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- private float updateRotation(float p_70663_1_, float p_70663_2_, float p_70663_3_)
- {
- float var4 = MathHelper.wrapAngleTo180_float(p_70663_2_ - p_70663_1_);
- if (var4 > p_70663_3_)
- {
- var4 = p_70663_3_;
- }
- if (var4 < -p_70663_3_)
- {
- var4 = -p_70663_3_;
- }
- return p_70663_1_ + var4;
- }
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