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- using System.IO;
- using UnrealBuildTool;
- public class Hand_Visualizer : ModuleRules
- {
- public Hand_Visualizer(TargetInfo Target)
- {
- PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });
- PublicAdditionalLibraries.Add("C:/Users/Username/Documents/Unreal Projects/Hand_Visualizer/ThirdParty/librealsense/Libraries/realsense.x64.lib");
- PublicIncludePaths.Add("C:/Users/Username/Documents/Unreal Projects/Hand_Visualizer/ThirdParty/librealsense/Includes");
- }
- }
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