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AI War Crash file

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Jun 2nd, 2011
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  1. Mono path[0] = 'c:/program files/steam/steamapps/common/ai war fleet command/AIWar_Data/Managed'
  2. Mono path[1] = 'c:/program files/steam/steamapps/common/ai war fleet command/AIWar_Data/Mono'
  3. Direct3D:
  4. Version: Direct3D 9.0c [igdumdx32.dll 8.15.10.1825]
  5. Renderer: Mobile Intel(R) 965 Express Chipset Family
  6. Vendor: Intel
  7. VRAM: 448 MB
  8. Caps: Shader=30 DepthRT=1 NativeDepth=0 NativeShadow=1 DF16=0 DF24=0 INTZ=0 RAWZ=0 NULL=0 RESZ=0 SlowINTZ=0
  9. <I> Initializing (RawInput).
  10.  
  11. <RI> Input initialized.
  12.  
  13. desktop: 1280x800 60Hz; virtual: 1280x800 at 0,0
  14. Non platform assembly: data-03AF7A58 (this message is harmless)
  15. Non platform assembly: data-07510020 (this message is harmless)
  16. Non platform assembly: data-03B5B608 (this message is harmless)
  17. Non platform assembly: data-072E0048 (this message is harmless)
  18. Non platform assembly: data-04C10020 (this message is harmless)
  19. Non platform assembly: data-03B74FE8 (this message is harmless)
  20. Non platform assembly: data-07311C58 (this message is harmless)
  21. Non platform assembly: data-07319FE8 (this message is harmless)
  22. Non platform assembly: data-07343FE8 (this message is harmless)
  23. Non platform assembly: data-07354868 (this message is harmless)
  24. Platform assembly: c:\program files\steam\steamapps\common\ai war fleet command\AIWar_Data\Managed\I18N.dll (this message is harmless)
  25. Platform assembly: c:\program files\steam\steamapps\common\ai war fleet command\AIWar_Data\Managed\I18N.West.dll (this message is harmless)
  26. Platform assembly: c:\program files\steam\steamapps\common\ai war fleet command\AIWar_Data\Managed\I18N.dll (this message is harmless)
  27. Platform assembly: c:\program files\steam\steamapps\common\ai war fleet command\AIWar_Data\Managed\System.dll (this message is harmless)
  28. Platform assembly: c:\program files\steam\steamapps\common\ai war fleet command\AIWar_Data\Managed\System.Xml.dll (this message is harmless)
  29.  
  30. GameInit (0 - 5/29/2011 5:06:42 PM)
  31. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  32. UnityEngine.Debug:Log(Object)
  33. LoadingWindow:SubclassPreRender()
  34. AbstractArcenWindow:Render(Vector3)
  35. ArcenGUIManager:DrawGUI()
  36. MainCameraLogic:OnGUI()
  37.  
  38. (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)
  39.  
  40.  
  41. GameInit (1 - 5/29/2011 5:06:44 PM)
  42. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  43. UnityEngine.Debug:Log(Object)
  44. LoadingWindow:SubclassPreRender()
  45. AbstractArcenWindow:Render(Vector3)
  46. ArcenGUIManager:DrawGUI()
  47. MainCameraLogic:OnGUI()
  48.  
  49. (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)
  50.  
  51.  
  52. GameInit (2 - 5/29/2011 5:06:44 PM)
  53. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  54. UnityEngine.Debug:Log(Object)
  55. LoadingWindow:SubclassPreRender()
  56. AbstractArcenWindow:Render(Vector3)
  57. ArcenGUIManager:DrawGUI()
  58. MainCameraLogic:OnGUI()
  59.  
  60. (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)
  61.  
  62.  
  63. GameInit (3 - 5/29/2011 5:06:45 PM)
  64. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  65. UnityEngine.Debug:Log(Object)
  66. LoadingWindow:SubclassPreRender()
  67. AbstractArcenWindow:Render(Vector3)
  68. ArcenGUIManager:DrawGUI()
  69. MainCameraLogic:OnGUI()
  70.  
  71. (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)
  72.  
  73.  
  74. GameInit (4 - 5/29/2011 5:06:45 PM)
  75. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  76. UnityEngine.Debug:Log(Object)
  77. LoadingWindow:SubclassPreRender()
  78. AbstractArcenWindow:Render(Vector3)
  79. ArcenGUIManager:DrawGUI()
  80. MainCameraLogic:OnGUI()
  81.  
  82. (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)
  83.  
  84.  
  85. GameInit (5 - 5/29/2011 5:06:45 PM)
  86. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  87. UnityEngine.Debug:Log(Object)
  88. LoadingWindow:SubclassPreRender()
  89. AbstractArcenWindow:Render(Vector3)
  90. ArcenGUIManager:DrawGUI()
  91. MainCameraLogic:OnGUI()
  92.  
  93. (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)
  94.  
  95.  
  96. GameInit (6 - 5/29/2011 5:06:48 PM)
  97. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  98. UnityEngine.Debug:Log(Object)
  99. LoadingWindow:SubclassPreRender()
  100. AbstractArcenWindow:Render(Vector3)
  101. ArcenGUIManager:DrawGUI()
  102. MainCameraLogic:OnGUI()
  103.  
  104. (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)
  105.  
  106.  
  107. GameInit (7 - 5/29/2011 5:06:48 PM)
  108. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  109. UnityEngine.Debug:Log(Object)
  110. LoadingWindow:SubclassPreRender()
  111. AbstractArcenWindow:Render(Vector3)
  112. ArcenGUIManager:DrawGUI()
  113. MainCameraLogic:OnGUI()
  114.  
  115. (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)
  116.  
  117.  
  118. GameInit (8 - 5/29/2011 5:06:48 PM)
  119. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  120. UnityEngine.Debug:Log(Object)
  121. LoadingWindow:SubclassPreRender()
  122. AbstractArcenWindow:Render(Vector3)
  123. ArcenGUIManager:DrawGUI()
  124. MainCameraLogic:OnGUI()
  125.  
  126. (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)
  127.  
  128.  
  129. GameInit (9 - 5/29/2011 5:06:56 PM)
  130. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  131. UnityEngine.Debug:Log(Object)
  132. LoadingWindow:SubclassPreRender()
  133. AbstractArcenWindow:Render(Vector3)
  134. ArcenGUIManager:DrawGUI()
  135. MainCameraLogic:OnGUI()
  136.  
  137. (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)
  138.  
  139. Generating map now
  140. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  141. UnityEngine.Debug:Log(Object)
  142. LobbyOptions:GenerateMapNow()
  143. LobbyOptions:SubclassPreRender()
  144. AbstractArcenWindow:Render(Vector3)
  145. ArcenGUIManager:DrawGUI()
  146. MainCameraLogic:OnGUI()
  147.  
  148. (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)
  149.  
  150. Generating map now
  151. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  152. UnityEngine.Debug:Log(Object)
  153. LobbyOptions:GenerateMapNow()
  154. LobbyOptions:SubclassPreRender()
  155. AbstractArcenWindow:Render(Vector3)
  156. ArcenGUIManager:DrawGUI()
  157. MainCameraLogic:OnGUI()
  158.  
  159. (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)
  160.  
  161. Processing Game Configuration.
  162. StartGameFromLobby (0 - 5/29/2011 5:09:09 PM)
  163. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  164. UnityEngine.Debug:Log(Object)
  165. LoadingWindow:SubclassPreRender()
  166. AbstractArcenWindow:Render(Vector3)
  167. ArcenGUIManager:DrawGUI()
  168. MainCameraLogic:OnGUI()
  169.  
  170. (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)
  171.  
  172. Constructing Internal Database (1/4).
  173. StartGameFromLobby (1 - 5/29/2011 5:09:09 PM)
  174. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  175. UnityEngine.Debug:Log(Object)
  176. LoadingWindow:SubclassPreRender()
  177. AbstractArcenWindow:Render(Vector3)
  178. ArcenGUIManager:DrawGUI()
  179. MainCameraLogic:OnGUI()
  180.  
  181. (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)
  182.  
  183. Constructing Internal Database (2/4).
  184. StartGameFromLobby (2 - 5/29/2011 5:09:10 PM)
  185. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  186. UnityEngine.Debug:Log(Object)
  187. LoadingWindow:SubclassPreRender()
  188. AbstractArcenWindow:Render(Vector3)
  189. ArcenGUIManager:DrawGUI()
  190. MainCameraLogic:OnGUI()
  191.  
  192. (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)
  193.  
  194. Constructing Internal Database (3/4).
  195. StartGameFromLobby (3 - 5/29/2011 5:09:10 PM)
  196. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  197. UnityEngine.Debug:Log(Object)
  198. LoadingWindow:SubclassPreRender()
  199. AbstractArcenWindow:Render(Vector3)
  200. ArcenGUIManager:DrawGUI()
  201. MainCameraLogic:OnGUI()
  202.  
  203. (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)
  204.  
  205. Constructing Internal Database (4/4).
  206. StartGameFromLobby (4 - 5/29/2011 5:09:10 PM)
  207. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  208. UnityEngine.Debug:Log(Object)
  209. LoadingWindow:SubclassPreRender()
  210. AbstractArcenWindow:Render(Vector3)
  211. ArcenGUIManager:DrawGUI()
  212. MainCameraLogic:OnGUI()
  213.  
  214. (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)
  215.  
  216. Constructing Player Data.
  217. StartGameFromLobby (5 - 5/29/2011 5:09:11 PM)
  218. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  219. UnityEngine.Debug:Log(Object)
  220. LoadingWindow:SubclassPreRender()
  221. AbstractArcenWindow:Render(Vector3)
  222. ArcenGUIManager:DrawGUI()
  223. MainCameraLogic:OnGUI()
  224.  
  225. (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)
  226.  
  227. Performing Some Random Selections.
  228. StartGameFromLobby (6 - 5/29/2011 5:09:11 PM)
  229. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  230. UnityEngine.Debug:Log(Object)
  231. LoadingWindow:SubclassPreRender()
  232. AbstractArcenWindow:Render(Vector3)
  233. ArcenGUIManager:DrawGUI()
  234. MainCameraLogic:OnGUI()
  235.  
  236. (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)
  237.  
  238. Designating Human Homeworlds.
  239. StartGameFromLobby (7 - 5/29/2011 5:09:11 PM)
  240. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  241. UnityEngine.Debug:Log(Object)
  242. LoadingWindow:SubclassPreRender()
  243. AbstractArcenWindow:Render(Vector3)
  244. ArcenGUIManager:DrawGUI()
  245. MainCameraLogic:OnGUI()
  246.  
  247. (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)
  248.  
  249. Assigning AI Homeworlds.
  250. StartGameFromLobby (8 - 5/29/2011 5:09:11 PM)
  251. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  252. UnityEngine.Debug:Log(Object)
  253. LoadingWindow:SubclassPreRender()
  254. AbstractArcenWindow:Render(Vector3)
  255. ArcenGUIManager:DrawGUI()
  256. MainCameraLogic:OnGUI()
  257.  
  258. (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)
  259.  
  260. Assigning Remaining Planets.
  261. StartGameFromLobby (9 - 5/29/2011 5:09:11 PM)
  262. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  263. UnityEngine.Debug:Log(Object)
  264. LoadingWindow:SubclassPreRender()
  265. AbstractArcenWindow:Render(Vector3)
  266. ArcenGUIManager:DrawGUI()
  267. MainCameraLogic:OnGUI()
  268.  
  269. (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)
  270.  
  271. Computing AI Strength Levels.
  272. StartGameFromLobby (10 - 5/29/2011 5:09:11 PM)
  273. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  274. UnityEngine.Debug:Log(Object)
  275. LoadingWindow:SubclassPreRender()
  276. AbstractArcenWindow:Render(Vector3)
  277. ArcenGUIManager:DrawGUI()
  278. MainCameraLogic:OnGUI()
  279.  
  280. (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)
  281.  
  282. Establishing AI Core Worlds.
  283. StartGameFromLobby (11 - 5/29/2011 5:09:11 PM)
  284. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  285. UnityEngine.Debug:Log(Object)
  286. LoadingWindow:SubclassPreRender()
  287. AbstractArcenWindow:Render(Vector3)
  288. ArcenGUIManager:DrawGUI()
  289. MainCameraLogic:OnGUI()
  290.  
  291. (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)
  292.  
  293. Upgrading Selected AI Planets.
  294. StartGameFromLobby (12 - 5/29/2011 5:09:11 PM)
  295. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  296. UnityEngine.Debug:Log(Object)
  297. LoadingWindow:SubclassPreRender()
  298. AbstractArcenWindow:Render(Vector3)
  299. ArcenGUIManager:DrawGUI()
  300. MainCameraLogic:OnGUI()
  301.  
  302. (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)
  303.  
  304. Populating Extra Objects.
  305. StartGameFromLobby (13 - 5/29/2011 5:09:11 PM)
  306. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  307. UnityEngine.Debug:Log(Object)
  308. LoadingWindow:SubclassPreRender()
  309. AbstractArcenWindow:Render(Vector3)
  310. ArcenGUIManager:DrawGUI()
  311. MainCameraLogic:OnGUI()
  312.  
  313. (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)
  314.  
  315. Creating Starting Human Units.
  316. StartGameFromLobby (14 - 5/29/2011 5:09:12 PM)
  317. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  318. UnityEngine.Debug:Log(Object)
  319. LoadingWindow:SubclassPreRender()
  320. AbstractArcenWindow:Render(Vector3)
  321. ArcenGUIManager:DrawGUI()
  322. MainCameraLogic:OnGUI()
  323.  
  324. (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)
  325.  
  326. Assinging Initial Bonus Ship Types.
  327. StartGameFromLobby (15 - 5/29/2011 5:09:12 PM)
  328. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  329. UnityEngine.Debug:Log(Object)
  330. LoadingWindow:SubclassPreRender()
  331. AbstractArcenWindow:Render(Vector3)
  332. ArcenGUIManager:DrawGUI()
  333. MainCameraLogic:OnGUI()
  334.  
  335. (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)
  336.  
  337. Reconstructing Player Data.
  338. StartGameFromLobby (16 - 5/29/2011 5:09:12 PM)
  339. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  340. UnityEngine.Debug:Log(Object)
  341. LoadingWindow:SubclassPreRender()
  342. AbstractArcenWindow:Render(Vector3)
  343. ArcenGUIManager:DrawGUI()
  344. MainCameraLogic:OnGUI()
  345.  
  346. (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)
  347.  
  348. Setting AI Tech Levels.
  349. StartGameFromLobby (17 - 5/29/2011 5:09:12 PM)
  350. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  351. UnityEngine.Debug:Log(Object)
  352. LoadingWindow:SubclassPreRender()
  353. AbstractArcenWindow:Render(Vector3)
  354. ArcenGUIManager:DrawGUI()
  355. MainCameraLogic:OnGUI()
  356.  
  357. (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)
  358.  
  359. Setting Up AI Planets.
  360. StartGameFromLobby (18 - 5/29/2011 5:09:12 PM)
  361. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  362. UnityEngine.Debug:Log(Object)
  363. LoadingWindow:SubclassPreRender()
  364. AbstractArcenWindow:Render(Vector3)
  365. ArcenGUIManager:DrawGUI()
  366. MainCameraLogic:OnGUI()
  367.  
  368. (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)
  369.  
  370. Creating Starting AI Units.
  371. StartGameFromLobby (19 - 5/29/2011 5:09:12 PM)
  372. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  373. UnityEngine.Debug:Log(Object)
  374. LoadingWindow:SubclassPreRender()
  375. AbstractArcenWindow:Render(Vector3)
  376. ArcenGUIManager:DrawGUI()
  377. MainCameraLogic:OnGUI()
  378.  
  379. (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)
  380.  
  381. Populating Guard Posts.
  382. StartGameFromLobby (20 - 5/29/2011 5:09:12 PM)
  383. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  384. UnityEngine.Debug:Log(Object)
  385. LoadingWindow:SubclassPreRender()
  386. AbstractArcenWindow:Render(Vector3)
  387. ArcenGUIManager:DrawGUI()
  388. MainCameraLogic:OnGUI()
  389.  
  390. (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)
  391.  
  392. Closing Unfilled Player Slots.
  393. StartGameFromLobby (21 - 5/29/2011 5:09:13 PM)
  394. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  395. UnityEngine.Debug:Log(Object)
  396. LoadingWindow:SubclassPreRender()
  397. AbstractArcenWindow:Render(Vector3)
  398. ArcenGUIManager:DrawGUI()
  399. MainCameraLogic:OnGUI()
  400.  
  401. (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)
  402.  
  403. Synchronizing Game Across Clients.
  404. StartGameFromLobby (22 - 5/29/2011 5:09:13 PM)
  405. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  406. UnityEngine.Debug:Log(Object)
  407. LoadingWindow:SubclassPreRender()
  408. AbstractArcenWindow:Render(Vector3)
  409. ArcenGUIManager:DrawGUI()
  410. MainCameraLogic:OnGUI()
  411.  
  412. (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)
  413.  
  414. AI Loop Cleared True, True
  415. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  416. UnityEngine.Debug:Log(Object)
  417. AILoop:ClearAILoop(Boolean, Boolean, Boolean)
  418. LobbyPlayer:BeginGameAfterFullSync()
  419. Game:ClientReceivingData(NetworkMessageType, String)
  420. Game:ClientReceivingEncodedData(String)
  421. Game:ClientReceivingData(NetworkMessageType, String)
  422. NetworkServerWrapper:SendGlobalMessage(Boolean, NetworkMessageType, String, Int32)
  423. Game:DoFullSync(Boolean, Boolean, Int32)
  424. Game:ContinueStartingGameFromLobby()
  425. Game:ContinueMultiStageProcess()
  426. MainCameraLogic:Update()
  427.  
  428. (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)
  429.  
  430. AI Loop Cleared False, True
  431. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  432. UnityEngine.Debug:Log(Object)
  433. AILoop:ClearAILoop(Boolean, Boolean, Boolean)
  434. LobbyPlayer:BeginGameFromLobby()
  435. Game:ClientReceivingData(NetworkMessageType, String)
  436. Game:ClientReceivingEncodedData(String)
  437. Game:ClientReceivingData(NetworkMessageType, String)
  438. NetworkServerWrapper:SendGlobalMessage(Boolean, NetworkMessageType, String, Int32)
  439. Game:DoFullSync(Boolean, Boolean, Int32)
  440. Game:ContinueStartingGameFromLobby()
  441. Game:ContinueMultiStageProcess()
  442. MainCameraLogic:Update()
  443.  
  444. (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)
  445.  
  446. AI Loop Cleared True, True
  447. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  448. UnityEngine.Debug:Log(Object)
  449. AILoop:ClearAILoop(Boolean, Boolean, Boolean)
  450. AILoop:EnsureAIRunning()
  451. LobbyPlayer:BeginGameFromLobby()
  452. Game:ClientReceivingData(NetworkMessageType, String)
  453. Game:ClientReceivingEncodedData(String)
  454. Game:ClientReceivingData(NetworkMessageType, String)
  455. NetworkServerWrapper:SendGlobalMessage(Boolean, NetworkMessageType, String, Int32)
  456. Game:DoFullSync(Boolean, Boolean, Int32)
  457. Game:ContinueStartingGameFromLobby()
  458. Game:ContinueMultiStageProcess()
  459. MainCameraLogic:Update()
  460.  
  461. (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)
  462.  
  463. AI Loop Started
  464. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  465. UnityEngine.Debug:Log(Object)
  466. AILoop:EnsureAIRunning()
  467. LobbyPlayer:BeginGameFromLobby()
  468. Game:ClientReceivingData(NetworkMessageType, String)
  469. Game:ClientReceivingEncodedData(String)
  470. Game:ClientReceivingData(NetworkMessageType, String)
  471. NetworkServerWrapper:SendGlobalMessage(Boolean, NetworkMessageType, String, Int32)
  472. Game:DoFullSync(Boolean, Boolean, Int32)
  473. Game:ContinueStartingGameFromLobby()
  474. Game:ContinueMultiStageProcess()
  475. MainCameraLogic:Update()
  476.  
  477. (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)
  478.  
  479. Performing Cleanup.
  480. StartGameFromLobby (23 - 5/29/2011 5:09:24 PM)
  481. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  482. UnityEngine.Debug:Log(Object)
  483. LoadingWindow:SubclassPreRender()
  484. AbstractArcenWindow:Render(Vector3)
  485. ArcenGUIManager:DrawGUI()
  486. MainCameraLogic:OnGUI()
  487.  
  488. (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)
  489.  
  490. AI Loop Cleared True, True
  491. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  492. UnityEngine.Debug:Log(Object)
  493. AILoop:ClearAILoop(Boolean, Boolean, Boolean)
  494. AILoop:set_IsAIRunning(Boolean)
  495. Game:ClearEntireGame(Boolean, Boolean)
  496. Game:ShutdownGame(Boolean, Boolean)
  497. InGameMenu:<SubclassInit>m__117()
  498. ConfirmPopup:HandleConfirmClick()
  499. ArcenQueuedButtonClickDelegate:Execute()
  500. ArcenGUIManager:DrawGUI()
  501. MainCameraLogic:OnGUI()
  502.  
  503. (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)
  504.  
  505. AI Loop Cleared True, True
  506. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  507. UnityEngine.Debug:Log(Object)
  508. AILoop:ClearAILoop(Boolean, Boolean, Boolean)
  509. LobbyPlayer:BeginGameAfterFullSync()
  510. Game:ClientReceivingData(NetworkMessageType, String)
  511. Game:ClientReceivingEncodedData(String)
  512. Game:ClientReceivingData(NetworkMessageType, String)
  513. NetworkServerWrapper:SendGlobalMessage(Boolean, NetworkMessageType, String, Int32)
  514. Game:DoFullSync(Boolean, Boolean, Int32)
  515. Tutorial:Start()
  516. TutorialItem:Process()
  517. TutorialsWindow:<SubclassInit>m__1C9()
  518. ArcenQueuedButtonClickDelegate:Execute()
  519. ArcenGUIManager:DrawGUI()
  520. MainCameraLogic:OnGUI()
  521.  
  522. (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)
  523.  
  524. AI Loop Cleared True, True
  525. UnityEngine.Debug:Internal_Log(Int32, String, Object)
  526. UnityEngine.Debug:Log(Object)
  527. AILoop:ClearAILoop(Boolean, Boolean, Boolean)
  528. LobbyPlayer:BeginGameAfterFullSync()
  529. Game:ClientReceivingData(NetworkMessageType, String)
  530. Game:ClientReceivingEncodedData(String)
  531. Game:ClientReceivingData(NetworkMessageType, String)
  532. NetworkServerWrapper:SendGlobalMessage(Boolean, NetworkMessageType, String, Int32)
  533. Game:DoFullSync(Boolean, Boolean, Int32)
  534. Tutorial:Start()
  535. Tutorial:GoToNextTutorial()
  536. ConfirmPopup:HandleConfirmClick()
  537. ArcenQueuedButtonClickDelegate:Execute()
  538. ArcenGUIManager:DrawGUI()
  539. MainCameraLogic:OnGUI()
  540.  
  541. (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)
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