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- Mono path[0] = 'c:/program files/steam/steamapps/common/ai war fleet command/AIWar_Data/Managed'
- Mono path[1] = 'c:/program files/steam/steamapps/common/ai war fleet command/AIWar_Data/Mono'
- Direct3D:
- Version: Direct3D 9.0c [igdumdx32.dll 8.15.10.1825]
- Renderer: Mobile Intel(R) 965 Express Chipset Family
- Vendor: Intel
- VRAM: 448 MB
- Caps: Shader=30 DepthRT=1 NativeDepth=0 NativeShadow=1 DF16=0 DF24=0 INTZ=0 RAWZ=0 NULL=0 RESZ=0 SlowINTZ=0
- <I> Initializing (RawInput).
- <RI> Input initialized.
- desktop: 1280x800 60Hz; virtual: 1280x800 at 0,0
- Non platform assembly: data-03AF7A58 (this message is harmless)
- Non platform assembly: data-07510020 (this message is harmless)
- Non platform assembly: data-03B5B608 (this message is harmless)
- Non platform assembly: data-072E0048 (this message is harmless)
- Non platform assembly: data-04C10020 (this message is harmless)
- Non platform assembly: data-03B74FE8 (this message is harmless)
- Non platform assembly: data-07311C58 (this message is harmless)
- Non platform assembly: data-07319FE8 (this message is harmless)
- Non platform assembly: data-07343FE8 (this message is harmless)
- Non platform assembly: data-07354868 (this message is harmless)
- Platform assembly: c:\program files\steam\steamapps\common\ai war fleet command\AIWar_Data\Managed\I18N.dll (this message is harmless)
- Platform assembly: c:\program files\steam\steamapps\common\ai war fleet command\AIWar_Data\Managed\I18N.West.dll (this message is harmless)
- Platform assembly: c:\program files\steam\steamapps\common\ai war fleet command\AIWar_Data\Managed\I18N.dll (this message is harmless)
- Platform assembly: c:\program files\steam\steamapps\common\ai war fleet command\AIWar_Data\Managed\System.dll (this message is harmless)
- Platform assembly: c:\program files\steam\steamapps\common\ai war fleet command\AIWar_Data\Managed\System.Xml.dll (this message is harmless)
- GameInit (0 - 5/29/2011 5:06:42 PM)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- LoadingWindow:SubclassPreRender()
- AbstractArcenWindow:Render(Vector3)
- ArcenGUIManager:DrawGUI()
- MainCameraLogic:OnGUI()
- (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)
- GameInit (1 - 5/29/2011 5:06:44 PM)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- LoadingWindow:SubclassPreRender()
- AbstractArcenWindow:Render(Vector3)
- ArcenGUIManager:DrawGUI()
- MainCameraLogic:OnGUI()
- (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)
- GameInit (2 - 5/29/2011 5:06:44 PM)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- LoadingWindow:SubclassPreRender()
- AbstractArcenWindow:Render(Vector3)
- ArcenGUIManager:DrawGUI()
- MainCameraLogic:OnGUI()
- (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)
- GameInit (3 - 5/29/2011 5:06:45 PM)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- LoadingWindow:SubclassPreRender()
- AbstractArcenWindow:Render(Vector3)
- ArcenGUIManager:DrawGUI()
- MainCameraLogic:OnGUI()
- (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)
- GameInit (4 - 5/29/2011 5:06:45 PM)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- LoadingWindow:SubclassPreRender()
- AbstractArcenWindow:Render(Vector3)
- ArcenGUIManager:DrawGUI()
- MainCameraLogic:OnGUI()
- (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)
- GameInit (5 - 5/29/2011 5:06:45 PM)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- LoadingWindow:SubclassPreRender()
- AbstractArcenWindow:Render(Vector3)
- ArcenGUIManager:DrawGUI()
- MainCameraLogic:OnGUI()
- (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)
- GameInit (6 - 5/29/2011 5:06:48 PM)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- LoadingWindow:SubclassPreRender()
- AbstractArcenWindow:Render(Vector3)
- ArcenGUIManager:DrawGUI()
- MainCameraLogic:OnGUI()
- (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)
- GameInit (7 - 5/29/2011 5:06:48 PM)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- LoadingWindow:SubclassPreRender()
- AbstractArcenWindow:Render(Vector3)
- ArcenGUIManager:DrawGUI()
- MainCameraLogic:OnGUI()
- (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)
- GameInit (8 - 5/29/2011 5:06:48 PM)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- LoadingWindow:SubclassPreRender()
- AbstractArcenWindow:Render(Vector3)
- ArcenGUIManager:DrawGUI()
- MainCameraLogic:OnGUI()
- (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)
- GameInit (9 - 5/29/2011 5:06:56 PM)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- LoadingWindow:SubclassPreRender()
- AbstractArcenWindow:Render(Vector3)
- ArcenGUIManager:DrawGUI()
- MainCameraLogic:OnGUI()
- (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)
- Generating map now
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- LobbyOptions:GenerateMapNow()
- LobbyOptions:SubclassPreRender()
- AbstractArcenWindow:Render(Vector3)
- ArcenGUIManager:DrawGUI()
- MainCameraLogic:OnGUI()
- (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)
- Generating map now
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- LobbyOptions:GenerateMapNow()
- LobbyOptions:SubclassPreRender()
- AbstractArcenWindow:Render(Vector3)
- ArcenGUIManager:DrawGUI()
- MainCameraLogic:OnGUI()
- (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)
- Processing Game Configuration.
- StartGameFromLobby (0 - 5/29/2011 5:09:09 PM)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- LoadingWindow:SubclassPreRender()
- AbstractArcenWindow:Render(Vector3)
- ArcenGUIManager:DrawGUI()
- MainCameraLogic:OnGUI()
- (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)
- Constructing Internal Database (1/4).
- StartGameFromLobby (1 - 5/29/2011 5:09:09 PM)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- LoadingWindow:SubclassPreRender()
- AbstractArcenWindow:Render(Vector3)
- ArcenGUIManager:DrawGUI()
- MainCameraLogic:OnGUI()
- (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)
- Constructing Internal Database (2/4).
- StartGameFromLobby (2 - 5/29/2011 5:09:10 PM)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- LoadingWindow:SubclassPreRender()
- AbstractArcenWindow:Render(Vector3)
- ArcenGUIManager:DrawGUI()
- MainCameraLogic:OnGUI()
- (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)
- Constructing Internal Database (3/4).
- StartGameFromLobby (3 - 5/29/2011 5:09:10 PM)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- LoadingWindow:SubclassPreRender()
- AbstractArcenWindow:Render(Vector3)
- ArcenGUIManager:DrawGUI()
- MainCameraLogic:OnGUI()
- (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)
- Constructing Internal Database (4/4).
- StartGameFromLobby (4 - 5/29/2011 5:09:10 PM)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- LoadingWindow:SubclassPreRender()
- AbstractArcenWindow:Render(Vector3)
- ArcenGUIManager:DrawGUI()
- MainCameraLogic:OnGUI()
- (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)
- Constructing Player Data.
- StartGameFromLobby (5 - 5/29/2011 5:09:11 PM)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- LoadingWindow:SubclassPreRender()
- AbstractArcenWindow:Render(Vector3)
- ArcenGUIManager:DrawGUI()
- MainCameraLogic:OnGUI()
- (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)
- Performing Some Random Selections.
- StartGameFromLobby (6 - 5/29/2011 5:09:11 PM)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- LoadingWindow:SubclassPreRender()
- AbstractArcenWindow:Render(Vector3)
- ArcenGUIManager:DrawGUI()
- MainCameraLogic:OnGUI()
- (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)
- Designating Human Homeworlds.
- StartGameFromLobby (7 - 5/29/2011 5:09:11 PM)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- LoadingWindow:SubclassPreRender()
- AbstractArcenWindow:Render(Vector3)
- ArcenGUIManager:DrawGUI()
- MainCameraLogic:OnGUI()
- (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)
- Assigning AI Homeworlds.
- StartGameFromLobby (8 - 5/29/2011 5:09:11 PM)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- LoadingWindow:SubclassPreRender()
- AbstractArcenWindow:Render(Vector3)
- ArcenGUIManager:DrawGUI()
- MainCameraLogic:OnGUI()
- (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)
- Assigning Remaining Planets.
- StartGameFromLobby (9 - 5/29/2011 5:09:11 PM)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- LoadingWindow:SubclassPreRender()
- AbstractArcenWindow:Render(Vector3)
- ArcenGUIManager:DrawGUI()
- MainCameraLogic:OnGUI()
- (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)
- Computing AI Strength Levels.
- StartGameFromLobby (10 - 5/29/2011 5:09:11 PM)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- LoadingWindow:SubclassPreRender()
- AbstractArcenWindow:Render(Vector3)
- ArcenGUIManager:DrawGUI()
- MainCameraLogic:OnGUI()
- (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)
- Establishing AI Core Worlds.
- StartGameFromLobby (11 - 5/29/2011 5:09:11 PM)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- LoadingWindow:SubclassPreRender()
- AbstractArcenWindow:Render(Vector3)
- ArcenGUIManager:DrawGUI()
- MainCameraLogic:OnGUI()
- (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)
- Upgrading Selected AI Planets.
- StartGameFromLobby (12 - 5/29/2011 5:09:11 PM)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- LoadingWindow:SubclassPreRender()
- AbstractArcenWindow:Render(Vector3)
- ArcenGUIManager:DrawGUI()
- MainCameraLogic:OnGUI()
- (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)
- Populating Extra Objects.
- StartGameFromLobby (13 - 5/29/2011 5:09:11 PM)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- LoadingWindow:SubclassPreRender()
- AbstractArcenWindow:Render(Vector3)
- ArcenGUIManager:DrawGUI()
- MainCameraLogic:OnGUI()
- (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)
- Creating Starting Human Units.
- StartGameFromLobby (14 - 5/29/2011 5:09:12 PM)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- LoadingWindow:SubclassPreRender()
- AbstractArcenWindow:Render(Vector3)
- ArcenGUIManager:DrawGUI()
- MainCameraLogic:OnGUI()
- (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)
- Assinging Initial Bonus Ship Types.
- StartGameFromLobby (15 - 5/29/2011 5:09:12 PM)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- LoadingWindow:SubclassPreRender()
- AbstractArcenWindow:Render(Vector3)
- ArcenGUIManager:DrawGUI()
- MainCameraLogic:OnGUI()
- (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)
- Reconstructing Player Data.
- StartGameFromLobby (16 - 5/29/2011 5:09:12 PM)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- LoadingWindow:SubclassPreRender()
- AbstractArcenWindow:Render(Vector3)
- ArcenGUIManager:DrawGUI()
- MainCameraLogic:OnGUI()
- (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)
- Setting AI Tech Levels.
- StartGameFromLobby (17 - 5/29/2011 5:09:12 PM)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- LoadingWindow:SubclassPreRender()
- AbstractArcenWindow:Render(Vector3)
- ArcenGUIManager:DrawGUI()
- MainCameraLogic:OnGUI()
- (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)
- Setting Up AI Planets.
- StartGameFromLobby (18 - 5/29/2011 5:09:12 PM)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- LoadingWindow:SubclassPreRender()
- AbstractArcenWindow:Render(Vector3)
- ArcenGUIManager:DrawGUI()
- MainCameraLogic:OnGUI()
- (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)
- Creating Starting AI Units.
- StartGameFromLobby (19 - 5/29/2011 5:09:12 PM)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- LoadingWindow:SubclassPreRender()
- AbstractArcenWindow:Render(Vector3)
- ArcenGUIManager:DrawGUI()
- MainCameraLogic:OnGUI()
- (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)
- Populating Guard Posts.
- StartGameFromLobby (20 - 5/29/2011 5:09:12 PM)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- LoadingWindow:SubclassPreRender()
- AbstractArcenWindow:Render(Vector3)
- ArcenGUIManager:DrawGUI()
- MainCameraLogic:OnGUI()
- (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)
- Closing Unfilled Player Slots.
- StartGameFromLobby (21 - 5/29/2011 5:09:13 PM)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- LoadingWindow:SubclassPreRender()
- AbstractArcenWindow:Render(Vector3)
- ArcenGUIManager:DrawGUI()
- MainCameraLogic:OnGUI()
- (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)
- Synchronizing Game Across Clients.
- StartGameFromLobby (22 - 5/29/2011 5:09:13 PM)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- LoadingWindow:SubclassPreRender()
- AbstractArcenWindow:Render(Vector3)
- ArcenGUIManager:DrawGUI()
- MainCameraLogic:OnGUI()
- (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)
- AI Loop Cleared True, True
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- AILoop:ClearAILoop(Boolean, Boolean, Boolean)
- LobbyPlayer:BeginGameAfterFullSync()
- Game:ClientReceivingData(NetworkMessageType, String)
- Game:ClientReceivingEncodedData(String)
- Game:ClientReceivingData(NetworkMessageType, String)
- NetworkServerWrapper:SendGlobalMessage(Boolean, NetworkMessageType, String, Int32)
- Game:DoFullSync(Boolean, Boolean, Int32)
- Game:ContinueStartingGameFromLobby()
- Game:ContinueMultiStageProcess()
- MainCameraLogic:Update()
- (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)
- AI Loop Cleared False, True
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- AILoop:ClearAILoop(Boolean, Boolean, Boolean)
- LobbyPlayer:BeginGameFromLobby()
- Game:ClientReceivingData(NetworkMessageType, String)
- Game:ClientReceivingEncodedData(String)
- Game:ClientReceivingData(NetworkMessageType, String)
- NetworkServerWrapper:SendGlobalMessage(Boolean, NetworkMessageType, String, Int32)
- Game:DoFullSync(Boolean, Boolean, Int32)
- Game:ContinueStartingGameFromLobby()
- Game:ContinueMultiStageProcess()
- MainCameraLogic:Update()
- (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)
- AI Loop Cleared True, True
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- AILoop:ClearAILoop(Boolean, Boolean, Boolean)
- AILoop:EnsureAIRunning()
- LobbyPlayer:BeginGameFromLobby()
- Game:ClientReceivingData(NetworkMessageType, String)
- Game:ClientReceivingEncodedData(String)
- Game:ClientReceivingData(NetworkMessageType, String)
- NetworkServerWrapper:SendGlobalMessage(Boolean, NetworkMessageType, String, Int32)
- Game:DoFullSync(Boolean, Boolean, Int32)
- Game:ContinueStartingGameFromLobby()
- Game:ContinueMultiStageProcess()
- MainCameraLogic:Update()
- (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)
- AI Loop Started
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- AILoop:EnsureAIRunning()
- LobbyPlayer:BeginGameFromLobby()
- Game:ClientReceivingData(NetworkMessageType, String)
- Game:ClientReceivingEncodedData(String)
- Game:ClientReceivingData(NetworkMessageType, String)
- NetworkServerWrapper:SendGlobalMessage(Boolean, NetworkMessageType, String, Int32)
- Game:DoFullSync(Boolean, Boolean, Int32)
- Game:ContinueStartingGameFromLobby()
- Game:ContinueMultiStageProcess()
- MainCameraLogic:Update()
- (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)
- Performing Cleanup.
- StartGameFromLobby (23 - 5/29/2011 5:09:24 PM)
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- LoadingWindow:SubclassPreRender()
- AbstractArcenWindow:Render(Vector3)
- ArcenGUIManager:DrawGUI()
- MainCameraLogic:OnGUI()
- (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)
- AI Loop Cleared True, True
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- AILoop:ClearAILoop(Boolean, Boolean, Boolean)
- AILoop:set_IsAIRunning(Boolean)
- Game:ClearEntireGame(Boolean, Boolean)
- Game:ShutdownGame(Boolean, Boolean)
- InGameMenu:<SubclassInit>m__117()
- ConfirmPopup:HandleConfirmClick()
- ArcenQueuedButtonClickDelegate:Execute()
- ArcenGUIManager:DrawGUI()
- MainCameraLogic:OnGUI()
- (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)
- AI Loop Cleared True, True
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- AILoop:ClearAILoop(Boolean, Boolean, Boolean)
- LobbyPlayer:BeginGameAfterFullSync()
- Game:ClientReceivingData(NetworkMessageType, String)
- Game:ClientReceivingEncodedData(String)
- Game:ClientReceivingData(NetworkMessageType, String)
- NetworkServerWrapper:SendGlobalMessage(Boolean, NetworkMessageType, String, Int32)
- Game:DoFullSync(Boolean, Boolean, Int32)
- Tutorial:Start()
- TutorialItem:Process()
- TutorialsWindow:<SubclassInit>m__1C9()
- ArcenQueuedButtonClickDelegate:Execute()
- ArcenGUIManager:DrawGUI()
- MainCameraLogic:OnGUI()
- (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)
- AI Loop Cleared True, True
- UnityEngine.Debug:Internal_Log(Int32, String, Object)
- UnityEngine.Debug:Log(Object)
- AILoop:ClearAILoop(Boolean, Boolean, Boolean)
- LobbyPlayer:BeginGameAfterFullSync()
- Game:ClientReceivingData(NetworkMessageType, String)
- Game:ClientReceivingEncodedData(String)
- Game:ClientReceivingData(NetworkMessageType, String)
- NetworkServerWrapper:SendGlobalMessage(Boolean, NetworkMessageType, String, Int32)
- Game:DoFullSync(Boolean, Boolean, Int32)
- Tutorial:Start()
- Tutorial:GoToNextTutorial()
- ConfirmPopup:HandleConfirmClick()
- ArcenQueuedButtonClickDelegate:Execute()
- ArcenGUIManager:DrawGUI()
- MainCameraLogic:OnGUI()
- (Filename: ..\..\Runtime\Export\Generated\BaseClass.cpp Line: 2535)
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