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  1. #include "..\..\script_macros.hpp"
  2. /*
  3. File: fn_vInteractionMenu.sqf
  4. Author: Bryan "Tonic" Boardwine
  5. Description:
  6. Replaces the mass add actions for various vehicle actions.
  7. */
  8. #define Btn1 37450
  9. #define Btn2 37451
  10. #define Btn3 37452
  11. #define Btn4 37453
  12. #define Btn5 37454
  13. #define Btn6 37455
  14. #define Title 37401
  15. private ["_display","_curTarget","_Btn1","_Btn2","_Btn3","_Btn4","_Btn5","_Btn6","_id"];
  16. if (!dialog) then {
  17. createDialog "vInteraction_Menu";
  18. };
  19. disableSerialization;
  20.  
  21. _curTarget = param [0,objNull,[objNull]];
  22. if (isNull _curTarget) exitWith {closeDialog 0;}; //Bad target
  23. _isVehicle = if ((_curTarget isKindOf "landVehicle") || (_curTarget isKindOf "Ship") || (_curTarget isKindOf "Air")) then {true} else {false};
  24. if (!_isVehicle) exitWith {closeDialog 0;};
  25.  
  26. _display = findDisplay 37400;
  27. _Btn1 = _display displayCtrl Btn1;
  28. _Btn2 = _display displayCtrl Btn2;
  29. _Btn3 = _display displayCtrl Btn3;
  30. _Btn4 = _display displayCtrl Btn4;
  31. _Btn5 = _display displayCtrl Btn5;
  32. _Btn6 = _display displayCtrl Btn6;
  33. life_vInact_curTarget = _curTarget;
  34. _id = getObjectDLC _curTarget;
  35.  
  36. //Set Repair Action
  37. _Btn1 ctrlSetText localize "STR_vInAct_Repair";
  38. _Btn1 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_repairTruck; closeDialog 0;";
  39.  
  40.  
  41. _Btn4 ctrlSetText localize "STR_vInAct_PullOut";
  42. _Btn4 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_pulloutAction; closeDialog 0;";
  43. if (crew _curTarget isEqualTo []) then {_Btn4 ctrlEnable false;};
  44.  
  45. if ((life_inv_toolkit >= 1) && {alive life_vInact_curTarget} && {([life_vInact_curTarget] call life_fnc_isDamaged)}) then {_Btn1 ctrlEnable true;} else {_Btn1 ctrlEnable false;};
  46.  
  47. if (playerSide isEqualTo west) then {
  48. _Btn2 ctrlSetText localize "STR_vInAct_Registration";
  49. _Btn2 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_searchVehAction; closeDialog 0;";
  50.  
  51. _Btn3 ctrlSetText localize "STR_vInAct_SearchVehicle";
  52. _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_vehInvSearch; closeDialog 0;";
  53.  
  54. _Btn5 ctrlSetText localize "STR_vInAct_Impound";
  55. _Btn5 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_impoundAction; closeDialog 0;";
  56.  
  57. if (_curTarget isKindOf "Ship") then {
  58. _Btn6 ctrlSetText localize "STR_vInAct_PushBoat";
  59. _Btn6 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";
  60. if (_curTarget isKindOf "Ship" && {local _curTarget} && {crew _curTarget isEqualTo []}) then { _Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
  61. } else {
  62. if (!isNil "_id") then {
  63. if !(_id in getDLCs 1) then {
  64. _Btn6 ctrlSetText localize "STR_vInAct_GetInVehicle";
  65. _Btn6 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
  66. if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn6 ctrlEnable true;} else {_Btn6 ctrlEnable false};
  67. };
  68. } else {
  69. _Btn6 ctrlSetText localize "STR_vInAct_Unflip";
  70. _Btn6 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
  71. if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn6 ctrlEnable false;} else {_Btn6 ctrlEnable true;};
  72. };
  73. };
  74.  
  75. } else {
  76.  
  77. if (_curTarget isKindOf "Ship") then {
  78. _Btn2 ctrlSetText localize "STR_vInAct_PushBoat";
  79. _Btn2 buttonSetAction "[] spawn life_fnc_pushObject; closeDialog 0;";
  80. if (alive _curTarget && {_curTarget isKindOf "Ship"} && {local _curTarget} && {crew _curTarget isEqualTo []}) then { _Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false};
  81. } else {
  82. if (!isNil "_id") then {
  83. if !(_id in getDLCs 1) then {
  84. _Btn2 ctrlSetText localize "STR_vInAct_GetInVehicle";
  85. _Btn2 buttonSetAction "player moveInDriver life_vInact_curTarget; closeDialog 0;";
  86. if (crew _curTarget isEqualTo [] && {canMove _curTarget} && {locked _curTarget isEqualTo 0}) then {_Btn2 ctrlEnable true;} else {_Btn2 ctrlEnable false};
  87. };
  88. } else {
  89. _Btn2 ctrlSetText localize "STR_vInAct_Unflip";
  90. _Btn2 buttonSetAction "life_vInact_curTarget setPos [getPos life_vInact_curTarget select 0, getPos life_vInact_curTarget select 1, (getPos life_vInact_curTarget select 2)+0.5]; closeDialog 0;";
  91. if (alive _curTarget && {crew _curTarget isEqualTo []} && {canMove _curTarget}) then { _Btn2 ctrlEnable false;} else {_Btn2 ctrlEnable true;};
  92. };
  93. };
  94. if (typeOf _curTarget == "O_Truck_03_device_F") then {
  95. _Btn3 ctrlSetText localize "STR_vInAct_DeviceMine";
  96. _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_deviceMine";
  97. if (!isNil {(_curTarget getVariable "mining")} || !local _curTarget && {_curTarget in life_vehicles}) then {
  98. _Btn3 ctrlEnable false;
  99. } else {
  100. _Btn3 ctrlEnable true;
  101. };
  102. } else {
  103. _Btn3 ctrlShow false;
  104. if (typeOf (_curTarget) in ["C_Van_01_fuel_F","I_Truck_02_fuel_F","B_Truck_01_fuel_F"] && _curTarget in life_vehicles) then {
  105. if (!isNil {_curTarget getVariable "fuelTankWork"}) then {
  106. _Btn3 ctrlSetText localize "STR_FuelTank_Stop";
  107. _Btn3 buttonSetAction "life_vInact_curTarget setVariable [""fuelTankWork"",nil,true]; closeDialog 0;";
  108. _Btn3 ctrlShow true;
  109. } else {
  110. if (count (nearestObjects [_curTarget, ["Land_FuelStation_Feed_F","Land_fs_feed_F"], 15]) > 0) then {
  111. _Btn3 ctrlSetText localize "STR_FuelTank_Supply";
  112. _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_fuelSupply";
  113. _Btn3 ctrlShow true;
  114. }else{
  115. {
  116. if (player distance (getMarkerPos _x) < 20) exitWith {
  117. _Btn3 ctrlSetText localize "STR_FuelTank_Store";
  118. _Btn3 buttonSetAction "[life_vInact_curTarget] spawn life_fnc_fuelStore";
  119. _Btn3 ctrlShow true;
  120. };
  121. } forEach ["fuel_storage_1","fuel_storage_2"];
  122. };
  123. };
  124. };
  125. };
  126.  
  127. _Btn4 ctrlShow false;
  128. _Btn5 ctrlShow false;
  129. _Btn6 ctrlShow false;
  130. };
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