Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- package tk.sketchistgames.graphics;
- public class Sprite {
- public final int SIZE;
- private int x, y;
- public int[] pixels;
- private SpriteSheet sheet;
- public int getSize(){
- return SIZE;
- }
- public static SpriteSheet sprites = new SpriteSheet("/textures/spritesheet.png", 256);
- public static Sprite grass = new Sprite(16, 0, 0, sprites);
- public static Sprite voidSprite = new Sprite(16, 0 , 1, sprites);
- public Sprite(int size, int x, int y, SpriteSheet sheet) {
- SIZE = size;
- pixels = new int[SIZE * SIZE];
- this.x = x * size;
- this.y = y * size;
- this.sheet = sheet;
- load();
- }
- public Sprite(int size, int color){
- SIZE = size;
- pixels = new int[SIZE * SIZE];
- setColor(color);
- }
- private void setColor(int color) {
- for (int i = 0; i < SIZE * SIZE; i++){
- pixels[i] = color;
- }
- }
- private void load() {
- for(int y = 0; y < SIZE; y++){
- for (int x = 0; x < SIZE; x++){
- pixels[x+y*SIZE] = sheet.pixels[(x + this.x) + (y + this.y) *sheet.SIZE];
- }
- }
- }
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement