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- Basic Rules
- >You must pick a name so your vote gets valid (examples of valid names are "Sir Pete Peterson", Captain Sigurd, etc.).
- >Each turn the council must decide which desicions to pick, each turn lasts until the voting finishes, a turn equals a month.
- >There are basically 2 resources, AP (action points) and Gold, both can be spent picking actions.
- >Gold stockpiles between turns, AP doesn't.
- >The King's education policy may be changed whenever the council wants, but it's heavily suggested to keep the same policy atleast for a year so the king can actually learn something.
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- >NEW ARMY MECHANICS:
- >Army upkeep cost set to 1 GOLD per turn every 5000 men.
- >There must be atleast 1000 men in the kingdom to prevent bandit camps to emerge, if they do so, it would cause our income and life quality to drop down.
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- Population Growth Mechanics:
- There are three stats related to growth, the three are directly connected with the each other:
- -Population Points: Indicates how much cities we can populate depending on our number of citizens. (if we have 2 cities and 1 pop point, only 1 city will be populated, thus we'd only get income from the populated city, if we have 3 pop points and 2 cities, means we can build a new city and expand)
- -Overpopulation: (Minium -10, maxium 10): If we reach -10 it resets to 0 and we lose 1 Pop point, if we reach 10 it resets to 0 and we get 1 pop point.
- -Relative Life Quality(Min -5 max 5) aka overpopulation per turn: Indicates how our Overpopulation would change in the end of the turn, does not resets, depends on per turn modifiers.
- Example
- Let's say right now our Realtive Life quality is (+1) because:
- At war (-2)
- Proper Infraestructure (+1)
- We have food Surplus (+1)
- Recent built Sewers system (+1)
- Plurarity of Faith (+1)
- Close to an Empire (-1) (Inmigrants tend to pick them rather than us because of security reasons)
- This would mean next turn we'll have 1 Overpopulation, and the next 2, and after that 3.
- Once we reach 10 points, it resets to 0 and we gain one pop point so we can expand.
- At this speed it would take us 10 months to expand, but when the war's over, the -2 modifier would disappear and it would take us just 3 months to expand.
- Creating soldiers will also consume overpopulation.]]
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