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- **************************************************
- FILE: startq3excessiveplus.cmd
- start /high quake3 +set com_hunkmegs 128 +set net_port 27960 +set dedicated 2 +set vm_game 0 +set vm_cgame 0 +set vm_ui 0 +set fs_game excessiveplus +set sv_pure 0 +set sv_strictAuth 0 +set sv_punkbuster 0 +set sv_lanForceRate 1 +set sv_maxrate 25000 +exec server.cfg
- **************************************************
- FILE: server.cfg
- // misc
- set rconpassword "****"
- set sv_hostname "!HO.BY RAIL"
- set sv_maxclients "10"
- set sv_maxrate "25000"
- set g_gametype "0"
- set bot_minplayers "6"
- set fraglimit "50"
- set timelimit "30"
- set capturelimit "10"
- set roundlimit "30"
- //configuration engine
- set xp_config "railconf"
- // map rotation (see rotation.txt)
- //set xp_rotation "rotation.txt"
- // this is needed to start the rotation
- // test_bigbox is good because it tiny
- map q3dm17
- set sv_master1 "master3.idsoftware.com"
- set sv_master2 "master0.excessiveplus.net"
- set sv_master3 "master0.gamespy.com:28900"
- set sv_master4 "master.qtracker.com:27900"
- set sv_master6 "master.gamershut.de:27950"
- set sv_master7 "master.gnw.de:27950"
- set sv_master8 "clanservers.net"
- set sv_master9 "master.kali.net"
- set sv_master10 "masterserver.exhale.de:27950"
- set sv_master11 "master.quake3arena.com"
- set sv_master12 "195.149.21.15"
- **************************************************
- FILE railconf.cfg
- Config {
- Name = "begin_end`s railconf";
- Date = "11 April 2011";
- Author = "begin_end <developer@chem.by>";
- }
- Misc {
- $xp_physics = no;
- Start Weapon = WP_RAILGUN;
- Start Weapons = WP_LIGHTNING | WP_PLASMAGUN | WP_RAILGUN;
- Weapons = yes;
- Items = IT_ARMOR_SHARD | IT_ARMOR_COMBAT | IT_ARMOR_BODY | IT_TELEPORTER | IT_MEDKIT;
- Ammos = yes;
- // this was broken originally
- //if ( true /*$ex_quadstart || $ex_quadstart == ""*/ ) {
- // Start Powerups = PW_QUAD;
- //}
- Spawn Protection = 0;
- Weapon Time {
- Dropping = 201;
- Raising = 251;
- Ammo = 501;
- }
- DM Flags = DM_NO_SELF_DAMAGE | DM_DROP_WEAPONS | DM_DROP_HOLDABLES | DM_DROP_POWERUPS;
- Regen Factors {
- Soft Health = 50;
- Hard Health = Soft Health / 3;
- }
- Health = 300;
- Health Soft Limit = Health;
- Health Hard Limit = Health;
- Health Regen = 1000;
- Health Regen Amount = 5;
- Armor Soft Limit = 200;
- Armor Hard Limit = 200;
- Corpse -> Gib = no;
- Team Score -> Members = 0;
- Capture The Flag -> Suicide Return = false;
- Freeze Tag -> Damage Thaw = 10000;
- }
- Suicide {
- Damage = Knockback = 100;
- Radius = 100;
- Style = WPS_IMPACT_GRENADE;
- }
- Gauntlet {
- Damage = Knockback = 750;
- }
- Machinegun {
- Cycle = 50;
- Damage = Knockback = 45;
- Regen = 180;
- Ammo = 500;
- }
- Shotgun {
- Cycle = 500;
- Damage = Knockback = 40;
- Regen = 200;
- Ammo = 50;
- Style = WPS_RAILTRAIL | WPS_IMPACT_SHOTGUN;
- }
- Grenade Launcher {
- Cycle = 400;
- Damage = Knockback = 1000;
- Splash Damage = Splash Knockback = Self Knockback = 200;
- Radius = 200;
- Regen = 1600;
- Ammo = 50;
- Bounce = 0;
- Time to Live = 1;
- }
- Rocket Launcher {
- Cycle = 100;
- Regen = 400;
- Ammo = 100;
- }
- Lightning Gun {
- Cycle = 100;
- Damage = 50;
- Knockback = -200;
- firingKnockback = -100;
- Splash Damage = Splash Knockback = Self Knockback = 65;
- Radius = 75;
- Regen = 400;
- Ammo = 200;
- Style = WPS_IMPACT_GRENADE;
- Sky = yes;
- }
- Railgun {
- Cycle = 1000;
- Damage = Knockback = 600;
- Regen = 400;
- Ammo = 200;
- }
- Plasma Gun {
- Cycle = 500;
- Damage = 100;
- Knockback = 500;
- firingKnockback = 100;
- Splash Damage = Splash Knockback = Self Knockback = 60;
- Radius = 30;
- Regen = 400;
- Ammo = 100;
- Style = WPS_IMPACT_PLASMA | WPS_PLASMA_SPLIT;
- }
- BFG {
- Cycle = 5000;
- Damage = Knockback = 1000;
- Splash Damage = Splash Knockback = Self Knockback = 0;
- Radius = 200;
- Regen = 3200;
- Ammo = 5;
- Style = WPS_IMPACT_ROCKET | WPS_BFG_PANTS;
- }
- **************************************************
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