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  1. <llsd>
  2. <map>
  3. <key>AgentID</key>
  4. <string>7c068c2a-202f-4966-84df-eec2d50335b0</string>
  5. <key>CAFilename</key>
  6. <string>D:\All\SecondLifeViewer2\app_settings\CA.pem</string>
  7. <key>CPUInfo</key>
  8. <map>
  9. <key>CPUAltivec</key>
  10. <boolean>0</boolean>
  11. <key>CPUFamily</key>
  12. <string>Intel Pentium Pro/2/3, Core</string>
  13. <key>CPUMhz</key>
  14. <integer>3066</integer>
  15. <key>CPUSSE</key>
  16. <boolean>1</boolean>
  17. <key>CPUSSE2</key>
  18. <boolean>1</boolean>
  19. <key>CPUString</key>
  20. <string>Pentium(R) Dual-Core CPU E6600 @ 3.06GHz (3066.7 MHz)</string>
  21. </map>
  22. <key>ClientInfo</key>
  23. <map>
  24. <key>BuildVersion</key>
  25. <integer>237758</integer>
  26. <key>MajorVersion</key>
  27. <integer>2</integer>
  28. <key>MinorVersion</key>
  29. <integer>8</integer>
  30. <key>Name</key>
  31. <string>Second Life Release</string>
  32. <key>PatchVersion</key>
  33. <integer>1</integer>
  34. </map>
  35. <key>CrashNotHandled</key>
  36. <boolean>1</boolean>
  37. <key>CurrentPath</key>
  38. <string>D:\All\SecondLifeViewer2</string>
  39. <key>CurrentRegion</key>
  40. <string>Andor</string>
  41. <key>CurrentSimHost</key>
  42. <string>sim3370.agni.lindenlab.com</string>
  43. <key>FoundOtherInstanceAtStartup</key>
  44. <boolean>0</boolean>
  45. <key>GLInfo</key>
  46. <map>
  47. <key>GLExtensions</key>
  48. <array>
  49. <string>GL_ARB_color_buffer_float</string>
  50. <string>GL_ARB_compatibility</string>
  51. <string>GL_ARB_copy_buffer</string>
  52. <string>GL_ARB_depth_buffer_float</string>
  53. <string>GL_ARB_depth_texture</string>
  54. <string>GL_ARB_draw_buffers</string>
  55. <string>GL_ARB_draw_instanced</string>
  56. <string>GL_ARB_fragment_program</string>
  57. <string>GL_ARB_fragment_program_shadow</string>
  58. <string>GL_ARB_fragment_shader</string>
  59. <string>GL_ARB_half_float_pixel</string>
  60. <string>GL_ARB_half_float_vertex</string>
  61. <string>GL_ARB_framebuffer_object</string>
  62. <string>GL_ARB_geometry_shader4</string>
  63. <string>GL_ARB_imaging</string>
  64. <string>GL_ARB_map_buffer_range</string>
  65. <string>GL_ARB_multisample</string>
  66. <string>GL_ARB_multitexture</string>
  67. <string>GL_ARB_occlusion_query</string>
  68. <string>GL_ARB_pixel_buffer_object</string>
  69. <string>GL_ARB_point_parameters</string>
  70. <string>GL_ARB_point_sprite</string>
  71. <string>GL_ARB_shadow</string>
  72. <string>GL_ARB_shader_objects</string>
  73. <string>GL_ARB_shading_language_100</string>
  74. <string>GL_ARB_texture_border_clamp</string>
  75. <string>GL_ARB_texture_buffer_object</string>
  76. <string>GL_ARB_texture_compression</string>
  77. <string>GL_ARB_texture_cube_map</string>
  78. <string>GL_ARB_texture_env_add</string>
  79. <string>GL_ARB_texture_env_combine</string>
  80. <string>GL_ARB_texture_env_dot3</string>
  81. <string>GL_ARB_texture_float</string>
  82. <string>GL_ARB_texture_mirrored_repeat</string>
  83. <string>GL_ARB_texture_non_power_of_two</string>
  84. <string>GL_ARB_texture_rectangle</string>
  85. <string>GL_ARB_texture_rg</string>
  86. <string>GL_ARB_transpose_matrix</string>
  87. <string>GL_ARB_vertex_array_object</string>
  88. <string>GL_ARB_vertex_buffer_object</string>
  89. <string>GL_ARB_vertex_program</string>
  90. <string>GL_ARB_vertex_shader</string>
  91. <string>GL_ARB_window_pos</string>
  92. <string>GL_ATI_draw_buffers</string>
  93. <string>GL_ATI_texture_float</string>
  94. <string>GL_ATI_texture_mirror_once</string>
  95. <string>GL_S3_s3tc</string>
  96. <string>GL_EXT_texture_env_add</string>
  97. <string>GL_EXT_abgr</string>
  98. <string>GL_EXT_bgra</string>
  99. <string>GL_EXT_blend_color</string>
  100. <string>GL_EXT_blend_equation_separate</string>
  101. <string>GL_EXT_blend_func_separate</string>
  102. <string>GL_EXT_blend_minmax</string>
  103. <string>GL_EXT_blend_subtract</string>
  104. <string>GL_EXT_compiled_vertex_array</string>
  105. <string>GL_EXT_Cg_shader</string>
  106. <string>GL_EXT_bindable_uniform</string>
  107. <string>GL_EXT_depth_bounds_test</string>
  108. <string>GL_EXT_direct_state_access</string>
  109. <string>GL_EXT_draw_buffers2</string>
  110. <string>GL_EXT_draw_instanced</string>
  111. <string>GL_EXT_draw_range_elements</string>
  112. <string>GL_EXT_fog_coord</string>
  113. <string>GL_EXT_framebuffer_blit</string>
  114. <string>GL_EXT_framebuffer_multisample</string>
  115. <string>GL_EXT_framebuffer_object</string>
  116. <string>GL_EXTX_framebuffer_mixed_formats</string>
  117. <string>GL_EXT_framebuffer_sRGB</string>
  118. <string>GL_EXT_geometry_shader4</string>
  119. <string>GL_EXT_gpu_program_parameters</string>
  120. <string>GL_EXT_gpu_shader4</string>
  121. <string>GL_EXT_multi_draw_arrays</string>
  122. <string>GL_EXT_packed_depth_stencil</string>
  123. <string>GL_EXT_packed_float</string>
  124. <string>GL_EXT_packed_pixels</string>
  125. <string>GL_EXT_pixel_buffer_object</string>
  126. <string>GL_EXT_point_parameters</string>
  127. <string>GL_EXT_provoking_vertex</string>
  128. <string>GL_EXT_rescale_normal</string>
  129. <string>GL_EXT_secondary_color</string>
  130. <string>GL_EXT_separate_shader_objects</string>
  131. <string>GL_EXT_separate_specular_color</string>
  132. <string>GL_EXT_shadow_funcs</string>
  133. <string>GL_EXT_stencil_two_side</string>
  134. <string>GL_EXT_stencil_wrap</string>
  135. <string>GL_EXT_texture3D</string>
  136. <string>GL_EXT_texture_array</string>
  137. <string>GL_EXT_texture_buffer_object</string>
  138. <string>GL_EXT_texture_compression_latc</string>
  139. <string>GL_EXT_texture_compression_rgtc</string>
  140. <string>GL_EXT_texture_compression_s3tc</string>
  141. <string>GL_EXT_texture_cube_map</string>
  142. <string>GL_EXT_texture_edge_clamp</string>
  143. <string>GL_EXT_texture_env_combine</string>
  144. <string>GL_EXT_texture_env_dot3</string>
  145. <string>GL_EXT_texture_filter_anisotropic</string>
  146. <string>GL_EXT_texture_integer</string>
  147. <string>GL_EXT_texture_lod</string>
  148. <string>GL_EXT_texture_lod_bias</string>
  149. <string>GL_EXT_texture_mirror_clamp</string>
  150. <string>GL_EXT_texture_object</string>
  151. <string>GL_EXT_texture_sRGB</string>
  152. <string>GL_EXT_texture_swizzle</string>
  153. <string>GL_EXT_texture_shared_exponent</string>
  154. <string>GL_EXT_timer_query</string>
  155. <string>GL_EXT_vertex_array</string>
  156. <string>GL_EXT_vertex_array_bgra</string>
  157. <string>GL_IBM_rasterpos_clip</string>
  158. <string>GL_IBM_texture_mirrored_repeat</string>
  159. <string>GL_KTX_buffer_region</string>
  160. <string>GL_NV_blend_square</string>
  161. <string>GL_NV_copy_depth_to_color</string>
  162. <string>GL_NV_copy_image</string>
  163. <string>GL_NV_depth_buffer_float</string>
  164. <string>GL_NV_conditional_render</string>
  165. <string>GL_NV_depth_clamp</string>
  166. <string>GL_NV_explicit_multisample</string>
  167. <string>GL_NV_fence</string>
  168. <string>GL_NV_float_buffer</string>
  169. <string>GL_NV_fog_distance</string>
  170. <string>GL_NV_fragment_program</string>
  171. <string>GL_NV_fragment_program_option</string>
  172. <string>GL_NV_fragment_program2</string>
  173. <string>GL_NV_framebuffer_multisample_coverage</string>
  174. <string>GL_NV_geometry_shader4</string>
  175. <string>GL_NV_gpu_program4</string>
  176. <string>GL_NV_half_float</string>
  177. <string>GL_NV_light_max_exponent</string>
  178. <string>GL_NV_multisample_coverage</string>
  179. <string>GL_NV_multisample_filter_hint</string>
  180. <string>GL_NV_occlusion_query</string>
  181. <string>GL_NV_packed_depth_stencil</string>
  182. <string>GL_NV_parameter_buffer_object</string>
  183. <string>GL_NV_parameter_buffer_object2</string>
  184. <string>GL_NV_pixel_data_range</string>
  185. <string>GL_NV_point_sprite</string>
  186. <string>GL_NV_primitive_restart</string>
  187. <string>GL_NV_register_combiners</string>
  188. <string>GL_NV_register_combiners2</string>
  189. <string>GL_NV_texgen_reflection</string>
  190. <string>GL_NV_texture_compression_vtc</string>
  191. <string>GL_NV_texture_env_combine4</string>
  192. <string>GL_NV_texture_expand_normal</string>
  193. <string>GL_NV_texture_rectangle</string>
  194. <string>GL_NV_texture_shader</string>
  195. <string>GL_NV_texture_shader2</string>
  196. <string>GL_NV_texture_shader3</string>
  197. <string>GL_NV_transform_feedback</string>
  198. <string>GL_NV_vertex_array_range</string>
  199. <string>GL_NV_vertex_array_range2</string>
  200. <string>GL_NV_vertex_program</string>
  201. <string>GL_NV_vertex_program1_1</string>
  202. <string>GL_NV_vertex_program2</string>
  203. <string>GL_NV_vertex_program2_option</string>
  204. <string>GL_NV_vertex_program3</string>
  205. <string>GL_NVX_conditional_render</string>
  206. <string>GL_NV_vertex_buffer_unified_memory</string>
  207. <string>GL_NV_shader_buffer_load</string>
  208. <string>GL_SGIS_generate_mipmap</string>
  209. <string>GL_SGIS_texture_lod</string>
  210. <string>GL_SGIX_depth_texture</string>
  211. <string>GL_SGIX_shadow</string>
  212. <string>GL_SUN_slice_accum</string>
  213. <string>GL_WIN_swap_hint</string>
  214. <string>WGL_EXT_swap_control</string>
  215. <string>WGL_ARB_buffer_region</string>
  216. <string>WGL_ARB_extensions_string</string>
  217. <string>WGL_ARB_make_current_read</string>
  218. <string>WGL_ARB_multisample</string>
  219. <string>WGL_ARB_pbuffer</string>
  220. <string>WGL_ARB_pixel_format</string>
  221. <string>WGL_ARB_pixel_format_float</string>
  222. <string>WGL_ARB_render_texture</string>
  223. <string>WGL_ATI_pixel_format_float</string>
  224. <string>WGL_ARB_create_context</string>
  225. <string>WGL_EXT_extensions_string</string>
  226. <string>WGL_EXT_framebuffer_sRGB</string>
  227. <string>WGL_EXT_pixel_format_packed_float</string>
  228. <string>WGL_EXT_swap_control</string>
  229. <string>WGL_NV_float_buffer</string>
  230. <string>WGL_NV_multisample_coverage</string>
  231. <string>WGL_NV_render_depth_texture</string>
  232. <string>WGL_NV_render_texture_rectangle</string>
  233. </array>
  234. <key>GLRenderer</key>
  235. <string>GeForce GTS 250/PCI/SSE2</string>
  236. <key>GLVendor</key>
  237. <string>NVIDIA Corporation</string>
  238. <key>GLVersion</key>
  239. <string>3.1.0</string>
  240. </map>
  241. <key>GraphicsCard</key>
  242. <string>NVIDIA GTS 250</string>
  243. <key>GridName</key>
  244. <string>Agni</string>
  245. <key>LoginName</key>
  246. <string>Daral_Yven</string>
  247. <key>MainloopThreadID</key>
  248. <integer>3800</integer>
  249. <key>MainloopTimeoutState</key>
  250. <string>Main:Idle</string>
  251. <key>OSInfo</key>
  252. <string>Microsoft Windows 7 32-bit </string>
  253. <key>RAMInfo</key>
  254. <map>
  255. <key>Allocated</key>
  256. <integer>0</integer>
  257. <key>Physical</key>
  258. <integer>2097400</integer>
  259. </map>
  260. <key>SLLog</key>
  261. <string>C:\Users\Диан\AppData\Roaming\SecondLife\logs\SecondLife.log</string>
  262. <key>SessionID</key>
  263. <string>5a9a38da-a113-4176-93b7-6d02ae93e996</string>
  264. <key>SettingsFilename</key>
  265. <string>C:\Users\Диан\AppData\Roaming\SecondLife\user_settings\settings.xml</string>
  266. <key>ViewerExePath</key>
  267. <string>D:\All\SecondLifeViewer2\SecondLife.exe</string>
  268. </map>
  269. </llsd>
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