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DrFetus

EOV Earthrun Info

Jul 31st, 2016
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  1. NOTE: Some of this skill data is incomplete. Several of these skills scale with the character's level, but said data unfortunately isn't listed within the game files. I'll do a touched up version once the game comes out in NA.
  2.  
  3. LEVEL 1
  4. =====
  5.  
  6. Grace of the Earth
  7. Type: Race
  8.  
  9. Whenever the character uses a basic skill in combat, they have a small chance (exact chance currently unknown) to recover some TP. TP restoration is equal to (TP cost of skill used / 5) + 1.
  10.  
  11.  
  12. Fishing
  13. Type: Race
  14.  
  15. Enables the party to catch fish at fishing spots.
  16.  
  17.  
  18. Woodland Search Skills
  19. Type: Race
  20.  
  21. Enables the party to initiate certain adventure episodes and gain items from those. Also increases the user's AGI by 3 from levels 1 to 10.
  22.  
  23.  
  24. Analyze
  25. Type: Union
  26. People Required: 1
  27.  
  28. Temporarily adds an enemy's data to the Monstrous Codex.
  29.  
  30.  
  31. Double Attack
  32. Type: Union
  33. People Required: 2
  34.  
  35. Participants attack an enemy with their weapons twice. Deals STR-based damage. Damage type properties take any buffs from oils into account. The skill has a melee range, meaning that even if the initiator has a ranged weapon, they cannot target the enemy's back row, if they are in the back row themselves. Damage scales with the characters levels. Exact thresholds for the scaling are currently unknown. The Union Gauges of the participants (Not the initiator) are left at 40% after use.
  36.  
  37. Has an accuracy modifier of +10.
  38.  
  39. Threshold 1: 150% damage per hit. 300% total damage
  40. Threshold 2: 275% damage per hit. 550% total damage
  41. Threshold 3: 400% damage per hit. 800% total damage
  42.  
  43.  
  44. Full Speed Escape
  45. Type: Union
  46. People Required: 3
  47.  
  48. 100% chance of escaping from battle when used. Sends the party back to the start of the floor. Only works if the battle can even be escaped from. Usable even if the initiator's legs are bound.
  49.  
  50.  
  51. Magic Heal
  52. Type: Union
  53. People Required: 4
  54.  
  55. Restores the party's TP. TP restoration is equal to 3% of max TP + 6.
  56.  
  57.  
  58. Light of Blessing
  59. Type: Union
  60. People Required: 1
  61.  
  62. All allies recover 15% to 30% of their max HP. Heal scales with levels.
  63.  
  64.  
  65. LEVEL 5
  66. ==========
  67.  
  68. Organizational Skills
  69. Type: Race
  70.  
  71. Max item capacity increases by 5 for each character with this skill. Also increases the user's VIT by 3 from levels 1 to 10.
  72.  
  73.  
  74. Woodland Gathering Skills
  75. Type: Race
  76.  
  77. Enables the party to get additional materials from gathering, chopping, and mining points. (Exact data unknown.)
  78.  
  79.  
  80. Animal Husbandry
  81. Type: Race
  82.  
  83. Enables the party to raise livestock acquired from events.
  84.  
  85.  
  86. Basic Resuscitation
  87. Type: Union
  88. People Required: 2
  89.  
  90. Revives one dead party member. Unknown if the amount healed scales with the characters levels. Listing the data just in case.
  91.  
  92. Threshold 1: 1% healing power
  93. Threshold 2: 11% healing power
  94. Threshold 3: 21% healing power
  95. Threshold 4: 31% healing power
  96. Threshold 5: 90% healing power
  97. Threshold 6: 110% healing power
  98. Threshold 7: 130% healing power
  99. Threshold 8: 150% healing power
  100. Threshold 9: 170% healing power
  101. Threshold 10: 270% healing power
  102.  
  103.  
  104.  
  105. LEVEL 10
  106. ==========
  107.  
  108. Martial Arts
  109. Type: Race
  110.  
  111. Increases the user's resistance to all binds by 10%.
  112.  
  113.  
  114. Serving Power
  115. Type: Race
  116.  
  117. Increases the user's resistance to petrify, curse, sleep, panic, paralyze, poison, and blind by 10%.
  118.  
  119.  
  120. Armor Mastery
  121. Type: Race
  122.  
  123. Increases the user's resistance to Cut, Bash, and Stab attacks by 5%.
  124.  
  125.  
  126. Tri-Shield
  127. Type: Union
  128. People Required: 3
  129.  
  130. Nullifies the first 3 enemy attacks on the current turn.
  131.  
  132.  
  133. LEVEL 15
  134. ==========
  135.  
  136. Body Improvement
  137. Type: Race
  138.  
  139. Increases the user's STR and VIT by 3 from levels 1 to 10.
  140.  
  141.  
  142. Athletic Training
  143. Type: Race
  144.  
  145. Increases the user's AGI and LUC by 3 from levels 1 to 10.
  146.  
  147.  
  148. Self Study
  149. Type: Race
  150.  
  151. Increases the user's INT and WIS by 3 from levels 1 to 10.
  152.  
  153.  
  154. Black Mist
  155. Type: Union
  156. People Required: 4
  157.  
  158. Doubles the success rate of skills that inflict petrify, curse, sleep, panic, paralyze, poison, blind, head bind, arm bind, and leg bind for the current turn.
  159.  
  160.  
  161. LEVEL 20
  162. ==========
  163.  
  164. The Earth's Favor
  165. Type: Race
  166.  
  167. Whenever the character uses a master skill in combat, they have a small chance (exact chance currently unknown) to recover some TP. TP restoration is equal to (TP cost of skill used / 5) + 1.
  168.  
  169.  
  170. Anatomy
  171. Type: Race
  172.  
  173. Drop rate is increased by +10% for every party member that has this skill. Also increases the user's INT by 3 from levels 1 to 10.
  174.  
  175.  
  176. Gourmet
  177. Type: Race
  178.  
  179. Doubles the HP and TP recovery from food used on the party members that know this skill.
  180.  
  181.  
  182. Indomitable Spirit
  183. Type: Union
  184. People Required: 5
  185.  
  186. Nullifies all binds and ailments the enemy tries to inflict, and gives the party a chance to 50% survive any fatal blows, leaving them with 10% of their max HP. (Or it could be a 10% chance to survive, leaving them with 50% of their max HP. Or the chance to survive scales with levels, from 10% to 50%.)
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