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- totalindex = totalindex + 1;
- hmodel->VBO_V[totalindex] = v1;
- hmodel->VBO_N[totalindex] = t3dpoint(0,1,0); //00 <- this shows how the dimension is changed they are not uv coords
- hmodel->VBO_T[totalindex] = float2textpoint(fpx/fdim, fpy/fdim);
- totalindex = totalindex + 1;
- hmodel->VBO_V[totalindex] = v2;
- hmodel->VBO_N[totalindex] = t3dpoint(0,1,0); //10
- hmodel->VBO_T[totalindex] = float2textpoint((fpx+1.0f)/fdim, fpy/fdim);
- totalindex = totalindex + 1;
- hmodel->VBO_V[totalindex] = v3;
- hmodel->VBO_N[totalindex] = t3dpoint(0,1,0); //11
- hmodel->VBO_T[totalindex] = float2textpoint((fpx+1.0f)/fdim, (fpy+1.0f)/fdim);
- totalindex = totalindex + 1;
- hmodel->VBO_V[totalindex] = v4;
- hmodel->VBO_N[totalindex] = t3dpoint(0,1,0); //01
- hmodel->VBO_T[totalindex] = float2textpoint(fpx/fdim, (fpy+1.0f)/fdim);
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