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- //
- // GameScene.swift
- // Pong
- //
- // Created by Mac2 on 1/16/17.
- // Copyright © 2017 Mac2. All rights reserved.
- //
- import SpriteKit
- import GameplayKit
- class GameScene: SKScene
- {
- var trump = SKSpriteNode()
- var player = SKSpriteNode()
- var opponent = SKSpriteNode()
- override func didMove(to view: SKView)
- {
- //essentially link them to the physical nodes we created in the gamescene
- trump = self.childNode(withName: "trump") as! SKSpriteNode
- player = self.childNode(withName: "player") as! SKSpriteNode
- opponent = self.childNode(withName: "opponent") as! SKSpriteNode
- //to initialize the game we need the ball to be going somewhere so we make it go on an angle to the player (not opponent)
- trump.physicsBody?.applyImpulse(CGVector(dx: -20, dy: -20))
- let border = SKPhysicsBody(edgeLoopFrom: self.frame)
- //create variable representing the frame or border of the gamescene
- border.friction = 0 //we don't want friction to the borders
- border.restitution = 1.0 //we want bouncyness to the borders
- self.physicsBody = border //wrap it all up and save it as the physics representation of the gamescene frame
- }
- override func update(_ currentTime: TimeInterval)
- {
- // Called before each frame is rendered
- }
- }
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