Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- void CGLRenderer::DrawSphere()
- {
- glEnableClientState(GL_VERTEX_ARRAY);
- glEnableClientState(GL_NORMAL_ARRAY);
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- glEnable(GL_TEXTURE_2D);
- glNormalPointer(GL_FLOAT, 0, normalsSphere);
- glVertexPointer(3, GL_FLOAT, 0, vertSphere);
- glTexCoordPointer(2, GL_FLOAT, 0, texSphere);
- earthTex.Select();
- glDrawElements(GL_TRIANGLES, sphereVert, GL_UNSIGNED_INT, indicesSphere);
- glDisable(GL_TEXTURE_2D);
- glDisableClientState(GL_TEXTURE_COORD_ARRAY);
- glDisableClientState(GL_VERTEX_ARRAY);
- glDisableClientState(GL_NORMAL_ARRAY);
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement