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- # multilevel view is enabled through the dfhack tab
- multilevel 5
- # extra keybindings for standard dfhack functions
- keybinding add Alt-Shift-I@dwarfmode/Zones "zone set"
- keybinding add Alt-M@dwarfmode/Default "dwarfmonitor prefs"
- keybinding add Ctrl-F@dwarfmode/Default "dwarfmonitor stats"
- keybinding add Ctrl-Shift-F@dwarfmode forum-dwarves
- # keybindings for Lethosor's scripts
- keybinding add Alt-S@title settings-manager
- keybinding add Alt-S@dwarfmode/Default settings-manager
- keybinding add Alt-Q@jobmanagement manager-quantity
- # enable Lethosor's scripts
- embark-tools enable sand sticky nano
- #title-version enable
- #load-screen enable
- ##############################
- # Generic dwarfmode bindings #
- ##############################
- # toggle the display of water level as 1-7 tiles
- keybinding add Ctrl-W twaterlvl
- # with cursor:
- # designate the whole vein for digging
- keybinding add Ctrl-V digv
- keybinding add Ctrl-Shift-V "digv x"
- # clean the selected tile of blood etc
- keybinding add Ctrl-C spotclean
- # destroy items designated for dump in the selected tile
- keybinding add Ctrl-Shift-K autodump-destroy-here
- # with an item selected:
- # destroy the selected item
- keybinding add Ctrl-K autodump-destroy-item
- # scripts:
- # quicksave, only in main dwarfmode screen and menu page
- keybinding add Ctrl-Alt-S@dwarfmode/Default quicksave
- # gui/rename script - rename units and buildings
- keybinding add Ctrl-Shift-N gui/rename
- keybinding add Ctrl-Shift-T "gui/rename unit-profession"
- # a dfhack prompt in df. Sublime text like.
- keybinding add Ctrl-Shift-P command-prompt
- ##############################
- # Generic adv mode bindings #
- ##############################
- keybinding add Ctrl-B adv-bodyswap
- keybinding add Ctrl-Shift-B "adv-bodyswap force"
- ##############################
- # Generic legends bindings #
- ##############################
- # export all information, or just the detailed maps (doesn't handle site maps)
- keybinding add Ctrl-A@legends "exportlegends all"
- keybinding add Ctrl-D@legends "exportlegends maps"
- #############################
- # Context-specific bindings #
- #############################
- # Stocks plugin
- keybinding add Ctrl-Shift-Z@dwarfmode/Default "stocks show"
- # open an overview window summarising some stocks (dfstatus)
- keybinding add Ctrl-Shift-I@dwarfmode/Default "gui/dfstatus"
- # q->stockpile; p - copy & paste stockpiles
- keybinding add Alt-P copystock
- # q->workshop - duplicate the selected job
- keybinding add Ctrl-D job-duplicate
- # materials: q->workshop; b->select items
- keybinding add Shift-A "job-material ALUNITE"
- keybinding add Shift-M "job-material MICROCLINE"
- keybinding add Shift-D "job-material DIORITE"
- keybinding add Shift-R "job-material RHYOLITE"
- keybinding add Shift-I "job-material CINNABAR"
- keybinding add Shift-B "job-material BAUXITE"
- keybinding add Shift-O "job-material OBSIDIAN"
- keybinding add Shift-T "job-material ORTHOCLASE"
- keybinding add Shift-G "job-material GLASS_GREEN"
- # sort units and items in the on-screen list
- keybinding add Alt-Shift-N "sort-units name" "sort-items description"
- keybinding add Alt-Shift-R "sort-units arrival"
- keybinding add Alt-Shift-T "sort-units profession" "sort-items type material"
- keybinding add Alt-Shift-Q "sort-units squad_position" "sort-items quality"
- # browse linked mechanisms
- keybinding add Ctrl-M@dwarfmode/QueryBuilding/Some gui/mechanisms
- # browse rooms of same owner
- keybinding add Alt-R@dwarfmode/QueryBuilding/Some gui/room-list
- # interface for the liquids plugin - spawn water/magma/obsidian
- keybinding add Alt-L@dwarfmode/LookAround gui/liquids
- # machine power sensitive pressure plate construction
- keybinding add Ctrl-Shift-M@dwarfmode/Build/Position/Trap gui/power-meter
- # siege engine control
- keybinding add Alt-A@dwarfmode/QueryBuilding/Some/SiegeEngine gui/siege-engine
- # military weapon auto-select
- keybinding add Ctrl-W@layer_military/Equip/Customize/View gui/choose-weapons
- # military copy uniform
- keybinding add Ctrl-C@layer_military/Uniforms gui/clone-uniform
- # minecart Guide path
- keybinding add Alt-P@dwarfmode/Hauling/DefineStop/Cond/Guide gui/guide-path
- # workshop job details
- keybinding add Alt-A@dwarfmode/QueryBuilding/Some/Workshop/Job gui/workshop-job
- # workflow front-end
- keybinding add Alt-W@dwarfmode/QueryBuilding/Some/Workshop/Job gui/workflow
- keybinding add Alt-W@overallstatus "gui/workflow status"
- # autobutcher front-end
- keybinding add Shift-B@pet/List/Unit "gui/autobutcher"
- # assign weapon racks to squads so that they can be used
- keybinding add P@dwarfmode/QueryBuilding/Some/Weaponrack gui/assign-rack
- ############################
- # UI and game logic tweaks #
- ############################
- # stabilize the cursor of dwarfmode when switching menus
- tweak stable-cursor
- # stop military from considering training as 'patrol duty'
- tweak patrol-duty
- # stop stacked liquid/bar/thread/cloth items from lasting forever
- # if used in reactions that use only a fraction of the dimension.
- # might be fixed by DF
- # tweak fix-dimensions
- # make reactions requiring containers usable in advmode - the issue is
- # that the screen asks for those reagents to be selected directly
- tweak advmode-contained
- # support Shift-Enter in Trade and Move Goods to Depot screens for faster
- # selection; it selects the current item or stack and scrolls down one line
- tweak fast-trade
- # stop the right list in military->positions from resetting to top all the time
- tweak military-stable-assign
- # in same list, color units already assigned to squads in brown & green
- tweak military-color-assigned
- # remove inverse dependency of squad training speed on unit list size and use more sparring
- # tweak military-training
- # make crafted cloth items wear out with time like in old versions (bug 6003)
- tweak craft-age-wear
- # stop adamantine clothing from wearing out (bug 6481)
- #tweak adamantine-cloth-wear
- ###########################
- # Globally acting plugins #
- ###########################
- # Dwarf Manipulator (simple in-game Dwarf Therapist replacement)
- # enable manipulator
- # Search tool in various screens (by falconne)
- enable search
- # Improved build material selection interface (by falconne)
- enable automaterial
- # Other interface improvement tools
- enable dwarfmonitor autotrade buildingplan resume zone
- # allow the fortress bookkeeper to queue jobs through the manager
- stockflow enable
- ###########
- # Scripts #
- ###########
- # write the correct season to gamelog on world load
- soundsense-season
- # write identifying information about the fort to gamelog on world load
- log-region
- #######################################################
- # Apply binary patches at runtime #
- #######################################################
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