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  1. **************************************************
  2. FILE: startq3excessiveplus.cmd
  3.  
  4. start /high quake3 +set com_hunkmegs 128 +set net_port 27960 +set dedicated 2 +set vm_game 0 +set vm_cgame 0 +set vm_ui 0 +set fs_game excessiveplus +set sv_pure 0 +set sv_strictAuth 0 +set sv_punkbuster 0 +set sv_lanForceRate 1 +set sv_maxrate 25000 +exec server.cfg
  5.  
  6.  
  7. **************************************************
  8. FILE: server.cfg
  9.  
  10. // misc
  11. set rconpassword "****"
  12. set sv_hostname "!HO.BY RAIL"
  13. set sv_maxclients "10"
  14. set sv_maxrate "25000"
  15. set g_gametype "0"
  16. set bot_minplayers "6"
  17.  
  18. set fraglimit "50"
  19. set timelimit "30"
  20. set capturelimit "10"
  21. set roundlimit "30"
  22.  
  23.  
  24. //configuration engine
  25. set xp_config "railconf"
  26.  
  27. // map rotation (see rotation.txt)
  28. //set xp_rotation "rotation.txt"
  29. // this is needed to start the rotation
  30. // test_bigbox is good because it tiny
  31. map q3dm17
  32.  
  33. set sv_master1 "master3.idsoftware.com"
  34. set sv_master2 "master0.excessiveplus.net"
  35. set sv_master3 "master0.gamespy.com:28900"
  36. set sv_master4 "master.qtracker.com:27900"
  37.  
  38. set sv_master6 "master.gamershut.de:27950"
  39. set sv_master7 "master.gnw.de:27950"
  40. set sv_master8 "clanservers.net"
  41. set sv_master9 "master.kali.net"
  42. set sv_master10 "masterserver.exhale.de:27950"
  43. set sv_master11 "master.quake3arena.com"
  44. set sv_master12 "195.149.21.15"
  45.  
  46. **************************************************
  47. FILE railconf.cfg
  48.  
  49. Config {
  50. Name = "begin_end`s railconf";
  51. Date = "11 April 2011";
  52. Author = "begin_end <developer@chem.by>";
  53. }
  54.  
  55. Misc {
  56. $xp_physics = no;
  57.  
  58. Start Weapon = WP_RAILGUN;
  59.  
  60. Start Weapons = WP_LIGHTNING | WP_PLASMAGUN | WP_RAILGUN;
  61.  
  62. Weapons = yes;
  63.  
  64. Items = IT_ARMOR_SHARD | IT_ARMOR_COMBAT | IT_ARMOR_BODY | IT_TELEPORTER | IT_MEDKIT;
  65.  
  66. Ammos = yes;
  67.  
  68. // this was broken originally
  69. //if ( true /*$ex_quadstart || $ex_quadstart == ""*/ ) {
  70. // Start Powerups = PW_QUAD;
  71. //}
  72.  
  73. Spawn Protection = 0;
  74.  
  75. Weapon Time {
  76. Dropping = 201;
  77. Raising = 251;
  78. Ammo = 501;
  79. }
  80.  
  81. DM Flags = DM_NO_SELF_DAMAGE | DM_DROP_WEAPONS | DM_DROP_HOLDABLES | DM_DROP_POWERUPS;
  82.  
  83. Regen Factors {
  84. Soft Health = 50;
  85. Hard Health = Soft Health / 3;
  86. }
  87.  
  88. Health = 300;
  89.  
  90. Health Soft Limit = Health;
  91. Health Hard Limit = Health;
  92. Health Regen = 1000;
  93. Health Regen Amount = 5;
  94.  
  95. Armor Soft Limit = 200;
  96. Armor Hard Limit = 200;
  97.  
  98. Corpse -> Gib = no;
  99.  
  100. Team Score -> Members = 0;
  101.  
  102. Capture The Flag -> Suicide Return = false;
  103.  
  104. Freeze Tag -> Damage Thaw = 10000;
  105. }
  106.  
  107.  
  108. Suicide {
  109. Damage = Knockback = 100;
  110. Radius = 100;
  111. Style = WPS_IMPACT_GRENADE;
  112. }
  113.  
  114. Gauntlet {
  115. Damage = Knockback = 750;
  116. }
  117.  
  118. Machinegun {
  119. Cycle = 50;
  120. Damage = Knockback = 45;
  121. Regen = 180;
  122. Ammo = 500;
  123. }
  124.  
  125. Shotgun {
  126. Cycle = 500;
  127. Damage = Knockback = 40;
  128. Regen = 200;
  129. Ammo = 50;
  130. Style = WPS_RAILTRAIL | WPS_IMPACT_SHOTGUN;
  131. }
  132.  
  133. Grenade Launcher {
  134. Cycle = 400;
  135. Damage = Knockback = 1000;
  136. Splash Damage = Splash Knockback = Self Knockback = 200;
  137. Radius = 200;
  138. Regen = 1600;
  139. Ammo = 50;
  140. Bounce = 0;
  141. Time to Live = 1;
  142. }
  143.  
  144. Rocket Launcher {
  145. Cycle = 100;
  146. Regen = 400;
  147. Ammo = 100;
  148. }
  149.  
  150. Lightning Gun {
  151. Cycle = 100;
  152. Damage = 50;
  153. Knockback = -200;
  154. firingKnockback = -100;
  155. Splash Damage = Splash Knockback = Self Knockback = 65;
  156. Radius = 75;
  157. Regen = 400;
  158. Ammo = 200;
  159. Style = WPS_IMPACT_GRENADE;
  160. Sky = yes;
  161. }
  162.  
  163. Railgun {
  164. Cycle = 1000;
  165. Damage = Knockback = 600;
  166. Regen = 400;
  167. Ammo = 200;
  168. }
  169.  
  170. Plasma Gun {
  171. Cycle = 500;
  172. Damage = 100;
  173. Knockback = 500;
  174. firingKnockback = 100;
  175. Splash Damage = Splash Knockback = Self Knockback = 60;
  176. Radius = 30;
  177. Regen = 400;
  178. Ammo = 100;
  179. Style = WPS_IMPACT_PLASMA | WPS_PLASMA_SPLIT;
  180. }
  181.  
  182. BFG {
  183. Cycle = 5000;
  184. Damage = Knockback = 1000;
  185. Splash Damage = Splash Knockback = Self Knockback = 0;
  186. Radius = 200;
  187. Regen = 3200;
  188. Ammo = 5;
  189. Style = WPS_IMPACT_ROCKET | WPS_BFG_PANTS;
  190. }
  191. **************************************************
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