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- NOTE: Some of this skill data is incomplete. Several of these skills scale with the character's level, but said data unfortunately isn't listed within the game files. I'll do a touched up version once the game comes out in NA.
- LEVEL 1
- =====
- Grace of the Earth
- Type: Race
- Whenever the character uses a basic skill in combat, they have a small chance (exact chance currently unknown) to recover some TP. TP restoration is equal to (TP cost of skill used / 5) + 1.
- Fishing
- Type: Race
- Enables the party to catch fish at fishing spots.
- Woodland Search Skills
- Type: Race
- Enables the party to initiate certain adventure episodes and gain items from those. Also increases the user's AGI by 3 from levels 1 to 10.
- Analyze
- Type: Union
- People Required: 1
- Temporarily adds an enemy's data to the Monstrous Codex.
- Double Attack
- Type: Union
- People Required: 2
- Participants attack an enemy with their weapons twice. Deals STR-based damage. Damage type properties take any buffs from oils into account. The skill has a melee range, meaning that even if the initiator has a ranged weapon, they cannot target the enemy's back row, if they are in the back row themselves. Damage scales with the characters levels. Exact thresholds for the scaling are currently unknown. The Union Gauges of the participants (Not the initiator) are left at 40% after use.
- Has an accuracy modifier of +10.
- Threshold 1: 150% damage per hit. 300% total damage
- Threshold 2: 275% damage per hit. 550% total damage
- Threshold 3: 400% damage per hit. 800% total damage
- Full Speed Escape
- Type: Union
- People Required: 3
- 100% chance of escaping from battle when used. Sends the party back to the start of the floor. Only works if the battle can even be escaped from. Usable even if the initiator's legs are bound.
- Magic Heal
- Type: Union
- People Required: 4
- Restores the party's TP. TP restoration is equal to 3% of max TP + 6.
- Light of Blessing
- Type: Union
- People Required: 1
- All allies recover 15% to 30% of their max HP. Heal scales with levels.
- LEVEL 5
- ==========
- Organizational Skills
- Type: Race
- Max item capacity increases by 5 for each character with this skill. Also increases the user's VIT by 3 from levels 1 to 10.
- Woodland Gathering Skills
- Type: Race
- Enables the party to get additional materials from gathering, chopping, and mining points. (Exact data unknown.)
- Animal Husbandry
- Type: Race
- Enables the party to raise livestock acquired from events.
- Basic Resuscitation
- Type: Union
- People Required: 2
- Revives one dead party member. Unknown if the amount healed scales with the characters levels. Listing the data just in case.
- Threshold 1: 1% healing power
- Threshold 2: 11% healing power
- Threshold 3: 21% healing power
- Threshold 4: 31% healing power
- Threshold 5: 90% healing power
- Threshold 6: 110% healing power
- Threshold 7: 130% healing power
- Threshold 8: 150% healing power
- Threshold 9: 170% healing power
- Threshold 10: 270% healing power
- LEVEL 10
- ==========
- Martial Arts
- Type: Race
- Increases the user's resistance to all binds by 10%.
- Serving Power
- Type: Race
- Increases the user's resistance to petrify, curse, sleep, panic, paralyze, poison, and blind by 10%.
- Armor Mastery
- Type: Race
- Increases the user's resistance to Cut, Bash, and Stab attacks by 5%.
- Tri-Shield
- Type: Union
- People Required: 3
- Nullifies the first 3 enemy attacks on the current turn.
- LEVEL 15
- ==========
- Body Improvement
- Type: Race
- Increases the user's STR and VIT by 3 from levels 1 to 10.
- Athletic Training
- Type: Race
- Increases the user's AGI and LUC by 3 from levels 1 to 10.
- Self Study
- Type: Race
- Increases the user's INT and WIS by 3 from levels 1 to 10.
- Black Mist
- Type: Union
- People Required: 4
- Doubles the success rate of skills that inflict petrify, curse, sleep, panic, paralyze, poison, blind, head bind, arm bind, and leg bind for the current turn.
- LEVEL 20
- ==========
- The Earth's Favor
- Type: Race
- Whenever the character uses a master skill in combat, they have a small chance (exact chance currently unknown) to recover some TP. TP restoration is equal to (TP cost of skill used / 5) + 1.
- Anatomy
- Type: Race
- Drop rate is increased by +10% for every party member that has this skill. Also increases the user's INT by 3 from levels 1 to 10.
- Gourmet
- Type: Race
- Doubles the HP and TP recovery from food used on the party members that know this skill.
- Indomitable Spirit
- Type: Union
- People Required: 5
- Nullifies all binds and ailments the enemy tries to inflict, and gives the party a chance to 50% survive any fatal blows, leaving them with 10% of their max HP. (Or it could be a 10% chance to survive, leaving them with 50% of their max HP. Or the chance to survive scales with levels, from 10% to 50%.)
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