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Sep 22nd, 2014
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  1. totalindex = totalindex + 1;
  2. hmodel->VBO_V[totalindex] = v1;
  3. hmodel->VBO_N[totalindex] = t3dpoint(0,1,0);        //00 <- this shows how the dimension is changed they are not uv coords
  4. hmodel->VBO_T[totalindex] = float2textpoint(fpx/fdim, fpy/fdim);
  5.  
  6. totalindex = totalindex + 1;
  7.  
  8.  
  9. hmodel->VBO_V[totalindex] = v2;
  10. hmodel->VBO_N[totalindex] = t3dpoint(0,1,0);            //10
  11. hmodel->VBO_T[totalindex] = float2textpoint((fpx+1.0f)/fdim, fpy/fdim);
  12.  
  13. totalindex = totalindex + 1;
  14.  
  15.  
  16. hmodel->VBO_V[totalindex] = v3;
  17. hmodel->VBO_N[totalindex] = t3dpoint(0,1,0);                //11
  18. hmodel->VBO_T[totalindex] = float2textpoint((fpx+1.0f)/fdim, (fpy+1.0f)/fdim);
  19.  
  20. totalindex = totalindex + 1;
  21.  
  22.  
  23. hmodel->VBO_V[totalindex] = v4;
  24. hmodel->VBO_N[totalindex] = t3dpoint(0,1,0);                 //01
  25. hmodel->VBO_T[totalindex] = float2textpoint(fpx/fdim, (fpy+1.0f)/fdim);
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