dr. Scholl's aerosol foot powder
  77. : 96
  78. Water
  79. : 95
  80. Rubber, black, hard
  81. : 94
  82. Glass, smooth
  83. : 94
  84. Plywood, raw lumber
  85. : 90-95
  86. Most painted surfaces (NON aluminum paint)
  87. : 90-95
  88. Aluminum based paints, depending on formula
  89. : 30-50
  90. Oxidized (blued, parkerized) steel
  91. : around 90
  92. Snow
  93. : 82-85
  94. "Most" organics (vegetation)
  95. : around 80
  96. Cloth, untreated
  97. : around 80 (Cotton
  98. was a plant too)
  99. BDU fabric, treated
  100. : ????????? I
  101. would like to know.
  102. Sand
  103. : 76
  104. Clay
  105. : 40
  106. Gravel
  107. : 38
  108. Aluminum, bare and "shiny" (read "spaceblanket")
  109. : under 10
  110.  
  111.  
  112. Note the materials that cluster around 95, 80, 40, and 10
  113.  
  114. Now, to apply IR-101: In all of the scenarios below, remember that your
  115. body (or ANYTHING above absolute zero) emits IR
  116. in ALL directions. If there is a reflective object behind or beside you, it
  117. will pick up your IR and reflect it like you were a light
  118. bulb. Whichever situation and methods you use, if you have the opportunity,
  119. have an ally check you out from a flank with
  120. your best IR detection equipment. Or get the flyboys to check you out with
  121. FLIR's namesake. Do this by day AND night, as
  122. the sun will do weird (but predictable) things to the differential temps.
  123.  
  124. The BEST way to protect yourself from IR detection is get behind/under
  125. what is already there, and DON'T change the
  126. temperature of it. Since you obviously have to see and perhaps reach out,
  127. do so through the smallest portal(s) you can
  128. handle. Those "man-sized" targets detectable at 1100 yards are just that -
  129. man-sized - not the size of your nose and right
  130. eye. Remember that glass reflects some IR (100 - 94 = 6%), and the sky
  131. (space) is cold (approaching Absolute Zero), so if
  132. your scope is reflecting not sun, but sky, it will look COLD. If you have
  133. on a scope sunshade that is hot, the internal IR of the
  134. sunshade will reflect out as HOT.
  135.  
  136. I believe the GI Woodland BDU's are treated with an IR emittance
  137. reducer. If so, the "cloth" E figure in the table will
  138. change and you have to adjust for the following discussion. Or obtain
  139. untreated camo fabric or defeat that treatment (starch,
  140. I believe). The IR reducing treatment makes sense for a situation where the
  141. woods is cooler than 98.6 F. I hope the Desert
  142. Daylight BDU's are NOT treated, but the nighttime anti-starlight smocks
  143. probably should be. If your BDU's image "cold"
  144. against hot sand, you are just as "seen". I trust the techies were aware of
  145. this, and have specified correctly. But you need to
  146. confirm by looking through your equipment at your buddy against some typical
  147. backgrounds.
  148.  
  149. It has been reported that "fresh" BDU's do indeed have an IR treatment
  150. that fatigues (pun) with laundering in "brightener"
  151. detergents. As a hunter, I am aware of the UV problem with animals with
  152. good night vision (is it an overabundance of rods, or
  153. cones, in the eye?) and there are detergents available via sporting goods
  154. stores that do not contain brighteners. If you need
  155. to maintain that BDU treatment, you might try that. But again, look at your
  156. buddies with your equipment.
  157.  
  158. Now, in sand or vegetation (E = 76-80): If you HAVE to have artificial
  159. cover for situations where your clothing will
  160. approximate the temperature of the surroundings, you want to expose matching
  161. temperature "stuff" with a similar E (around
  162. 80). Cover as much of your skin (97) as possible with cloth (80) (remember
  163. that I don't know the E for treated BDU's). But
  164. also remember that sweaty cloth in a hot, dry background might look cold due
  165. to evaporative cooling. If you are in a hot dry
  166. situation, a tented, solid (not net), dry camo fabric applied as a screen
  167. might do the trick for IR. (Remember, same T, similar
  168. E). Visual is another problem. Keep the outlines irregular for both IR and
  169. visual. Square stuff in a curvy world stands out, no
  170. matter the technology. Fresh local vegetation in front of the screen will
  171. help both.
  172.  
  173. Camo face paint is PROBABLY a high emitter, similar to regular paints
  174. (90-95), and sweat (water-95) is for sure. You really
  175. have to keep that face behind something. I don't know what a synthetic ski
  176. mask would have for an E, but I bet it is below
  177. 97. A plain old cotton tee shirt mask would work, but remember the
  178. wet/dry/cooling problem.
  179.  
  180. Black ANYTHING is a good emitter. Blackened steel barrels, synthetic
  181. stocks, and painted surfaces (all E's in the 90's)
  182. should be cloth wrapped for IR and visual both. Black SWAT uniforms
  183. probably have a higher E than camo. You need to test.
  184.  
  185. Dry rubber boot soles (94) are nearly as hot as your face - sock 'em (80).
  186.  
  187. Old cut local vegetation will be drier, thus HOTTER due to lack of
  188. evaporation.
  189.  
  190. The name of this game is to keep both the Emissivity and the Temperature
  191. of the screen and clothing the same as that of
  192. the surroundings and keep those portals small.
  193.  
  194. If you are on bare clay or gravel (38-40) and are worried about aerial
  195. observation, dig in. Cover yourself with almost
  196. anything sufficiently rigid and then cover it with at least a thin but full
  197. layer of the local "dirt". This will match the E's. Once
  198. the moisture of the new cover layer equals the moisture of the surface
  199. around you (evaporative cooling), you will be in decent
  200. shape IR wise. Remember that these low E materials have a high
  201. Reflectivity, so block your own IR from getting out from
  202. under the cover. If there is a chance your body heat will affect the top
  203. surface of the dirt cover, use insulating material
  204. between you and the bottom of the "roof" to keep it the same temp as the
  205. ground around you. Foam board or sleeping bags
  206. will do that. The most critical times of day for this hide would be as the
  207. sun changes, because rapid heating/cooling of a thin
  208. layer of dirt will show up compared to the slower heating/cooling of the
  209. intact soil masses. If you can set up in a shaded spot
  210. where this will not occur, you should be in decent shape. If there is no
  211. shade, make the cover layer thick to create a heat
  212. sink approaching that of the surroundings.
  213.  
  214. If there is no threat of aerial observation, and it is only a frontal
  215. threat, a "wall" of local dirt with small portals would be the
  216. best bet.
  217.  
  218. Any new foxhole will print either hot or cold depending on the season
  219. and surface temperature, even if the surrounding soil
  220. is bare. The deeper soil temp is probably closer to 55 F than the surface.
  221.  
  222. On snow (82-85), build a snow fort or tunnel in and make small portals.
  223. Try to dust loose snow to duplicate surface
  224. texture. Pray for new snow. If you wore an aluminized face shield behind
  225. that snow fort, it would reflect the "cold" off of the
  226. fort, and cover your hot face. This might be a shiny side application of
  227. the space blanket, and could be worth testing. Water
  228. (95) is your breath when it condenses. And it is warmer than the snow.
  229. Only thing I can think of to do here is breath through
  230. a ski mask and let it condense before it fogs up over your screen.
  231.  
  232. As to "space blanket" applications: there might be some, BUT. If you
  233. are using the shiny side toward you to keep your IR
  234. from getting out, remember that the backside of it is probably not a good E
  235. match to the surroundings and it will heat/cool a
  236. lot differently than most natural things around you. If you are trying to
  237. put the shiny side out angled down to reflect the IR of
  238. the terrain right in front of you, there would be a 10% reduction in the
  239. reflection, more if it casts a shadow. If the shiny side
  240. is out and up, it will reflect the cold of outer space (or the heat of the
  241. sun) - and it is going to look REALLY weird to visual and
  242. starlight in EITHER case! I cannot think of a space blanket application
  243. that I would stake MY life on.
  244.  
  245. In an urban situation, you will have lots of "normal" IR blockers to get
  246. under/behind. Just remember that you are an IR
  247. light bulb on the cold surfaces behind you. You cannot casually set up back
  248. in the room shadows of a windowless building
  249. anymore. Remember, glass will NOT pass through (transmit) your IR image.
  250. BUT, glass (94) has a high emissivity and will
  251. show its surface temperature rather well. If you are near the window
  252. warming it with your breath, you will reveal yourself. If
  253. you had a small barrel portal through an otherwise intact glass window, you
  254. would be IR blocked, but visually seen. A loose
  255. pane of glass back in the room shadows might be a possibility, especially
  256. for a spotter. If the room is painted (90-95) and
  257. warm (approaching 98.6 F), you might blend in IR wise. But if there is one
  258. warm window/room in an "empty" building,
  259. something is amiss. The painted walls behind you might not reflect your IR
  260. really well, but a metallic light fixture might blink
  261. every time you turn your face toward it. The best I can imagine is forget
  262. about the "room" and get behind/under something
  263. that should be there - sofas, chairs, drapes, etc. and keep your portal
  264. small.
  265.  
  266. None of the above CONCEALMENT strategies are easy; none are guaranteed
  267. to make you disappear to an imager. But they
  268. will all help make you a less vivid IR image, thus less detectable. IR
  269. imagers may or may not have an adjustment to key in
  270. the emissivity for scanning and reading temperatures. I doubt military/LE
  271. targeting devices would have that - you don't care
  272. what the actual temp is, you just want to see a picture. Military/LE
  273. devices probably have a temperature range adjustment to
  274. scale up/down according to environment. They probably have an adjustment to
  275. set the sensitivity - the difference in
  276. perceived T to go from black to white (dark green to light green; whatever).
  277. If this is finely tuned, it is like upping the
  278. contrast on your monitor.
  279.  
  280. There is one comforting thing to consider: unless you are in the desert,
  281. there are a lot of different "things" around you,
  282. each of them with a slightly different Temperature and Emittance
  283. combination. If you can make yourself "nearly" match the
  284. most common IR surroundings and the sensitivity is set very high in order to
  285. pick up your small T/E difference, the other guy
  286. is seeing a lot more clutter around you, so your image will be just one spot
  287. on the Dalmatian.
  288.  
  289. For the Ghillie fans: A man sized wad of only burlap and jute rope at
  290. 98.6 F plus or minus a few degrees will have the same
  291. E all over it. But if there was some leafage from an IR blocking camo net
  292. on one shoulder and a splotch of shredded BDU's at
  293. the waist and some foreign force camo material shredded in there somewhere
  294. in a cluster, all well supplemented with local
  295. veggies, from an IR standpoint it would look like a pile of dissimilar
  296. "stuff".
  297.  
  298. If you have gotten this far, perhaps a little DECEPTION is in order to
  299. up your advantage.
  300.  
  301. Remember that "Sarge WILL find something during an inspection, so ya
  302. might as well give him something so he will stop
  303. looking." If you want to determine if indeed IR detectors are out there,
  304. you might want to give them a cowboy hat to shoot
  305. at. I don't know what the E of a bare GI plastic canteen is, but if you
  306. either wrapped it with Scotch 33 electrical tape (97)
  307. from a demo/como kit or sprayed it with foot powder (96) from your ruck, and
  308. had 98 degree water (coffee? Body heat?) in it,
  309. it would make a darned good human face (97) to a distant IR imager. Topped
  310. with a BDU hat and moved about on a stick
  311. behind some intentionally inadequate screening after dark (by somebody else
  312. behind that cowboy's large rock), I suspect you
  313. would soon know the targeting capabilities of the opposition - and also
  314. acquire a muzzle flash. A piece of most anything
  315. warmer than the terrain drug remotely through the grass at night should get
  316. IR attention. Just don't pull it all the way to your
  317. position. But you get the idea.
  318.  
  319. If you want to just give him/them something to worry about, scatter some
  320. old tire shreds (94) around at points distant from
  321. your position. They will look hotter than most surroundings when they are
  322. actually the same temperature. Plus, they will
  323. heat up more during sunlight, and hold their temperature for quite a while
  324. into dusk. If you can make them move a bit, so
  325. much the better. If they are behind intentionally poor screens, thus not
  326. visually or starlight identifiable, so much the better.
  327. This would be a great application for decoys specially made for the
  328. purpose - a visually camo'd, high E lollipop on a spindly,
  329. flexible stick.
  330.  
  331. One of the new IR illumination chemlights would do something, but I have
  332. no experience with them. I suspect one of them
  333. tripped off in front of or to the side of your position, yourself in a
  334. shadow from it, would blind any thermal imagers looking at
  335. you - like a trip flare would blind a starlight. Obviously this would be a
  336. defensive action.
  337.  
  338. There have been some pretty impressive demonstrations of the
  339. capabilities of IR equipment. And it is indeed impressive
  340. stuff, but it ain't magic. It can image warm footprints on a cold roof, or
  341. a "ghost" where you leaned against a cold wall and
  342. walked away. But those images fade pretty quickly - faster than the grass
  343. will spring back up on your trail to a nest.
  344.  
  345. I believe that if one person takes the time to study and understand the
  346. theory of IR systems and applies it to likely
  347. circumstances in his world and does it better than the other guy does, the
  348. first guy has an EXCELLENT chance of being the
  349. winner. That is true for sniping or bidding on a roof inspection. Even an
  350. unfavorable tilt in sophistication of equipment may
  351. be overcome with intelligent application of ingenuity. And it won't take a
  352. lot of formal training. After that, it is experience
  353. behind an imager. In your case, looking at your buddies in drill hides, and
  354. correcting each other's errors. I grant you that my
  355. "thermacam" is not a military targeting device, but if your life is
  356. professionally depending on IR avoidance, I hope you have
  357. access to IR theory training and support along with the opportunity to drill
  358. with your own imagers.
  359.  
  360. A rambling closure:
  361.  
  362. Overheard among the French crossbowmen at Crecy, 1346AD: "If we go
  363. against the Smoking Demons, we will die."
  364.  
  365. Letter from a Confederate camp, 1864: "The Yanks have put spectacles on
  366. rifles. There ain't no way to avoid a bullet from
  367. a mile away."
  368.  
  369. NOT to be uttered by my youngest son, USMC Security, Kings Bay NB, 2000:
  370. "If they've got IR, we are &^%#(+'d!"
  371.  
  372. If you may be exposed to a "new" technology, you just have to learn it
  373. and apply it. Like you did for visual and starlight. In
  374. fact, most of those old rules apply to IR: Irregular outlines.fresh
  375. vegetation.local materials.etc. The only real new rule is
  376. "Similar E - Similar T". Now, get with some equipment and TRAIN, DRILL,
  377. EXAMINE, Train, Drill, Examine, train, drill, examine.....
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