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Jul 28th, 2014
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  1. if x <= 0 {
  2. mapX -= 1;
  3. x_counter = 0;
  4. stageGoto();
  5. alarm[10] = 1;
  6. } else if x >= room_width {
  7. mapX += 1;
  8. x = 1;
  9. x_counter = 0;
  10. stageGoto();
  11. } else if y <= 0 {
  12. mapY -= 1;
  13. y_counter = 0;
  14. stageGoto();
  15. alarm[11] = 1;
  16. } else if y >= room_height {
  17. mapY += 1;
  18. y = 1;
  19. y_counter = 0;
  20. stageGoto();
  21. }
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