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Jan 12th, 2011
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  1. class CfgPatches
  2. {
  3. class LingorEnvSounds
  4. {
  5. units[]={};
  6. weapons[]={};
  7. requiredVersion=0.100000;
  8. requiredAddons[]=
  9. {
  10. "CASounds"
  11. };
  12. };
  13. };
  14.  
  15.  
  16. class CfgEnvSounds {
  17. class Sea
  18. {
  19. name="$STR_DN_SEA";
  20. sound[]=
  21. {
  22. "\Lingor_sounds\sounds\Environment\LingorRiver1.wss",
  23. 0.700000,
  24. 1
  25. };
  26. soundNight[]=
  27. {
  28. "\Lingor_sounds\sounds\Environment\LingorRiver1.wss",
  29. 0.500000,
  30. 1
  31. };
  32. };
  33. };
  34.  
  35. class DefaultWorld;
  36. class Weather;
  37. class CfgWorlds
  38. {
  39. class CAWorld: DefaultWorld
  40. {
  41. class Weather: Weather
  42. {
  43. class ThunderboltNorm
  44. {
  45. soundNear[]=
  46. {
  47. "\Lingor_sounds\sounds\Environment\ThunderLight.wss",
  48. 10000,
  49. 1
  50. };
  51. soundFar[]=
  52. {
  53. "\Lingor_sounds\sounds\Environment\ThunderLight.wss",
  54. 10000,
  55. 1
  56. };
  57. };
  58. class ThunderboltHeavy
  59. {
  60. soundNear[]=
  61. {
  62. "\Lingor_sounds\sounds\Environment\ThunderHard.wss",
  63. 10000,
  64. 1
  65. };
  66. soundFar[]=
  67. {
  68. "\Lingor_sounds\sounds\Environment\ThunderLight.wss",
  69. 10000,
  70. 1
  71. };
  72. };
  73. };
  74. };
  75. };
  76.  
  77. class cfgNonAiVehicles
  78. {
  79. class Insect;
  80. class Bird;
  81. class Mosquito: Insect
  82. {
  83. flySound[]=
  84. {
  85. "\Lingor_sounds\sounds\Environment\Mosquito.wss",
  86. 0.010000,
  87. 1,
  88. 1.200000
  89. };
  90. };
  91. };
  92.  
  93. };
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